
Originally Posted by
Bobaryn
Darken - I was wondering if its possible to edit this micro-mod to just fix the "Low Technology levels" problem.
I quite enjoy the challenge of fighting huge AI armies/navies...
In this case would I just need to get rid of the triggered events at the bottom of the triggered_events.txt file that don't relate to low tech? Can I leave the fix.csv as it is?
you are right but let me explain it so you have no doubts.
1. keep fix.csv as it is. there is no need to change it even if you remove most of the triggered_modifiers.txt additions that I added. This will not crash or harm your game.
2. change this portion of the mod/modname/common/triggered_modifiers.txt:
Code:
######################################
# troop/tech level fixes
######################################
fix_ai_four = {
trigger = {
ai = yes
num_of_cities = 75
}
land_forcelimit_modifier = -0.6
naval_morale = -0.2
ship_recruit_speed = 0.3
bigship_cost = 0.4
lightship_cost = 0.4
}
fix_ai_three = {
trigger = {
ai = yes
num_of_cities = 50
}
land_forcelimit_modifier = -0.6
naval_morale = -0.3
ship_recruit_speed = 0.4
bigship_cost = 0.7
lightship_cost = 0.7
}
fix_ai_two = {
trigger = {
ai = yes
num_of_cities = 25
}
land_forcelimit_modifier = -0.2
naval_morale = -0.3
ship_recruit_speed = 0.5
bigship_cost = 0.7
lightship_cost = 0.7
}
fix_player = {
trigger = {
num_of_cities = 1 #fires for both AI and Player
}
technology_cost = -0.35
}
to this: (remove all 3 AI modifiers leaving this code)
Code:
######################################
# troop/tech level fixes
######################################
fix_player = {
trigger = {
num_of_cities = 1 #fires for both AI and Player
}
technology_cost = -0.35
}