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Terminator

Eurogeddon Developer
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Nov 9, 2003
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This is a XVI century project for Armageddon.

OK, I expect some questions about this Mod, like why you
don't just play EU3 or something. That's the point I have decided
to start this project because apparently don't like many things
about EU3 and it's a long story what namely.

Next question expected by me why exactly the XVI century, not, let's say,
the Medievil era or Dark Ages. The XVI century is in many respects
a pivotal period in European history when the Turkish expansion was practically
stalled and the Europeans avoided a likely possibility of being
muslemised and forced to speak Turkish. OE and its allies of the day
were something like the Warsaw pact in the XX century. Also the
protestant kingdom of England defended its independence and secured its future
as a great power what later on allowed it to shape the world as we see it today.
 
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Credits

So far this is my solo project.
 
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Country tags

Here I am going to post tags used for countries in this Mod.


ALG - Algiers
AST - Astrakhan
AUS - Austria
BRA - Brandenburg
BUL - Bulgaria
CHI - Ming China
COL - Cologne
CZE - Bohemia
DEN - Denmark
ENG - England
FRA - France
GAB - African Kingdoms
HOL - Netherlands
ITA - Papal States
KAZ - Kazan
LAT - Livonian Order
MOR - Morocco
NOR - Norway
OMN - Oman
OTT - Shiite Turkey (in case of a change of the state religion)
POL - Poland
ROM - Wallachia
RUS - Catholic Russia (in case the Poles conquer the country and change the state religion)
SCO - Scotland
SOV - Russia
SPA - Spain
SWE - Sweden
TUN - Tunisia
TUR - Ottoman Empire
U00 - Rest of the World
USA - American Indians
UTC - Genoa
VEN - Venice
VIC - Huguenot France
 
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Tech tree

Cavalry Tech Group gets its own separate button.
Air Doctrines replaced by Culture&Science Tech Group.
Those of you who familiar with Victoria must remember
that one. That Tech Group includes Social and Political
thoughts, achievements in the field of natural science
and stuff like that.

spanishtechscreenyu0.jpg


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PicOpener
 
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OK, made some graphic stuff by now. This is how the Menu screen
gonna look like. In this pic you can see a scene of the defeat of
the Spanish Armada.

Also 3 portraits: Phillip II of Spain, Elizabeth I of England and the
Pope of Rome, Sixtus V, their contemporary.

Under the portraits a fragment of a map of the Holy Roman Empire
in the XVI century and below the map a golden inquisitor's badge.

eurogeddon12smallerturnux2.gif


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This is how the Load screen gonna look like. Its background
is a map of Europe at the end of the XVI century. On the
background there are 5 graphic elements: the Tower of
London, the Kremlin of Moscow, Saint Peter's square in Vatican,
the Escurial Monastery (the favorite residence of Phillip II)
in Spain and the Topkapi Harem Palace where Sultan Murad III
(ruled 1574 - 95) had his favorite bedrooms. All those places are
pretty famous, you must have recognized them all.

loadscreen16av6.jpg


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Here is the End game screen. You can see the
3 new groups of nations instead of the traditional for
HOI/DD/Armageddon Allies, Axis and Comintern.
Take a look at the pic again. The cursor is different.
It's not the one used for DD/Armageddon.

endgameag4.jpg


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List of Scenarios I am planning to make. Not everything
at once. Step by step.

The #1 priority is the scenario dedicated mostly to the
geopolitical rivalry over the Atlantic. Obviously between
Spain and England for the first turn.

The second one is dedicated to the geopolitical confrontation
between Ottoman Empire and the Catholic powers in the Meditarrenean.
The most important stage of which was the War of Cyprus and the
battle of Lepanto when the Christians defeated a huge fleet of Sultan
Selim 'The Sot' who loved wine what prompted him to DOW Venice,
the owner of Cyprus back then.

The 3rd scenario is about the long struggle between Russia of
Ivan The Terrible on the one side and a whole bunch of Catholic
nations on the other. The struggle obviously was for securing a
convenient access to the Baltic sea for Russia, the idea of what was
not very much liked in the Catholic West.

listofscenarios2wf8.jpg


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Units & Brigades

Ground units
 
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Ministers

Ministers. Pack #1.

Scenarioname: La Felicissima Armada.
Timespan: 1580 - 99.

1. England
2. Netherlands
3. Ottoman Empire
4. Scotland
5. France
6. Genoa
7. Venice
8. Austria
9. Papal States
10.Spain
11.Portugal (as a vassal of Spain may use Spanish ministers
with different IDs)
 
Ideology

Any suggestions ?
 
Terminator said:
Units and Brigades here.

Ground units

1. Infantry
a)
b)
c)

2. Cavalry
a)
b)
c)



Hi !

Interesting ide for the mod - especially the last campaign.

I can help with Poland-Lithuania (this time sees the very peak of power of the Commonwealth - especially after the victorious war in 1579-1582) and generally with everything else ( I have tons of research done for my Total War Pike and Musket mod).


I believe you might want to use all 10 levels for infantry and cavalry, even more add use light cavalry, medium and heavy cavalry as well as light (skirmishers), heavy (pikes) and medium (musketeers) infantry + garrisons, royal guard, marines and HQ ( suuplies, commanders, additional siege equipment etc.). For brigades you should also add supply wagons which add defence and improves supply rate the army receives.


For resources you might consider using oil to represent cash the army receives so energy might work as trade/wealth resource (converted into 'oil' through taxation) - supplies should remain supplies


You might want to cut all those branches into a number of nation specific units which will not be available to other states at all.


I will post something more detailed in 2008 ;)


Regards Cegorach
 
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I have another idea which I think might be very interesting...

Are you planning to use the airforce at all ?

I believe it might have its uses to represent units of light cavalry/nomads/border guards/Cossacks - generally forces used to harass retreating enemy, raid his territory and prevent such attacks from the other side...

Airbases might work as their strongholds/bases/campas/whatever.

So for example when an army wins a battle and their enemies retreeat you are sending those forces to cause additional losses/reduce the enemy organisation even further.

This might allow using
fighter planes as

-border guards/teritorail defence forces/light cavalry dedicated to protect the main force and provide recon ahead of the marching forces (air superiority missions),

- raiding troops (logistical strike, strategic bombing),

- skirmishers/all around 'annoyers' (interdiction),

- pursuing light forces (ground attack),

And transport planes as minor relief forces (air supply),

The drawback is the fact they will be able to cross seas as if there were none at all.
 
Terminator said:
Any suggestions ?

I thought the map, and I think you we don't need all provinces at use, even when colonization has started... There's some suggestion about the map:



The main idea is that always two or three coastal provinces are in use, so there's always some space to expand. And to increase colonialism, every afrikan province should be at least one victory point, owned by few quite small generic nations. Leaders of them aren't important, but of course - for example - they can be taken from Solomon Kane stories :D