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Thread: Eurogeddon

  1. #1
    Eurogeddon Developer Terminator's Avatar
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    Eurogeddon

    This is a XVI century project for Armageddon.

    OK, I expect some questions about this Mod, like why you
    don't just play EU3 or something. That's the point I have decided
    to start this project because apparently don't like many things
    about EU3 and it's a long story what namely.

    Next question expected by me why exactly the XVI century, not, let's say,
    the Medievil era or Dark Ages. The XVI century is in many respects
    a pivotal period in European history when the Turkish expansion was practically
    stalled and the Europeans avoided a likely possibility of being
    muslemised and forced to speak Turkish. OE and its allies of the day
    were something like the Warsaw pact in the XX century. Also the
    protestant kingdom of England defended its independence and secured its future
    as a great power what later on allowed it to shape the world as we see it today.
    Last edited by Terminator; 25-10-2008 at 20:47.

  2. #2
    Eurogeddon Developer Terminator's Avatar
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    Credits

    So far this is my solo project.
    Last edited by Terminator; 26-02-2009 at 20:01.

  3. #3
    Eurogeddon Developer Terminator's Avatar
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    Country tags

    Here I am going to post tags used for countries in this Mod.


    ALG - Algiers
    AST - Astrakhan
    AUS - Austria
    BRA - Brandenburg
    BUL - Bulgaria
    CHI - Ming China
    COL - Cologne
    CZE - Bohemia
    DEN - Denmark
    ENG - England
    FRA - France
    GAB - African Kingdoms
    HOL - Netherlands
    ITA - Papal States
    KAZ - Kazan
    LAT - Livonian Order
    MOR - Morocco
    NOR - Norway
    OMN - Oman
    OTT - Shiite Turkey (in case of a change of the state religion)
    POL - Poland
    ROM - Wallachia
    RUS - Catholic Russia (in case the Poles conquer the country and change the state religion)
    SCO - Scotland
    SOV - Russia
    SPA - Spain
    SWE - Sweden
    TUN - Tunisia
    TUR - Ottoman Empire
    U00 - Rest of the World
    USA - American Indians
    UTC - Genoa
    VEN - Venice
    VIC - Huguenot France
    Last edited by Terminator; 19-01-2008 at 07:59.

  4. #4
    Eurogeddon Developer Terminator's Avatar
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    Tech tree

    Cavalry Tech Group gets its own separate button.
    Air Doctrines replaced by Culture&Science Tech Group.
    Those of you who familiar with Victoria must remember
    that one. That Tech Group includes Social and Political
    thoughts, achievements in the field of natural science
    and stuff like that.



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    Last edited by Terminator; 22-12-2007 at 02:35.

  5. #5
    Eurogeddon Developer Terminator's Avatar
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    OK, made some graphic stuff by now. This is how the Menu screen
    gonna look like. In this pic you can see a scene of the defeat of
    the Spanish Armada.

    Also 3 portraits: Phillip II of Spain, Elizabeth I of England and the
    Pope of Rome, Sixtus V, their contemporary.

    Under the portraits a fragment of a map of the Holy Roman Empire
    in the XVI century and below the map a golden inquisitor's badge.



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    Last edited by Terminator; 21-03-2008 at 19:26.

  6. #6
    Eurogeddon Developer Terminator's Avatar
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    This is how the Load screen gonna look like. Its background
    is a map of Europe at the end of the XVI century. On the
    background there are 5 graphic elements: the Tower of
    London, the Kremlin of Moscow, Saint Peter's square in Vatican,
    the Escurial Monastery (the favorite residence of Phillip II)
    in Spain and the Topkapi Harem Palace where Sultan Murad III
    (ruled 1574 - 95) had his favorite bedrooms. All those places are
    pretty famous, you must have recognized them all.



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    Last edited by Terminator; 22-12-2007 at 02:38.

  7. #7
    Eurogeddon Developer Terminator's Avatar
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    Here is the End game screen. You can see the
    3 new groups of nations instead of the traditional for
    HOI/DD/Armageddon Allies, Axis and Comintern.
    Take a look at the pic again. The cursor is different.
    It's not the one used for DD/Armageddon.



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    Last edited by Terminator; 22-12-2007 at 02:39.

  8. #8
    Eurogeddon Developer Terminator's Avatar
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    List of Scenarios I am planning to make. Not everything
    at once. Step by step.

    The #1 priority is the scenario dedicated mostly to the
    geopolitical rivalry over the Atlantic. Obviously between
    Spain and England for the first turn.

    The second one is dedicated to the geopolitical confrontation
    between Ottoman Empire and the Catholic powers in the Meditarrenean.
    The most important stage of which was the War of Cyprus and the
    battle of Lepanto when the Christians defeated a huge fleet of Sultan
    Selim 'The Sot' who loved wine what prompted him to DOW Venice,
    the owner of Cyprus back then.

    The 3rd scenario is about the long struggle between Russia of
    Ivan The Terrible on the one side and a whole bunch of Catholic
    nations on the other. The struggle obviously was for securing a
    convenient access to the Baltic sea for Russia, the idea of what was
    not very much liked in the Catholic West.



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    Last edited by Terminator; 22-12-2007 at 02:40.

  9. #9
    Eurogeddon Developer Terminator's Avatar
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    Units & Brigades

    Ground units
    Last edited by Terminator; 17-02-2008 at 18:43.

