• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
thank vista for these problems - i know them all, too.

sometimes nothing helps to give all the files the rights they needed. and creating the textures for provinces also fault on my sytem...

therefore try this:

- extract the files from the mods into your temp-folder. this folder needs no rights for working. ;)
- give all extracted files read- and write-rights.
- copy the modfiles into the rome/mod-folder manually.
- take a look at the system-cache in the folder: ...user/yourusername/AppData/Local/VirtualStore/Program or Program (x86)/
if you find there a folder named "Paradox Interactive/EU-Rome" or so, delete it. the AppData-folder is hidden, make sure, that you will find it.

additional for rimp or spqr on rimp:
- rename the folder ...paradox/rome/map/cache into maybe cache_vanilla
- create new folders cache and cache/province_textures in the /map-folder
- copy the content for this two folders from the downloaded cache 1.2b -file into the new (blank) folders. use the bypass and extract the cache-file into your temp-folder first.

start the the rome-launcher with admin-rights and choose the mod.


on my vista-system it works - after a lot of tests and nights of despair... :(
 
Last edited:
Just a small opinion on what now is Thrace, mostly owned by Tylis. I think Paradox should have, just as with the Argolis province, split this one up into more than one. Additionally, according to Wikipedia, Tylis lies in Stara Zagora, in the middle of current Bulgaria, very far off from its current location.

Thracia.jpg


I know i have placed Tylis there anyway, but that was before i learned the above. Anyway, that area could be labelled Salmydessus instead, presumably a small greek city on the coast.
Thrace's capital should be Byzantium, at the time an independent state wich atleast once went to war against Macedonia together with Pergamon and Rhodes, and also was an important trading city.
With a lack of a better name, the southernmost province is called Chersonese, i don't know if that is greek for Peninsula, since Crimea was called Chersonesus Taurica, but anyway. Its capital should be Lysimachia, where Antigonus Gonatas defeated the gauls before being crowned king of Macedonia, and Lysimachus, one of the Diadochi, had his capital before Seleucus I Nicator killed him.

Good luck with the project, it's turning out great!
 
A general update on our current work

I would just like to give you all an update on our current work. Currently everything is progressing quite slow, even non at all. This is because of the vacation period. This means that the next update of the map could still take quite some time. I myself have been working on it already, but a lot still needs to be added and I need the rest of the team to do it. Also with a possible update of paradox in mind, we would like to see what new options that might bring us (considering colonization issues and possible new nations). This means that you all have to be a little more patient for a while. Also it might be possible that we will not release any new version sooner until an other mod project is released, since we have acquired new trade goods from them in order to have a little more variety on the map. However we only have their permission to upload these once they have released their mod together with RIMP.

