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Thread: * Magna Mundi Gold 2 * - The Perfect Companion for Napoleon's Ambition

  1. #241
    Kaiser Rodrico Stak's Avatar
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    Quote Originally Posted by dharper
    Sorry, but there is nothing you can do about it; there is only one form of Oligarchic Muslim state. However, this problem has been fixed (in the localisation files) for today's patch, so when you start playing with the patch you'll have become an Emirate without lifting a finger.

    Governments have no tech penalties of any kind. They do affect your administrative efficiency - are you suffering any tech penalties from "Strained Government" or the like? Otherwise, if you're having trouble, I'd suggest looking at your income versus the number of provinces you own.
    Oh. Where can I find this patch? Edit: oh wait, it isn't out yet, so far as I can tell

    Edit: It was my income. The tech costs ~6000 and I can only afford to invest ~7 ducats.

  2. #242
    Crazy Crusader Kings Creator jordarkelf's Avatar
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    Not sure if it was reported yet, but--

    I think there's something wrong with the HRE vassals petitioning for independence. Early in my current game (I'm Austria, emperor) Cologne became Burgundy's vassal, and since then I've had several times the 'good news an HRE vassal will be independent soon' event/notice. But nothing ever happens to the Cologne/Burgundy relation.

  3. #243
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    Quote Originally Posted by Autonomous
    Right, I've hooked the game up to the Visual Studio to see the exact cause of death, but all it gave me was

    Code:
    First-chance exception at 0x00a54e0b in eu3game.exe: 0xC0000094: Integer division by zero.
    And

    Code:
    Error[provincehistory.cpp:389]: Unknown countrytag for --- owner-change in Jamaica
    
    Error[provincehistory.cpp:438]: Unknown countrytag --- for control-change in Jamaica
    
    Error[provincehistory.cpp:389]: Unknown countrytag for --- owner-change in Jamaica
    
    Error[provincehistory.cpp:438]: Unknown countrytag --- for control-change in Jamaica
    
    Error[provincehistory.cpp:389]: Unknown countrytag for --- owner-change in Taiwan
    
    Error[provincehistory.cpp:438]: Unknown countrytag --- for control-change in Taiwan
    
    Error[provincehistory.cpp:389]: Unknown countrytag for --- owner-change in Conoy
    
    Error[provincehistory.cpp:438]: Unknown countrytag --- for control-change in Conoy
    
    Error[provincehistory.cpp:389]: Unknown countrytag for --- owner-change in Rio de Oro
    
    Error[provincehistory.cpp:438]: Unknown countrytag --- for control-change in Rio de Oro
    
    Error[provincehistory.cpp:389]: Unknown countrytag for --- owner-change in Trarza
    
    Error[provincehistory.cpp:438]: Unknown countrytag --- for control-change in Trarza
    The countrytag "---" is what the game uses for tags it doesn't recognise. For instance, if you have in a province history file "add_core=WUU", but WUU has no entry in common/countries.txt, it will be rendered in game (and in the save) as "---".

    It also pointed to file errors

    A missing flag for tag AAA

    "Corrupt table entries" in atage.txt, austria.txt (I thought Austria didn't get any special events ), catholic_events.txt, christian.txt, colonial_dissent.txt, cot_removal.txt, curia_controller.txt, events_for_ideas.txt, germannation.txt, housekeeping.txt, hre_demesne_transitions.txt, hre_electors.txt, hre_emperor_responds.txt, hre_imperial_power.txt, japan_i_muromachi.txt, japan_ii_sengoku.txt, japan_iii_edo.txt, liberalism.txt, modernization.txt, newrandom.txt, orthodox_events.txt, papacy_events.txt, personal_unions_after_inheritance.txt, inreformation_events.txt, religious_turmoil.txt, revolutionpart2.txt, sikh.txt, theottomans_1.txt, totalwar.txt, trade.txt, vassals.txt, wahhabi.txt, warcouncil.txt, zma_balkanevents.txt, zma_xvi.txt and zma_xvii.txt

