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Thread: Woods of Wallachia (WoW) , thursdays

  1. #1
    Mercenary General Falahk's Avatar
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    Woods of Wallachia (WoW) , thursdays



    Game Time: 19:00 - 23:00 CET
    GM: Falahk and Smowz
    Host: Falahk
    Starting date: 1453

    Asymmetric - Russia
    Falahk - Wallachia
    Feodian - England
    Glatze - Austria
    t0m? - Spain
    Kazmir - Persia
    Seten - France
    Silktrader - Italy
    Smowz - Malacca
    von_Rundstedt - Brandenburg
    Walshy - Ottoman Empire

    Potential subs:
    Kryll
    Moneyman
    Francech
    Checco

    Rules
    1) AI loans:
    No giving AI nations money in anyway other than gifts.

    2) No building of any buildings for other players of any type:
    i.e. using the sell province option to split an allies CoT then sell it back or building buildings an ally/friendly country has not teched to / can afford or building a manufactory etc.

    3) attacking vassals:
    If you attack a players vassal you are only allowed to take land from that vassal. Or if the master joins a peace could be to release the vassel.
    You may NOT dow other vassals of the same master while in war with the mentioned master over one vassal, and therby avoid having to talk peace with the master of that vassal

    Rehosting
    1) If a player crash, wait untill I (or smows in case I'm not around) say its time to rehost, befor you head to the meta....because i have seen player disconect far to fast at times when ther have been no point in rehosting(like when thers only 15min left of game time, or if the same person have simply been to unstable and crashed to much)

    2) Always alt f4 your game on rehosts

    3) Pick up the save game from the forum, if you dont do this you will instantly get kicked by the host (unless the forum is down, or any other one time technical issues).

    4) As GM i reserve the full rights to decide when we should rehost
    Last edited by Falahk; 02-05-2008 at 02:40.

  2. #2
    Mercenary General Falahk's Avatar
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    Mod information

    me and smowz are also working on a mini mod(will update with more information on this soon), our main focus will be:
    -to remove anex= yes from pagans
    -to remove the need for a stateman in westernize event for eastern nations
    -a working end of tribalism event
    -a rework of the NI's that hardly get used in Multiplayer
    -nation formation event for Prussia

    we will possibly also use bits of the temmod, how much and what parts are yet to be decided tho

    more information to be found here:
    http://forum.paradoxplaza.com/forum/...d.php?t=340792
    Last edited by Falahk; 04-02-2008 at 21:37.

  3. #3
    Lt. General Smowz's Avatar
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    Smowz's special place for Scandalous historical reports, current world map and of course the precious all important save game.

    Current Average years per session: 20 years

    First of all, lets have a look at some NUMBERS

    Brief WoW world history

    Session 1: 1453 - > 1477 (rehost at 1456)

    Most player led countries went to war to quickly expand their territories into similar cultured lands before anyone else could get their hands on them. In Europe, the Emperor led a conquest of mass vassalisation and cemented his grip on the crown. France pushed up into the lowlands and eventually confronted the Habsburg rular in Netherlands. Denmark enforced its will over Scandenavia and Brandenburg likewise over East Germany. Venizia managed to step towards uniting the Italian peninsula, likewise Castille in Iberia. Furthermore Castille managed to push the reconquista across the straights of Gibralter. Finally, England now banished from the mainlands had to concentrate on uniting a once divergent isle.

    In the Balkans a new power was attempting to unite the various factions under the banner of Wallachia, it was allowed to do so following a change in direction from the Ottoman Sultan, who pushed now North-East and South-East looking to seal its heritage. However the resurrgent Persians are coming out of the East more determined than ever to establish a realm bigger and badder than before. Up in the North the people of the Rus have largely been united under the banner of the Moscovites, who have made gains on virtually all of their neighbours.

    Further afield, India has been largely split between 3 major factions, Deccan, Vijaynigar and Delhi. Ming has established a huge realm, but the emerging indonesian power of Malacca has imposed its will and is growing in influence.

    In the New World, fisherman and explorers bring back reports of a large forward thinking rular who is using colonisation to establish a strong empire of the Incas.

    Session 2: 1477 - > 1503 (rehost at 1478)


    These years represented a number of tales to tell.

