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Thread: Patch 1.2 for Armageddon is now out.

  1. #1
    Studio Manager Paradox Dev Team Johan's Avatar
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    Patch 1.2 for Armageddon is now out.

    Patch 1.2 for Armageddon is now available via your Gamersgate downloader

    For those of you with the Anthology version of Armageddon, a direct link:
    Patch 1.2
    ~F.

    EDIT - Coreymas - Feb 7 2009

    New link to all inclusive 1.2 Armageddon Patch

    http://www.gamersgate.com/patches/DD-HOI2A/43/

    List of changes

    ************************************************** ************************************************** **
    * 1.2
    ************************************************** ************************************************** **

    - Spycosts are now properly checking the senders sliders, not the targets sliders.
    - All unit modifiers are now saved, even if at 0.
    - 0 IC is now saved properly.
    - Reversed some messages for spies.
    - Naval attachments should now be deployable after a save&reload.
    - AI now takes naval brigades under development into account when determening to build more.
    - Free manpower now handles fractions.
    - Funding partisans have a cap, and is slightly less efficient than before.
    - Nationalism/Partisans now drop by 1% a month.
    - Mission efficiency in combat is now applied correctly.
    - The game now correctly identifies submarines in logics for wolfpacks and ASW.
    - ASW should not be less effective catching submarines, but more effective.
    - Shorebombardment modifier is now capped at 25% as in doomsday.
    - Fixed a crashbug in the AI.
    - A military controlled country should no longer cancel unit orders when a war is declared.
    - Fixed a large amount of syntax bugs in the leader/tech databases.
    - Fixed a problem with an upgraded radar attachment giving distance bonus instead of costing supplies.
    - Naval attachment can now actually upgrade.
    - Fleets will now upgrade attachments even if the first attachment is not eligible.
    - Naval attachment upgrades progess is now shown properly in the ledger.
    - Any province that can trace supply back to capital through puppets/allies, will now ships its resources back automatically without need for convoys.
    - Have fixed that the improved version of the ASW attachment no longer says capital ASW (as it won’t go onto capital ships)
    - A number of events how have pictures, or more exactly are reusing other pictures.

    - USA Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - TUR Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - SWE Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - SOV Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - SIA Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - SAF Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - ROM Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - PER Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - NEP Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - MEX Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - MEX Pre Global War scenario had two entries for belligerence in the INC file removed one.
    - JAP Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - ITA Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - GER Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - GER Pre Global War scenario had two entries for transports and escorts in the INC file removed one set.
    - FRA Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - ENG Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - CHI Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - CHI Pre Global War scenario had province ID 1305 listed twice as a national province (removed one).
    - BRA Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - BRA Pre Global War scenario had province ID 816 listed twice as a national province (removed one).
    - AST Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - Pre Global War scenario had no enddate (added 1954 as the enddate)
    - USA Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - TUR Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - SWE Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - SOV Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - SIA Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - SAF Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - ROM Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - PER Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - NEP Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - MEX Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - JAP Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - ITA Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - GER Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - FRA Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - ENG Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - CHI Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - CHI Global War scenario had province ID 1305 listed twice as a national province (removed one).
    - BRA Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - BRA Global War scenario had province ID 816 listed twice as a national province (removed one).
    - AST Global War scenario had their transported model IDs set to -1 when it should have been 0.
    - Global War scenario had no enddate (added 1954 as the enddate)
    - USA 1945 scneario file fixed over 40 duplicated experience entries for initial OOB units.
    - SOV 1945 scenario had province 1177 with damaged AA guns which is not used any where else changed it to un-damaged.
    - SOV 1945 scenario had two entries for transports and escorts in the INC file removed one set.
    - SOV 1945 scenario had province ID 208 defined twice in the INC file (removed one)
    - SAF 1945 scenario had an Interceptor in the INC file with two model numbers removed one.
    - AI will choose what units to use for invasion more wisely.
    - Added several minor leader images and tech team images
    - Added several missing propaganda images
    - Added Generals for U74 and U87
    - U96 Had minsiter IDs fixed
    - U97 Had minister IDs fixed
    - country.csv had a duplicate entry UTC one should have been UCS.
    - U88, U90 and U99 fixed duplicate tech team IDs.
    - Land Doctrine tech ID 14090 remvoed the command to effect land forts as it does nothing in game.
    - Japan Minister file line 13 had ID 5211 when it should be 5011 (Dupe ID problem)
    - UCH Minister file line 46 had minister ID 65343 when it should be 65344 (Dupe ID problem)
    - UPR Minister file line 21 had minister ID 79729 when it should be 79719 (Dupe ID problem)
    - RUS Minister file had roughly 10 ministers with the same ID from the SOV file (fixed).
    - UTC Minister file had roughly 10 ministers with the same ID from the SAL file (fixed)
    - CGX 1936 scenario file had a spy bug going to CBX (not exist) changed to CXB.
    - GER 1936 scenario file had two starting interceptors in the INC file but trying to attach a brigade (brigade removed)
    - USA 1936, 1938 scenario file had a spy bug going to PRO (not exist) changed to PRU.
    - FIN 1938, 1939, 1941 scenario file had a spy bug going to DAN (not exist) changed to DEN.
    - GER 1938 scenario file line 1274 had an infantry division under development with a month of "nov" changed to "november"
    - SPA 1938 scenario file Spain starts with a destroyer but it specifies a brigade model instead of a model (fixed).
    - USA 1939 scenario file line 1824 had two strength parms for the strategic bomber removed one.
    - GER 1944 scenario had an armor division specified in INC file with two models, one should have been a brigade model.
    - JAP 1944 scenario had a light armor division specified in INC file with two models, one should have been a brigade model.
    - SAF 1944 scenario file had a starting interceptors in the INC file but trying to attach a brigade (brigade removed)
    - SOV 1944 scneario file fixed over 40 duplicated experience entries for initial OOB units.
    - USA 1944 scneario file fixed over 20 duplicated experience entries for initial OOB units.
    - PER 1944 scneario file had all of their techs defined under techlevels should have been techapps.
    Last edited by coreymas; 07-02-2009 at 18:42.

