TRIBAL ESCAPE MICROMOD (TEM)
The three tribal government types (despotism, democracy, and federation) are in vanilla EU3 a closed circle- they cannot convert to any other government type. This frustrates many players, as these governments have significant drawbacks, notably extreme technological backwardsness.
The common solution for this problem is for players to modify their game files so that "Tribal Despotisms" can convert to "Despotic Monarchies." However, this does not model accurately the significant upheaval that the abandonment of tribal mentality would bring to a society. In other words, it's too easy- one might even call it a cheat.
This micromod is a side project of mine aiming to allow for a realistic transition from tribal to nontribal societal structures. Basically, the transition works in five stages:
----------------------------
Stage one- Tribal government----------------------------
Stage two- A strong monarch begins reforms, but this causes great upheaval. Revolts and low stability are common. Note that the nation is still "tribal" type now.
----------------------------
Stage three- The monarch (or a decent successor if the original died) succeeds in forcing through his reforms. While some revolts remain to be mopped up, the government is now a "Semitribal" type, in which tribal ties are still important on a personal and cultural basis, but the government now has broader power over the nation as a whole. Stability issues begin to resolve themselves over time, and the nation returns to a period of normalcy.
~~
An alternative occurs if the leader dies, and his heir is weak. The reforms could fail, so the nation would remain in it's original tribal type, and even worse stability issues would result.
---------------------------
Stage four- A strong monarch sees the surviving tribal ties, though weakened, as a threat to the progress of the nation. He initiates reforms aimed to eliminate most tribal differences. Another period of rebellion and instability must be weathered.
---------------------------
Stage five- The monarch or a strong successor succeeds, and the tribal affiliation becomes insignificant. The nation becomes a normal, non-tribal state, unified after years of struggle.
~~
Should a mediocre successor inherit the throne while the time of testing is still underway, the nation may remain semitribal, and have some serious stability issues for years to come.
~~
Should a poor monarch succeed the reformer before the reform is completed, the nation may crash back into tribalism, and horrible trials of instability await.
----------------------------
After some or all of these stages are completed, a few other events may occur for certain groups to further "modernize" them. There are two basic types here- religious and scientific.
--------------------------------------------------------------------------
Religious events can begin to take place once a nation is Semitribal, but are far more likely when they completely escape tribalism. They come in two forms- Christianicization and Pagan Reform. Christianicization offers an event chain by which pagans can convert to Christianity, first as "Protestants" (yes, I know this isn't completely accurate, just bear with me for a moment). Then the Pope gets a chance to invite them into Catholicism, which they can accept or decline.
~~
Pagan Reform events give Pagans another option- to add structure and heirarchy to tribal churches in order to create a well-defined religion. Animists can become Pantheonic, and Shamanists can become Mystic religion. These new religions are annex = no, so that Christians can't steal land anymore. Both Christianicization and Pagan Reform create a good deal of strife for a short time in the nation.
--------------------------------------------------------------------------
Scientific Renaissance events give nations that have completely escaped tribalism a chance to catch up a bit in technology. Once a "renaissance" has begun, (this isn't too common,) the nation will from time to time get "Discovery" events, adding money to a certain research field, speeding progress in that area. Less likely are events which raise the tech group of Renaissance nations, allowing for faster tech growth in all areas. Again, don't expect to see overpowered tribal nations, as these events are not too common, and also require successful completion of the entire government reform chain. It simply means that some tribal nations will not be as woefully underpowered as their neighbors, and may stand a chance of resisting European expansionism for some time.
-------------------------------------------------------------------------
The paths to nontribalism:
Tribal Despotism -> Semitribal Monarchy -> Feudal Monarchy
Tribal Federation -> Semitribal Confederation -> Noble Republic
Tribal Democracy -> Semitribal Republic -> Administrative Republic
This micromod is not yet completed, but I would like to get some volunteers for playtesting, as well as some feedback on my ideas before I release it.
