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Kretoxian

Anon, we are legion
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Oct 12, 2005
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***********************
*The Cold War NP Alpha 0.1.3*
***********************​
FIrst of all a not THIS MOD IS IN EARLY ALPHA STAGES, IT IS NOT MEANT TO BE PLAYABLE EXCEPT FOR THE FIRST TWO YEARS, AND IT'S RELEASE IS INTENDED FOR COOPERATION PURPOSES ONLY

, the download link:
-.Rar version
From filefront --> Recommended mirror 136 Mbs
From Rapidshare, part 1
From Rapidshare, part 2 --> You need both parts for the mod to work.
-Installer version (kindly made by Foxbat)
Installer version

The First Update
http://files.filefront.com/013+Update+1rar/;10608728;/fileinfo.html
Copypasta of the changelog:
Code:
****************************
*The Cold War Mod Changelog*
****************************
-Version Alpha 0.1.3
	
	-Artificial Intelligence
		-Ai file created for Israel (Israel.ai)
		-AI file created for USA (USA1955.ai)
		-AI file created for USSR (USSR1955.ai)
	
	-Config folder
		-New countries added, other removed, check the proper thread
	
	-Database folder
		-IC adjusted for every country in 1955
		-Revised many revolters in revolt.txt (some corrected, others removed)
		-Added leaders for Afghanistan (Afghanistan.csv in db\leaders)
		-Adjusted statistics for the land divisions
		-Added a lot of ministers.
		-More events (however if you past from 1956 you will not find any)
		-Tech teams for every country except for the African ones (thanks Zokan)

	-GFX
		-Some (rather shabby) new model pics made by me
		-Changed the flag & shield style for every country and revolter, now all are in EU3 style
		-New ledgers!!!! (thanks Kevin W. and Foxbat for them)
		-New terrain pics
		-Several units pics added (thanks to JayJ)
		-The buttons that Foxbat made for his pack are now in the official release

	-Scenarios
		-Corrected the issue of the West Papua-New Guinea provinces in the 1955 scenario
		-Added a new CONCEPT scenario starting in 1979
		-The 1955 scenario now has an OOB for almost every nation.*
			-Missing data regarding OOB:
				-USAAF
				-US Navy seldomly completed
				-USSR Land Army
				-USSR Air units
				-USSR Navy is incomplete
				-Missing commie China Air Force

			*A note about OOBs: There are probably many errors in them due to the imrecise data that 
			 i have been handling, if you have some corrections, don't hesitate posting them in the 
			 OOB thread.
		-Adjusted some victory points in the 1955 scenario.
	
	-Sound Effects
		-Included a new sound when you select an airplane
		-Many new battle-sounds 

	-Tech tree
  		- New Infantry tech tree (Revised from 0.1.2)
		- New Armored tech tree (Revised from 0.1.2)
  		- New Secret tech tree
  		- New Land doctrines tech tree
  		- New Armored tech tree GFX

	-Other notes:
		-Don't apply the 1.2 patch because there isn't a no time limit for it, and therefore you will only
		 be able to play until 1963
		-We have changelog!!!!!!!!!!!!!!!!!!!!!!!1

I will upload it to other sites like rapidshare in the next days.

Now instructions on how to install it:
Code:
[COLOR=DarkOrange]1. Make a fresh clean install of Doomsday Arma [U]1.1[/U]
2.From this new installation delete the following folders:
            -ai
            -config (it's optional, you can replace the original with the included ones)
            -db\brigades
            -db\events
            -db\leaders\afghanistan.csv --> (delete [U]ONLY[/U] the file not the entire folder
            -db\ministers
            -db\tech --> Folder Teams too
            -db\units\brigades
            -db\units\divisions
            -gfx\events_pics
            -gfx\map\shields
            -gfx\map\flags
            -gfx\interface\pics
            -gfx\interface\tech
            -gfx\interface\models
            -[U]Don't Erase the frontend folder[/U]
            -Delete every file in the folder music except the .txt files
            -Delete the scenarios folder
3. Apply the included no time limit patch
4. Unrar the mod into the new folder overwritting everything
5. Play[/COLOR]

Note: I have included a very useful tool to know what ids are free to use for events, ministers... etc. I can't remember who was the autor of this file, if you are the one who made this, please contact me and i will give you credit for it.
 
