• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Johan

Studio Manager Paradox Tinto
Administrator
Paradox Staff
Moderator
15 Badges
Dec 14, 1999
18.975
67.038
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Magicka
  • Starvoid
Yeah, we're still busy working hard at finishing the game...

So, we thought we'd show ya some screenshot from playtesting and polishing of the game this afternoon...

First up, here's Yonaz playing the Suebi at maximum zoomlevel. He's a major fan of playing the barbaric states in northern europe, so I expect he's happy with the latest tweaks on roaming barbarian hordes to go for richer provinces if possible :)
r_a.jpg


So King was testing a game as Macedonia.. and noticed Rome had turned into a dictatorship after being forced to accept Carthaginian dominance. However, the heir of the former dictator does not look like she'll last very long.
r_b.jpg



Here's Miqe playing as Egypt, and he wants to show off how different it looks compared to just a few weeks ago.
r_c.jpg



So here we are, not far into the scenario which starts when Ceasar crosses the Rubicon. In this scenario, Rome already starts in a Civil War.
r_d.jpg


Civil wars, what’s so civil about that?



Every reasonable sized country runs the risk of the civil war. A disloyal character may consider attempting to overthrow the government. Various factors affect this but the most important one is having loyal cohorts. The more loyal cohorts a general has the more likely he is to go for it, any troops the general is commanding will also join him. For those of you who think all I have to do is simply remove him from command alas it is not so simple the troops will remain loyal to their general until he dies or they are disbanded and if the general decides to launch or join a civil war they will follow him regardless (they will also take the rest of the army they happen to be with as well). Now of course the obvious answer is to simply disband the cohorts that are loyal to a general, however in Rome all troops expect a pay off on disbanding. If the cohort is loyal to a commander then they will expect more (increasing as his loyalty drops). The next little problem is that cohorts have experience so disbanding veteran cohorts and replacing them newly raised but not loyal to commander cohorts will leave you safer from civil wars and will give you the same strength of army, but you will lose military efficiency, so beware.



Now the civil wars themselves are very much character driven, as their loyalty shifts they will switch sides throughout the conflict. Wealthy characters will raise troops (loyal to themselves) or contribute to the treasury. The war ends when one faction controls all the land and they become the country. Also when a civil war faction captures a province controlled by the other both ownership and control switches and there is no diplomacy between the factions it is a fight to the finish. To other countries the civil war factions are ordinary countries that they can have diplomacy with as usual so countries can join on either side and try and cash in on the disruption.

A couple of final notes, things like manpower and force limits are shared with the civil war factions so just because Caesar rises up in Gaul doesn’t mean he can’t raise an arm and if you (the player) lose the war you lose the game. So if you are wondering what Rome offers you the player once you have reached the critical mass and the world will be yours in time, think Civil wars. The bigger you are the more character you have to juggle, the more little problems that come up and ask yourself this do I want to use the incompetent but loyal general or the brilliant but disloyal?
 
Sweet, the civil wars will probably either entertain me in the final parts of the game or annoy the hell out of me throughout the game :p
breat to get a look at the game though
 
Sounds great, and the screenshots look great too (though the cities seem a bit flat) :D
 
That portrait of Theodoric Marbodid (the Suebi chief) is truly awesome!
 
U or V or both?

A very minor matter in what looks like a great game:

I like the spelling of 'U' as 'V' in AVC (Ab Urbe Condita), but what caught my attention was the 'JANUARY' right next to it. I suppose it would be too silly to spell that as 'IANVARIVS', but having the two spelling methods next to one another now makes 'AVC' look strange in its turn. How do others feel?
 
Civil wars really sound nice - in a way. Good to see more character-driven possibilities.
 
I'm really thrilled about these civil wars I think :)

I only hope most of the civil wars won't end with one faction having only one province left, but that one province being an island the AI just won't invade as in EU3 happened.

If those wealthy characters raise an army, I guess the player will still be able to control the army if the character is a part of his faction? And if a character switches side, will his armly follow him?
 
Very nice. I love the fact female inheritance is possible, and you can see all these events. I am looking so forward toward the game. My first faction I will play is Crete. I would love to know if there is a strait or not between Crete to mainland.

Cheers

Sappy.
 
This game is getting better and better! I'm glad that I have pre-ordered this game. I'm really looking forward to playing this.
 
I liked this diary pretty much. it's actually the best one IMO. But very very best thing is the excitement of Johan! it's something that makes one wish the game eagerly.
 
Please do something about the naming system of the armies and units. I know I will be able to change the names myself, but having to fight Gregoria's 5th Cohort and Cisalpina's 3rd Cohort in a Gallic 3rd Army, is annoying enough in itself. Besides, a 1000 men is too much for any unit called a cohort.

Yes, I now these are all generalisations to make the development of the game easier. But sincerely, I think it sucks (sorry about that). Please make an effort to provide a better army/unit names system, if not by nation then at least by culture. Or at least make it modable (which I think it wasn't in EUIII).

And what is GJC doing with principes and velites in his 3rd Army in a scenario that begins in 49 BC? A beta bug I presume.

Except for this and a few other things, I really look a forward to the release.
Thank you for making this game. I just wish it could be done a tiny bit better.