Also note that this is not my top priority at the moment. I am a part of the Ribelanto minimod team, and as such must devote most of my modding time to that project. However, sometimes I get bored with my Ribelanto duties (synthesizing the work of other modders) and work on this project instead, so it shouldn't be *too* long until this is completed.
For anyone who reads code, here's a section of my work to sample:
Code:
#This event puts a nation into the "tribal reforms" stage.
country_event = {
id = 79000
trigger = {
OR = {
government = tribal_despotism
government = tribal_federation
government = tribal_democracy
}
NOT = {
OR = {
has_country_modifier = TEM_tribal_reform
regency = yes
}
}
OR = {
adm = 6
mil = 7
}
}
mean_time_to_happen = {
months = 240
modifier = {
factor = 0.9
adm = 7
}
modifier = {
factor = 0.8
adm = 8
}
modifier = {
factor = 0.8
mil = 8
}
modifier = {
factor = 0.9
dip = 7
}
modifier = {
factor = 1.1
NOT = { dip = 5 }
}
modifier = {
factor = 1.1
NOT = { advisor = statesman }
}
modifier = {
factor = 0.9
stability = 1
}
modifier = {
factor = 0.9
stability = 3
}
modifier = {
factor = 1.2
NOT = { stability = 0 }
}
modifier = {
factor = 1.2
religion = animism
}
modifier = {
factor = 1.1
religion = shamanism
}
modifier = {
factor = 0.9
infantry = 10
}
modifier = {
factor = 1.3
AND = {
NOT = { infantry = 2 }
NOT = { cavalry = 2 }
}
}
}
title = "Government Reformations"
desc = "Our nation- a term used loosely- consists of many feuding tribes. This fact has held back our progress significantly. Now, a strong leader has emerged who could lead our nation into a period of unprecedented unity and growth. This centralization, however, will surely be difficult to achieve, as traditionalists will resist with all of their force. Should these reforms be attempted, a time of testing lies ahead. However, if successful, a new government, stronger and more unified, may emerge."
option = {
name = "Fight for Progress"
ai_chance = { factor = 45 }
stability = -4
manpower = -750
add_country_modifier = TEM_tribal_reform
random_owned = {create_revolt = 2}
random_owned = {create_revolt = 1}
}
option = {
name = "Remain Traditional"
ai_chance = { factor = 55 }
stability = -1
prestige = -10
}
}
# This event changes a nation in the "Gov't Reformations" stage to a semitribal government. This is the despotism->monarchy event
country_event = {
id = 79001
trigger = {
AND = {
government = tribal_despotism
has_country_modifier = TEM_tribal_reform
ADM = 5
}
}
mean_time_to_happen = {
months = 70
modifier = {
factor = 0.9
ADM = 7
}
modifier = {
factor = 0.8
ADM = 8
}
modifier = {
factor = 0.9
MIL = 6
}
modifier = {
factor = 0.8
MIL = 8
}
modifier = {
factor = 0.7
stability = 0
}
modifier = {
factor = 0.7
stability = 2
}
modifier = {
factor = 1.2
NOT = { stability = -2 }
}
modifier = {
factor = 1.3
AND = {
NOT = { infantry = 2 }
NOT = { cavalry = 2 }
}
}
modifier = {
factor = 0.9
infantry = 10
}
modifier = {
factor = 0.9
cavalry = 5
}
modifier = {
factor = 0.8
cavalry = 10
}
}
name = "Succeeding Reforms"
desc = "The time of reform has been a success. Despite many challenges, the country has pulled itself together under a new, more stable, semi-tribal government. Now, although a man's tribal or clan affiliation matters greatly, on a nationwide scale government pays less attention to such differences. The country is settling down, but there will still be some revolts to mop up."
option = {
name = "Excellent"
ai_chance = { factor = 100 }
government = semitribal_monarchy
stability = 1
clr_country_modifier = TEM_tribal_reform
random_owned = {create_revolt = 1 }
}
}