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Thread: Rome Improved Map Project

  1. #241
    General mate0815's Avatar
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    thank vista for these problems - i know them all, too.

    sometimes nothing helps to give all the files the rights they needed. and creating the textures for provinces also fault on my sytem...

    therefore try this:

    - extract the files from the mods into your temp-folder. this folder needs no rights for working.
    - give all extracted files read- and write-rights.
    - copy the modfiles into the rome/mod-folder manually.
    - take a look at the system-cache in the folder: ...user/yourusername/AppData/Local/VirtualStore/Program or Program (x86)/
    if you find there a folder named "Paradox Interactive/EU-Rome" or so, delete it. the AppData-folder is hidden, make sure, that you will find it.

    additional for rimp or spqr on rimp:
    - rename the folder ...paradox/rome/map/cache into maybe cache_vanilla
    - create new folders cache and cache/province_textures in the /map-folder
    - copy the content for this two folders from the downloaded cache 1.2b -file into the new (blank) folders. use the bypass and extract the cache-file into your temp-folder first.

    start the the rome-launcher with admin-rights and choose the mod.


    on my vista-system it works - after a lot of tests and nights of despair...
    Last edited by mate0815; 25-07-2008 at 03:56.
    EU4-MOD:
    HaREM: Heirs and Rulers Education Mod (English & German)

    Deutsch statt Paradoxisch?
    -> Besseres Deutsch für EU IV: Community-Deutschkorrektur
    -> Besseres Deutsch für EUIII (inkl. Erweiterungen): Deutsch_0.4, Deutsch_IN_v3.00, Deutsch_HttT_v4.10 oder Deutsch_DW_v5.17
    -> Besseres Deutsch für EU:ROME und EU:R Vae Victis / ROME:Gold: EUR_deutsch_v1.1 oder EUR_deutsch_v2.34
    -> Besseres Deutsch für Victoria II: VIC2_DeutschKorrektur v0.16, AHD_DeutschKorrektur v2.05 und HoD_DeutschKorrektur v3.02
    -> Besseres Deutsch für Sengoku: Sengoku_DeutschKorrektur v0.30

  2. #242
    Colonel vanin's Avatar
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    Just a small opinion on what now is Thrace, mostly owned by Tylis. I think Paradox should have, just as with the Argolis province, split this one up into more than one. Additionally, according to Wikipedia, Tylis lies in Stara Zagora, in the middle of current Bulgaria, very far off from its current location.



    I know i have placed Tylis there anyway, but that was before i learned the above. Anyway, that area could be labelled Salmydessus instead, presumably a small greek city on the coast.
    Thrace's capital should be Byzantium, at the time an independent state wich atleast once went to war against Macedonia together with Pergamon and Rhodes, and also was an important trading city.
    With a lack of a better name, the southernmost province is called Chersonese, i don't know if that is greek for Peninsula, since Crimea was called Chersonesus Taurica, but anyway. Its capital should be Lysimachia, where Antigonus Gonatas defeated the gauls before being crowned king of Macedonia, and Lysimachus, one of the Diadochi, had his capital before Seleucus I Nicator killed him.

    Good luck with the project, it's turning out great!

  3. #243
    General Van Diemen's Avatar
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    A general update on our current work

    I would just like to give you all an update on our current work. Currently everything is progressing quite slow, even non at all. This is because of the vacation period. This means that the next update of the map could still take quite some time. I myself have been working on it already, but a lot still needs to be added and I need the rest of the team to do it. Also with a possible update of paradox in mind, we would like to see what new options that might bring us (considering colonization issues and possible new nations). This means that you all have to be a little more patient for a while. Also it might be possible that we will not release any new version sooner until an other mod project is released, since we have acquired new trade goods from them in order to have a little more variety on the map. However we only have their permission to upload these once they have released their mod together with RIMP.

    Here is a sneak peak of the new trade goods:
    The HRE Revised Mod is a Holy Roman Empire and CKII balance mod aimed to stop want to be despot emperors in their tracks

    Try the 3.4 version of the Age of Colonialism mod for Victoria II v1.4 beta 26 sept 2011

  4. #244
    Colonel vanin's Avatar
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    Rhar's nice. Good work!
    Last edited by vanin; 14-09-2008 at 16:06.