  10. #10
    Eurogeddon Developer Terminator's Avatar
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    Ministers

    Ministers. Pack #1.

    Scenarioname: La Felicissima Armada.
    Timespan: 1580 - 99.

    1. England
    2. Netherlands
    3. Ottoman Empire
    4. Scotland
    5. France
    6. Genoa
    7. Venice
    8. Austria
    9. Papal States
    10.Spain
    11.Portugal (as a vassal of Spain may use Spanish ministers
    with different IDs)

  11. #11
    Eurogeddon Developer Terminator's Avatar
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    Ideology

    Any suggestions ?

  12. #12
    Good luck

  13. #13
    Darkest Hour Game Designer Fernando Torres's Avatar
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    The graphics are really nice.
    This is a promising and ambitious project.
    I'll help you a bit. We first have to make the tech tree and the map.

  14. #14
    Colonel cegorach's Avatar
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    Quote Originally Posted by Terminator
    Units and Brigades here.

    Ground units

    1. Infantry
    a)
    b)
    c)

    2. Cavalry
    a)
    b)
    c)


    Hi !

    Interesting ide for the mod - especially the last campaign.

    I can help with Poland-Lithuania (this time sees the very peak of power of the Commonwealth - especially after the victorious war in 1579-1582) and generally with everything else ( I have tons of research done for my Total War Pike and Musket mod).


    I believe you might want to use all 10 levels for infantry and cavalry, even more add use light cavalry, medium and heavy cavalry as well as light (skirmishers), heavy (pikes) and medium (musketeers) infantry + garrisons, royal guard, marines and HQ ( suuplies, commanders, additional siege equipment etc.). For brigades you should also add supply wagons which add defence and improves supply rate the army receives.


    For resources you might consider using oil to represent cash the army receives so energy might work as trade/wealth resource (converted into 'oil' through taxation) - supplies should remain supplies


    You might want to cut all those branches into a number of nation specific units which will not be available to other states at all.


    I will post something more detailed in 2008


    Regards Cegorach
    Last edited by cegorach; 19-12-2007 at 11:28.
    Poland conquers the world - my first and only AAR - abandoned after the conquest of New Zealand, China, Japan, India, Canada and the USA due to a fatal HDD failure...

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    Cegorach's CORE improvement pack

    CORE improvement pack for AoD

  15. #15
    Colonel cegorach's Avatar
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    I have another idea which I think might be very interesting...

    Are you planning to use the airforce at all ?

    I believe it might have its uses to represent units of light cavalry/nomads/border guards/Cossacks - generally forces used to harass retreating enemy, raid his territory and prevent such attacks from the other side...

    Airbases might work as their strongholds/bases/campas/whatever.

    So for example when an army wins a battle and their enemies retreeat you are sending those forces to cause additional losses/reduce the enemy organisation even further.

    This might allow using
    fighter planes as

    -border guards/teritorail defence forces/light cavalry dedicated to protect the main force and provide recon ahead of the marching forces (air superiority missions),

    - raiding troops (logistical strike, strategic bombing),

    - skirmishers/all around 'annoyers' (interdiction),

    - pursuing light forces (ground attack),

    And transport planes as minor relief forces (air supply),

    The drawback is the fact they will be able to cross seas as if there were none at all.
    Poland conquers the world - my first and only AAR - abandoned after the conquest of New Zealand, China, Japan, India, Canada and the USA due to a fatal HDD failure...

    The exiled - Dutch CORE AAR

    Cegorach's CORE improvement pack

    CORE improvement pack for AoD

  16. #16
    Lt. General IndoEsia45's Avatar
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    I suggest this ideology:

    -Feudalism
    -Barbarism
    -Knighthood
    -Absolute Monarchy
    -C.Monarchy
    -Pagan

    ??

    I can try find the unit picture, brigade, leaders..if you want. Since now i am in great holiday.

  17. #17
    Old Guard Miihkali's Avatar
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    Quote Originally Posted by Terminator
    Any suggestions ?
    I thought the map, and I think you we don't need all provinces at use, even when colonization has started... There's some suggestion about the map:



    The main idea is that always two or three coastal provinces are in use, so there's always some space to expand. And to increase colonialism, every afrikan province should be at least one victory point, owned by few quite small generic nations. Leaders of them aren't important, but of course - for example - they can be taken from Solomon Kane stories
    Mikael "Miihkali" Tuominen

    Hyborian Age Mod — a DH fantasy mod set in the world of Conan the Barbarian. (A new map on the way.)

  18. #18
    𝓤𝓒𝓑 𝓒𝓸𝓔 𝓔𝓔𝓒𝓢 '𝟙𝟜 Jamie550's Avatar
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    Since many country tags and hardcoded things will have to change meanings, it can get tedious remembering what means what. That's why you should use the HoiEditor to help you to mod it.

    Link: http://forum.paradoxplaza.com/forum/...d.php?t=334347

  19. #19
    I'd love to join this mod!
    I've got a lot of music for this which we could use, too.
    If I may, I'll make a start on the English Cabinet straight away
    Founder and developer of the
    Anatolian Wars Mod, co-developer of Whites & Reds.

  20. #20

    Screenies

    The pix above are awesome, Terminator.

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