    These tend to be the equivalent of a misplaced } in programming; one tiny mistake that gives you three thousand compiler errors with no discernible connection to the actual problem. It's entirely possible that all of these are caused by one flaw in one file. Much better to deal with tangible errors, like;

    Code:
    Error[eventmanager.cpp:171]: Event #791002 is missing a title in mod\MagnaMundi Gold 2\events\atage.txt
    
    Error[eventmanager.cpp:173]: Event #791002 is missing a desc in mod\MagnaMundi Gold 2\events\atage.txt
    
    Error[eventmanager.cpp:175]: Event #791002 has no options in mod\MagnaMundi Gold 2\events\atage.txt
    These are numerous and hidden amongst all the other crap, so I won't list them all. There are also a bunch of errors in other files, like

    Code:
    Error[countryhistory.cpp:281]: Unknown primary culture ruthenian in Ukraine
    
    Error[countryhistory.cpp:281]: Unknown primary culture spanish in Banda Oriental
    and

    Code:
    Error[technology.cpp:611]: unknown technology command 'inflation_reduction' in file mod\MagnaMundi Gold 2\common\technologies/trade.txt
    Which again I won't list here. Complete dump in .txt; here.



    Many Thanks Autonomous.
    == MAGNA MUNDI ==

    PAY GOLD,
    SHED BLOOD,
    INSTILL FEAR,
    PROMISE HOPE


    HISTORY IS YOURS!

  4. #244
    Dei Gratia author dharper's Avatar
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    Quote Originally Posted by Uglyr
    Yeah! It took me 15 minutes to understand that there are cats and dogs and only cats rule! Stupid rapidshare! Mihd.net rules!
    Is that what it is? Man, I feel stupid now.

    EDIT: Finally got it, sixth try lucky.
    A mod for Europa Universalis IV that enhances religion in the age of faith and reason
    Over 1,100 events and decisions for over 30 religions
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    Version 1.7.09 Standalone (September 20, 2014) or Steam Workshop

    Path of Adventure: A mod like no other
    A procedurally-generated adventure quest for EUIV
    Version 1.7.02 Standalone (September 21, 2014) or Steam Workshop

  5. #245
    MM Dev Team
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    Fixed the inflation_reduction in trade.txt

    Was introduced while coding the economic stuff.
    == MAGNA MUNDI ==

    PAY GOLD,
    SHED BLOOD,
    INSTILL FEAR,
    PROMISE HOPE


    HISTORY IS YOURS!

  6. #246
    Quote Originally Posted by jordarkelf
    Not sure if it was reported yet, but--

    I think there's something wrong with the HRE vassals petitioning for independence. Early in my current game (I'm Austria, emperor) Cologne became Burgundy's vassal, and since then I've had several times the 'good news an HRE vassal will be independent soon' event/notice. But nothing ever happens to the Cologne/Burgundy relation.
    Thks for reporting! Fixed!
    Mourning Magna Mundi

  7. #247
    Is terranova free of the virus yet? I've looked through the regular MMG thread since it was mentioned, but there is no mention of it being stopped. Is it safe for me (and other XP users) to go back there?

    Also, I won't download MMG2 yet, because I'm still busy breaking MMG for my AAR.
    I've encountered one or two minor gameplay bugs in events, (There seems to be no reason for them) that may still exist in MMG2, but they would spoil [shamelessplug]some amazing parts yet to come of the AAR,[/shamelessplug] so I won't post them just yet, and they're fairly minor and rare anyway.

  8. #248
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    Quote Originally Posted by aHuman(oid)
    Is terranova free of the virus yet? I've looked through the regular MMG thread since it was mentioned, but there is no mention of it being stopped. Is it safe for me (and other XP users) to go back there?

    Also, I won't download MMG2 yet, because I'm still busy breaking MMG for my AAR.
    I've encountered one or two minor gameplay bugs in events, (There seems to be no reason for them) that may still exist in MMG2, but they would spoil [shamelessplug]some amazing parts yet to come of the AAR,[/shamelessplug] so I won't post them just yet, and they're fairly minor and rare anyway.


    I did not get a virus since then, but I changed my IE to last version and patched all the critical updates on XP.
    == MAGNA MUNDI ==

    PAY GOLD,
    SHED BLOOD,
    INSTILL FEAR,
    PROMISE HOPE


    HISTORY IS YOURS!

  9. #249
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    x






    PATCH RELEASED!








    x
    == MAGNA MUNDI ==

    PAY GOLD,
    SHED BLOOD,
    INSTILL FEAR,
    PROMISE HOPE


    HISTORY IS YOURS!

  10. #250
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    *INFO* - MMG2 version 1.03 RELEASED - *INFO*

    Around one hundred fixes, including plenty of CTDs and graphical issues.



    Download from my sig.
    == MAGNA MUNDI ==

    PAY GOLD,
    SHED BLOOD,
    INSTILL FEAR,
    PROMISE HOPE


    HISTORY IS YOURS!

  11. #251
    Captain Mendeth's Avatar
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    Quote Originally Posted by ubik
    x






    PATCH RELEASED!








    x
    can we keep already existing saves? (I've managed to create Spain as Castille before 1490 so I'd prefer not to give up my current save)

    EDIT: I'm an ungrateful b*****d sometimes: thanks very much for the patch!!

  12. #252
    Playing as France and Venice, my vassals keep on accepting military alliances that I have not offered. Should that happen?

  13. #253
    Captain Mendeth's Avatar
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    Quote Originally Posted by jdcarp21
    Playing as France and Venice, my vassals keep on accepting military alliances that I have not offered. Should that happen?
    that happened to me with Castille: Granada accepted an alliance I didn't offer, although it then broke the vassalage about a month later, despite an event saying that "it was my decision" over vassalage...I was confused but thought it was WAD.

  14. #254
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    Quote Originally Posted by jdcarp21
    Playing as France and Venice, my vassals keep on accepting military alliances that I have not offered. Should that happen?
    Yes. It is part of the whole balance of power thingie.
    == MAGNA MUNDI ==

    PAY GOLD,
    SHED BLOOD,
    INSTILL FEAR,
    PROMISE HOPE


    HISTORY IS YOURS!

  15. #255
    Hi,

    Much to my joy I managed to create Spain before 1480. Is there a similar unification event chain for England/Great Britain? What are the pre-requisites for GB?
    Last edited by Szabtom; 28-04-2008 at 11:08.

  16. #256
    What are "Seized Horses" and "Conscripted" modifiers on the capital? I didn't find them mentioned in the manual.
    I'm not that far in the game yet, but how do governors work? I don't understand this reference in the manual: "Unpopular Governor - Bad luck - Do not shuffle bad governors to new positions". Do I get governors that I can appoint to colonies? How can I "shuffle" them?

  17. #257
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    Quote Originally Posted by Szabtom
    What are "Seized Horses" and "Conscripted" modifiers on the capital? I didn't find them mentioned in the manual.
    They are modifiers that represent the progressive strain on your economy as more and more young able men are sent to the military. The "Seized Horses" represents potential production boosters that are not working because they are parading around in beautiful barding. There is also a modifier related to artillery.

    What does this all boils down to? The AI, subject to the same modifiers as the player will now and for the first time build balanced armies.
    == MAGNA MUNDI ==

    PAY GOLD,
    SHED BLOOD,
    INSTILL FEAR,
    PROMISE HOPE


    HISTORY IS YOURS!

  18. #258
    MM Dev Team
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    Quote Originally Posted by Szabtom
    Hi,

    Much to my joy I managed to create Spain before 1480. Is there a similar unification event chain for England/Great Britain? What are the pre-requisites for GB?

    Yes, there is an event for England / GB.

    You need to own London, Oxfordshire, Wessex, Lothian and Aberdeen.
    == MAGNA MUNDI ==

    PAY GOLD,
    SHED BLOOD,
    INSTILL FEAR,
    PROMISE HOPE


    HISTORY IS YOURS!

  19. #259
    Colonel Woad-Warrier's Avatar
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    And Scotland.

  20. #260
    Do these modifiers decrease at all? If yes, over what period? Or they just accumulate?

    England/GB - owning Lothian means annexing Scotland, doesn't it?

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