  5. #245
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    GALLIA
    Aquitani : Possibly a horse (http://celtopedia.druidcircle.net/in...title=Aquitani)
    Bituriges Vivisci : Maybe a stylised vine (http://encyclopedia.jrank.org/BER_BLA/BITURIGES.html)
    Cadurci (+ Petrocori, Nitiobroges) : Cross with three pellets (http://www.wildwinds.com/coins/celti...cadurci/i.html, http://www.worldcoincatalog.com/AC/C...ci/Cadurci.htm, http://www.coinarchives.com/a/result...search=cadurci)
    Volcae Tectosages : A wolf or a hawk or maybe a sword (http://en.wikipedia.org/wiki/Volcae)
    Volcae Arecomisci :
    Massilia :
    Salluvi : Scorpion (http://www.cngcoins.com/Coin.aspx?CoinID=77827)
    Vocontii : horse or hog / boar (http://www.forumancientcoins.com/Num...p?key=VocontiI)
    Allobroges :
    Arverni (+Ruteni, Vellavi) : Horse / lobster / winged-boar (http://www.wildwinds.com/coins/celti...arverni/i.html)
    Lemovices : horse (http://www.worldcoincatalog.com/AC/C.../Lemovices.htm)
    Santones : Bull / horse? (http://www.worldcoincatalog.com/AC/C...s/Santones.htm, http://en.wikipedia.org/wiki/Image:SantonCoinage.JPG)
    Pictones :
    Bituriges Cubi :
    Aedui :
    Sequani :
    Helvetii (+Rauraci) :
    Mediomatrici (+Leuci) : Pegasus? (http://www.worldcoincatalog.com/AC/C...diomatrici.htm)
    Lingones (+Mandubii) : horse / dolphin / boar (http://www.wildwinds.com/coins/celti...ingones/i.html, http://www.worldcoincatalog.com/AC/C...s/Lingones.htm)
    Senones :
    Carnutes (Carnuti?) : “The iconography of their numismatics includes the motives of heads with traditional Celtic torcs; a wolf with a star; a galloping horse; the triskelion. Many coins show an eagle, with the lunar crescent, with a serpent or with a wheel with six or four spokes or a pentagrammatic star, or beneath a hand holding a branch with berries, holly perhaps. The wheel with four spokes forms a cross within a circle, an almost universal image since Neolithic times. Sometimes the circle is a ring of granules.” (http://en.wikipedia.org/wiki/Carnutes; http://www.wildwinds.com/coins/celti...arnutes/i.html)
    Veneti (+Namnetes) :
    Coriosolites (+Osismii) : horse (http://www.ancientimports.com/cgi-bi....pl?id=18865); lyre / boar / spiral / quadrilateral banner (http://www.writer2001.com/gods3.htm)
    Redones : horse / chariot (http://www.wildwinds.com/coins/celti...redones/i.html)
    Aulerci (+Turoni, Andecavi) : boar (http://www.worldcoincatalog.com/AC/C...ci/Aulerci.htm)
    Unelli (+Baiocasses, Lexovii) :
    Veliocasses (+Caletes) : horse / boar / sun (http://www.wildwinds.com/coins/celti...ocasses/i.html, http://www.ancientimports.com/cgi-bi...nfo.pl?id=2895)
    Parisii (+Suessiones, Meldi) : horse (http://en.wikipedia.org/wiki/Image:P..._%28BNF%29.JPG)
    Remi :
    Treveri :
    Eburones :
    Nervii :
    Bellovaci (+Ambiani, Viromandui) : horse / Pegasus / goat / wolf / boar / eagle (http://www.wildwinds.com/coins/celti...llovaci/i.html)
    Morini (+Atrebates) :
    Menapii :
    Aduatuci :

    GALLIA CISALPINA
    Taurini :
    Ligures :
    Insubres : wolf / lion / scorpion (http://www.wildwinds.com/coins/celti...nsubres/i.html)
    Cenomani :
    Raeti :
    Veneti : horse? (http://en.wikipedia.org/wiki/Adriatic_Veneti)
    Boii Cisalpini :

  6. #246
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    These are all the peoples that I have been able to track down info on.

    Hope it helps,
    Amartus

  7. #247
    General Van Diemen's Avatar
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    Indeed I hope it will. Now we need someone to make some flags inspired on this info.
    The HRE Revised Mod is a Holy Roman Empire and CKII balance mod aimed to stop want to be despot emperors in their tracks

    Try the 3.4 version of the Age of Colonialism mod for Victoria II v1.4 beta 26 sept 2011

  8. #248
    Colonel vanin's Avatar
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    I found this page: www.coinarchives.com . These have some pretty nice coins with mostly clear motives, hope it helps.

