+ Reply to Thread
Page 96 of 98 FirstFirst ... 21 46 71 86 94 95 96 97 98 LastLast
Results 1,901 to 1,920 of 1952

Thread: Deus Vult Improvement Pack - Discussion

  1. #1901
    General Riddermark's Avatar
    Crusader Kings IIEU3 CompleteVictoria: Revolutions500k club

    Join Date
    Dec 2003
    Location
    Bulgaria
    Posts
    2,247
    I really am trying to understand what the Sultanate of Rum appearing is aiming to do? 5/5 times so far it just pops up in the middle of Seljuk lands in asia minor and nothing happen for years.

  2. #1902
    Colonel Menocchio's Avatar
    Crusader Kings IIHOI3: Their Finest HourVictoria II: Heart of DarknessEuropa Universalis IV: Pre-order

    Join Date
    Aug 2007
    Location
    Málaga, Spain
    Posts
    838
    Hi. I am installing BOPACK-DV for this mod and I can't find events_BOP. Where do I find events_BOP?

  3. #1903
    Second Lieutenant Winchester's Avatar
    Cities in MotionCrusader Kings IIDeus VultEast India Company CollectionDivine Wind
    Heir to the ThroneEuropa Universalis III: In NomineEU3 Napoleon's AmbitionVictoria 2Mount & Blade: Warband
    CK2: Holy KnightEU3 Collectors Edition500k clubEuropa Universalis IV

    Join Date
    Feb 2007
    Location
    Wessex
    Posts
    152
    Quote Originally Posted by Menocchio View Post
    Hi. I am installing BOPACK-DV for this mod and I can't find events_BOP. Where do I find events_BOP?
    Reading the BOPACK_DV discussion thread, events_BOP.txt should be a file in one of the two downloads. Once you have extracted the files into your game folder and merged folders as the instructions say, it should end up in Crusader Kings\db.

    You then copy and paste the contents of events_BOP.txt onto the end of exents.txt which is in the same folder. I imagine events_BOP.txt can then be deleted.

  4. #1904
    Colonel Menocchio's Avatar
    Crusader Kings IIHOI3: Their Finest HourVictoria II: Heart of DarknessEuropa Universalis IV: Pre-order

    Join Date
    Aug 2007
    Location
    Málaga, Spain
    Posts
    838
    The two files I have downloaded don't contain events_BOP.txt.

  5. #1905
    Major Zsrai's Avatar
    200k clubHearts of Iron 2: ArmageddonCrusader Kings IIDeus VultEuropa Universalis: Chronicles
    EU3 CompleteFor the MotherlandHearts of Iron IIIHeir to the ThroneLead and Gold
    MagickaMajesty 2Victoria: RevolutionsEuropa Universalis: RomeSemper Fi
    SengokuSword of the StarsSword of the Stars IIVictoria 2Victoria II: A House Divided
    Victoria II: Heart of DarknessRome: Vae VictisMount & Blade: WarbandWarlock: Master of the ArcaneHearts of Iron: The Card Game
    CK2: Holy KnightKnights of Pen and Paper +1 Edition500k club

    Join Date
    Aug 2009
    Location
    Massachusetts, USA
    Posts
    623
    You don't need an "events_BOPACK.txt" because the regular "events.txt" file has already been updated in the mod download. The only additional bit you have to download is the BOPACK graphics files.

  6. #1906
    Colonel Menocchio's Avatar
    Crusader Kings IIHOI3: Their Finest HourVictoria II: Heart of DarknessEuropa Universalis IV: Pre-order

    Join Date
    Aug 2007
    Location
    Málaga, Spain
    Posts
    838
    Oh, thanks.

  7. #1907
    Colonel Sujit's Avatar
    Crusader Kings IIDeus VultEuropa Universalis: ChroniclesSengokuVictoria 2
    Victoria II: A House DividedVictoria II: Heart of DarknessMount & Blade: WarbandMount & Blade: With Fire and SwordWar of the Roses
    CK2: Holy Knight500k clubEuropa Universalis IV: Pre-orderWar of the Vikings

    Join Date
    Aug 2010
    Location
    Gjřvik, Norway
    Posts
    935
    Are this mod going to be updated? I understand if not.

  8. #1908
    Quote Originally Posted by Sujit View Post
    Are this mod going to be updated? I understand if not.
    Look up, for the second post on this very page.

  9. #1909
    Colonel Sujit's Avatar
    Crusader Kings IIDeus VultEuropa Universalis: ChroniclesSengokuVictoria 2
    Victoria II: A House DividedVictoria II: Heart of DarknessMount & Blade: WarbandMount & Blade: With Fire and SwordWar of the Roses
    CK2: Holy Knight500k clubEuropa Universalis IV: Pre-orderWar of the Vikings

    Join Date
    Aug 2010
    Location
    Gjřvik, Norway
    Posts
    935
    Quote Originally Posted by Kalontas View Post
    Look up, for the second post on this very page.
    Duh! *face slap* I am sorry that I did not read that.

  10. #1910
    How do I disable the the stat subtracting event that keeps firing for my children? I really hate that event.

    e: Oh nevermind, found it. It was at the bottom of DVIP_wiz.txt
    Last edited by Dagda; 10-06-2011 at 01:03.

  11. #1911
    Quote Originally Posted by Dagda View Post
    How do I disable the the stat subtracting event that keeps firing for my children? I really hate that event.
    I second that. With a bit of bad luck that event turns your family into a bunch of drooling idiots (almost as annoying as the one where devotedly loyal vassals break away from one day to the next).

  12. #1912
    I wonder if it would be possible to add in more spawning muslim kingdoms like Saruhan located in anatolia?

  13. #1913
    Second Lieutenant Inteuniso's Avatar
    Cities in MotionCrusader Kings IIDeus VultEU3 CompleteDivine Wind
    Heir to the ThroneMarch of the EaglesSword of the Stars IIVictoria 2Victoria II: A House Divided
    Victoria II: Heart of Darkness

    Join Date
    Apr 2009
    Location
    United States
    Posts
    125
    Quote Originally Posted by Riddermark View Post
    I really am trying to understand what the Sultanate of Rum appearing is aiming to do? 5/5 times so far it just pops up in the middle of Seljuk lands in asia minor and nothing happen for years.
    It's so you can vassalize it and become the King of Rum.



    Like so.

  14. #1914
    General Riddermark's Avatar
    Crusader Kings IIEU3 CompleteVictoria: Revolutions500k club

    Join Date
    Dec 2003
    Location
    Bulgaria
    Posts
    2,247
    You worked so hard on that joke didn't you?

  15. #1915
    Hey!
    I have installed DVIP and DVIP Addon, but I'd like to remove Female Inheritance mod and get back Monastic Supremacy. Could you tell me what should I do?
    And by the way, this is my first post in the forum, so hello all.

  16. #1916
    Quote Originally Posted by xzacharx View Post
    Hey!
    I have installed DVIP and DVIP Addon, but I'd like to remove Female Inheritance mod and get back Monastic Supremacy. Could you tell me what should I do?
    And by the way, this is my first post in the forum, so hello all.
    Ah that the was the other one I removed.

    It's handled as events so just put a # in front of the line that has "db\events\DVIP_female_inheritance.txt"
    I also recommend doing that to breakfree because it's a pain in the ass right now.

    I plan on (and am actually mid-doing) modding base + dvip + dvip addon events.

  17. #1917
    Quote Originally Posted by Lysimachos View Post
    I second that. With a bit of bad luck that event turns your family into a bunch of drooling idiots (almost as annoying as the one where devotedly loyal vassals break away from one day to the next).
    See above, comment out DVIP_break_free.txt, I did it too because there didn't seem to be rhyme or reason to when it happened despite the best intentions.

    On the stat part rather than deleting it altogether I'd recommend just making this a condition:
    Code:
    condition = { not value = { type = ruler_child } }
    condition = { not value = { type = trait value = fosterling } }
    That way random courtier breeders don't end up with superhumans but ruler kids don't get smacked down hard with them. I had an heir with 14 DI and 11 ST get smacked down to all sub-7s after he got hit 5x in a row

    However, gonna try using one of the user_defined traits as a flag so they only get hit once if they get hit then remove that hack, ideally.
    Last edited by themendios; 17-07-2011 at 18:40.

  18. #1918
    Second Lieutenant imperiumiv's Avatar
    Achtung PanzerCrusader Kings IIDarkest HourEuropa Universalis: ChroniclesHearts of Iron III
    Europa Universalis: RomeSengokuVictoria 2Rome: Vae VictisMount & Blade: Warband
    Mount & Blade: With Fire and SwordWar of the RosesEuropa Universalis IV

    Join Date
    Nov 2010
    Location
    Florida
    Posts
    199
    Does this mod add the Khazars?

  19. #1919
    Quote Originally Posted by imperiumiv View Post
    Does this mod add the Khazars?
    ... the Khazars are in the original game, aren't they? If you mean as a culture, then no.
    Wants to write accents (ä, á, ĺ, etc.) like it's natural? Have Windows? Click here.

    “When we received Ribbentrop, of course he toasted Stalin and me—on the whole he was my best friend. (Molotov’s eyes twinkled) Stalin unexpectedly suggested, ‘Let’s drink to the new Anti-Cominternist—Stalin!’ He said this mocking and winked at me. He had made a joke to see Ribbentrop’s reaction. Ribbentrop rushed to phone Berlin and reported ecstatically to Hitler. Hitler replied, ‘My genius minister of foreign affairs!’ Hitler never understood Marxists.”
    (Vyacheslav Molotov, quoted in Molotov Remembers, p. 12.)

    “Just don’t pick Americans, or the first century of your game will consist of ‘flatten neighbours. move slider towards westernization. wait for slider timeout. move slider. pray you get a suitable leader and that the first Europeans to show up can be reasoned with.’” - grommile
    “Seriously. I just wasted most of yesterday getting the Incas to the colonial period, and England came and basically ate me in one gulp.” - Mongoose87

  20. #1920
    does this mod change the culture of santiago and compostela to galician? i think its a little absurd that they start in the castillian culture group, since the "spanification"/"castillianization" of galicia began very late in the game's time period. i think the abolishment/suppression of the galician "foros", the representative institutions of the higher social classes, began with isabel/fernando in the late 15th century

+ Reply to Thread
Page 96 of 98 FirstFirst ... 21 46 71 86 94 95 96 97 98 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts