Closed Thread
Page 13 of 19 FirstFirst ... 3 11 12 13 14 15 ... LastLast
Results 241 to 260 of 372

Thread: * Magna Mundi Gold 2 * - The Perfect Companion for Napoleon's Ambition

  1. #241
    Kaiser Rodrico Stak's Avatar
    EU3 OwnerHoI AnthologyNapoleonic MarshalVictoria: RevolutionsEuropa Universalis III: In Nomine
    Hearts of Iron IIISemper FiVictoria 2Cities in MotionCrusader Kings II
    Pride of NationsSengokuVictoria II: A House DividedCities in Motion 2

    Join Date
    Apr 2007
    Location
    Washington, DC
    Posts
    2,647
    Quote Originally Posted by dharper
    Sorry, but there is nothing you can do about it; there is only one form of Oligarchic Muslim state. However, this problem has been fixed (in the localisation files) for today's patch, so when you start playing with the patch you'll have become an Emirate without lifting a finger.

    Governments have no tech penalties of any kind. They do affect your administrative efficiency - are you suffering any tech penalties from "Strained Government" or the like? Otherwise, if you're having trouble, I'd suggest looking at your income versus the number of provinces you own.
    Oh. Where can I find this patch? Edit: oh wait, it isn't out yet, so far as I can tell

    Edit: It was my income. The tech costs ~6000 and I can only afford to invest ~7 ducats.

  2. #242
    Crazy Crusader Kings Creator jordarkelf's Avatar
    Diplomacy PlayerEU3 OwnerEU3 Collectors Edition OwnerHoI AnthologyGalactic Assaulter
    Napoleonic MarshalDeus Vult!Europa Universalis: RomeEuropa Universalis: Rome (Collectors Edition)Finder of the Lost Empire
    Penumbra -  Black PlagueHearts of Iron 2: ArmageddonVictoria: RevolutionsEuropa Universalis III: In NomineEU3 Complete
    Rome: Vae VictisSupreme Ruler 2020Rome GoldEast India CompanyHearts of Iron III
    Majesty 2Supreme Ruler 2020 GoldFor The GloryArsenal of DemocracyHeir to the Throne
    East India Company CollectionRise of PrussiaAchtung PanzerLead and GoldMount & Blade: Warband
    200k ClubLegioSemper FiElven Legacy CollectionVictoria 2
    Commander: Conquest of the AmericasLionheartDivine WindShip Simulator ExtremesIron Cross
    MagickaCities in MotionDarkest HourCrusader Kings IIPirates of Black Cove
    Mount & Blade: With Fire and SwordPride of NationsFor the MotherlandSengokuSword of the Stars II
    Victoria II: A House DividedKing Arthur IICrusader Kings II Holy KnightNaval War: Arctic CircleWarlock: Master of the Arcane
    HOI3: Their Finest HourWar of the RosesA Game of DwarvesMarch of the Eagles

    Join Date
    Jul 2005
    Location
    Holy Roman Empire
    Posts
    6,707
    Not sure if it was reported yet, but--

    I think there's something wrong with the HRE vassals petitioning for independence. Early in my current game (I'm Austria, emperor) Cologne became Burgundy's vassal, and since then I've had several times the 'good news an HRE vassal will be independent soon' event/notice. But nothing ever happens to the Cologne/Burgundy relation.

  3. #243
    MM Dev Team
    EU3 Collectors Edition OwnerNapoleonic MarshalDeus Vult!Hearts of Iron 2: ArmageddonEuropa Universalis III: In Nomine
    Heir to the ThroneMount & Blade: WarbandSword of the StarsDarkest Hour

    Join Date
    Dec 2000
    Location
    Lisbon
    Posts
    18,694
    Quote Originally Posted by Autonomous
    Right, I've hooked the game up to the Visual Studio to see the exact cause of death, but all it gave me was

    Code:
    First-chance exception at 0x00a54e0b in eu3game.exe: 0xC0000094: Integer division by zero.
    And

    Code:
    Error[provincehistory.cpp:389]: Unknown countrytag for --- owner-change in Jamaica
    
    Error[provincehistory.cpp:438]: Unknown countrytag --- for control-change in Jamaica
    
    Error[provincehistory.cpp:389]: Unknown countrytag for --- owner-change in Jamaica
    
    Error[provincehistory.cpp:438]: Unknown countrytag --- for control-change in Jamaica
    
    Error[provincehistory.cpp:389]: Unknown countrytag for --- owner-change in Taiwan
    
    Error[provincehistory.cpp:438]: Unknown countrytag --- for control-change in Taiwan
    
    Error[provincehistory.cpp:389]: Unknown countrytag for --- owner-change in Conoy
    
    Error[provincehistory.cpp:438]: Unknown countrytag --- for control-change in Conoy
    
    Error[provincehistory.cpp:389]: Unknown countrytag for --- owner-change in Rio de Oro
    
    Error[provincehistory.cpp:438]: Unknown countrytag --- for control-change in Rio de Oro
    
    Error[provincehistory.cpp:389]: Unknown countrytag for --- owner-change in Trarza
    
    Error[provincehistory.cpp:438]: Unknown countrytag --- for control-change in Trarza
    The countrytag "---" is what the game uses for tags it doesn't recognise. For instance, if you have in a province history file "add_core=WUU", but WUU has no entry in common/countries.txt, it will be rendered in game (and in the save) as "---".

    It also pointed to file errors

    A missing flag for tag AAA

    "Corrupt table entries" in atage.txt, austria.txt (I thought Austria didn't get any special events ), catholic_events.txt, christian.txt, colonial_dissent.txt, cot_removal.txt, curia_controller.txt, events_for_ideas.txt, germannation.txt, housekeeping.txt, hre_demesne_transitions.txt, hre_electors.txt, hre_emperor_responds.txt, hre_imperial_power.txt, japan_i_muromachi.txt, japan_ii_sengoku.txt, japan_iii_edo.txt, liberalism.txt, modernization.txt, newrandom.txt, orthodox_events.txt, papacy_events.txt, personal_unions_after_inheritance.txt, inreformation_events.txt, religious_turmoil.txt, revolutionpart2.txt, sikh.txt, theottomans_1.txt, totalwar.txt, trade.txt, vassals.txt, wahhabi.txt, warcouncil.txt, zma_balkanevents.txt, zma_xvi.txt and zma_xvii.txt

    These tend to be the equivalent of a misplaced } in programming; one tiny mistake that gives you three thousand compiler errors with no discernible connection to the actual problem. It's entirely possible that all of these are caused by one flaw in one file. Much better to deal with tangible errors, like;

    Code:
    Error[eventmanager.cpp:171]: Event #791002 is missing a title in mod\MagnaMundi Gold 2\events\atage.txt
    
    Error[eventmanager.cpp:173]: Event #791002 is missing a desc in mod\MagnaMundi Gold 2\events\atage.txt
    
    Error[eventmanager.cpp:175]: Event #791002 has no options in mod\MagnaMundi Gold 2\events\atage.txt
    These are numerous and hidden amongst all the other crap, so I won't list them all. There are also a bunch of errors in other files, like

    Code:
    Error[countryhistory.cpp:281]: Unknown primary culture ruthenian in Ukraine
    
    Error[countryhistory.cpp:281]: Unknown primary culture spanish in Banda Oriental
    and

    Code:
    Error[technology.cpp:611]: unknown technology command 'inflation_reduction' in file mod\MagnaMundi Gold 2\common\technologies/trade.txt
    Which again I won't list here. Complete dump in .txt; here.



    Many Thanks Autonomous.
    == MAGNA MUNDI ==

    PAY GOLD,
    SHED BLOOD,
    INSTILL FEAR,
    PROMISE HOPE


    HISTORY IS YOURS!

  4. #244
    Sort of kind of back dharper's Avatar
    EU3 Collectors Edition OwnerNapoleonic MarshalEuropa Universalis: RomeVictoria: RevolutionsEuropa Universalis III: In Nomine
    EU3 CompleteRome: Vae VictisHearts of Iron IIISupreme Ruler 2020 GoldFor The Glory
    Heir to the ThroneSemper FiVictoria 2Divine WindCrusader Kings II
    Pride of NationsFor the MotherlandVictoria II: A House Divided

    Join Date
    Aug 2002
    Location
    Province #989 (EU3)
    Posts
    12,467
    Quote Originally Posted by Uglyr
    Yeah! It took me 15 minutes to understand that there are cats and dogs and only cats rule! Stupid rapidshare! Mihd.net rules!
    Is that what it is? Man, I feel stupid now.

    EDIT: Finally got it, sixth try lucky.

    A mod for EU3: In Nomine and EU3: Complete that enhances religion
    Religious Minorities - More Religions - Religious Fervor - New Graphics - Hundreds of Events and Decisions
    New In Nomine version released December 31, 2011 (less than a month ago)

    Still playing EU3: Complete? Get my Magna Mundi Platinum 2 bugfix for religion and the Sengoku.

    Honor of Lancaster: A Magna Mundi IV AAR (finished)




  5. #245
    MM Dev Team
    EU3 Collectors Edition OwnerNapoleonic MarshalDeus Vult!Hearts of Iron 2: ArmageddonEuropa Universalis III: In Nomine
    Heir to the ThroneMount & Blade: WarbandSword of the StarsDarkest Hour

    Join Date
    Dec 2000
    Location
    Lisbon
    Posts
    18,694
    Fixed the inflation_reduction in trade.txt

    Was introduced while coding the economic stuff.
    == MAGNA MUNDI ==

    PAY GOLD,
    SHED BLOOD,
    INSTILL FEAR,
    PROMISE HOPE


    HISTORY IS YOURS!

