This mod is for older versions of EUIII. If you have the In Nomine expansion pack or Heir to the Throne, see this thread.
-Inspired by the look of early atlases
-New textures and pixelshaders
-Hills and forests are shown on the political maps
-A more stylized, more informative terrain map
-Stationary water, smaller flags and less glaring terra incognita
-Optional new font (Aquiline Two by Manfred Klein)
-Optional dynamic minimap, which changes to show what has been discovered
Download (for older versions of EUIII): TOT21.zip or TOT21.zip
Download (for the In Nomine expansion): see here.
This mod demands more of your video card than version 1, and is not recommended for people who have performance problems with EU3's graphics. Version 1 is here.
** For EU3 version 1.3 (without the NA expansion) **
Place the TOT21 folder and the TOT21.mod file in the mod subdirectory of your Europa Universalis III directory, then activate the mod from the game launcher.
If you would like to use the new font: The mod switcher doesn't like new fonts, so you have to copy tahoma_60.fnt and tahoma_60.dds from the /fonts directory of this package into the /gfx/fonts subdirectory of your main EU3 directory.
If you would like to use the dynamic minimap: Copy minimap_bg.dds and minimap.dds from the /minimap directory of this package into the /gfx/interface subdirectory of your main EU3 directory. Open the file borders_2_0.fx in the /minimap directory of this package in notepad and change the two lines at the top to match your screen resolution. Then use this file instead of the /gfx/fx/borders_2_0.fx file of the plain TOT21 mod. There is a known bug with the dynamic minimap: province names and zoomed-out army flags will show in front of the minimap, rather than being obscured by it.
If you would like to use this mod permanently or to combine it with other mods, it may be simplest to overwrite the game files entirely rather than to use the mod switcher. In this case, copy the .fx files from /TOT21/gfx/FX over the files in the /gfx/FX subdirectory of your EU3 directory, and copy the .dds files from /TOT21/map/terrain over the files in the /map/terrain subdirectory of your EU3 directory. This will not change your checksum and you will still be able to play multiplayer games.
Please make backups of any files or directories you are going to overwrite.
** For EU3 2.0 and 2.1 (with the NA expansion) **
There is an issue with the mod-switcher in this version. It will not use the files rivers.fx and borders_2_0.fx from the mod (and possibly some other files as well). I recommend that you install the mod directly, overwriting the game files. Follow the instructions above and please make backups.
** For the Magna Mundi mod (with any version of EU3) **
In the /MM directory are two files, colormap.dds and colormap_water.dds, to use if you are combining TOT with the Magna Mundi mod. If you are using this mod I suggest you install TOT over the game files directly, as above. Then make a /terrain subdirectory in the /map subdirectory of the /mod/magnamundi directory (if there is not one already) and put these two files in there.
If you don't like the dot texture on the sea, open water.fx in notepad and follow the instructions at the top.
If you are modding country colours and want to change a country's colour to a grey close to 50% grey, do not use exactly the same value for red, green and blue. E.g. use (128,128,127) rather than (128,128,128). Otherwise it will appear as a tan colour in the data map modes.
Changes from 2.0: fixed a bug; added MM files; made sea texture fainter; coasts are done slightly differently. The old thread is here.