    Firstly we examine the western European struggle, as controversy erupted over the Portuguese inheritance by England. The sudden movement of the Island nation onto Europe proper had the two prosperous Mediterranean nations of Venezia and Castille scurrying to arm themselves for a bloody conflict. Enter France who through force of words rather than arms halted the race to conflict and started to discuss the colonization rights of the 4 western nations of England, France, Castille and Venezia. It was unknown exactly what was agreed, but conflict had been avoided and islands had been traded like pieces of meat.

    Venice and Castille themselves had also made their own expansions through inheritance and peaceful annexation and both started to make technological breakthroughs. Meanwhile the Austrians lost their crown as Holy Roman Emperor and had a quieter time of things steadily waiting in the Imperial wings. Denmark to the north had united the Scandenavian region and was desperately turning to every corner to try and improve its economy.

    In the East the warlords of Brandenburg, Moscovny, Wallachia and the Ottoman Empire viciously and decisively conquered surrounding lands. Brandenburg and Moscovny in particular deciding on mutual borders that did not include space for Poland or Lithuania who were brutally wiped off of the European map. Wallachia fought crippling peasants wars and rebellions to forge and empire in the Balkans, though tales of Wallachian barbery reached all corners of the earth. Though even they were less hated than the horrifically bloodthirsty Ottoman Sultan who crushed many thousands in his crusade to become overseer of all sunni muslim land.

    Indeed the neighbouring Persian king, watched on with much fear and trepidation and built its own defenses and economy to hope to neutralise the threat. Even further east little is known about the potential large mongol nation of the Timurids - but the Indian nations of Delhi, Gujjarat, Ceylon, Deccan and Vijaynigar are soon to face threats from all sides as Persia, England and the upcoming Indonesia warlord of Malacca threaten to take territory in the valuable lands.

    Further east the brave Japanese emperor set forth exploration for new worlds and later declared war on the large and powerful ming dynesty and all its allies.

    Finally little is known about the New world only that tales from Venice and Paris explain of riches beyond imagination lie beyond the great ocean, although savage empires including the Inca Empire await to greet them.

    Session 3: 1503 - 1524 (rehost at 1518)


    The new world offered new riches and new battlegrounds. Venetian and French colonisers began to settle in regions of the new world. They had held some sort of loose agreement of division of land, France start to make a move on the native tribes that blocked their path. The Inca Empire seeked to survive by reaching out to the French king and becoming a vassal.

    Meanwhile other nations were exploring for a passage to the Indies, England and Austria in particular making strides towards this goal. England made initial contact with the growing Malaccan power in the Indies, but saw some outlying tribes to take over.

    Soon however all contact was broken as Englands colonization in the New World has alerted and appalled the Venetian ruler. War was declared. Tensions also remain high in Europe, as Brandenburg, Russia, Denmark and Austria all entrench themselves and look on jealously at others expanding wealth.

    The pious ruler of Castille is looking on eagerly as the Ottoman Empire struggle with contant revolts and battles with the strong Persian empire over Arabian lands.

    Session 4: 1524 - 1534 (rehost at well lets talk of rehosts)

    Thanks to Asymmetric for providing this, I am feeling poorly so no such review from myself

    It was a painful session of rehosts and problems. We only got 10 years done but rather a lot happened none the less. Having glanced at the save it looks like Spain did quite alot, gaining Portugal, colonies and smashing up some African's.

    Their were 4 PvP wars as well this session.
    Russia vs Persia

    - The poor Persians were deeply struggling with revolt risk and bad boy wars enaged with the Timurids and so the heroic (cowardly) Russians simply walked in and took what they wanted.

    OE vs Persia

    - Seeing Russia walking through Persia the OE decided they wanted a piece of Persia for themselves and attacked. A serious of problems resulted from a wrong peace deal being accepted by OE... several restarts later and the OE got some provinces.

    Russia vs OE

    - Russia decided that all these muslim countries really needed to be pruned back and declared war on the OE as it peaced with Persia. The war wasn't long. OE was out classed in manpower, leaders and troop numbers, while also being ravaged by rebels and increasing inflation. More provinces went to Russia...

