+ Reply to Thread
Page 1 of 17 1 2 3 11 ... LastLast
Results 1 to 20 of 333

Thread: Turning Point: STALINGRAD - a 1942 campaign

  1. #1

    Turning Point: STALINGRAD - a 1942 campaign

    November 1942. World War II has entered its fourth year with armed conflict now spanning the entire globe. Masters of Europe, the seemingly unstopable panzer armies of Germany are on the brink of decisive victory in Russia while their Axis partner the empire of Japan has captured almost the entire Southwest Pacific in a stunning lightning campaign following the attack on Pearl Harbor and now threaten the coast of Australia.

    But the Axis war machine is being driven to its breaking point. The entrance of the United States into the war is tipping the war production in favour of the Allies with thousands of new guns, trucks, tanks, planes and ships produced every month. The Soviet Union has recovered from the massive defeats of 1941 and is ready to sacrifice millions of men to turn the tide of battle against the Germans and their Axis allies.

    On the Eastern Front, the Sixth Army is cut off on the Volga by Soviet armies pressing from the north and the south. In North Africa, the British Eight Army has finally broken the Afrika Korps into a full retreat and in Morocco and Algeria U.S. armies have landed to bring the war to Europe. In the Pacific, Japan has suffered her first setbacks with the loss of her carriers in the battle of Midway and the failure of her armies to capture Port Moresby. And after months of savage battles the U.S. marines have now secured the island of Guadalcanal.

    Now, for the first time since the outbreak of the war, the outcome is suddenly unclear and final victory hangs in the balance.

    This is


    Turning Point: STALINGRAD





    Game description: 1942 Campaign based on the scenario developed by Duck1987 and adjusted by Hytzon for use in Doomsday
    Game settings: DD:A version 1.1, Normal/Aggressive but with special bonuses to the Allies and Comintern plus minor adjustments to techs and brigades.
    Objectives: To prevent a collapse of the Axis powers and eventually win the war on all fronts - or die trying.
    AAR style: Gameplay. I do not plan on any narrative descriptions but may change my mind later
    Last edited by Commander-DK; 05-11-2007 at 00:28.
    What does this button do? - a Semper Fi gameplay AAR (Germany, 1936) - World War II accidentally started on June 1, 1938 (dead)
    Turning Point: STALINGRAD - a 1942 campaign gameplay AAR here - the war begins on page 13! (dead)
    A World in Flames - an international DDA 1.1 1936 AAR Index in the first post (dead)


    "You mean now we can't say 'Hello, we're French spies' to strangers on the street like we used to?"
    - Furstner in The Popular Front by Prufrock451

  2. #2
    Last edited by Commander-DK; 02-05-2008 at 10:35.
    What does this button do? - a Semper Fi gameplay AAR (Germany, 1936) - World War II accidentally started on June 1, 1938 (dead)
    Turning Point: STALINGRAD - a 1942 campaign gameplay AAR here - the war begins on page 13! (dead)
    A World in Flames - an international DDA 1.1 1936 AAR Index in the first post (dead)


    "You mean now we can't say 'Hello, we're French spies' to strangers on the street like we used to?"
    - Furstner in The Popular Front by Prufrock451

  3. #3

    Turning Point: STALINGRAD - Notes and introduction

    Hello and welcome to my new AAR!

    As I have already stated, this is intended to be strictly a gameplay AAR, but if I feel in the creative mood I might spice up some of the updates with short stories but not a coherent campaign story. We’ll see how it turns out.

    The scenario is Duck1987’s “1942”, which Hytzon later adapted to Doomsday. The scenario is quite impressive but alas, not perfect. I started making some adjustments for historical details but finally realised that it would take too long and what I really wanted was to start playing.

    So, I have made very few changes to Hytzon’s setup and decided that whatever flaws the scenario has in its present form, I am just going to have to cope with them – make them part of the challenge. In the next updates I will go into greater detail about the scenario itself, when I give a status of the situation as the game begins. But for now I will just list the adjustments I have made to the game itself.