  6. #246
    Quote Originally Posted by jordarkelf
    Not sure if it was reported yet, but--

    I think there's something wrong with the HRE vassals petitioning for independence. Early in my current game (I'm Austria, emperor) Cologne became Burgundy's vassal, and since then I've had several times the 'good news an HRE vassal will be independent soon' event/notice. But nothing ever happens to the Cologne/Burgundy relation.
    Thks for reporting! Fixed!
    Mourning Magna Mundi

  7. #247
    Is terranova free of the virus yet? I've looked through the regular MMG thread since it was mentioned, but there is no mention of it being stopped. Is it safe for me (and other XP users) to go back there?

    Also, I won't download MMG2 yet, because I'm still busy breaking MMG for my AAR.
    I've encountered one or two minor gameplay bugs in events, (There seems to be no reason for them) that may still exist in MMG2, but they would spoil [shamelessplug]some amazing parts yet to come of the AAR,[/shamelessplug] so I won't post them just yet, and they're fairly minor and rare anyway.

  8. #248
    MM Dev Team
    EU3 Collectors Edition OwnerNapoleonic MarshalDeus Vult!Hearts of Iron 2: ArmageddonEuropa Universalis III: In Nomine
    Heir to the ThroneMount & Blade: WarbandSword of the StarsDarkest Hour

    Join Date
    Dec 2000
    Location
    Lisbon
    Posts
    18,694
    Quote Originally Posted by aHuman(oid)
    Is terranova free of the virus yet? I've looked through the regular MMG thread since it was mentioned, but there is no mention of it being stopped. Is it safe for me (and other XP users) to go back there?

    Also, I won't download MMG2 yet, because I'm still busy breaking MMG for my AAR.
    I've encountered one or two minor gameplay bugs in events, (There seems to be no reason for them) that may still exist in MMG2, but they would spoil [shamelessplug]some amazing parts yet to come of the AAR,[/shamelessplug] so I won't post them just yet, and they're fairly minor and rare anyway.


    I did not get a virus since then, but I changed my IE to last version and patched all the critical updates on XP.
    == MAGNA MUNDI ==

    PAY GOLD,
    SHED BLOOD,
    INSTILL FEAR,
    PROMISE HOPE


    HISTORY IS YOURS!

  9. #249
    MM Dev Team
    EU3 Collectors Edition OwnerNapoleonic MarshalDeus Vult!Hearts of Iron 2: ArmageddonEuropa Universalis III: In Nomine
    Heir to the ThroneMount & Blade: WarbandSword of the StarsDarkest Hour

    Join Date
    Dec 2000
    Location
    Lisbon
    Posts
    18,694
    x






    PATCH RELEASED!








    x
    == MAGNA MUNDI ==

    PAY GOLD,
    SHED BLOOD,
    INSTILL FEAR,
    PROMISE HOPE


    HISTORY IS YOURS!

  10. #250
    MM Dev Team
    EU3 Collectors Edition OwnerNapoleonic MarshalDeus Vult!Hearts of Iron 2: ArmageddonEuropa Universalis III: In Nomine
    Heir to the ThroneMount & Blade: WarbandSword of the StarsDarkest Hour

    Join Date
    Dec 2000
    Location
    Lisbon
    Posts
    18,694

    *INFO* - MMG2 version 1.03 RELEASED - *INFO*

    Around one hundred fixes, including plenty of CTDs and graphical issues.



    Download from my sig.
    == MAGNA MUNDI ==

    PAY GOLD,
    SHED BLOOD,
    INSTILL FEAR,
    PROMISE HOPE


    HISTORY IS YOURS!

  11. #251
    First Lieutenant Mendeth's Avatar
    EU3 OwnerNapoleonic MarshalHearts of Iron 2: ArmageddonEuropa Universalis III: In NomineRome Gold
    Hearts of Iron IIIHeir to the ThroneSemper FiVictoria 2Divine Wind
    Crusader Kings IIFor the MotherlandVictoria II: A House DividedCrusader Kings II Holy KnightHOI3: Their Finest Hour
    Victoria 2: Heart of Darkness

    Join Date
    Aug 2007
    Location
    Europe
    Posts
    225
    Quote Originally Posted by ubik
    x






    PATCH RELEASED!








    x
    can we keep already existing saves? (I've managed to create Spain as Castille before 1490 so I'd prefer not to give up my current save)

    EDIT: I'm an ungrateful b*****d sometimes: thanks very much for the patch!!

  12. #252
    Playing as France and Venice, my vassals keep on accepting military alliances that I have not offered. Should that happen?