  9. #249
    Colonel vanin's Avatar
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    I made this flag for the Mediomatrici

    with this coin as guideline


    I tried to keep the horse as it was portrayed on the coin the best I could, and the result was... odd A little something atleast.

  10. #250
    General Van Diemen's Avatar
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    Quote Originally Posted by vanin
    I made this flag for the Mediomatrici

    with this coin as guideline
    I tried to keep the horse as it was portrayed on the coin the best I could, and the result was... odd A little something atleast.
    Thank you vanin.
    The HRE Revised Mod is a Holy Roman Empire and CKII balance mod aimed to stop want to be despot emperors in their tracks

    Try the 3.4 version of the Age of Colonialism mod for Victoria II v1.4 beta 26 sept 2011

  11. #251
    My first post on the forum and small contribution to the mod.

    Two Bellovoci flags

    Two ramming goats:

    Wolf and boar:


    Based on this coin:

  12. #252

    trouble running mod

    Hi,

    I am trying to run your mod as a mod on my XP machine.

    I am using the 1.2 game patch. I am using your latest mod version.

    I put your folder and the one file in my mod folder. I then deleted all files from the textures folder. I then deleted all files except 'time' from the cache folder.

    I tried to start the mod but windows errors out after a couple minutes.
    I tried deleting that 'time' file as well but that gets me the same result.
    Also, i have to reinstall the game to run the non-modded game as i get the same error trying to run it.

    Could someone who has XP point out to me what i am doing wrong?
    Thanks,
    Mike

  13. #253
    General Van Diemen's Avatar
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    Quote Originally Posted by Mike6979
    Hi,

    I am trying to run your mod as a mod on my XP machine.

    I am using the 1.2 game patch. I am using your latest mod version.

    I put your folder and the one file in my mod folder. I then deleted all files from the textures folder. I then deleted all files except 'time' from the cache folder.

    I tried to start the mod but windows errors out after a couple minutes.
    I tried deleting that 'time' file as well but that gets me the same result.
    Also, i have to reinstall the game to run the non-modded game as i get the same error trying to run it.

    Could someone who has XP point out to me what i am doing wrong?
    Thanks,
    Mike
    Maybe your PC isn't powerful enough to create the texture files, which seems to be a common problem. Try to download and install veritas' cache files.
    The HRE Revised Mod is a Holy Roman Empire and CKII balance mod aimed to stop want to be despot emperors in their tracks

    Try the 3.4 version of the Age of Colonialism mod for Victoria II v1.4 beta 26 sept 2011

  14. #254
    Hello,

    I can't run this mod too.

    I install it and use the cache post by veritas.

    I choose my country, and i clic begin.

    then, the game is blocked at the moment when he try to create the "current story".

    i use 1.2 patch, windows XP, French version of the game.
    if someone got a solution, i really want to try this mod

    thanks and good game.

  15. #255
    General Van Diemen's Avatar
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    Update on the Gaul and Iberia map

    As you may know, I like to keep all RIMP fans updated about our current status. We have almost finished the map update on the new provinces for Gaul and Iberia. However we do not have the province.txt files ready, but they are coming! I would like to show you a screenshot of the new map, though some changes still need to be made! The new nations and the countries' start provinces need to be specified and are not yet visible on this screenshot. Also take a look at the new flag for Massilia.
    The HRE Revised Mod is a Holy Roman Empire and CKII balance mod aimed to stop want to be despot emperors in their tracks

    Try the 3.4 version of the Age of Colonialism mod for Victoria II v1.4 beta 26 sept 2011

  16. #256

    map

    Thanks for the help getting this to work, i appreciate it.
    I am working with my old, weak, computer because my new hard drive died but is under warranty, so am waiting for it to come back from Seagate.

    Okay, i have done a great deal of modding over the years, so i have been looking at Rome to see what could be done. First thing i looked at was the map. It is seriously screwed. Yikes.

    As an aside, i love that Paradox makes these games that no one else does that we, the strategy gamers, love. However, there is no excuse, considering the wealth of knowledge on these forums, for the map in every Paradox game to be garbage! !!!!
    !!!

    Okay, i feel better now.