Here is a sneak peak of the new trade goods:
newtradegoodsitalynw7.jpg
 
GALLIA
Aquitani : Possibly a horse (http://celtopedia.druidcircle.net/index.php?title=Aquitani)
Bituriges Vivisci : Maybe a stylised vine (http://encyclopedia.jrank.org/BER_BLA/BITURIGES.html)
Cadurci (+ Petrocori, Nitiobroges) : Cross with three pellets (http://www.wildwinds.com/coins/celtic/gaul/cadurci/i.html, http://www.worldcoincatalog.com/AC/C1/CelticKingdoms/Aquitania/Cadurci/Cadurci.htm, http://www.coinarchives.com/a/results.php?results=100&search=cadurci)
Volcae Tectosages : A wolf or a hawk or maybe a sword (http://en.wikipedia.org/wiki/Volcae)
Volcae Arecomisci :
Massilia :
Salluvi : Scorpion (http://www.cngcoins.com/Coin.aspx?CoinID=77827)
Vocontii : horse or hog / boar (http://www.forumancientcoins.com/NumisWiki/view.asp?key=VocontiI)
Allobroges :
Arverni (+Ruteni, Vellavi) : Horse / lobster / winged-boar (http://www.wildwinds.com/coins/celtic/gaul/arverni/i.html)
Lemovices : horse (http://www.worldcoincatalog.com/AC/C1/CelticKingdoms/Gaul/Lemovices/Lemovices.htm)
Santones : Bull / horse? (http://www.worldcoincatalog.com/AC/C1/CelticKingdoms/Gaul/Santones/Santones.htm, http://en.wikipedia.org/wiki/Image:SantonCoinage.JPG)
Pictones :
Bituriges Cubi :
Aedui :
Sequani :
Helvetii (+Rauraci) :
Mediomatrici (+Leuci) : Pegasus? (http://www.worldcoincatalog.com/AC/C1/CelticKingdoms/Belgica/Mediomatrici/Mediomatrici.htm)
Lingones (+Mandubii) : horse / dolphin / boar (http://www.wildwinds.com/coins/celtic/gaul/lingones/i.html, http://www.worldcoincatalog.com/AC/C1/CelticKingdoms/Belgica/Lingones/Lingones.htm)
Senones :
Carnutes (Carnuti?) : “The iconography of their numismatics includes the motives of heads with traditional Celtic torcs; a wolf with a star; a galloping horse; the triskelion. Many coins show an eagle, with the lunar crescent, with a serpent or with a wheel with six or four spokes or a pentagrammatic star, or beneath a hand holding a branch with berries, holly perhaps. The wheel with four spokes forms a cross within a circle, an almost universal image since Neolithic times. Sometimes the circle is a ring of granules.” (http://en.wikipedia.org/wiki/Carnutes; http://www.wildwinds.com/coins/celtic/gaul/carnutes/i.html)
Veneti (+Namnetes) :
Coriosolites (+Osismii) : horse (http://www.ancientimports.com/cgi-bin/lotinfo.pl?id=18865); lyre / boar / spiral / quadrilateral banner (http://www.writer2001.com/gods3.htm)
Redones : horse / chariot (http://www.wildwinds.com/coins/celtic/gaul/redones/i.html)
Aulerci (+Turoni, Andecavi) : boar (http://www.worldcoincatalog.com/AC/C1/CelticKingdoms/Armorica/Aulerci/Aulerci.htm)
Unelli (+Baiocasses, Lexovii) :
Veliocasses (+Caletes) : horse / boar / sun (http://www.wildwinds.com/coins/celtic/gaul/veliocasses/i.html, http://www.ancientimports.com/cgi-bin/lotinfo.pl?id=2895)
Parisii (+Suessiones, Meldi) : horse (http://en.wikipedia.org/wiki/Image:Parisii_(BNF).JPG)
Remi :
Treveri :
Eburones :
Nervii :
Bellovaci (+Ambiani, Viromandui) : horse / Pegasus / goat / wolf / boar / eagle (http://www.wildwinds.com/coins/celtic/gaul/bellovaci/i.html)
Morini (+Atrebates) :
Menapii :
Aduatuci :

GALLIA CISALPINA
Taurini :
Ligures :
Insubres : wolf / lion / scorpion (http://www.wildwinds.com/coins/celtic/italy/insubres/i.html)
Cenomani :
Raeti :
Veneti : horse? (http://en.wikipedia.org/wiki/Adriatic_Veneti)
Boii Cisalpini :
 
Indeed I hope it will. Now we need someone to make some flags inspired on this info.
 
I made this flag for the Mediomatrici
Mediomatrici.jpg

with this coin as guideline
voinare.jpg


I tried to keep the horse as it was portrayed on the coin the best I could, and the result was... odd :D A little something atleast.
 
vanin said:
I made this flag for the Mediomatrici
Mediomatrici.jpg

with this coin as guideline
I tried to keep the horse as it was portrayed on the coin the best I could, and the result was... odd :D A little something atleast.
Thank you vanin.
 
trouble running mod

Hi,

I am trying to run your mod as a mod on my XP machine.

I am using the 1.2 game patch. I am using your latest mod version.

I put your folder and the one file in my mod folder. I then deleted all files from the textures folder. I then deleted all files except 'time' from the cache folder.

I tried to start the mod but windows errors out after a couple minutes.
I tried deleting that 'time' file as well but that gets me the same result.
Also, i have to reinstall the game to run the non-modded game as i get the same error trying to run it.

Could someone who has XP point out to me what i am doing wrong?
Thanks,
Mike
 
Mike6979 said:
Hi,

I am trying to run your mod as a mod on my XP machine.

I am using the 1.2 game patch. I am using your latest mod version.

I put your folder and the one file in my mod folder. I then deleted all files from the textures folder. I then deleted all files except 'time' from the cache folder.

I tried to start the mod but windows errors out after a couple minutes.
I tried deleting that 'time' file as well but that gets me the same result.
Also, i have to reinstall the game to run the non-modded game as i get the same error trying to run it.

Could someone who has XP point out to me what i am doing wrong?
Thanks,
Mike
Maybe your PC isn't powerful enough to create the texture files, which seems to be a common problem. Try to download and install veritas' cache files.
 
Hello,

I can't run this mod too.

I install it and use the cache post by veritas.

I choose my country, and i clic begin.

then, the game is blocked at the moment when he try to create the "current story".

i use 1.2 patch, windows XP, French version of the game.
if someone got a solution, i really want to try this mod :rolleyes:

thanks and good game.
 
