Also, there is a Rurikovich 169. Thats where I ended up assigning them. Additionally, one could bring up control 12 and kill off the son, then the father, so that a dynasty member with a last name can inherit. Saves the trouble to going into files- a quick fix until it can be officially corrected.
Damsels Not In Distress mode (allows female inheritance in CK I) & Crusader Queens, Cool-toxic's CK Clone
Jordarkelf's DV Improvement Pack, Looking for a Good Starting County? Gwynedd FTW!![]()
Christianity, Social Tolerance, and Homosexuality during the middle ages discussion thread.
Mainly because I'm used to playing CK without it and I'm not into having to marry off my female heir to a man with the same surname etc(Which I understood I have to, unless I was misinformed.)
So basically, just because playing without it is what I'm used to.
I might try it at a later date though!
Damsels Not In Distress mode (allows female inheritance in CK I) & Crusader Queens, Cool-toxic's CK Clone
Jordarkelf's DV Improvement Pack, Looking for a Good Starting County? Gwynedd FTW!![]()
Christianity, Social Tolerance, and Homosexuality during the middle ages discussion thread.
Yeah. I might try it in the future but it still annoys me stuff like the fact that the ones who uses female inheritance are shown as monastic supremacies(Note this is in no way meant as criticism towards you, I know you do the best one can given the limitations modding for CK and I after having played with DVIP I find it hard to imagine playing CK without it.)
Last edited by Gargantou; 14-03-2010 at 16:32.
Hi guys! Been playing with CK since 2003 but I've just installed the DVIP and the 1204 scenario last week. My Jerusalem game keeps crashing around 1222 and my Latin empire crashes around 1217. Game crashes even when I try viewing the bridefinder ledger. The DVIP and the 1204 scenario's great! I can't enjoy decent, long-enough game unless I switch back to vanilla.
Is there a patch I need to download or something?
Yes you just need to change three numbers in the saves and the 1204 scenario(the character file).
See these posts from this thread actually just above and the page before this:
http://forum.paradoxplaza.com/forum/...postcount=1716
http://forum.paradoxplaza.com/forum/...postcount=1721
thanks dude. i tried doing that but when i tried accessing the bridefinder ledger the game crashed again
######## EXCEPTION: 0xC0000005 at address: 0x005DEE96: ACCESS VIOLATION read attempt to address 0x00000010
03/16/10 07:12:56
SymGetLineFromAddr(): GetLastError = 126
anything else i should do?
Hi. I'm currently planing to play as a Vlach (in the Balkan), I wanted to add a character to my save file (to give hilm titles), but I have just seen that there are no names associated with that culture. Is it normal ? Can I add as many names as I want (btw, Vlach are Romanians, right ?) or is there a maximum number of names in the Character name file ?
Well, I finaly discovered that the famous culture was originaly Iberian.
Last edited by Archadias; 27-03-2010 at 23:26.
There is a dynasty in galach (spelling?) which is missing a dyansty tag, so when their son is born it is causing a crash. I corrected in my own files and no longer expierence crashes around 1217, but have not uploaded the corrections for here yet. Do you play with the Wales map mode? That is the only files that i have that are correct and will not crash... for that at least.
Damsels Not In Distress mode (allows female inheritance in CK I) & Crusader Queens, Cool-toxic's CK Clone
Jordarkelf's DV Improvement Pack, Looking for a Good Starting County? Gwynedd FTW!![]()
Christianity, Social Tolerance, and Homosexuality during the middle ages discussion thread.
I have an event question:
I'm playing as Duke of Northumberland and have several kids. Every time a child is about 12, an event deducting massive Intrigue/Fighting/Stewardship etc. points happens about every 2 months. 1-5 points at a time. Is this supposed to happen and if so, why? Maybe I'm missing something? Help, please.
And since this Mod includes Female Succession, how do I make my daughter my heir?
Any help you can give is appreciated!
Edit: Also, I'd like to add the New Traits Mod to my game. Or is it already included? They are compatible, but which files do I have to edit and how? Sorry for so many questions.
E.
Last edited by Elisabetta611; 27-03-2010 at 21:59.
That event happens as a way of trying to fix a bug with children's stat balance. The normal range of stat scores is supposed to be from 0-10, with anything above 10 supposed to be indicating especially exceptional talent (like prodigy/genius level).
Unfortunately, with the bug it became real easy for everyone in the game to have scores way over 10, sometimes hitting in the upper 20s. The problem is that when everyone in the game has stat scores this high, the balance of the game gets thrown horribly out of whack. With massive intrigue, you don't need to rely on vassals, with massive stewardship, money never becomes an issue and you can field giant armies, and so on with other problems with the other scores. The event tries to bring the game back into proper balance.
As to female succession, I believe if you enable that inheritance law, your daughters will be able to inherit if you have no legitimate sons.
And no idea what the New Traits Mod is, sorry.![]()
There is an event that can cause youre ruler to retire in cost of 750 gold... It causes game to end, as if there were no heir.
Sorry for my english.
Not possible as long as you have a valid heir under your ruling law. The event just issues a 'die' event, which functions exactly like all other forms of death (including old age).
Do you remember what laws are set?
CK2 mods: No more random heresies | Heretics convert to other religions | Blinding siblings possible for all | Jewish courtiers mini-mod | Make minor titles like Lord of the Hunt required | Form the Latin Empire by decision | Duel Engine and Tournament mod | Title creation requirements | Cultural exonyms and other tweaks to Landed Titles | Merchant Republic of Aden in the Indian Ocean | Blindfold instead of blinded eyes | Various micro-mods (see first post for contents) | Succession Law Factions for Ultimogeniture and Tanistry | Hand out all free minor titles by decision
In progress: A port of CK/DVIP character flavour events to CK2 | Christian Pilgrimages | More duels for the Duel Engine | New COA frames for religion groups
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CK mods: Crusader Kings: Deus Vult Improvement Pack (DVIP) | DVIP Download + DVIP Addon(s) | CK-DV: break free mod | Various other event mods (in event mods subforum)
Hi Jordy !
There is a small bug in the 1066 scenario:
Count of Corfu 'Nikephoros Bryennios' is unplayable
When you start a game with him, the game always goes 'gameover' !
Just a small fix for you, I suppose !![]()
I've had this one happen to me, and I think it is because the event triggers the ruler leaving the court, instead of dying as it should. Let me see if I can find it real quick.
Yeah, here it is, in BOP_char_events.txt:
The option for action_a has the line to kill the ruler commented out, leaving the line with the effect to leave the court to trigger instead. Seems like it ought to be the other way around.Code:character_event = { # 19540 - Ruler's abdication - elder self-abdication id = 19540 picture = "event_oldman" trigger = { # not ai ruler-not command-not atwar-age >50-gold >500-not crazy-not heavy illness # ruler condition = { type = not value = { type = ai } } condition = { type = ruler } # war condition = { type = not value = { type = command } } condition = { type = not value = { type = atwar } } # age > 50 condition = { type = age value = 50 } # stats condition = { type = gold value = 500 } # not crazy condition = { type = not value = { type = trait value = schizofrenia } } condition = { type = not value = { type = trait value = maniac } } # not heavy illness condition = { type = not value = { type = trait value = plagueinfested } } condition = { type = not value = { type = trait value = pneumonia } } condition = { type = not value = { type = trait value = inbred } } condition = { type = not value = { type = trait value = leper } } condition = { type = not value = { type = trait value = intestinal_worm } } } mean_time_to_happen = { # months = 12 # difficulty level modifier = { condition = { type = difficulty value = 3 } factor = 1.5 } modifier = { condition = { type = difficulty value = 4 } factor = 1.33 } # badboy modifier = { # slightly tarnished reputation condition = { type = badboy value = 2 } factor = 1.25 } modifier = { # rather bad reputation condition = { type = badboy value = 10 } factor = 1.5 } modifier = { # extremely bad reputation condition = { type = badboy value = 20 } factor = 1.75 } modifier = { # worse than dishonourable scum condition = { type = badboy value = 30 } factor = 2 } # personality traits modifier = { condition = { type = trait value = energetic } factor = 4 } modifier = { condition = { type = trait value = selfish } factor = 4 } modifier = { condition = { type = trait value = proud } factor = 4 } modifier = { condition = { type = trait value = stubborn } factor = 4 } # other traits modifier = { condition = { type = trait value = war_invalid } factor = 0.67 } modifier = { condition = { type = trait value = depression } factor = 0.67 } modifier = { condition = { type = trait value = stress_symptom } factor = 0.67 } modifier = { condition = { type = trait value = realm_duress } factor = 0.67 } # age > 55 modifier = { condition = { type = age value = 55 } factor = 0.67 } # age > 60 modifier = { condition = { type = age value = 60 } factor = 0.75 } # duke modifier = { condition = { type = duchy } factor = 1.5 } # king modifier = { condition = { type = kingdom } factor = 2.25 } # primary_heir is ruler_child modifier = { condition = { type = primary_heir condition = { type = ruler_child } } factor = 0.67 } } action_a = { # buy a castle and abdicate effect = { type = gold value = -750 } # effect = { type = death value = ruler } effect = { type = leave_court } } action_b = { # resist forever! effect = { type = random chance = 50 effect = { type = add_trait for = ruler value = energetic } } effect = { type = random chance = 50 effect = { type = add_trait for = ruler value = proud } } effect = { type = random chance = 75 effect = { type = add_trait for = ruler value = selfish } } effect = { type = random chance = 75 effect = { type = add_trait for = ruler value = stubborn } } } }