    Difficulty setting
    I play on Normal/Aggressive but with the following modifications:
    • Allies get +40 % IC, +20 % resources
    • Comintern get +30 % IC, +20 % resources
    • Neutrals get +20 % IC, +10 % resources

    I know from my first AAR that this setting makes Rare Materials extremely hard to come by and really adds a new complexity to the game that I like.

    I have turned off IC Takeover and Tech Team Takeover.

    Adjustments to the game
    I have also made some adjustments to the game itself and included various modifications. These are as follows:
    • Hallsten’s Retire Old Guards event for Germany
    • Design und Grafik Mod for sprites
    • Various leader portraits, flags and shields from SMEP Mod
    • Infantry sprites by Halibutt
    • Naval, air force, armour and mech sprites by BeBro
    • Paratroopers increase speed from Improved Paratroopers model and onwards
    • Paratroopers, mountaineers, marines and cavalry can attach more brigade types
    • Anti-tank brigades increase SA and HA and suffer no speed penalty from improved model and onwards
    • Light armour brigade is a 1941 tech
    • Change of terrain type in different provinces

    Modifications to the scenario
    I have tried to keep the scenario intact, but I felt it necessary to implement the following modifications to the initial setup:
    • I have upgraded the four initial German heavy armour brigades on the Eastern Front from the 1938 variant to the 1941 variant (Tigers)
    • I have changed the brigade on the 10. Panzer Division in Tunis from sp-art to heavy armour because historically Tunis was the first place Tigers were used in action AFAIK.
    • I have changed the brigade on the 5. Lei. Infanterie-Division in Mechili from armoured car to AT-guns to capture the Afrika Korp’s deadly use of these guns in the desert.
    • I have added the Fallschirmjäger Brigade Ramcke (str 40) to the troops in North Africa – basically because I have a soft spot for paratroopers and historically they were there.

    In the first couple of updates before the game really gets going, I will be looking at:

    1) The strategic situation around the globe - what are the major fronts?
    2) The situation in Germany – politically, economically, research and production
    3) The Axis Partners
    4) The Comintern
    5) The Allies
    6) Theatres of war - local strategic situations
    7) My strategy for 1943 and 1944
    8) Immediate operational orders
    9) Let the game begin!

    I will be playing with full military control of my Axis allies for two reasons; firstly because I think it is the only way to fight a coherent war in Europe and second because I want as much fun and challenge as possible trying to cope with world-wide conflicts without loosing sight of any details.

    I hope that you will enjoy this and please write comments, ideas or even criticism as the game comes along!

    :-) Jesper
    Last edited by Commander-DK; 06-11-2007 at 00:36.
    What does this button do? - a Semper Fi gameplay AAR (Germany, 1936) - World War II accidentally started on June 1, 1938 (dead)
    Turning Point: STALINGRAD - a 1942 campaign gameplay AAR here - the war begins on page 13! (dead)
    A World in Flames - an international DDA 1.1 1936 AAR Index in the first post (dead)


    "You mean now we can't say 'Hello, we're French spies' to strangers on the street like we used to?"
    - Furstner in The Popular Front by Prufrock451

  4. #4

  5. #5
    Basileus Romaion Nikolai's Avatar
    EU3 Collectors Edition OwnerNapoleonic MarshalDeus Vult!Europa Universalis: RomeEuropa Universalis: Rome (Collectors Edition)
    Hearts of Iron 2: ArmageddonVictoria: RevolutionsEuropa Universalis III: In NomineEU3 CompleteRome: Vae Victis
    Hearts of Iron IIIFor The GloryHeir to the ThroneMount & Blade: WarbandSemper Fi
    Victoria 2Divine WindMagickaDarkest HourCrusader Kings II
    For the MotherlandSupreme Ruler: Cold WarSengokuVictoria II: A House DividedCrusader Kings II Holy Knight
    March of the EaglesVictoria 2: Heart of Darkness

    Join Date
    Jun 2001
    Location
    Bergen, Hordaland, Norway
    Posts
    8,558
    Blog Entries
    1
    I like gameplay aars. Eagerly awaiting the first chapter.
    Fear not, for I am with you; Be not dismayed, for I am your God. -Isa 41:10

    For God so loved the world, that He gave His only begotten Son, that whoever believes in Him shall not perish, but have eternal life. -John 3:16
    -------------------------------

    My machine specs: i7 2600 @ 3.4 GHz, 16 GB DDR3 RAM, Radeon HD6870 with 1 GB RAM, Windows 7 64-bit

  6. #6
    Theatre AI enthusiast XHR's Avatar
    EU3 OwnerHoI AnthologyDeus Vult!Europa Universalis: RomeFinder of the Lost Empire
    Hearts of Iron 2: ArmageddonVictoria: RevolutionsEU3 CompleteRome: Vae VictisHearts of Iron III
    Majesty 2Heir to the ThroneEast India Company Collection200k ClubSemper Fi
    Victoria 2Divine WindIron CrossCities in MotionSword of the Stars
    Darkest HourCrusader Kings IIFor the MotherlandSword of the Stars IIHOI3: Their Finest Hour

    Join Date
    Nov 2003
    Location
    Germany
    Posts
    886
    Blog Entries
    17
    Dang you beat me with the idea
    Just looked at the scenario this will definately be interesting!

    /subscribed

  7. #7
    Lord of Slower-than-real-time El Pip's Avatar
    Deus Vult!Hearts of Iron IIIArsenal of DemocracySemper FiSword of the Stars

    Join Date
    Dec 2005
    Location
    Londonshire
    Posts
    4,638
    Could be interesting, certainly you've given yourself a challenge. Having said that the number of people who seem able to turn around 1944 into a German world conquest I'm not sure how big a challenge it is, particularly as I doubt the AI's ability to mount a decent D-Day. I'll still be watching though.
    Inevitable Defeat - Slovakia '44 - The award winning characters Tiso and Tuka attempt to save Slovakia from defeat and destruction. It probably wont end well. It definitely did win an AARland Choice Comedy Award. Now Back from the Dead and updating.

    The Butterfly Effect: A British AAR - The finest slower-than-real-time British AAR on the board.

    Furious Vengeance - A 1944 UK AAR - My actual best work - Winner of the 2009 Iron HeAARt Award

    The other works

  8. #8
    Well, I have updated the Notes and Introduction in the third post. Tomorrow I will begin posting on the strategic situation. Now, some feedback for those of you who have already kindly responded to the AAR:

    Edzako: Thank you and welcome aboard!

    Nikolai: It is my first, but I enjoy reading them as well, so I hope this will be an interesting one. And certainly a different challenge from writing a narrative AAR, which was much harder than I thought.

    XHR: You should still do it! I would love to compare results, because I have only tested this scenario for three in-game days and so have absolutely no idea what I am getting myself into! You could also do it and just play one of the other countries. I would imagine that Japan and Italy are just as difficult as the Reich - if not more so.

    El Pip: Welcom aboard Pip, glad to have you with us. And don't sweat. I have always failed terribly when playing the 1944 scenario and I have never played Doomsday beyond the fall of the Balkans and Greece (no Barbarossa!!) so there is a good chance that I will fail in this endavor as well.

    Up next: The Strategic Situation in Western Europe and the Atlantic.

    :-) Jesper
    What does this button do? - a Semper Fi gameplay AAR (Germany, 1936) - World War II accidentally started on June 1, 1938 (dead)
    Turning Point: STALINGRAD - a 1942 campaign gameplay AAR here - the war begins on page 13! (dead)
    A World in Flames - an international DDA 1.1 1936 AAR Index in the first post (dead)


    "You mean now we can't say 'Hello, we're French spies' to strangers on the street like we used to?"
    - Furstner in The Popular Front by Prufrock451

  9. #9
    Darkest Hour Team & Lead GFX Inner Circle's Avatar
    HoI AnthologyDeus Vult!Penumbra -  Black PlagueHearts of Iron 2: ArmageddonVictoria: Revolutions
    EU3 CompleteRome: Vae VictisSupreme Ruler 2020Rome GoldHearts of Iron III
    Majesty 2Supreme Ruler 2020 GoldFor The GloryArsenal of DemocracyHeir to the Throne
    Achtung Panzer200k ClubLegioSemper FiVictoria 2
    LionheartDivine WindMagickaCities in MotionSword of the Stars
    Darkest HourCrusader Kings IISengokuHOI3: Their Finest HourMarch of the Eagles

    Join Date
    May 2007
    Location
    Germany
    Posts
    3,339
    Blog Entries
    3
    This sounds interesting! I´ll follow this!


    btw: where is this scenario mod? I would like to test it...

    DARKEST HOUR
    1914-1963 Grand Strategy Game By MartinBG


  10. #10
    Major KLorberau's Avatar
    Hearts of Iron IIISemper FiCrusader Kings IIFor the Motherland

    Join Date
    Oct 2003
    Location
    Washington
    Posts
    794
    Definately sounds like a great game....will look forward to it.....I always like the Eastern Front battles....Kursk is my favorite (so much potential thrown away) and Stalingrad is probably the next one....so tragic and brutal......a true "Rattenkriegen".....

    Good Luck..

    KLorberau

  11. #11
    General Hardraade's Avatar
    EU3 OwnerDeus Vult!Hearts of Iron 2: Armageddon

    Join Date
    Sep 2006
    Location
    The Empire State
    Posts
    2,431
    The scenario sounds like a fun challenge. Good luck!
    Return to Glory: A Germania AAR
    WritAAR of the week for the week of 6-10-07, Favorite New Writer Overall for Q2 2007, Best Character Writer of the Week 7-18-08

    The Grand Duchy of Hesse-Darmstadt: A History

  12. #12
    Mostly Harmless oddman's Avatar
    Hearts of Iron 2: ArmageddonEU3 CompleteHearts of Iron IIIArsenal of DemocracyHeir to the Throne
    Victoria 2Divine WindCrusader Kings IIVictoria II: A House Divided

    Join Date
    Apr 2005
    Location
    HOL
    Posts
    1,095
    Consider me watching.
    GG3: Ruler of Catalonia, Maker of Maps and Graphs, Tied Winner
    CK AAR Thread
    EU3 AAR Thread (until 1715)
    EU3 MP Thread (from 1715)
    Vicky 2 MP Thread
    AoD MP Thread

  13. #13
    Sounds great! Good luck in destroying the enemy

  14. #14
    (Interim Avatar)
    EU3 Collectors Edition OwnerNapoleonic MarshalEuropa Universalis: RomeEuropa Universalis: Rome (Collectors Edition)Hearts of Iron 2: Armageddon
    Victoria: Revolutions

    Join Date
    Oct 2006
    Location
    Cthulhu Neaderthal realpolitik
    Posts
    7,018
    I've always wanted to try this mod... GOOD LUCK!
    The Ebony Cross and the Sacred Eagle (Ongoing)
    ---Favorite History-Book AAR, Eu3 (Q2 2008)
    ---Weekly AAR Showcase, 1/13/08
    Charter member of "The Warlord Club"

    Awards:
    Fan of the Week: 3/4/07, 4/29/07, 6/18/07, 2/19/08, 4/11/08
    WritAAR of the Week: 5/20/07
    I was canonized! 4/21/07

    My ink well thingy...