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Bumping the thread to keep in front of the subforum so the people knows a new version has been released.
 
Some ideas after playing test game with USSR. Riga province should have level 1-2 naval base(diesel submarines base) and level 1 air base (50's - 60's fighter base, 70's Su24 base). Leningrad still have some fortifications, which should be deleted. Also I think it's great idea to have event chain for Moscow Anti-Air defence deplyment during cold war(btw, I think AA sites must be reworked to represent SAM batteries/regiments in province, thus leading to increase of IC and time cost).
 
Foxbat said:
Some ideas after playing test game with USSR. Riga province should have level 1-2 naval base(diesel submarines base) and level 1 air base (50's - 60's fighter base, 70's Su24 base). Leningrad still have some fortifications, which should be deleted. Also I think it's great idea to have event chain for Moscow Anti-Air defence deplyment during cold war(btw, I think AA sites must be reworked to represent SAM batteries/regiments in province, thus leading to increase of IC and time cost).


Done the first part, deleted fortifications and added both naval and submarine bases.

Could you explain better the part of the event chain? please.

I think that the AA sites can only be improved using the tech tree.
Their code inside building_costs.txt is like this:
Code:
anti_air = {
	cost		= 3
	buildtime 	= 60
	manpower	= 0.5
	size		= 1
}

BTW what do you think about the new shields, IC distribution and the landscape pics?
 
The S-25 SAM system was designed for purpose of Moscow AA defense, from incoming Western bombers during WW3. You can read about it here: Global Security, Wikipedia
I though it will be good idea to make event chain about it, but after reading some sites, I found that it was already functional in 1955, so nevermind.

About in-game AA sites, IMHO they should work like this: initial cost should be same as in vanilla HoI, representing AA artillery batteries in province, but after 60's Air defense tech research, their building time and cost, should rise up dramatically, along with efficiency, is there any way to determine how much AA sites player has via event?

Shields look awesome, well done. Landscape pics are great, though it's hard to read province name on Jungle, Forest and Swamp ones(btw, Kharkov, Smolensk and Minsk provinces have same pic). As for IC, it needs extensive playtesting to figure it out.
 
Olle8: Not really. As of now, we don't have real possibility to implement them as they worked in real life. Puppet is not an option, cause all soviet respublics had common industrial resources, one currency, common conscript pool and so on.
 
Yeah i agree with Foxbat, if we add the Soviet Socialist Republics as puppets, we should include others like Yugoslavian Serbia and Croatia and so on, it would be a waste of tags.
 
Well, for the republics, you may made them like this: put them in the same color like USSR, and, put the soviet flag in the provinces, made them in alliance with USSR. For Bulgaria, Croatia, and others they are independent states, but with close relations with USSR, especially Bulgaria 'till Gorbachov, he don't like Jivkov, so the relations wit USSR become more unstable.
 
I want to leave this clear, i will not include the Soviet Socialist Republics because it's a big useless and unreal piece of nonsense and because as i said earlier, if we add SSR, then we should add the German Länders, the Yugoslavian Republics, the US States.... and so on.
 
Foxbat said:
Why soviet.inc in 1955 scenario has ground_def_eff = 0.200 ???? :wacko:

because it is taken from vanilla and remained unchanged.
 
Regarding the Soviet and Yugoslav republics,they wouldn't be a waste of tags,since they are going to declare independence in the 90s.I would add them as off-map nations that would be puppets and allies of their mother countries.That would be good,since it would represent some things,like e.g. the Croatian spring in Croatia or the rise of Milošević in Serbia,without being just events that use flags.
BTW,Soviet and Yugoslav republics aren't same as German Lander or US states,since someone from Texas and someone from California/Ohio/Missouri/NY are both Americans,someone from Brandenburg and someone from Bavaria are both Germans,but in USSR or SFRY we have Russians,Ukrainians,Latvians,Tatars,Kazakhs,Georgians etc.,or Croats,Serbs,Bosniaks,Macedonians,Slovenes and Montenegrin in case of SFRY.
EDIT:Oh,and could you upload this to some other site?Since I cant download the file from File Front (shows "There was an error processing your request; it appears to be invalid or there was an error with your conection. Please wait while your request is retried... " when I try to download.
EDIT2:Nevermind,it was fixed.
 