    Johan Andersson
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  2. #2
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    Yeeesss!!!

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  3. #3
    yuppi

    thanks Johan ...

  4. #4
    So....ghost fleets bug is fixed? If so....
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  5. #5

    Thumbs up Muchas gracias!

    Thank you to all the Paradox dev team. Will download this as soon as I get home from work.

    Should we be concerned that this arrives on the eve of the eve of the Ides of March?

  6. #6
    Studio Manager Paradox Dev Team Johan's Avatar
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    Quote Originally Posted by Mrdie
    So....ghost fleets bug is fixed? If so....
    yes.

    Johan Andersson
    Studio Manager at Paradox Development Studio AB - Follow me at Twitter!

    "A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"

    For our Patching and Expansion Policy, read here...

  7. #7
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    Awesome
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  8. #8
    Huxley's Bulldog telesien's Avatar
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    yahooooo now i just hope that this will work also with at least DAIM mode
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  9. #9
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    Yippie!!!
    Thanks Paradox!

  10. #10
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    Great job, huge thanks to Johan and the rest of the team!
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  11. #11

    ARMA patch 1.2 is out

    "Naval attachments should now be deployable after a save&reload"

    if i keep playing without reloading, then i`m gonna have this bug still inside ...

    what do you think for the other fixes? the main problems are fixed:

    mission efficiency
    naval attachement upgrades
    ASW
    and deployment problem (ghost fleets)

    - Nationalism/Partisans now drop by 1% a month. : i think 1% is quite high...?

  12. #12
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    Oh no. !!!! I guess that essay will have to wait a while.

  13. #13
    Great stuff in there, thanks a lot indeed
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  14. #14
    Darkest Hour Developer Gormadoc's Avatar
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    The combat modifier stats and IC being saved even if set to 0 is good.
    The manpower fractions is also very good.
    Last edited by Gormadoc; 13-03-2008 at 11:06.

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    Crap!
    The much awaited patch!
    I will never be able to leave my apartment now
    BTW which day is it?
    Thx!

    EDIT: Eh, where do I download it?
    Gamersgate tells me jack as I have HOI -anthology retail vers.
    Last edited by StarscreamSWE; 13-03-2008 at 11:18.
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  16. #16

    Thumbs up

    sweet....i love you!The eastern is saved!

  17. #17
    Darkest Hour Developer Gormadoc's Avatar
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    What about the Army Aviation Doctrine Chief of Air Force ministers combat bonus are they now applied ?

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  18. #18
    Major Yuni's Avatar
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    Great jobs and thanks all of Dev. team. ^.^

  19. #19
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    Quote Originally Posted by Gormadoc
    The combat modifier stats and IC being saved even if set to 0 is good.
    The manpower fractions is also very good.
    Sorry for asking, what do these things exactly mean?
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  20. #20
    Major PanzerMike's Avatar
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    I borrowed this list from an earlier post in another topic by G'kar. Are the listed bugs fixed?
    Let's see:

    1) the mission efficiency bug
    - Mission efficiency in combat is now applied correctly.

    2) ASW mission apparently not working at all
    - The game now correctly identifies submarines in logics for wolfpacks and ASW.
    - ASW should not be less effective catching submarines, but more effective.

    3) AI spawning bazillions of ghost fleets
    - Johan says: Ghost fleet bug is fixed!

    4) naval brigades not upgrading properly (only the "first" on every ship does)
    - Naval attachment can now actually upgrade.
    - Naval attachment upgrades progess is now shown properly in the ledger.
    - Fixed a problem with an upgraded radar attachment giving distance bonus instead of costing supplies.
    - Fleets will now upgrade attachments even if the first attachment is not eligible.

    5) naval brigades getting stuck in the redeployment pool on save & reload
    - Naval attachments should now be deployable after a save&reload.
    - AI now takes naval brigades under development into account when determening to build more.
    - Have fixed that the improved version of the ASW attachment no longer says capital ASW (as it won’t go onto capital ships)

    6) the move bug (the "you can't move yet again" thing doesn't work properly)

    7) intelligence costs being calculated wrong (attacker and defender are switched)
    - Spycosts are now properly checking the senders sliders, not the targets sliders.

    8) radar currently not helping at all to intercept enemy planes (I think)

    Other fixes in the patch, not adressing any of the 'vital' problems above:
    - All unit modifiers are now saved, even if at 0.
    - 0 IC is now saved properly.
    - Reversed some messages for spies.
    - Free manpower now handles fractions.
    - Funding partisans have a cap, and is slightly less efficient than before.
    - Nationalism/Partisans now drop by 1% a month.
    - Shorebombardment modifier is now capped at 25% as in doomsday.
    - Fixed a crashbug in the AI.
    - A military controlled country should no longer cancel unit orders when a war is declared.
    - Fixed a large amount of syntax bugs in the leader/tech databases.
    - Any province that can trace supply back to capital through puppets/allies, will now ships its resources back automatically without need for convoys.
    - A number of events how have pictures, or more exactly are reusing other pictures.

    Conclusion: only 6 and 8 are not fixed. Allthough I am not entirely sure if 6 and 8 really are bugs. Maybe Johan can comment on this?

    Edit: Johan confirms that 6 and 8 are not really bugs to begin with. So all problems on the list seem fixed plus some bonus fixes on top of that
    Last edited by PanzerMike; 13-03-2008 at 12:01.
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