    France vs Austria

    - France wanted Alsace and when France wants something their isn't much that can stop it. France got Alsace.

    Other notable events:

    -Austrians took some colonies in South Africa and jumped into India.
    -England looks a little lonely without much of a foothold anywhere, save an enclave in India.
    -Denmark stuck 5 merchants in every cot they can see.
    -Brandenburg took QFTNW... no one knows where they'll turn up.
    -Russia smashed up Sibir.
    -Venice grabbed almost everything in the carribean.
    -Incans became a vassal of France.
    -France colonised Brazil.
    -I'm sure Malacca and Japan did something... I just wasn't paying attention what.
    -Persia blew up.
    -OE managed the insanely difficult feat of getting to -1 stability. Land tech 1 still remains elusive.
    -Wallachia... ahem

    Session 5: 1534 - 1555 (rehost in 1535 and 1540)


    With little or no internal European wars, this session was mainly about maneuvering in other theaters including it seems the merchantile one.

    In the New world it seems there is now renewed interest from the Island nation of England possibly in union with the Union of Kalmar. The naval forces of Venice and England continue to expand as more and more buccaneers are taking to the seas in an effort to sieze their fortune.

    In Africa, Spain remain the dominent force in the North and the West... Persia and the Ottoman Empire struggle on with the East and the North East along with the ever militant Arabia.

    Persia and the Ottoman Empire show signs of recovering from years in internal and external fighting. Indeed Persia have sowed the seeds of expansion in India and throughout old Timurlame holdings.

    In the Indies England, Malacca and Austria have been joined by the ever resourceful Venetian republic and now a colonial race seems afoot in Java...

    Meanwhile in the North the terrifying warlords of Russia have inflicted the Ming dynesty with years of losses and terror to such a point where even their southern borders are now threatened.

    Session 6: 1555 - 1578 (rehost in 1556 and 1567)


    The scramble for Asia continued in earnest. As indonesian islands and mainland far eastern nations were wiped out (Manchu, Korea, Ming, Delhi) or severely disrupted (Japan, Timurid empire). Russia extended its bloated land mass far into the orient as Austria, Brandenburg and Venice looked to fight over the 'scraps' in indonesia and all have a base in the south china sea. The incumbent Malaccan empire was allowed territory in Canton and did deals with most of the western nations.

    France went further north and took over Korean and much of Japanese lands.

    Whilst there was much war in the east there was little in the way of direct player vs player wars. There was a short dispute between the newly formed Prussian power and the Danish republic but it was mainly over a small territorial claim and had little impact on the global situation.

    Tensions rise across the world as nations begin to see the possible future winners in this territorial game of chess and perhaps the peace will be shattered soon!!!

    Session 7: 1578 - 1591 (rehost in 1579 and 1589)


    Before I look at the review, I will admit it was frustrating at the beginning of the session with the issue involving Feodian. I will say this Feod contacted me at 1830 cet with the problem and he was clearly 'on time' he was just having trouble with his comp. Playing with an AI England would have been highly undesirable in this case. I thank you all for your patience in this case.

    The scramble for Asia still had some minor moves to be made Australia, Japan, Wu and lately other areas in Indochina all were quickly snapped up by various western powers.

    In the meantime however there was trouble brewing in the New World. The borders of the every hungry Venetian superpower were clashing with the enterprising England and Danish colonial ventures. Venice had been fairly forthright with England in the past and once again things broke down to war between the two nations. (... and once again the Venetian prince managed to get its own way!!!)

    This seem to spiral another conflict in the east between the Ottoman Empire and Persia (with western influences). Regrettably little is known of the claims and the nature of the conflict just that there is one .

    Session 8: 1591 - 1615


    First off I am delighted with the amount of years that were completed in the session. Rehosts were fairly smooth (despite the loan issue !!!) and I think we are well set to keep this game moving into the exciting second half of the game.

    This session and probably the next will be about the lands of Persia. The rollarcoster ride of that nation as been a fascinating to watch. This session saw it maneuvered into an impossible war with fellow bad boys Russia and the Ottoman Empire. It somehow came out of this without losing too much and now has set its sights firmly on Malaccan controlled India.

    The filthy rich Venetian empire continued to have its way and determinedly continued to ensure it had complete control of its areas of interest. It renamed itself Italy.