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The Great Duck said:
Regarding the Soviet and Yugoslav republics,they wouldn't be a waste of tags,since they are going to declare independence in the 90s.I would add them as off-map nations that would be puppets and allies of their mother countries.That would be good,since it would represent some things,like e.g. the Croatian spring in Croatia or the rise of Milošević in Serbia,without being just events that use flags.
BTW,Soviet and Yugoslav republics aren't same as German Lander or US states,since someone from Texas and someone from California/Ohio/Missouri/NY are both Americans,someone from Brandenburg and someone from Bavaria are both Germans,but in USSR or SFRY we have Russians,Ukrainians,Latvians,Tatars,Kazakhs,Georgians etc.,or Croats,Serbs,Bosniaks,Macedonians,Slovenes and Montenegrin in case of SFRY.

I wasn't talking about the nationality feelings of the Serbians, Croatians, Ukranians... and so on, that's something that i'm not questioning.

I was talking about the configuration of the state itself. I mean, i know that SFRY was composed by those republics and the final decision in a subject (the action that SFRY was going to make) was some kind of agreement made between them (that's the process roughly), the same happened in DFR, USA (specially in elections) and i don't know the situation of USSR, i suppose that Foxbat would know better than me, but as he said the SSR shared a common army (like in SFRY) common resources (like in SFRY) and so on.

Furthermore, having them as off map nations would waste precious ghost province ids, which are needed for the modification of the map that (i hope) will be made.


The Great Duck said:
EDIT:Oh,and could you upload this to some other site?Since I cant download the file from File Front (shows "There was an error processing your request; it appears to be invalid or there was an error with your conection. Please wait while your request is retried... " when I try to download.
EDIT2:Nevermind,it was fixed.

I have uploaded to rapidshare, but unfortunately i had to split it in two parts due to the stupid upload limitations of it:
Part one:
http://rapidshare.com/files/101230081/CWAlpha0.1.3.part1.rar.html
and part two:
http://rapidshare.com/files/101249478/CWAlpha0.1.3.part2.rar.html

The NTL patch included in the rapidshare download is compatible with arma 1.2
 
The Great Duck said:
BTW,Soviet and Yugoslav republics aren't same as German Lander or US states,since someone from Texas and someone from California/Ohio/Missouri/NY are both Americans,someone from Brandenburg and someone from Bavaria are both Germans,but in USSR or SFRY we have Russians,Ukrainians,Latvians,Tatars,Kazakhs,Georgians etc.,or Croats,Serbs,Bosniaks,Macedonians,Slovenes and Montenegrin in case of SFRY.
Republics of USSR worked exactly how state system works in USA, fact that they were multi-national means nothing, comparing to the fact that
  • Republics had one currency - ruble
  • Republics had one common army
  • Military industry was spread between all republics(for example in Riga, we had couple of important military factories, one of them being Alfa - biggest production site of electronics for ministry of defense and space program in USSR), same goes for civil industries(here in Riga we had VEF - one of the biggest consumer electronics production sites and RVR - produced commuter trains for whole USSR).
  • There were no official language in USSR until 1990, theoretically you could use any language of republic that was part of USSR(though bassicaly it boiled down to russian and local native language, for example here in Latvia we had street signs on russian and latvian languages)
  • There were no customs on internal borders, just like now in EU
  • and so on...
Though formally each soviet republic was declared independant by constitution, they were directly controled from Moscow
 
Have A problem: When I run the mod everything is ok, but when I click Single Player the mod stops responding, and show me an error. This Error:

I've download it from the instaler that was made by Foxbat(nice work :p :p )
And When I press Abort, the whole game crash with VisualCC error, can this be from the No Time Limit Patch??
 
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