  15. #15
    Perpetually Confused likk9922's Avatar
    EU3 OwnerVictoria 2Crusader Kings II

    Join Date
    Nov 2006
    Location
    Where..Am...I?
    Posts
    2,443
    Looks good. Push them back to the Urals!
    I'm smart enough to know that I'm stupid
    Member of the ahistoric association
    My Hebrew Uganda AAR!- Weekly AAr showcase, 26-07-2007! - Winner, Best HoI Narrative AAr Q4 2007. Over & done with. Kinda completed.
    Fan of the Week, 12-8-07; and 12-10-08
    Earned a Kiss on the Cheek for Participation in the Trial of Fijj
    Fijj also gave me this moldy cookie for guessing his name-

  16. #16
    Old Guard Miihkali's Avatar
    Darkest Hour

    Join Date
    Apr 2007
    Location
    Suomen tasavalta - Republiken Finland - Финляндская Республика - Finlândiä Respublikası - Republic of Finland
    Posts
    2,697
    Good luck!
    Mikael "Miihkali" Tuominen — Darkest Hour - a 1914-1963 grand strategy game

    Hyborian Age Mod — a DH fantasy mod set in the world of Conan the Barbarian.

    If you've ever though how would the USSR and the USA do against the whole world, y'know, it's all about willpower, baby!

    See me conquering Asia - as Afghanistan! (Also recruiting existed, back to good ol' 2007.)

  17. #17
    The Strategic Situation - Western Europe and the Atlantic




    Map of Europe, November 1942




    Friends and foes



    The fall of France in June 1940 greatly changed Britain’s strategic situation. She lost her greatest ally and with it the French navy, which was the fourth largest in the world at the time. The Royal Navy had suffered heavy losses of destroyers during the fight for Norway and the evacuation at Dunkirk. Furthermore, German U-boats had succeeded in sinking the aircraft carrier HMS Courageous and the battleship HMS Royal Oak in the first few months of the war.

    German access to the French ports of Brest, Lorient and La Rochelle nearly doubles the operational range and capacity of Admiral Dönitz’s U-boat wolf packs, who engage the convoys mercilessly, sinking more than 270 Allies ships in just five months know as the “Happy Time”.

    Desperate to protect her lifeline, the convoys, the United Kingdom in September 1940 signs the Destroyers for Bases deal with the United States of America, getting 50 old destroyers in return for leases on bases in e.g. the West Indies.



    Royal Navy sailors on the lookout for German submarines



    As the war dragged on in 1941, the United Kingdom slowly developed an improved convoy escorting system with more escorts and the adoption of ASDIC. Grand Admiral Raeder then unleashed his next weapon; large surface warships acting as commerce raiders in the Atlantic and Indian Ocean. For a time, the devastating raids by heavy cruisers and pocket battleships such as KMS Gneisenau, KMS Scharnhorst, Admiral Scheer and Admiral Hipper forces the Royal Navy to provide battleship escorts to the convoys in the Atlantic.

    In May 1941, the pride of the Kriegsmarine, the battleship KMS Bismarck, along with KMS Prinz Eugen sets out for a raid in the Atlantic. The Royal Navy finally manages to sink Bismarck on May 27th but only after loosing their flagship, the prestigious battlecruiser HMS Hood.



    KMS Bismarck seen sinking from a Royal Navy warship



    That same spring the improved coastal air patrols of the RAF combined with intensified anti-submarine patrols by the Royal Navy results in the loss of several German submarines including the three U-boat aces Kretschmer, Prien and Schepke. As a result, Dönitz orders the wolf packs to operate further out in the Atlantic away from Allied air cover.

    In the last half of 1941, the Canadian Royal Navy took on a greater responsibility for the protection of convoys from Newfoundland to Iceland, where the British Royal Navy anti-submarine escorts took over. This system was intended to shorten the gap in the mid-Atlantic where the convoys were vulnerable to attacks.

    With the United States entering the war in December 1941, Dönitz orders his most modern Type IX long-range U-boats to intercept the convoys off the American seaboard. The operation is called Drumbeat and begins in January 1942.

