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hellfish6 said:
Is there a way to set maximum engagement ranges? I'd say 100km for '70s destroyers, 150km for 80s, 200km for 90s and 250km for future? Likewise for frigates - they usually had some sort of SSM too.
IMHO 100 km is too far, ~20-30 km will be alright for 70's destroyers, 40-60km for 80's and 70-120 km for 90's and modern.
 
Shoudn't sub speeds be higher or detection harder, US nuclear subs were slower but could still make 20 knots and be as hard to detect as a Russian sub going 10. I think we should either increase speed and raise detection levels or keep the speed the same and lowerer detection levels. Also, should'nt the SSN's have better sub vs. sub capability as that was pretty much their main job, tracking Soviet SSN's and SSBN's.
Just some suggestions.
David
 
How many units does a regiment have? I ask this because i'm going to write an event where Czechoslovaquia (following orders from Moscow) sells armament to Egypt, and acording to wikipedia, the ammount was:

Wikipedia said:
Under the terms of this deal, Czechoslovakia sold Egypt 200 tanks, 150 artillery pieces, 120 MiG jet fighters, 50 jet bombers, 20 transport planes, 15 minesweepers, 2 destroyers, 2 submarines, hundreds of vehicles and thousands of modern rifles and machine guns.

So how many units is supposed a regiment to have?? 50 tanks?????

Please answer ASAP.
 
Foxbat said:
My source states, that in 60's, W.P. armored regiment had ~100 tanks. So I guess 200 tanks should be equal 2 regiments.

And for the airplanes and artillery???
 
Most WP tank units had about 100 tanks (actually I think 96 is more precise). Artillery regiments usually had around 54 guns - brigades would have around 72. A soviet-style air regiment had 45 aircraft in three squadrons of 15 each.
 
hellfish6 said:
Most WP tank units had about 100 tanks (actually I think 96 is more precise). Artillery regiments usually had around 54 guns - brigades would have around 72. A soviet-style air regiment had 45 aircraft in three squadrons of 15 each.

Ok thanks.
 
Ok now that we are reverting back to the divisional system, i suggest that the building time for the regular infantry unit should be 270 days (the time that we agreed to build a regiment) multiplied by 3 (the average number of regiments that a division has) so.... 270x3=810 days, which it is two years and almost three months.

I know that it can be very long, but at least it is realistical and prevent that countries like Dominican rep. or Haiti having a huge army.
 
Last edited:
Ok this how i see, the statistics for the infantry unit's should be:
Code:
allowed_brigades = anti_tank
allowed_brigades = artillery	
allowed_brigades = rocket_artillery	
allowed_brigades = light_armor_brigade	
allowed_brigades = super_heavy_armor	
allowed_brigades = armored_car	
allowed_brigades = anti_air	
allowed_brigades = police	
allowed_brigades = engineer	



# WWII- INfantry division - 0
model = {
	cost 					= 15.0
	buildtime	 			= 810
	manpower 				= 9
	maxspeed 				= 3
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 9
	toughness				= 5
	softness				= 100
	suppression				= 1
	airdefence				= 1
	softattack				= 5
	hardattack				= 1
	airattack				= 1
	transportweight			= 2
	supplyconsumption 		= 0.6
	fuelconsumption			= 0
	speed_cap_art			= 6
	speed_cap_eng			= 6
	speed_cap_at			= 6
	speed_cap_aa			= 6
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 1.0
}
# Post-WW2 Infatry division - 1
model = {
	cost 					= 16.5
	buildtime	 			= 840
	manpower 				= 9
	maxspeed 				= 3
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 12
	toughness				= 5
	softness				= 100
	suppression				= 1
	airdefence				= 2
	softattack				= 15
	hardattack				= 1
	airattack				= 1
	transportweight			= 3
	supplyconsumption 		= 0.75
	fuelconsumption			= 0
	speed_cap_art			= 6
	speed_cap_eng			= 6
	speed_cap_at			= 6
	speed_cap_aa			= 6
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 50s Infantry division - 2
model = {
	cost 					= 18.0
	buildtime	 			= 870
	manpower 				= 9
	maxspeed 				= 3
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 15
	toughness				= 6
	softness				= 100
	suppression				= 1
	airdefence				= 2
	softattack				= 16
	hardattack				= 2
	airattack				= 1
	transportweight			= 3
	supplyconsumption 		= 0.75
	fuelconsumption			= 0
	speed_cap_art			= 6
	speed_cap_eng			= 6
	speed_cap_at			= 6
	speed_cap_aa			= 6
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 60s Infantry division - 3
model = {
	cost 					= 19.5
	buildtime	 			= 900
	manpower 				= 9
	maxspeed 				= 3.25
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 18
	toughness				= 6
	softness				= 100
	suppression				= 1
	airdefence				= 3
	softattack				= 18
	hardattack				= 4
	airattack				= 2
	transportweight			= 3
	supplyconsumption 		= 0.75
	fuelconsumption			= 0
	speed_cap_art			= 7
	speed_cap_eng			= 7
	speed_cap_at			= 7
	speed_cap_aa			= 7
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 70s Infantry division
model = {
	cost 					= 21.0
	buildtime	 			= 930
	manpower 				= 9
	maxspeed 				= 3.25
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 24
	toughness				= 8
	softness				= 100
	suppression				= 1
	airdefence				= 4
	softattack				= 20
	hardattack				= 5
	airattack				= 3
	transportweight			= 3
	supplyconsumption 		= 0.75
	fuelconsumption			= 0
	speed_cap_art			= 7
	speed_cap_eng			= 7
	speed_cap_at			= 7
	speed_cap_aa			= 7
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 80s Infantry division
model = {
	cost 					= 22.5
	buildtime	 			= 960
	manpower 				= 9
	maxspeed 				= 4
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 27
	toughness				= 10
	softness				= 100
	suppression				= 1
	airdefence				= 5
	softattack				= 22
	hardattack				= 7
	airattack				= 4
	transportweight			= 3
	supplyconsumption 		= 0.9
	fuelconsumption			= 0
	speed_cap_art			= 7
	speed_cap_eng			= 7
	speed_cap_at			= 7
	speed_cap_aa			= 7
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 90s Infantry division
model = {
	cost 					= 24
	buildtime	 			= 990
	manpower 				= 9
	maxspeed 				= 4.5
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 30
	toughness				= 12
	softness				= 100
	suppression				= 1
	airdefence				= 7
	softattack				= 24
	hardattack				= 9
	airattack				= 5
	transportweight			= 3
	supplyconsumption 		= 0.9
	fuelconsumption			= 0
	speed_cap_art			= 7
	speed_cap_eng			= 7
	speed_cap_at			= 7
	speed_cap_aa			= 7
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Future Infantry division
model = {
	cost 					= 25.5
	buildtime	 			= 1020
	manpower 				= 9
	maxspeed 				= 5
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 33
	toughness				= 14
	softness				= 100
	suppression				= 1
	airdefence				= 9
	softattack				= 26
	hardattack				= 10
	airattack				= 7
	transportweight			= 3
	supplyconsumption 		= 0.9
	fuelconsumption			= 0
	speed_cap_art			= 7
	speed_cap_eng			= 7
	speed_cap_at			= 7
	speed_cap_aa			= 7
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}

What do you think? Some numbers are really high, but remember that building an infantry division isn't something cheap.
 
Looks good to me at first glance. I wonder if we can make the standing/drafted army slider offer a production bonus when it's closer to the drafted side? Like if you're in a full-out war, and you've got a fully drafted army, I'd think that you'd probably be able to get something like a 25-50% decreased production time.
 
hellfish6 said:
Looks good to me at first glance. I wonder if we can make the standing/drafted army slider offer a production bonus when it's closer to the drafted side? Like if you're in a full-out war, and you've got a fully drafted army, I'd think that you'd probably be able to get something like a 25-50% decreased production time.

Yes, perhaps it is a good idea, i will look into it later, meanwhile here are the statistics for the motorized divisions:
Code:
allowed_brigades =  artillery
allowed_brigades =  anti_tank		
allowed_brigades =  anti_air		
allowed_brigades =  rocket_artillery
allowed_brigades =  sp_artillery	
allowed_brigades =  sp_rct_artillery
allowed_brigades =  tank_destroyer	
allowed_brigades =  light_armor_brigade
#allowed_brigades =  heavy_armor	
#allowed_brigades =  super_heavy_armor
allowed_brigades =  armored_car
allowed_brigades =  engineer			
#allowed_brigades =  police

# '50s NATO Motorized Division - 0
model = {
	cost 					= 18
	buildtime	 			= 1095
	manpower 				= 10
	maxspeed 				= 10
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 15
	toughness				= 17
	softness				= 82
	suppression				= 2
	airdefence				= 2
	softattack				= 18
	hardattack				= 3
	airattack				= 2
	transportweight			= 30
	supplyconsumption 		= 1.2
	fuelconsumption			= 3.5
	speed_cap_art			= 10
	speed_cap_eng			= 10
	speed_cap_at			= 10
	speed_cap_aa			= 10
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 60s NATO Motorized Division - 1
model = {
	cost 					= 20
	buildtime	 			= 1100
	manpower 				= 10
	maxspeed 				= 12
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 25
	toughness				= 21
	softness				= 78
	suppression				= 2
	airdefence				= 5
	softattack				= 19
	hardattack				= 4
	airattack				= 4
	transportweight			= 30
	supplyconsumption 		= 1.3
	fuelconsumption			= 3.5
	speed_cap_art			= 10
	speed_cap_eng			= 10
	speed_cap_at			= 10
	speed_cap_aa			= 10
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 70s NATO Motorized Division - 2
model = {
	cost 					= 22
	buildtime	 			= 1110
	manpower 				= 10
	maxspeed 				= 14
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 35
	toughness				= 28
	softness				= 75
	suppression				= 2
	airdefence				= 6
	softattack				= 21
	hardattack				= 5
	airattack				= 4
	transportweight			= 30
	supplyconsumption 		= 1.4
	fuelconsumption			= 3.5
	speed_cap_art			= 10
	speed_cap_eng			= 10
	speed_cap_at			= 10
	speed_cap_aa			= 10
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 80s NATO Motorized Division - 3
model = {
	cost 					= 23
	buildtime	 			= 1120
	manpower 				= 10
	maxspeed 				= 16
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 40
	toughness				= 32
	softness				= 75
	suppression				= 3
	airdefence				= 7
	softattack				= 23
	hardattack				= 6
	airattack				= 5
	transportweight			= 30
	supplyconsumption 		= 1.4
	fuelconsumption			= 3.5
	speed_cap_art			= 10
	speed_cap_eng			= 10
	speed_cap_at			= 10
	speed_cap_aa			= 10
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 90s NATO Motorized Division - 4
model = {
	cost 					= 25
	buildtime	 			= 1130
	manpower 				= 10
	maxspeed 				= 18
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 44
	toughness				= 36
	softness				= 75
	suppression				= 3
	airdefence				= 8
	softattack				= 25
	hardattack				= 8
	airattack				= 6
	transportweight			= 30
	supplyconsumption 		= 1.4
	fuelconsumption			= 3.5
	speed_cap_art			= 10
	speed_cap_eng			= 10
	speed_cap_at			= 10
	speed_cap_aa			= 10
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
#Future NATO Motorized Division - 5
model = {
	cost 					= 26
	buildtime	 			= 100
	manpower 				= 10
	maxspeed 				= 20
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 44
	toughness				= 36
	softness				= 75
	suppression				= 3
	airdefence				= 9
	softattack				= 28
	hardattack				= 10
	airattack				= 8
	transportweight			= 30
	supplyconsumption 		= 1.6
	fuelconsumption			= 3.5
	speed_cap_art			= 10
	speed_cap_eng			= 10
	speed_cap_at			= 10
	speed_cap_aa			= 10
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
#Dummymodel - 6
model = {
	cost 					= 12
	buildtime	 			= 100
	manpower 				= 10
	maxspeed 				= 9
	defaultorganisation 	= 30
	morale					= 35
	defensiveness 			= 44
	toughness				= 36
	softness				= 75
	suppression				= 3
	airdefence				= 8
	softattack				= 24
	hardattack				= 8
	airattack				= 6
	transportweight			= 30
	supplyconsumption 		= 1.4
	fuelconsumption			= 3.5
	speed_cap_art			= 10
	speed_cap_eng			= 10
	speed_cap_at			= 10
	speed_cap_aa			= 10
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
#Dummymodel - 7
model = {
	cost 					= 12
	buildtime	 			= 100
	manpower 				= 10
	maxspeed 				= 9
	defaultorganisation 	= 30
	morale					= 35
	defensiveness 			= 44
	toughness				= 36
	softness				= 75
	suppression				= 3
	airdefence				= 8
	softattack				= 24
	hardattack				= 8
	airattack				= 6
	transportweight			= 30
	supplyconsumption 		= 1.4
	fuelconsumption			= 3.5
	speed_cap_art			= 10
	speed_cap_eng			= 10
	speed_cap_at			= 10
