Weird thing with this button... But it's rather not our fault
Royal marriages: I think, it's rather prestige.
Manpower cost are hihger in order to make game more difficult
The Ottomans are definetely too weak or their neighbors too strong. But is there any possibility to force them to fight huge Mamluks? We weakened the Mamluks by giving them caucasian culture type but they are still to large. Without making the AI "more brave" we can't do much here...
I agree with you that protestant spread is too slow. On the other hand, sufism spreads too fast, haven't you noticed?
I also agree that colonization os too fast, but in vanilla it was way too slow
No Qftnw idea = no colonization? Well, this is considerable...
You asked if Hainaut can unite the Netherlands? Well, I'm afraid it can't... It can be made via event and here's its trigger:
Code:
trigger = {
NOT = { exists = NED }
NOT = { has_country_flag = netherlands_nation_declined }
OR = {
primary_culture = dutch
primary_culture = flemish
}
owns = 96 # Zeeland
owns = 97 # Holland
owns = 98 # Utrecht
owns = 100 # Friesland
war = no
}
... and Hainaut's culture group is wallonian...
You can change it by opening event netherlandsnation.txt and replacing
Code:
OR = { primary_culture = dutch
primary_culture = flemish
}
with this:
Code:
culture_group = netherlands