    Other European nations seemed content to sit back and try to modernise their economies, with some success particularly the Prussian, Austrian, French and British empires.

    The Malaccans and Wallachians showed some research breakthoughs and now it seems there are two more mouths at the global table.

    Session 9: 1615 - 1633


    A strange session of large nations fighting over Scandenavia and much poitical intrigue.

    The carving up of Denmark was on the menu and many nations were eager for a slice or at the very least to stop some nations from getting a large slice. Russia looked to storm in from the east, Prussia from the South, Italy and the ambitious Inca Empire from the sea. Finally Great Britain was looking to assume full control of the the area of the new world known as Canada.

    The confusion, defeat and sinking of the Incan naval fleet saw the end of the Incan ambition in Europe and indeed the end of the French oversee. Russia, although baulked by the French was able to take large gains as Italy stormed in from the sea to gain Norway. Prussia stuck hard toward controlling the old trade routes in operation around the myriad large cities along the coastlines.

    Elsewhere the was a large war between the Persian and Malaccan powers. Persian speed and power eventually forced home an advantage over the Scrappy Malaccan force. Two provinces were all the Persian took in a useful win. However its high inflation and poor global reputation continue to concern the leaders of that nation.

    The Ottoman Empire was sitting on what it had hoped were good relations between it and the Russian empire, however after an aborted effort at Italy by the Russians it found itself the target of the lustful Russian troops.

    Session 10: 1633 - 1651


    NOTE: Next week it is very much hoped a 'full-time' Spain will be played.

    The Russian - Ottoman war was not going to last long. The Russians with military access to the Persian realm had the ability to continuously outflank the Ottoman focus groups hoping to bottleneck the huge Russian army. Crimean provinces were ceded.

    After an unwelcome Prussian invasion in south America, the French looked to push them back and a war declaration ensued involving yet again Russia. This resulted i believe largely in a stalemate.

    After this Italy and France feared the upward trend of the Prussian and Austrian forces and so unleashed war to trim down their possessions. Austria were left out however as Prussia and Russia unite once again against the French Italian alliance.

    Elsewhere there is a period of quiet and development. The Ottoman Empire is trying hard to unite the rest of Asia to rise to prominence once again, the Persians look to do something with their disasterious economy, whilst Malacca are building a small trade portfolio.


    Session 11: 1651 - 1664


    SIDE NOTE: We played the entire session at speed 2, I have no issues with this at all. It would be disappointing for a player to be beaten just because he cannot move like a machine.

    From the outset the world was enveloped in war. Once again the Western alliance was pitted against the mega Russia and its smaller cuter Prussian superstate. Prussia attempting to stand up to the 'chosen ones' was clearly starting to take its toll and after a hard struggle eventually it had to give up one of its colonial possessions.

    In the meantime the Russian monster peaced out here just simply moved on to another theatre, this time in Turkey and Persia who were next to experience the might of the monster. Both were pushed back after 4 - 5 years of hard battles. Who knows what kind of peace the Russian would have forced had there not been further intervention from France and Italy.

    However after Russia took a small land settlement in the Crimea the three super powers came to an extraordinary agreement. The world was shaken by a sudden peace treaty.

    This was followed by a Italian/French offensive in Austria with no interference from Russia... the world starts to shake.

    In other news, well not much happened. Malacca continued to reap the benefits of a mercantile direction as Spain and GB desperately tried to tech up.

    Session 12: 1664 - 1684


    The controversial le Grand Guignol - the Non aggression pact signed between the western alliance and the Russian Bear - was bad news for the rest of the world. All three nations involved looked to gain from the time under the pact - France in the new world, Italy on the continent and Russia in its play area of Asia.

    Persia was largely wiped out - as Malacca, Ottoman Empire and a number of enterprising European nations made sure they had their slice. Meanwhile there seems to be much shaping of the Asian continent as a number of smaller nations in Indochina have disappeared off of the map.

    Meanwhile in Europe Italy (and France) was met with stern resistence by the Austro - Prussia block and after a couple of wars eventually the Russian bear found a what it felt was a loophole in the NAP and decided it was time to end the ceasefire between east and west.

