From an historical point of view, yes. The question would be...when did he start to play? I would guess that Carthago should be rather hard to defeat.DominusNovus said:I should hope so. The date is 58 BC (or 59)
From an historical point of view, yes. The question would be...when did he start to play? I would guess that Carthago should be rather hard to defeat.DominusNovus said:I should hope so. The date is 58 BC (or 59)
aside from the use of V/U, months might have to be changed in my opinion (and others o )nette001 said:My only nitpick in that screenie is why using Ab Vrbe Condita and January?
kristoff said:Overall, great diary. I like the concept of trade system.
However, I'm anxious about linking trade goods in provinces to ability to produce certain troops there. Quite a naive concept with roots in rather childish games a'la Civ (no offence). What is the puropse of it? It's not like people back then did not come to the idea that you can transport iron from province A to a blacksmith in province B and then supply weapons to garrison in province C
nette001 said:My only nitpick in that screenie is why using Ab Vrbe Condita and January?
Well, i think that it should be AVG/Ianvari. V and I on the map. But use regular U and J in the events, ledgers,...Wiking said:It should be Ivlivs also for Caesar methinks.
Although too many v-s instead of u-s could annoy some people.
hehe nice example ...I'd love to put my hands on those ElephantsKing said:It's not like the Germans were famous for thier war elephants. To get those bad boys you definately need Elephants from somewhere.
well would there be craving for certain resources from the population (like populi wants wine) and allows you a support if you declare war to get the resourceSokraates said:I already love the trade system.
Maybe I overlooked something but will Rome also require a Casus Belli to avoid dissent (will there be dissent in the first place for DOWs?). I'm asking because the current trade system would allow for a wealth of additional diplomatic options: allow trade for a certain recompensation, threaten to withdraw the access to trade routes and finally, get a Casus Belli for having a country refuse access.
King said:It's not like the Germans were famous for thier war elephants. To get those bad boys you definately need Elephants from somewhere.
all depends of the kind of good. Maybe iron is a bad example.kristoff said:If it would work like if you have at least one province with resource X in your whole empire then you can produce Y type of unit in every or at least some provinces of your empire - agreed (import/export right?). But from what Johan wrote I got an impression that you will be able to produce heavy infantry only in a province with iron trade good ("iron allows the recruitment of heavy infantry in THAT province").
Besides, it's pretty irrational to adjust all general concepts to things like elephants. Make elephants exception with different rules instead to avoid Germans getting them.
If such a thing as this would be possible it's really weird. Elephants do not live under the climate in Germania.King said:It's not like the Germans were famous for thier war elephants. To get those bad boys you definately need Elephants from somewhere.
Mats_SX said:If such a thing as this would be possible it's really weird. Elephants do not live under the climate in Germania.
Fintilgin said:Also, shouldn't there be TWO Consuls? You're missing out on a cool bit of flavor and historical accuracy if Rome only has one Consul a year. I mean, they had veto power over each other and you could have all sorts of cool events if they didn't like each other or had differing policies.
SA_Avenger said:well would there be craving for certain resources from the population (like populi wants wine) and allows you a support if you declare war to get the resource
Lmao, why not just call the game Johan's Civilization:Rome, RTS!!King said:It's not like the Germans were famous for thier war elephants. To get those bad boys you definately need Elephants from somewhere.
But then you end up having exceptions to rules that make things more complicated. Also, if we take certain units to only need a national pool of resources, then units requiring iron would be trainable in any province even it its far from any sources itself.kristoff said:If it would work like if you have at least one province with resource X in your whole empire then you can produce Y type of unit in every or at least some provinces of your empire - agreed (import/export right?). But from what Johan wrote I got an impression that you will be able to produce heavy infantry only in a province with iron trade good ("iron allows the recruitment of heavy infantry in THAT province").
Besides, it's pretty irrational to adjust all general concepts to things like elephants. Make elephants exception with different rules instead to avoid Germans getting them.