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  1. #1

    Joust events

    These events are no longer being updated. To get the latest version download the latest version of Terra Nova here and copy the events from the mod/Terra Nova/events/TN Joust.txt file.

    if anyone uses these events in a mod that is distributed please mention me but otherwise feel free to use them.

    please post here with any fixes or improvements on these events that you think of.

    things that still need work:
    1.
    2.
    3.

    things that are needed to make the events work:

    1. triggered_modifier.txt entry:
    Code:
    ######################################
    # Joust
    ######################################
    champion = {
    	trigger = {
    		has_country_flag = Joust_Champion
    	}
    	prestige = 0.05
    	land_morale = 0.05
    }
    2. *.csv entry:
    Code:
    champion;Joust Champion;;;;;;x
    desc_champion;One of our Knights has been named a Champion of a previous Jousting Event. Many Nations will remember this victory for years.;;;;;;x
    3. all VAR = {} must be modified or you need to install my Variable mini mod in my signature.
    4. the Joust_Disable flag is not needed, i use this so it can be disabled.

    Quote Originally Posted by my original post
    I have read what i could about the history of jousting and tournaments and started to make Joust events based on that. For a long time now i have wanted to make events for jousting but i have worried that it would not be historicly correct or plausible. I now feel after what i read that Jousting did still occur in europe until the late 1500's. Jousting was appearently at first part of Tournaments which were eventualy Banned by the Papacy and i am assuming, Catholic Monarchs. This has lead me to only allow the Joust events for European countries that are protestant, reformed, or Orthodox. These event can still happen after 1575 but will happen less.

    I have finished the events that let countries host and join the Joust and then a event to start the joust. My problem is that i have no real good ideas of how to make the scoring system work in a manner that is not entirely random. The only idea i have is to give the countries with more prestige a better chance of scoring. I want any nation to have a fair chance but i also want the system to not be completely random. I think i can achieve a accurate scoring system.

    Does anyone have ideas for modifiers on the scoring events? so far i have used army tradition, land/naval sliders, war, ,luck, unlucky, , year, ideas, and stability to affect the modifiers for who gets to join or host the Joust event. I may just use these modifiers again for scoring but i would like a more accurate and fair system.

    i think my scoring system will have three events that will represent the three main methods of jousting (lance, axe, blunt [sword or dagger]). the more wins a nation has the better chance they have of being named the champion of the Joust event. this Champion nation will probably be given a good leader and prestige. i am not sure about the loosing nation effects. perhaps a loosing nation could have a learder die or a monarch die in the joust. maybe i will make a triggered modifier that gives land morale and army tradition to the current champion nation of the Joust until a new champion nation comes along. maybe also relations between the Joust host and the joining nations can be increased.
    Last edited by Darken; 21-12-2007 at 01:56.
    Shalom
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    John 8:32
    "And ye shall know the truth, and the truth shall make you free."
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  2. #2
    Dei Gratia author dharper's Avatar
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    I have to say, once again, it sounds interesting but I haven't the foggiest how to help.

    On the inspiration side: you could have monarchs choose to participate (or not) with the chance of earning prestige...but also a tiny chance of them dying (kill_ruler is a Godsend, but release = THIS works in the regular game). Based on a real-life king of France, though I can't recall his name offhand...
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  3. #3
    Quote Originally Posted by dharper
    I have to say, once again, it sounds interesting but I haven't the foggiest how to help.

    On the inspiration side: you could have monarchs choose to participate (or not) with the chance of earning prestige...but also a tiny chance of them dying (kill_ruler is a Godsend, but release = THIS works in the regular game). Based on a real-life king of France, though I can't recall his name offhand...
    do you know how plausible it would be to allow catholics to participate in the Joust? i know you probably studied alot about the religions for your mod. thats probably what would be better, a prestige triggered modifier instead of morale. also i did read about the french monarch also so that would be cool to make also.

    if i do not allow catholics then the joust will realy only happen with orthodox nations until protestant and reformed started popping up.

  4. #4
    Dei Gratia author dharper's Avatar
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    Quote Originally Posted by Darken
    do you know how plausible it would be to allow catholics to participate in the Joust? i know you probably studied alot about the religions for your mod. thats probably what would be better, a prestige triggered modifier instead of morale. also i did read about the french monarch also so that would be cool to make also.

    if i do not allow catholics then the joust will realy only happen with orthodox nations until protestant and reformed started popping up.
    Honestly, it seems rather odd to have Orthodox jousts...it was more of a Latin/Western European thing, from what little I know. But then, you're the expert!

    I'd think it should be quite possible to have Catholic jousts. The church and the pope banned all sorts of things with varying degrees of success. Poison, crossbows, fighting on any day but Wednesday or Friday...certainly there would have been reforms to it to avoid the risks of earlier centuries, and eventually it would have died out. You could probably give each country an event that keeps popping up asking if they'd like to ban jousts, give it a high chance of saying "Heck no", and gradually all of Europe will have banned it after a century or two of the game.
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  5. #5
    Quote Originally Posted by dharper
    Honestly, it seems rather odd to have Orthodox jousts...it was more of a Latin/Western European thing, from what little I know. But then, you're the expert!

    I'd think it should be quite possible to have Catholic jousts. The church and the pope banned all sorts of things with varying degrees of success. Poison, crossbows, fighting on any day but Wednesday or Friday...certainly there would have been reforms to it to avoid the risks of earlier centuries, and eventually it would have died out. You could probably give each country an event that keeps popping up asking if they'd like to ban jousts, give it a high chance of saying "Heck no", and gradually all of Europe will have banned it after a century or two of the game.
    thanks.

    well, you know more about religions than i do in this period lol. ill remove orhodox.

    will kill_leader = random work to remove a leader? otherwise, how do i do it if i do not know the name?

    thats a good idea about the ban. i will do that, and i will allow catholics to participate.

  6. #6
    Monarch military skill and whether they are a leader. Also maybe army percentage or percent cavalry.

  7. #7
    Quote Originally Posted by TxJackalope
    Monarch military skill and whether they are a leader. Also maybe army percentage or percent cavalry.
    calvary is a good idea and so is military monarch skill. however, i have had some fustration understanding military size so i will not use this one. also it would not be fair to small nations. ill add the calvary and monarch modifiers.

    thanks.

  8. #8
    Captain Ragabash's Avatar
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    I would suggest to make jousts events based on cultural aspect more then religious one.

    To host, or join them should be possible to every western european nation (expect Papal States) regardless of their religion but there could be also penalties such as worse relations with Papal States, prestige penalty if lost (there could be different outcomes for loss etc.) etc.

  9. #9
    Quote Originally Posted by Ragabash
    I would suggest to make jousts events based on cultural aspect more then religious one.

    To host, or join them should be possible to every western european nation (expect Papal States) regardless of their religion but there could be also penalties such as worse relations with Papal States, prestige penalty if lost (there could be different outcomes for loss etc.) etc.
    thanks, i forgot to make it so the Papal state cannot enter the Joust.

    right, i wanted to add relation changes but for some reason didnt think to add one for the papacy. i will do that. thank you.

    all i know is that france and england were into Jousting, not sure about the rest, so thats why i went with catholic,protestant, and reformed.

  10. #10
    Right now the average Joust takes anywhere from 1 to 3 years to complete. historicly this would only be maybe 6 months or so.

    should i leave the events the way they are or change the MTTH so that a Joust is finished within 6 months on average? if it only takes 6 months of game time to announce and complete a Joust then there will be about 10 to 30 events listed in the log for this time period (depending on how many nations participate), which is quite a bit of spamming for one event chain for such a short period.

    I am still ironing out the MTTH's for the Joust events but i am nearing a completed event chain and will uploaded the Event chain when i get to this point so others can use them.

    i would love to be able to make wars end between nations that are participating in the joust (not always of course) but i do not think this is possible due to no peace making code.
    Last edited by Darken; 15-09-2007 at 02:05.

  11. #11
    Dei Gratia author dharper's Avatar
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    Quote Originally Posted by Darken
    i would love to be able to make wars end between nations that are participating in the joust (not always of course) but i do not think this is possible due to no peace making code.
    I'm not sure it would be a good idea anyway - you'd end up with situations where one ally left a war, or where a war was never resumed.

    Instead, what about writing some events so that warring states at a tournament have the option to assassinate/cheat/get into a fight with their rival?
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    Over 1,100 events and decisions for over 30 religions
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    Version 1.7.08 compatible with the Res Publica expansion
    Download available (August 23, 2014) or subscribe on Steam to get updates automatically
    New mod: Path of Adventure release date: September 19

  12. #12
    Quote Originally Posted by dharper
    I'm not sure it would be a good idea anyway - you'd end up with situations where one ally left a war, or where a war was never resumed.

    Instead, what about writing some events so that warring states at a tournament have the option to assassinate/cheat/get into a fight with their rival?
    good point, i did not think about this. In theory though, the AI would most likely pick this war back up eventualy or if isolated correctly i could start the war again after the joust. i do think this event should be rare but until we get the peace codes it cannot be done anyway to my knowledge.

    rival events: thats another good option. i think it would be realy hard to implement a good event that singles out two participants to find out if they are at war. right now the events set flags for participants so the events could fire for those nations and then maybe limits in the options could fine tune the effects but it may end up being a bunch of options that get no effects unless a rivaling match is found. do you have any ideas?

    about cheating or assasinating i think this would be easy to do randomly but i wonder what the additional triggers/modifiers would be. I suppose that badboy may be a decent modifier or trigger for cheating but i would want to find something that kind of says 'this nation is more likely to cheat to win'. maybe serfdom slider modifiers or aristocracy also? so far i have not used any of those trigger/modifiers in the event chain, especialy badboy because i wanted it to be accessable by all nations.

  13. #13
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    How far have you into coding this thing?

    Good vibes comming out from this... I have a structure in my head, but if you are far into implementing, bad luck for me!
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  14. #14
    Perhaps write an event that a country in the joust and at war has a chance of having it's king or a military leader assasinated with modifiers like being infiltrated, having a spy advisor, efficiency, etc.

    I use something similar in the cabinet system I'm doing for national idea mod, for cabinet scandals leading to governemnt collapse. I'll post it if you like.

    Lucky = cheater
    Last edited by TxJackalope; 15-09-2007 at 04:35.

  15. #15
    Quote Originally Posted by ubik
    How far have you into coding this thing?

    Good vibes comming out from this... I have a structure in my head, but if you are far into implementing, bad luck for me!
    all events are done other than fine tuning the MTTHS and further testing. I may add a few more events for cheating in the joust. i am still not sure if i should change the MTTHS to days so the Joust gets done within a few months. i will probably upload the events in a few hours after i do one more round of testing.
    Last edited by Darken; 15-09-2007 at 05:24.

  16. #16
    Quote Originally Posted by TxJackalope
    Perhaps write an event that a country in the joust and at war has a chance of having it's king or a military leader assasinated with modifiers like being infiltrated, having a spy advisor, efficiency, etc.

    I use something similar in the cabinet system I'm doing for national idea mod, for cabinet scandals leading to governemnt collapse. I'll post it if you like.

    Lucky = cheater
    lol, yes, lucky is kind of like cheating. this will most likely help me if you want to post the events here.

  17. #17
    Well, because of having more interest in these events than i anticipated i am going to upload the events now.

    if anyone uses these events in a mod that is distributed please mention me but otherwise feel free to use them.

    please post here with any fixes or improvements on these events that you think of.

    things that still need work:
    1. most MTTH's need adjusting other than perhaps 24900.
    2. addition of cheat or assasination events.
    3. the general effects are not tested, i have no idea yet if a general gets killed with kill_leader = random. i have focused my testing on MTTH's and event flow.

    things that are needed to make the events work:

    1. triggered_modifier.txt entry:
    Code:
    ######################################
    # Joust
    ######################################
    champion = {
    	trigger = {
    		has_country_flag = Joust_Champion
    	}
    	prestige = 0.05
    	land_morale = 0.05
    }
    2. *.csv entry:
    Code:
    champion;Joust Champion;;;;;;x
    desc_champion;One of our Knights has been named a Champion of a previous Jousting Event. Many Nations will remember this victory for years.;;;;;;x
    3. all VAR = {} must be modified or you need to install my Variable mini mod in my signature.
    4. the Joust_Disable flag is not needed, i use this so it can be disabled.
    Last edited by Darken; 15-09-2007 at 06:14.
    Shalom
    John F. Kennedy
    "For we are opposed around the world by a monolithic and ruthless conspiracy that relies primarily on covert means for expanding its sphere of influence--on infiltration instead of invasion, on subversion instead of elections, on intimidation instead of free choice, on guerrillas by night instead of armies by day."

    John 8:32
    "And ye shall know the truth, and the truth shall make you free."
    Martin Luther King
    "A nation that continues year after year to spend more money on military defense than on programs of social uplift is aproaching spiritual death."