    What followed was a brutal war, in which all nations involved resources were starting to stretch.


    Session 13: 1684 - 1697



    World map circa 1697



    New World circa 1697





    and here is an interesting tech speed graph for your perusal

    [IMG][/IMG]

    and the base income one...



    and the census tax one...



    Guidelines regarding 'PvP' wars

    One concern myself and Falahk have is the conduct of player versus player wars, one of the most exciting and difficult aspects of EU3 MP gaming to learn.

    I would personally like to see the following:

    The Aggressor (s)

    When you declare on a player, it is good practice to define what the war is about and preferably what you wish to gain. When calculating ones gains I think players should be aware of the following:

    a) wishing to gain lands of over 100% warscore (total for an alliance against one country) prior to 1650 is pretty unrealistic and difficult to force. After 1650 warscore is less relavent, but still make realistic demands.

    b) Whatever one wishes to gain, it is worth considering what one would lose if the defender turns it around. Don't declare war, lose and then expect a white peace.

    The Defender (s)

    When a player declares war on you, it is often unexpected and undesirable. Obviously expressing ones outrage is expected, but try not to take it personally. EU3 is a game of conquest and empire building, there are going to be some militaristic players.

    If you have been caught with a lack of defenses/ manpower/ unfinished colonies, it really is tough. But one needs to adopt a defensive approach, hell there is nothing wrong with groveling to some other countries.

    There is also nothing wrong with accepting reasonable peace terms. Indeed if a country invades and overruns your country try not to be too resistant to the idea of losing a couple of provinces. There is nothing that frustrates me more than players saying that they will not peace out for anything other than a white peace, if they have been beaten.

    I WOULD LIKE TO SEE AN END TO THE RATHER DESPERATE TACTIC OF SPAMMING MISLEADING PEACE DEALS TOWARDS THE END OF A CONFLICT.

    Finally we shall be playing this on a specially modded game available from a special thread i have set up HERE

    Even more finally, I attach the save with all the diplomacy spam deleted here as well:
    Last edited by Smowz; 16-05-2008 at 20:31.
    New to Multiplaying EU3? Experienced player wanting to brush up? Check my multiplayer creed this is in conjunction with the Multiplayer FAQ, it is slightly out of date but still has some interesting points, like myself.
    "whos the fool, the fool or the fool who follows him" Obi-wan Kenobi
    "The more you tighten your grip, the more provences will slip through your fingers" Leia Organa
    "Wars not make one great" Yoda
    Currently playing: EU3 (IN), CK DV 1.5, MTW:Kingdoms (Stainless steel 4.1), Ricky

    MP games completed:
    Bi Weekly Campaign as the Timurid Empire
    Aleu Iacta Est as the Seleucid Empire (EU: Rome)
    Woods Of Wallachia as Malacca
    Imperialism 2 - the roots of power as Austria
    Spamming War On Thursdays as France
    Imperialism as the Mamluks AAR thread

  4. #4
    I would love to play this game, but I have class until 2100. I suppose there is no chance of pushing it back an hour?

  5. #5
    Bloodied Asymmetric's Avatar
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    Asymmetric's slot for hurling abuse at other nations, warmongering and general shit stirring.



    BTW I fancy something big, mean and ugly for this. Like Austria, Ottomans, France or the Timurids. Not sure which though, will think about it... put me down as Austria in the mean time. (I think I've had my fill of 2-4 province nations and now want something bulkier)
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  6. #6
    Actually if it doesn't start until the 14th, I will have to check my schedule for next term. My preferences in order are:

    France
    Muscowy
    Castille

  7. #7
    I just found out, I won't be available until 2200 next term so I don't want to make a commitment I can't keep in the long run.

  8. #8
    Field Marshal von_Rundstedt's Avatar
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    Quote Originally Posted by Falahk
    ...
    -nation formation event for Prussia ...

    didnt want to join another mp, but... i cant miss the chance to form prussia!!!

    so if you need someone in northern germany, im your man!

  9. #9
    Major Mystic Aubuchon's Avatar
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    I would like to join up with you guys, but only if it were 1 hour earlier. Believe your start time would be 2pm est. I can do 1 to 5 but not 2 to 6. My class starts at 6 and next term I doing crime scence managerment .

