I remember seeing that during testing, but I thought I fixed it. Maybe it has something to do with 2020-province maps; are you using one?Originally Posted by Basileios II
I remember seeing that during testing, but I thought I fixed it. Maybe it has something to do with 2020-province maps; are you using one?Originally Posted by Basileios II
Clausewitz Tools: Clausewitz Save Game and History Editor ||| Clausewitz Map Positions Editor (beta)
EU2: EU2 Map Positions Editor (alpha) ||| EU2 Event Generator
Made with EugFile: an open-source Java library for reading and writing files in the Paradox format.
Whatever you do, do it all for the glory of God. — I Corinthians 10:31b (NIV)
I´m using Aberration 4 Kasperus, which uses WatK 3.1.
Ceterum censeo Carthaginem esse delendam
All right, I'll check into it.Originally Posted by Basileios II
Clausewitz Tools: Clausewitz Save Game and History Editor ||| Clausewitz Map Positions Editor (beta)
EU2: EU2 Map Positions Editor (alpha) ||| EU2 Event Generator
Made with EugFile: an open-source Java library for reading and writing files in the Paradox format.
Whatever you do, do it all for the glory of God. — I Corinthians 10:31b (NIV)
New version available (third alpha).
As far as I can tell, the problem was caused when my program wrote out lines of semicolons before any filler lines (those starting with -1). It now prints out one filler line, which should keep the game from trying to read those empty lines.
Clausewitz Tools: Clausewitz Save Game and History Editor ||| Clausewitz Map Positions Editor (beta)
EU2: EU2 Map Positions Editor (alpha) ||| EU2 Event Generator
Made with EugFile: an open-source Java library for reading and writing files in the Paradox format.
Whatever you do, do it all for the glory of God. — I Corinthians 10:31b (NIV)
Works like a charm. Than you very much!![]()
Ceterum censeo Carthaginem esse delendam
It does. Thanks a lot.Originally Posted by MichaelM
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This might be off-topic but Third Angel are you working on getting MWATK up and running? I tried months ago but couldn't get the straits to work. If you do get it working i would be interested in helping out making scenarios for it. It looks like a cool map and its a shame it's never been used.
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So any plans of putting in so we can edit all the variables in province.csv with your editor?![]()
No, not at present. That would be a rather large undertaking, and I'm in my final semester of college right now.Originally Posted by cool-toxic
The only improvement I am (sort of, slowly) working on is using the lightmap.tbl files instead of id.tbl, so you won't accidentally place a sprite on top of the province name. But the lightmaps are much more difficult to figure out, even with Inferis's site. I don't expect to do anything more on it until spring break next month, and even so I might just give up on it.
Clausewitz Tools: Clausewitz Save Game and History Editor ||| Clausewitz Map Positions Editor (beta)
EU2: EU2 Map Positions Editor (alpha) ||| EU2 Event Generator
Made with EugFile: an open-source Java library for reading and writing files in the Paradox format.
Whatever you do, do it all for the glory of God. — I Corinthians 10:31b (NIV)
Okay, I know it's alot new programming was a long shot.Anyway much easier to work on coordinates now.
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Any chance of porting this to HoI and Victoria?
~Jamie
Download the Validator: March of the Eagles | Hoi3 | Victoria II | Ck2 | Eu3 | EU Rome | Sengoku
v1.2 released 5 December 2012 | v1.3 RC10 released 8 May 2013
Sure; all I need is the map dimensions and the columns of province.csv (I don't have HOI). For Victoria, I actually posted in Inferis's thread a while back to say that I could do it whenever necessary. Give me a couple of weeks, though, because I'm on vacation right now.Originally Posted by Jamie550
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Clausewitz Tools: Clausewitz Save Game and History Editor ||| Clausewitz Map Positions Editor (beta)
EU2: EU2 Map Positions Editor (alpha) ||| EU2 Event Generator
Made with EugFile: an open-source Java library for reading and writing files in the Paradox format.
Whatever you do, do it all for the glory of God. — I Corinthians 10:31b (NIV)
so the program just shows the position of items and nothing else?
how to make any changes? I can't drag and drop or anything for that matter, just look at it.![]()
Victory, we fight to win!
Victory, is ours again!
We are the scourge of the land and sea,
Beastly pirates are we!
Perhaps you could make the Positions Editor more generic.
Have a file called settings.txt, with
X=936
Y=360
and a file called objects.txt, with
Code:object = { name="Fort" xColumn=12 yColumn=13 image= { path="gfx\interface\eyr\small_forts.bmp" bounds={x=120 y=0 width=20 height=14} transparency= { color={R=0 G=255 B=0} } } } object = { name="Army" xColumn=14 yColumn=15 image= { path="gfx\map\units\bmp\T-ARMY C-MIN A-FIRE D-NE.bmp" bounds={x=0 y=0 width=64 height=64} transparency= { color={R=0 G=255 B=255} color={R=255 G=0 B=255} } } } object = { name="Port" xColumn=16 yColumn=17 image= { path="gfx\map\harbour.bmp" bounds={x=0 y=0 width=32 height=40} transparency= { color={R=0 G=255 B=0} } } }
~Jamie
Download the Validator: March of the Eagles | Hoi3 | Victoria II | Ck2 | Eu3 | EU Rome | Sengoku
v1.2 released 5 December 2012 | v1.3 RC10 released 8 May 2013
Originally Posted by szmik
You double click the province, then you press the thing you want to change position of an dpress on the map where you want it to be.![]()
too easy to find by myself
great tool indeed
edit:
litle bug
when you press buton to edit 4th terrain feature, 2nd one is selected.
Last edited by szmik; 19-05-2008 at 00:20.
Victory, we fight to win!
Victory, is ours again!
We are the scourge of the land and sea,
Beastly pirates are we!
Does the positions editor use id.tbl?
If it does,
The map editor does not write to id.tbl, but only to boundbox, adjacent, index, tiles, and lightmaps.
So that could be a problem.
~Jamie
Download the Validator: March of the Eagles | Hoi3 | Victoria II | Ck2 | Eu3 | EU Rome | Sengoku
v1.2 released 5 December 2012 | v1.3 RC10 released 8 May 2013
Yes, it uses id.tbl and boundbox.tbl, since those were easiest to use (I added boundbox later). That's why I was interested in your project; I want to use lightmaps, but no one has done it in Java yet. I thought I could do it myself, but I just don't have enough time.
Clausewitz Tools: Clausewitz Save Game and History Editor ||| Clausewitz Map Positions Editor (beta)
EU2: EU2 Map Positions Editor (alpha) ||| EU2 Event Generator
Made with EugFile: an open-source Java library for reading and writing files in the Paradox format.
Whatever you do, do it all for the glory of God. — I Corinthians 10:31b (NIV)
Originally Posted by MichaelM
Now the question is how will those moving provinces around change the positions?
~Jamie
Download the Validator: March of the Eagles | Hoi3 | Victoria II | Ck2 | Eu3 | EU Rome | Sengoku
v1.2 released 5 December 2012 | v1.3 RC10 released 8 May 2013



Changing positions has nothing at all to do with the map files.Originally Posted by Jamie550
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