  18. #18
    Still tweaking but here it is. Probably going to add a has regency council with prime minister to convert to beuracratic despotism.

    One of the events that can lead to a cabinet scandal

    country_event = {
    id= 90037
    trigger = {
    idea = cabinet
    OR = {philosopher = 5
    statesman = 5
    treasurer = 5
    theologian = 5
    spymaster = 5
    diplomat = 5
    }
    NOT = { has_country_flag = Prime_Minister }

    }
    mean_time_to_happen = {
    months = 500

    modifier = {
    factor = 0.9
    ADM = 6
    }
    modifier = {
    factor = 0.9
    advisor = statesman
    }
    modifier = {
    factor = 0.9
    statesman = 5
    }
    modifier = {
    factor = 0.9
    statesman = 6
    }
    modifier = {
    factor = 1.1
    NOT = { ADM = 5 }
    }
    modifier = {
    factor = 1.2
    NOT = { ADM = 3 }
    }
    modifier = {
    factor = 1.1
    NOT = { advisor = statesman }
    }
    }
    title = "The Prime Minister"
    desc = "A Minister has accumulated a great deal of power making him the de facto head of government."

    option = {
    name = "This is good for the country confirm the post"
    ai_chance = { factor = 50 }
    set_country_flag = Prime_Minister
    centralization_decentralization = -2
    }
    option = {
    name = "His power will pass with time"
    ai_chance = { factor = 50 }
    centralization_decentralization = +1
    add_country_modifier = {name = "Cabinet_Scandal" duration = 365}
    }
    }

    The collapse event

    country_event = {
    id= 90038
    trigger = {
    idea = cabinet
    has_country_modifier = Cabinet_Scandal
    }
    mean_time_to_happen = {
    months = 80

    modifier = {
    factor = 1.1
    ADM = 6
    }
    modifier = {
    factor = 1.1
    advisor = statesman
    }
    modifier = {
    factor = 1.1
    statesman = 5
    }
    modifier = {
    factor = 1.1
    statesman = 6
    }
    modifier = {
    factor = 0.9
    NOT = { ADM = 5 }
    }
    modifier = {
    factor = 0.9
    NOT = { ADM = 3 }
    }
    modifier = {
    factor = 0.9
    NOT = { advisor = statesman }
    }
    }
    title = "Collapse of Government"
    desc = "Our ongoing Scandal has led our government to collapse, it will take some time to recover."

    option = {
    name = "Ouch"
    ai_chance = { factor = 100 }
    stability = -1
    }
    }

    The modifier

    Cabinet_Scandal = {
    global_tax_modifier = -0.1
    build_cost = 0.2
    merchant_compete_chance = -0.04
    icon = 6
    }

    A sample of the positive side.

    Head_of_the_Admiralty = {
    trigger = {
    idea = cabinet
    NOT = {idea = grand_navy }
    advisor = naval_reformer
    }

    naval_tech_cost_modifier = -0.05
    }

    Lord_of_the_Admiralty = {
    trigger = {
    idea = cabinet
    idea = grand_navy
    advisor = naval_reformer
    }

    naval_tech_cost_modifier = -0.05
    naval_morale = 0.05
    }
    Last edited by TxJackalope; 15-09-2007 at 06:16.

  19. #19
    Quote Originally Posted by TxJackalope
    Still tweaking but here it is. Probably going to add a has regency council with prime minister to convert to beuracratic despotism.
    i think the spymaster will be a good trigger for the Joust cheat also

  20. #20
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    Quote Originally Posted by dharper
    Based on a real-life king of France, though I can't recall his name offhand...
    Henri II

    Quote Originally Posted by Wikipedia
    On June 30, 1559, at the Place des Vosges in Paris, during a match to celebrate the Peace Treaty of Cateau-Cambrésis with his longtime enemies, the Habsburgs of Austria and to celebrate the marriage of his daughter Elizabeth of Valois to King Philip II of Spain, King Henry was mortally wounded by a sliver from the shattered lance of Gabriel Montgomery, captain of the King's Scottish Guard. It penetrated the closed visor, pierced his left eye, penetrated the brain and came out via his ear. He suffered terribly, and, despite the efforts of royal surgeon Ambroise Paré, died on July 10, 1559 and was buried in a cadaver tomb in Saint Denis Basilica.
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