    So, Tunisia is too short, from top to bottom it is much longer irl.
    Also, North Africa is way too far north. The levant is too short. Carthage should be (North-South only) just south of Sicily. Leptis Magna is in the wrong spot in regular Rome. Although i think you fixed that.

    Persia is too short from top to bottom. The Persian Gulf to the Caspian sea is much further apart irl. The Caucasus in general is too narrow between Asia Minor and The Caspian Sea.

    Historically Iberia (the nation) was East, maybe a little SE of Colchis. This game has Iberia South of Colchis which is wrong.
    I feel that Armenia should get the Meskheti province while Iberia should get Legae province. Even that is not correct but it is closer.

    As an aside i really wish they had put Lake Van and Lake Urmiah on the map, it would help me know where i am at better.

    Commagene is really a mx of 3 provinces but the majority of the regular games Commage province is Cappadocia and thus should be Phrygian (more or less). Melitene (the Roman capital of Cappadocia) is in this province. Thus, it should be given to the Seleucids at start.

    Ikosim province was never, at any time owned or inhabited by Carthage. This would remove Carthage's only lumber at start though so we would need to relocate the lumber to Thapsus or something.

    It is too bad the trade system in this game is so bad, because IRL Carthage got most of their timber from Iberian tribes, but in this game 'barbarians' cannot trade.

    I hope some of this rambling was of some value to your mod as i enjoy your mod a great deal.

    mike

  17. #257
    Chancellor Demi Moderator SirGrotius's Avatar
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    This mod looks first rate. Great work.
    When I'm writing in this color I'm taking up the moderator's mantle.

    My only goal in life is to fit into size 28 jeans.

  18. #258

    population distribution

    I have also done a correct population distribution for every province in the game. I have 474 AVC done and am working my way forward.

    I don't know if that is something you are intersted in, but if you are i have them.

    Mike

  19. #259
    General Van Diemen's Avatar
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    Quote Originally Posted by SirGrotius
    This mod looks first rate. Great work.
    Thank you, we (the team) always like a compliment!

    Quote Originally Posted by mike6979
    I have also done a correct population distribution for every province in the game. I have 474 AVC done and am working my way forward.

    I don't know if that is something you are interested in, but if you are i have them.
    Well, I do would like to see your work, since population distribution is also part of the project. However it is quite hard to make an estimate, so your work would be helpful. Can you tell me your most significant changes and have you worked on the vanilla map or the RIMP v1.2 map?
    The HRE Revised Mod is a Holy Roman Empire and CKII balance mod aimed to stop want to be despot emperors in their tracks

    Try the 3.4 version of the Age of Colonialism mod for Victoria II v1.4 beta 26 sept 2011

  20. #260

    population

    I have reworked both the vanilla and your map.

    My largest changes have been getting rid of the later years huge pop jumps,
    making Asia minor a tad more populous, removing a few people from Mesopotamia, Redistributing the population in Asia minor towards the west and the coasts. Um, i removed a number of people from the Carthaginian provinces, especially Libya/Cyrene. Added some Pop to Egypt.

    For example, Italy had about 4m people south of the Po in 474, Carthage as a total probably didn't have 2m in total including Southern Spain in 474.

    Syria had about 2m+ people in 474, but Palestine only had maybe 400,000.

    At this point lower Mesopotamia only had about 500,000 people total while Assyria et al had about 750,000 people. The entire population of coastal Tripolis and Cyrene was only 300,000 or so with another 100,000 nomads wandering the desert to the south.

    On the other hand, Western Persia up through Azerbaijan (today) there were 3m+ people which the game does not really reflect.

    Greece, Macedonia, Epirus, had about 2.5m or a hair less. Epirus had no where near the population or culture this game gives it. Aetolia should have fewer people.

    Asia minor had 5m or so people, with 2m+ in Bithnia, Pegamum, Lydia, Caria.

    Tunisia had a total pop of about 1m+ at this time. 700,000 in Morocco, 1.5m or so in todays Algeria.

    One thing this game does wrong is it follows the wacked out capitalist model that everything always increases. That is just not how the world works. In this period population was holding steady or in some cases falling with the only real rise coming in Asia Minor and Italy, and Italy's increase was a mix of more land under cultivation in the north and the huge influx of slaves. But even this only brought the population of Italy south of the Po up to 5m, and north of the Po to 2m.

    Mike

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