These events are no longer being updated. To get the latest version download the latest version of Terra Nova here and copy the events from the mod/Terra Nova/events/TN Joust.txt file.
if anyone uses these events in a mod that is distributed please mention me but otherwise feel free to use them.
please post here with any fixes or improvements on these events that you think of.
things that still need work:
1.
2.
3.
things that are needed to make the events work:
1. triggered_modifier.txt entry:
Code:
######################################
# Joust
######################################
champion = {
trigger = {
has_country_flag = Joust_Champion
}
prestige = 0.05
land_morale = 0.05
}
2. *.csv entry:
Code:
champion;Joust Champion;;;;;;x
desc_champion;One of our Knights has been named a Champion of a previous Jousting Event. Many Nations will remember this victory for years.;;;;;;x
3. all VAR = {} must be modified or you need to install my Variable mini mod in my signature.
4. the Joust_Disable flag is not needed, i use this so it can be disabled.

Originally Posted by
my original post
I have read what i could about the history of jousting and tournaments and started to make Joust events based on that. For a long time now i have wanted to make events for jousting but i have worried that it would not be historicly correct or plausible. I now feel after what i read that Jousting did still occur in europe until the late 1500's. Jousting was appearently at first part of Tournaments which were eventualy Banned by the Papacy and i am assuming, Catholic Monarchs. This has lead me to only allow the Joust events for European countries that are protestant, reformed, or Orthodox. These event can still happen after 1575 but will happen less.
I have finished the events that let countries host and join the Joust and then a event to start the joust. My problem is that i have no real good ideas of how to make the scoring system work in a manner that is not entirely random. The only idea i have is to give the countries with more prestige a better chance of scoring. I want any nation to have a fair chance but i also want the system to not be completely random. I think i can achieve a accurate scoring system.
Does anyone have ideas for modifiers on the scoring events? so far i have used army tradition, land/naval sliders, war, ,luck, unlucky, , year, ideas, and stability to affect the modifiers for who gets to join or host the Joust event. I may just use these modifiers again for scoring but i would like a more accurate and fair system.
i think my scoring system will have three events that will represent the three main methods of jousting (lance, axe, blunt [sword or dagger]). the more wins a nation has the better chance they have of being named the champion of the Joust event. this Champion nation will probably be given a good leader and prestige. i am not sure about the loosing nation effects. perhaps a loosing nation could have a learder die or a monarch die in the joust. maybe i will make a triggered modifier that gives land morale and army tradition to the current champion nation of the Joust until a new champion nation comes along. maybe also relations between the Joust host and the joining nations can be increased.