Update on the Gaul and Iberia map

As you may know, I like to keep all RIMP fans updated about our current status. We have almost finished the map update on the new provinces for Gaul and Iberia. However we do not have the province.txt files ready, but they are coming! I would like to show you a screenshot of the new map, though some changes still need to be made! The new nations and the countries' start provinces need to be specified and are not yet visible on this screenshot. Also take a look at the new flag for Massilia.
massiliaflagandimprovedjp3.jpg
 
map

Thanks for the help getting this to work, i appreciate it.
I am working with my old, weak, computer because my new hard drive died but is under warranty, so am waiting for it to come back from Seagate.

Okay, i have done a great deal of modding over the years, so i have been looking at Rome to see what could be done. First thing i looked at was the map. It is seriously screwed. Yikes.

As an aside, i love that Paradox makes these games that no one else does that we, the strategy gamers, love. However, there is no excuse, considering the wealth of knowledge on these forums, for the map in every Paradox game to be garbage! !!!!
!!!

Okay, i feel better now.

So, Tunisia is too short, from top to bottom it is much longer irl.
Also, North Africa is way too far north. The levant is too short. Carthage should be (North-South only) just south of Sicily. Leptis Magna is in the wrong spot in regular Rome. Although i think you fixed that.

Persia is too short from top to bottom. The Persian Gulf to the Caspian sea is much further apart irl. The Caucasus in general is too narrow between Asia Minor and The Caspian Sea.

Historically Iberia (the nation) was East, maybe a little SE of Colchis. This game has Iberia South of Colchis which is wrong.
I feel that Armenia should get the Meskheti province while Iberia should get Legae province. Even that is not correct but it is closer.

As an aside i really wish they had put Lake Van and Lake Urmiah on the map, it would help me know where i am at better.

Commagene is really a mx of 3 provinces but the majority of the regular games Commage province is Cappadocia and thus should be Phrygian (more or less). Melitene (the Roman capital of Cappadocia) is in this province. Thus, it should be given to the Seleucids at start.

Ikosim province was never, at any time owned or inhabited by Carthage. This would remove Carthage's only lumber at start though so we would need to relocate the lumber to Thapsus or something.

It is too bad the trade system in this game is so bad, because IRL Carthage got most of their timber from Iberian tribes, but in this game 'barbarians' cannot trade.

I hope some of this rambling was of some value to your mod as i enjoy your mod a great deal.

mike
 
This mod looks first rate. Great work.
 
population distribution

I have also done a correct population distribution for every province in the game. I have 474 AVC done and am working my way forward.

I don't know if that is something you are intersted in, but if you are i have them.

Mike
 
SirGrotius said:
This mod looks first rate. Great work.
Thank you, we (the team) always like a compliment!

mike6979 said:
I have also done a correct population distribution for every province in the game. I have 474 AVC done and am working my way forward.

I don't know if that is something you are interested in, but if you are i have them.
Well, I do would like to see your work, since population distribution is also part of the project. However it is quite hard to make an estimate, so your work would be helpful. Can you tell me your most significant changes and have you worked on the vanilla map or the RIMP v1.2 map?
 
population

I have reworked both the vanilla and your map.

My largest changes have been getting rid of the later years huge pop jumps,
making Asia minor a tad more populous, removing a few people from Mesopotamia, Redistributing the population in Asia minor towards the west and the coasts. Um, i removed a number of people from the Carthaginian provinces, especially Libya/Cyrene. Added some Pop to Egypt.

For example, Italy had about 4m people south of the Po in 474, Carthage as a total probably didn't have 2m in total including Southern Spain in 474.

Syria had about 2m+ people in 474, but Palestine only had maybe 400,000.

At this point lower Mesopotamia only had about 500,000 people total while Assyria et al had about 750,000 people. The entire population of coastal Tripolis and Cyrene was only 300,000 or so with another 100,000 nomads wandering the desert to the south.

On the other hand, Western Persia up through Azerbaijan (today) there were 3m+ people which the game does not really reflect.

Greece, Macedonia, Epirus, had about 2.5m or a hair less. Epirus had no where near the population or culture this game gives it. Aetolia should have fewer people.

Asia minor had 5m or so people, with 2m+ in Bithnia, Pegamum, Lydia, Caria.

Tunisia had a total pop of about 1m+ at this time. 700,000 in Morocco, 1.5m or so in todays Algeria.

One thing this game does wrong is it follows the wacked out capitalist model that everything always increases. That is just not how the world works. In this period population was holding steady or in some cases falling with the only real rise coming in Asia Minor and Italy, and Italy's increase was a mix of more land under cultivation in the north and the huge influx of slaves. But even this only brought the population of Italy south of the Po up to 5m, and north of the Po to 2m.

Mike