    If you guys decided to move it that little tated, I would like to try my hand at Eng or Nov.

    Hell if it were Friday I would play for 12 straight hours with you guys,lol.
    AIM - MysticOne622
    skype - MysticOne622

  10. #10
    Renegade of funk Seten's Avatar
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    I would like to join but dunno if i can be here for the first session but i think yes
    I'm interested in france castille and venezia
    About the mod why don't take Tem mod? there's most of the thing you're looking for there.
    Everybody wants to rule the world

  11. #11
    id be interested in playing the ottomans
    I will be killed till i die from it.

  12. #12
    Lt. General Smowz's Avatar
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    Von Rund: It would be great to have you on board. I am writing the Prussian event this week. I think that Pommeranian, Saxon and Old Prussian countries should be able to form it. Not sure how many places will be need to form it. Probably will lean towards something like the British nation forming event rather than the German one that requires a huge amount of cores.

    Mystic A: We could perhaps discuss a time change. Although we have often found that a number of Europeans that work in the day have difficulties making 1900 cet, particularly us brits (as that is 1800 GMT), but it would be nice to be able to include you. I will let you know tomorrow after discussing with a few people.

    Seten: I agree Tem mod has much of what we are looking for. Indeed most of my work has been using and expanding his ideas. However there are a few bits and pieces myself and Falahk are looking to adapt and use for this game.
    But again would be good to have you on board.

    Walshy: The Ottomans eh? some unfinished business from Cross breed Walshy?
    New to Multiplaying EU3? Experienced player wanting to brush up? Check my multiplayer creed this is in conjunction with the Multiplayer FAQ, it is slightly out of date but still has some interesting points, like myself.
    "whos the fool, the fool or the fool who follows him" Obi-wan Kenobi
    "The more you tighten your grip, the more provences will slip through your fingers" Leia Organa
    "Wars not make one great" Yoda
    Currently playing: EU3 (IN), CK DV 1.5, MTW:Kingdoms (Stainless steel 4.1), Ricky

    MP games completed:
    Bi Weekly Campaign as the Timurid Empire
    Aleu Iacta Est as the Seleucid Empire (EU: Rome)
    Woods Of Wallachia as Malacca
    Imperialism 2 - the roots of power as Austria
    Spamming War On Thursdays as France
    Imperialism as the Mamluks AAR thread

  13. #13
    Quote Originally Posted by Mystic Aubuchon
    I would like to join up with you guys, but only if it were 1 hour earlier. Believe your start time would be 2pm est. I can do 1 to 5 but not 2 to 6. My class starts at 6 and next term I doing crime scence managerment .

    If you guys decided to move it that little tated, I would like to try my hand at Eng or Nov.

    Hell if it were Friday I would play for 12 straight hours with you guys,lol.
    What about Wednesday? I am not trying to change the game day or anything but there is no Wednesday game going, and something to think about for the future.

  14. #14
    Bloodied Asymmetric's Avatar
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    Just a thought but if Falahk is after Wallachia, Feodian is considering Georgia and Smowz might be after some small indo-china nation, maybe we should just ditch the majors and take completely irrelevant nations.

    Any support for that? I wouldn’t mind it.

    Also… If the tags for pagan annexation have been taken off and with the easy they can westernise in NA the New world countries would be playable.

    The Aztecs/Cherokee sound appealing…

    Do you have any plans change the get out of tribal government event at all?

    One of the Mongol Horde nations would be quite sexy…

    And failing that theirs always the knights!

    Edit: I just re-read the bit in the first post about trying to rework the tribalism. I think If that is the case I may consider taking a New World nation or a Mongol off-shoot.
    Last edited by Asymmetric; 29-01-2008 at 11:12.
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  15. #15
    Lt. General Smowz's Avatar
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    Add to that the slight nerf to Quest For A New World and most certainly the pagan nations in the US would be a little bit more playable.

    Assym: I will be posting my first draft of the mod just as soon as I finish the nation forming events, I am kind of half way through the Prussia formation event I might well look into some sort of New World North American Indian unification event as well if you could suggest some sort of situation.

