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Thread: Development Diary #14 - 7th of February 2008

  1. #21
    This game looks perfect.

    Thank you so much for keeping the updates going.

  2. #22
    Recruit unbeliever's Avatar
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    Thank you for update

    Civil war sounds really cool feature. I have felt for long time that normal rebels cannot represent civil war factions well enough.

  3. #23
    Admiral of the Fleet Shadow Knight's Avatar
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    :drool:

    The civil wars sound awesome! Thanks Johan and crew for neat pics.
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  4. #24
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    Exiting! I'm glad my pre-order is in.
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  5. #25
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    The civil war feature looks great, you'll actually get proper wars with characters taking sides and all. I can't wait.

  6. #26
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    Our chief is an illiterate brute
    Great stuff. As distinct from the Roman ruler who were, in the main, literate brutes, I suppose
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  7. #27
    So, civil wars are only related to armies and the soldiers loyalty to generals? Do the rebellious generals have political goals (like land reform, curbing the aristocracy etc.)?

  8. #28
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    Wow, the game looks great. A perfect setting for the engine. I lost a little faith with EU3, but Rome will more than make up for it.

  9. #29
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    Thanks for the update,sounds very good to me.
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  10. #30
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    Civil wars - great!

    On a side note: I like the screenshots, but I don't see the point of zooming in so damn close. After all this is a game that isn't primarily about the graphics - zooming in that close and/or rotating the view so close to the horizon really limits the number of provinces seen at once, which is a huge disadvantage to any player who tries to play efficiently. Besides, the 3D models look better farther away.

    Now, just gotta find room in my (economic and time)-budget to preorder the game.
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  11. #31
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    Quote Originally Posted by Chaingun
    Now, just gotta find room in my (economic and time)-budget to preorder the game.
    How true. It's hard balancing between Paradox games and real life.

  12. #32
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    *turns on fanboy-mode*

    great new stuff, I'm really looking forward to playing as obscure barbarian tribes, and civil wars that are dynamic like that should be fun.
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  13. #33
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    For whatever reason, I broke out in a fit of laughter when I read "Our Chief is an illiterate brute" at the bottom of the window in the first screen. I don't know if I could say why, but it gave me a laugh.
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  14. #34
    I am speechless, great update.
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  15. #35
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    This was the best update so far, because it gave a greater insight on how the game handles characters, which will probably be the most intresting part of Rome IMO.
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  16. #36
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    great screenshots
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  17. #37
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    Whoa!!!!!!!!!! Sounds like a really detailed system. I can't wait to see how it actually works out in-game.

  18. #38
    I'm at loss for words. This will easily be the BEST PARADOX GAME EVER MADE.

    It officially went from "must buy" to "I NEED IT RIGHT NOW OR I'M GOING TO PUNCH A WHOLE IN MY FREAKING WALL!"

    Experienced Cohorts is the best thing you could have told me. Johan must be reading my dreams.

  19. #39
    This looks fantastic, really taking the not quite perfectly refined promise that were EUIII and CK and mixing them into one fantastic game. However, one tiny thing: barbarian cohorts is really bugging me.

  20. #40
    Very good stuff, the game looks like its got a nice feel. I don't see what the problem with the word 'cohort' is; in this context it is just like the word 'regiment', a homogeneous military unit, only with a Roman flair.

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