Stormy Seas With Only the Devil for Company...
Portrait of the USS South Dakota BB-49 class. The six ships of this class were traded away at the Toronto Conference of late 1922.
In the end, the truth was that they had pushed too hard. In attempting to counter balance the strength and reach of the Royal Navy, American Diplomats had unintendedly drawn those two countries most wary of American power closer together. Great Britain and the Empire of Japan had been aligned with each other since 1902 and it was this alliance which had allowed the Japanese to successfully confront the Russian Empire in 1905 without fear of being attacked by Russia's French allies. In World War I Japan had sided with her British ally against Germany.... As had the United States... But a successful conclusion to that war did not bring all the allies closer together...
Hello and welcome to my first AAR! This is Doomsday 1.3A. Many people have said that playing the US is too easy since America starts with all the resources it needs and completely safe borders... Mexico to the South... Friendly Canada to the North... And two nice big oceans guarded by the largest navy in the world. In this game I've taken some of that security away.
Japan is allied with Britain but not necessarily Democratic. There is a pretty good chance that the US will be fighting a United Japanese/British Front as well as trying to save the world from Hitler and Stalin. So in the event of War with the Allies the US will be outnumbered and with hostiles immediately on its border.
1) Will go with all events leading to a break between the US and Japan. IE: "Push the Mikado"
2) Will NOT ally with either Fascist or Comintern countries.
Well I'll see where this goes and hope you all enjoy!
Post Script: I forgot to mention House Rule #3. The United States will declare war on Hitler and Mussolini at the earliest possible moment.
Also given the slight increase in tension and somewhat less certain borders I've moved one step each in the directions of '"Standing Army" "Hawk Lobby" and an "Interventionist" policy plus one more step toward intervention at the start of the game.