    The poor relationship between the U.S. Admiral King, Commander-in-chief of the Atlantic Fleet, and his British counterparts meant that no black-out order was given for the American coastal cities and the German sea wolves could easily see the convoys against the illuminated horizon as they left port. This catastrophic lack of precautionary measures resulted in the sinking of almost 157,000 tonnes of shipping in less than a month, rising quickly to more than 2 million tonnes! This periode is nicknamed "The Second Happy Times".



    American tanker sinking from a torpedo hit



    In May 1942, Admiral King finally adopts a system of convoy protection and the loss of Allied shipping drops, so Admiral Dönitz calls off Operation Drumbeat and orders his U-boats back out into the central North Atlantic Ocean.

    Meanwhile, the fortification of Europe against invasion is slowly proceeding. The German High Command suspects that the Allies will ultimately try to land an army somewhere on the coast of Western Europe and prepare for it by beginning construction of a massive Atlantic Wall stretching from Denmark to Spain – Hitler’s Fortress Europe.

    The construction is far from complete, when the Allies launch Operation Jubilee in August 1942 – a massive raid on the port city of Dieppe on the northern coast of France. The operation, which was supposed to be of limited scope, is a complete failure. 6,000 infantrymen, primarily Canadian, were to seize and hold the port of Dieppe for a short period of time. The operation was a brainchild of the Chief of Combined Operations, Louis Mountbatten and was supposed to feature airborne landings, naval barrages and aerial bombardments. None of the major objectives were achieved and more than 3,600 Allied soldiers were killed, wounded or captured.



    Canadians and Americans lie dead on the beaches of Dieppe



    With the failure of the Allied test invasion, the German High Command felt secure that Europe was safe from invasion. But the lessons learned at such a costly price at Dieppe would later prove invaluable to the Allied Supreme Command in the planning of Operation Torch – the landing in North Africa.

    During the autumn of 1942, the Battle of the Atlantic rages on. The struggling German U-boat force continues to suffer high casualties as the Allies improve their convoy protection systems and make use of new inventions such as sonar, high-frequency direction finding, long-range ocean reconnaissance flights and Hedgehog 24-barreled anti-submarine mortars.

    Will the wolf packs succeed in starving Britain into submission? Or will the assembly-line manufacture of American escorts and armed merchantmen seal the fate of Germany?

    Up next: The strategic situation in Eastern Europe
    Last edited by Commander-DK; 06-11-2007 at 00:40.
    What does this button do? - a Semper Fi gameplay AAR (Germany, 1936) - World War II accidentally started on June 1, 1938 (dead)
    Turning Point: STALINGRAD - a 1942 campaign gameplay AAR here - the war begins on page 13! (dead)
    A World in Flames - an international DDA 1.1 1936 AAR Index in the first post (dead)


    "You mean now we can't say 'Hello, we're French spies' to strangers on the street like we used to?"
    - Furstner in The Popular Front by Prufrock451

  18. #18
    Imperator General Ksim3000's Avatar
    EU3 OwnerNapoleonic MarshalHearts of Iron 2: ArmageddonVictoria: RevolutionsEuropa Universalis III: In Nomine
    Hearts of Iron IIICrusader Kings II

    Join Date
    Jan 2003
    Location
    United Kingdom of Great Britain and Northern Ireland
    Posts
    1,280
    Interesting that you are taking on such a huge behemoth of nations! Be weary of the AI refusing your orders and just stopping midway several times.

    Japan should be interesting though and I do look forward to seeing how you perform at Stalingrad yourself.

  19. #19
    Surfer Dude SEG-CISR's Avatar
    Hearts of Iron 2: Armageddon

    Join Date
    Oct 2006
    Location
    On the beach, bro.
    Posts
    1,214
    Blog Entries
    1
    This AAR seems quite interesting. I'll follow it for now.
    Hello there...

  20. #20
    Looks good, FREE THE ARMY TRAPPED AT STALINGRAD!!!!

+ Reply to Thread
Page 1 of 17 1 2 3 11 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts