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Thread: Positions Editor

  1. #21
    Quote Originally Posted by Basileios II
    Whenever Im saving any changes tp province.csv the game will not load anymore. The error message says something about "Unable to open gfx\interface\piw\.txt".
    I remember seeing that during testing, but I thought I fixed it. Maybe it has something to do with 2020-province maps; are you using one?

    Clausewitz Tools: Clausewitz Save Game and History Editor (EU4-Compatible) - New! Version 0.8.6 released 24 August 2014! ||| Clausewitz Map Positions Editor (beta)
    EU2: EU2 Map Positions Editor (alpha) ||| EU2 Event Generator
    Made with EugFile: an open-source Java library for reading and writing files in the Paradox format.


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  2. #22
    Count of Averland Basileios II's Avatar
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    Im using Aberration 4 Kasperus, which uses WatK 3.1.
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  3. #23
    Quote Originally Posted by Basileios II
    Im using Aberration 4 Kasperus, which uses WatK 3.1.
    All right, I'll check into it.

    Clausewitz Tools: Clausewitz Save Game and History Editor (EU4-Compatible) - New! Version 0.8.6 released 24 August 2014! ||| Clausewitz Map Positions Editor (beta)
    EU2: EU2 Map Positions Editor (alpha) ||| EU2 Event Generator
    Made with EugFile: an open-source Java library for reading and writing files in the Paradox format.


    Whatever you do, do it all for the glory of God. I Corinthians 10:31b (NIV)

  4. #24
    New version available (third alpha).

    As far as I can tell, the problem was caused when my program wrote out lines of semicolons before any filler lines (those starting with -1). It now prints out one filler line, which should keep the game from trying to read those empty lines.

    Clausewitz Tools: Clausewitz Save Game and History Editor (EU4-Compatible) - New! Version 0.8.6 released 24 August 2014! ||| Clausewitz Map Positions Editor (beta)
    EU2: EU2 Map Positions Editor (alpha) ||| EU2 Event Generator
    Made with EugFile: an open-source Java library for reading and writing files in the Paradox format.


    Whatever you do, do it all for the glory of God. I Corinthians 10:31b (NIV)

  5. #25
    Count of Averland Basileios II's Avatar
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    Works like a charm. Than you very much!
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  6. #26
    Mad Medievalist Third Angel's Avatar
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    Quote Originally Posted by MichaelM
    Third Angel, can you check if by chance this solves the MWATK errors as well?
    It does. Thanks a lot.

  7. #27
    Yours Swertically The Swert's Avatar
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    This might be off-topic but Third Angel are you working on getting MWATK up and running? I tried months ago but couldn't get the straits to work. If you do get it working i would be interested in helping out making scenarios for it. It looks like a cool map and its a shame it's never been used.
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  8. #28
    So any plans of putting in so we can edit all the variables in province.csv with your editor?

  9. #29
    Quote Originally Posted by cool-toxic
    So any plans of putting in so we can edit all the variables in province.csv with your editor?
    No, not at present. That would be a rather large undertaking, and I'm in my final semester of college right now.

    The only improvement I am (sort of, slowly) working on is using the lightmap.tbl files instead of id.tbl, so you won't accidentally place a sprite on top of the province name. But the lightmaps are much more difficult to figure out, even with Inferis's site. I don't expect to do anything more on it until spring break next month, and even so I might just give up on it.

    Clausewitz Tools: Clausewitz Save Game and History Editor (EU4-Compatible) - New! Version 0.8.6 released 24 August 2014! ||| Clausewitz Map Positions Editor (beta)
    EU2: EU2 Map Positions Editor (alpha) ||| EU2 Event Generator
    Made with EugFile: an open-source Java library for reading and writing files in the Paradox format.


    Whatever you do, do it all for the glory of God. I Corinthians 10:31b (NIV)

  10. #30
    Okay, I know it's alot new programming was a long shot. Anyway much easier to work on coordinates now.

  11. #31
    𝓤𝓒𝓑 𝓒𝓸𝓔 𝓔𝓔𝓒𝓢 '𝟙𝟜 Jamie550's Avatar
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    Any chance of porting this to HoI and Victoria?
    ~Jamie

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  12. #32
    Quote Originally Posted by Jamie550
    Any chance of porting this to HoI and Victoria?
    Sure; all I need is the map dimensions and the columns of province.csv (I don't have HOI). For Victoria, I actually posted in Inferis's thread a while back to say that I could do it whenever necessary. Give me a couple of weeks, though, because I'm on vacation right now.

    Clausewitz Tools: Clausewitz Save Game and History Editor (EU4-Compatible) - New! Version 0.8.6 released 24 August 2014! ||| Clausewitz Map Positions Editor (beta)
    EU2: EU2 Map Positions Editor (alpha) ||| EU2 Event Generator
    Made with EugFile: an open-source Java library for reading and writing files in the Paradox format.


    Whatever you do, do it all for the glory of God. I Corinthians 10:31b (NIV)

  13. #33
    Libertarian szmik's Avatar
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    so the program just shows the position of items and nothing else?

    how to make any changes? I can't drag and drop or anything for that matter, just look at it.
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  14. #34
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    Perhaps you could make the Positions Editor more generic.

    Have a file called settings.txt, with
    X=936
    Y=360

    and a file called objects.txt, with
    Code:
    object = 
    {
    	name="Fort"
    	xColumn=12
    	yColumn=13
    	image=
    	{
    		path="gfx\interface\eyr\small_forts.bmp"
    		bounds={x=120 y=0 width=20 height=14}
    		transparency=
    		{
    			color={R=0 G=255 B=0}
    		}
    	}
    }
    object = 
    {
    	name="Army"
    	xColumn=14
    	yColumn=15
    	image=
    	{
    		path="gfx\map\units\bmp\T-ARMY C-MIN A-FIRE D-NE.bmp"
    		bounds={x=0 y=0 width=64 height=64}
    		transparency=
    		{
    			color={R=0 G=255 B=255}
    			color={R=255 G=0 B=255}
    		}
    	}
    }
    object = 
    {
    	name="Port"
    	xColumn=16
    	yColumn=17
    	image=
    	{
    		path="gfx\map\harbour.bmp"
    		bounds={x=0 y=0 width=32 height=40}
    		transparency=
    		{
    			color={R=0 G=255 B=0}
    		}
    	}
    }
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  15. #35
    Quote Originally Posted by szmik
    so the program just shows the position of items and nothing else?

    how to make any changes? I can't drag and drop or anything for that matter, just look at it.

    You double click the province, then you press the thing you want to change position of an dpress on the map where you want it to be.

  16. #36
    Libertarian szmik's Avatar
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    too easy to find by myself

    great tool indeed

    edit:
    litle bug
    when you press buton to edit 4th terrain feature, 2nd one is selected.
    Last edited by szmik; 19-05-2008 at 00:20.
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  17. #37
    𝓤𝓒𝓑 𝓒𝓸𝓔 𝓔𝓔𝓒𝓢 '𝟙𝟜 Jamie550's Avatar
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    Does the positions editor use id.tbl?

    If it does,

    The map editor does not write to id.tbl, but only to boundbox, adjacent, index, tiles, and lightmaps.

    So that could be a problem.
    ~Jamie

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  18. #38
    Yes, it uses id.tbl and boundbox.tbl, since those were easiest to use (I added boundbox later). That's why I was interested in your project; I want to use lightmaps, but no one has done it in Java yet. I thought I could do it myself, but I just don't have enough time.

    Clausewitz Tools: Clausewitz Save Game and History Editor (EU4-Compatible) - New! Version 0.8.6 released 24 August 2014! ||| Clausewitz Map Positions Editor (beta)
    EU2: EU2 Map Positions Editor (alpha) ||| EU2 Event Generator
    Made with EugFile: an open-source Java library for reading and writing files in the Paradox format.


    Whatever you do, do it all for the glory of God. I Corinthians 10:31b (NIV)

  19. #39
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    Quote Originally Posted by MichaelM
    Yes, it uses id.tbl and boundbox.tbl, since those were easiest to use (I added boundbox later). That's why I was interested in your project; I want to use lightmaps, but no one has done it in Java yet. I thought I could do it myself, but I just don't have enough time.


    Now the question is how will those moving provinces around change the positions?
    ~Jamie

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  20. #40
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    Quote Originally Posted by Jamie550


    Now the question is how will those moving provinces around change the positions?
    Changing positions has nothing at all to do with the map files.
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