  13. #253
    First Lieutenant Mendeth's Avatar
    EU3 OwnerNapoleonic MarshalHearts of Iron 2: ArmageddonEuropa Universalis III: In NomineRome Gold
    Hearts of Iron IIIHeir to the ThroneSemper FiVictoria 2Divine Wind
    Crusader Kings IIFor the MotherlandVictoria II: A House DividedCrusader Kings II Holy KnightHOI3: Their Finest Hour
    Victoria 2: Heart of Darkness

    Join Date
    Aug 2007
    Location
    Europe
    Posts
    225
    Quote Originally Posted by jdcarp21
    Playing as France and Venice, my vassals keep on accepting military alliances that I have not offered. Should that happen?
    that happened to me with Castille: Granada accepted an alliance I didn't offer, although it then broke the vassalage about a month later, despite an event saying that "it was my decision" over vassalage...I was confused but thought it was WAD.

  14. #254
    MM Dev Team
    EU3 Collectors Edition OwnerNapoleonic MarshalDeus Vult!Hearts of Iron 2: ArmageddonEuropa Universalis III: In Nomine
    Heir to the ThroneMount & Blade: WarbandSword of the StarsDarkest Hour

    Join Date
    Dec 2000
    Location
    Lisbon
    Posts
    18,694
    Quote Originally Posted by jdcarp21
    Playing as France and Venice, my vassals keep on accepting military alliances that I have not offered. Should that happen?
    Yes. It is part of the whole balance of power thingie.
    == MAGNA MUNDI ==

    PAY GOLD,
    SHED BLOOD,
    INSTILL FEAR,
    PROMISE HOPE


    HISTORY IS YOURS!

  15. #255
    Hi,

    Much to my joy I managed to create Spain before 1480. Is there a similar unification event chain for England/Great Britain? What are the pre-requisites for GB?
    Last edited by Szabtom; 28-04-2008 at 11:08.

  16. #256
    What are "Seized Horses" and "Conscripted" modifiers on the capital? I didn't find them mentioned in the manual.
    I'm not that far in the game yet, but how do governors work? I don't understand this reference in the manual: "Unpopular Governor - Bad luck - Do not shuffle bad governors to new positions". Do I get governors that I can appoint to colonies? How can I "shuffle" them?

  17. #257
    MM Dev Team
    EU3 Collectors Edition OwnerNapoleonic MarshalDeus Vult!Hearts of Iron 2: ArmageddonEuropa Universalis III: In Nomine
    Heir to the ThroneMount & Blade: WarbandSword of the StarsDarkest Hour

    Join Date
    Dec 2000
    Location
    Lisbon
    Posts
    18,694
    Quote Originally Posted by Szabtom
    What are "Seized Horses" and "Conscripted" modifiers on the capital? I didn't find them mentioned in the manual.
    They are modifiers that represent the progressive strain on your economy as more and more young able men are sent to the military. The "Seized Horses" represents potential production boosters that are not working because they are parading around in beautiful barding. There is also a modifier related to artillery.

    What does this all boils down to? The AI, subject to the same modifiers as the player will now and for the first time build balanced armies.
    == MAGNA MUNDI ==

    PAY GOLD,
    SHED BLOOD,
    INSTILL FEAR,
    PROMISE HOPE


    HISTORY IS YOURS!

  18. #258
    MM Dev Team
    EU3 Collectors Edition OwnerNapoleonic MarshalDeus Vult!Hearts of Iron 2: ArmageddonEuropa Universalis III: In Nomine
    Heir to the ThroneMount & Blade: WarbandSword of the StarsDarkest Hour

    Join Date
    Dec 2000
    Location
    Lisbon
    Posts
    18,694
    Quote Originally Posted by Szabtom
    Hi,

    Much to my joy I managed to create Spain before 1480. Is there a similar unification event chain for England/Great Britain? What are the pre-requisites for GB?

    Yes, there is an event for England / GB.

    You need to own London, Oxfordshire, Wessex, Lothian and Aberdeen.
    == MAGNA MUNDI ==

    PAY GOLD,
    SHED BLOOD,
    INSTILL FEAR,
    PROMISE HOPE


    HISTORY IS YOURS!

  19. #259
    Colonel Woad-Warrier's Avatar
    EU3 OwnerNapoleonic MarshalDeus Vult!Victoria: RevolutionsEuropa Universalis III: In Nomine
    Heir to the Throne200k Club

    Join Date
    Jul 2007
    Location
    United Kingdom of Great Britain and Ireland.
    Posts
    991
    And Scotland.

  20. #260
    Do these modifiers decrease at all? If yes, over what period? Or they just accumulate?

    England/GB - owning Lothian means annexing Scotland, doesn't it?

Closed Thread
Page 13 of 19 FirstFirst ... 3 11 12 13 14 15 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts