coreymas said:OH,
When you get your hands on the Contract/NDA from Paradox can you post the "gist" of it so those of us interested in Participating can understand the requirements/responsibilities.
Thanks
Corey
Mr. G said:Someone should make a change to EU 2 so that you get a core province after some time of ownership.
Grenoble said:Looking forward to a brand new EU2 now
Don't worry, I already have a very long list of fixes and new features for EU2. I will start a new thread in AGCEEP subforum for this and see for general EU2 forum too.Sheridan said:re: Mr. G's "core prov after ownership"... that could be done by events. All you would need to do is use country flags with events that turn them on or off when they own or don't own the province, or events that sleep other events, or some system like that. It's messy and complicated and would take a TON of events to cover all the possibilities (the easiest way I can think of would take about 6-9 events per province) but possible.
cool-toxic said:We stand behind you Yoda.
Behind, in front of or whatever... you can count on me.MichaelM said:
Sheridan said:re: Mr. G's "core prov after ownership"... that could be done by events. All you would need to do is use country flags with events that turn them on or off when they own or don't own the province, or events that sleep other events, or some system like that. It's messy and complicated and would take a TON of events to cover all the possibilities (the easiest way I can think of would take about 6-9 events per province) but possible.
OHgamer said:Hot Damn!!!
White Daimon said:***** Attention: Do not start a thread in this forum****
I think this means that you shouldn´t start one
magdat said:So noone else reckons it might be a good idea to look at this from a pan-game POV rather than every group doing all the work separately for different games? For instance I could imagine that if you gonna mess with the Badboy code for one game, it might be useful for another game as well, same for trade, revolt risk, nationalism etc. etc. Or for instance to have a pan-game group (sort of a label thing), that has certain requirements for it's members and for quality control, so people know that any conversion for any Paradox game released under that label will be quality work and not just download stuff and find out it's "crap".
Sounds like a a good approach to me?
magdat said:So noone else reckons it might be a good idea to look at this from a pan-game POV rather than every group doing all the work separately for different games? For instance I could imagine that if you gonna mess with the Badboy code for one game, it might be useful for another game as well, same for trade, revolt risk, nationalism etc. etc.
magdat said:Or for instance to have a pan-game group (sort of a label thing), that has certain requirements for it's members and for quality control, so people know that any conversion for any Paradox game released under that label will be quality work and not just download stuff and find out it's "crap".