    I still think player controlled majors are necessary, a mixture would work well i think.
    New to Multiplaying EU3? Experienced player wanting to brush up? Check my multiplayer creed this is in conjunction with the Multiplayer FAQ, it is slightly out of date but still has some interesting points, like myself.
    "whos the fool, the fool or the fool who follows him" Obi-wan Kenobi
    "The more you tighten your grip, the more provences will slip through your fingers" Leia Organa
    "Wars not make one great" Yoda
    Currently playing: EU3 (IN), CK DV 1.5, MTW:Kingdoms (Stainless steel 4.1), Ricky

    MP games completed:
    Bi Weekly Campaign as the Timurid Empire
    Aleu Iacta Est as the Seleucid Empire (EU: Rome)
    Woods Of Wallachia as Malacca
    Imperialism 2 - the roots of power as Austria
    Spamming War On Thursdays as France
    Imperialism as the Mamluks AAR thread

  16. #16
    Bloodied Asymmetric's Avatar
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    Quote Originally Posted by Smowz
    Add to that the slight nerf to Quest For A New World and most certainly the pagan nations in the US would be a little bit more playable.

    Assym: I will be posting my first draft of the mod just as soon as I finish the nation forming events, I am kind of half way through the Prussia formation event I might well look into some sort of New World North American Indian unification event as well if you could suggest some sort of situation.
    I will consider the possibilities of a united North American tribe, perhap with a government change in the event... something like noble republic, despotic monarchy or even a pagan theocracy. I know MMG had a confedracy gov type for them.

    Quote Originally Posted by Smowz
    I still think player controlled majors are necessary, a mixture would work well i think.
    Yeah, your probably right. It kinda depends on the player count. If we have the same numbers as SWOT it becomes difficult to fill a few colourful minors, without letting just a handful of majors have free reign over the world. I mean the only starting nation we had in SWOT that could really be called a non-major was Brandenburg and even then it's prospects are leagues ahead of nations like Wallachia and Geogria. However if we get Imperialism's numbers then we can mess around with nations to our hearts content.

    I'm going to check out a few random nations today (new world, mongol, afician, etc) and see if any take my fancy. Would be a shame if after all the work you and falahk put in to create this mod we don't have a nation takes full advantage of it
    EU3 MP Full Campaigns:
    GM colour is Black

  17. #17
    Field Marshal von_Rundstedt's Avatar
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    Quote Originally Posted by Smowz
    Von Rund: It would be great to have you on board. I am writing the Prussian event this week. I think that Pommeranian, Saxon and Old Prussian countries should be able to form it. Not sure how many places will be need to form it. Probably will lean towards something like the British nation forming event rather than the German one that requires a huge amount of cores.
    thank you smowz, im really happy someone is doing this and starting an mp with it
    provinces that should be neccesary:brandenburg,danzig,ostpreussen,warmia,me mel,hinterpommern(?) and maybe some others of the brandenburgian provinces.(neumark,altmark,ruppin)

  18. #18
    Quote Originally Posted by Asymmetric
    Feodian is considering Georgia...

    Well Yea but that is more an option if anyone else wished to be England...

    I could also do Austria again if no one wants to be that...

    Hm... on another thought if no one wishes france I could also try that??

    So could go for; England, Georgia, France or Austria
    Last edited by Feodian; 29-01-2008 at 13:03.

  19. #19
    Mercenary General Falahk's Avatar
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    i would prefer to keep the starting time to what fit best for the crew that made it thro the SWOT game, since i know i can trust them to show up and not drop after one session due to other commitment on thursdays or any other random reasons, so to put it simple:

    im willing to chage the game time if it works for the SWOT core crew, since moving the game one h later or one h earlyer is not an issue for me......but it could be for the other players

  20. #20
    Mercenary General Falahk's Avatar
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    Quote Originally Posted by Asymmetric
    Just a thought but if Falahk is after Wallachia, Feodian is considering Georgia and Smowz might be after some small indo-china nation, maybe we should just ditch the majors and take completely irrelevant nations.
    im not going to limit it down to a strage nations game, but with better chanse of westernize event for eastern/muslims(ie no need for a stateman) and no anex=yes, it would probebly be more valid to play nations like the Aztecs or Yemen if anyone wish to do so. but i will not rule out the big boyz

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