	speed_cap_aa			= 10
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
#Dummymodel - 8
model = {
	cost 					= 12
	buildtime	 			= 100
	manpower 				= 10
	maxspeed 				= 9
	defaultorganisation 	= 30
	morale					= 35
	defensiveness 			= 44
	toughness				= 36
	softness				= 75
	suppression				= 3
	airdefence				= 8
	softattack				= 24
	hardattack				= 8
	airattack				= 6
	transportweight			= 30
	supplyconsumption 		= 1.4
	fuelconsumption			= 3.5
	speed_cap_art			= 10
	speed_cap_eng			= 10
	speed_cap_at			= 10
	speed_cap_aa			= 10
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
#Dummymodel - 9
model = {
	cost 					= 12
	buildtime	 			= 100
	manpower 				= 10
	maxspeed 				= 9
	defaultorganisation 	= 30
	morale					= 35
	defensiveness 			= 44
	toughness				= 36
	softness				= 75
	suppression				= 3
	airdefence				= 8
	softattack				= 24
	hardattack				= 8
	airattack				= 6
	transportweight			= 30
	supplyconsumption 		= 1.4
	fuelconsumption			= 3.5
	speed_cap_art			= 10
	speed_cap_eng			= 10
	speed_cap_at			= 10
	speed_cap_aa			= 10
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
#Dummymodel - 10
model = {
	cost 					= 12
	buildtime	 			= 100
	manpower 				= 10
	maxspeed 				= 9
	defaultorganisation 	= 30
	morale					= 35
	defensiveness 			= 44
	toughness				= 36
	softness				= 75
	suppression				= 3
	airdefence				= 8
	softattack				= 24
	hardattack				= 8
	airattack				= 6
	transportweight			= 30
	supplyconsumption 		= 1.4
	fuelconsumption			= 3.5
	speed_cap_art			= 10
	speed_cap_eng			= 10
	speed_cap_at			= 10
	speed_cap_aa			= 10
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
#'50s Warsaw Motorized Division - 11
model = {
	cost 					= 19
	buildtime	 			= 1100
	manpower 				= 11
	maxspeed 				= 8
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 17
	toughness				= 18
	softness				= 81
	suppression				= 3
	airdefence				= 2
	softattack				= 17
	hardattack				= 5
	airattack				= 2
	transportweight			= 30
	supplyconsumption 		= 1.3
	fuelconsumption			= 3.5
	speed_cap_art			= 10
	speed_cap_eng			= 10
	speed_cap_at			= 10
	speed_cap_aa			= 10
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
#'60s Warsaw Motorized Division - 12
model = {
	cost 					= 21
	buildtime	 			= 1110
	manpower 				= 11
	maxspeed 				= 10
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 27
	toughness				= 23
	softness				= 75
	suppression				= 3
	airdefence				= 2
	softattack				= 18
	hardattack				= 7
	airattack				= 2
	transportweight			= 30
	supplyconsumption 		= 1.3
	fuelconsumption			= 3.5
	speed_cap_art			= 10
	speed_cap_eng			= 10
	speed_cap_at			= 10
	speed_cap_aa			= 10
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
#'70s Warsaw Motorized Division - 13
model = {
	cost 					= 23
	buildtime	 			= 1120
	manpower 				= 11
	maxspeed 				= 12
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 37
	toughness				= 30
	softness				= 70
	suppression				= 3
	airdefence				= 2
	softattack				= 20
	hardattack				= 7
	airattack				= 2
	transportweight			= 30
	supplyconsumption 		= 1.3
	fuelconsumption			= 3.5
	speed_cap_art			= 10
	speed_cap_eng			= 10
	speed_cap_at			= 10
	speed_cap_aa			= 10
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
#'80s Warsaw Motorized Division - 14
model = {
	cost 					= 24
	buildtime	 			= 1130
	manpower 				= 11
	maxspeed 				= 14
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 42
	toughness				= 30
	softness				= 70
	suppression				= 3
	airdefence				= 2
	softattack				= 22
	hardattack				= 9
	airattack				= 2
	transportweight			= 30
	supplyconsumption 		= 1.3
	fuelconsumption			= 3.5
	speed_cap_art			= 10
	speed_cap_eng			= 10
	speed_cap_at			= 10
	speed_cap_aa			= 10
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
#'90s Warsaw Motorized Division - 15
model = {
	cost 					= 26
	buildtime	 			= 1140
	manpower 				= 11
	maxspeed 				= 16
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 46
	toughness				= 30
	softness				= 70
	suppression				= 3
	airdefence				= 2
	softattack				= 24
	hardattack				= 11
	airattack				= 2
	transportweight			= 30
	supplyconsumption 		= 1.3
	fuelconsumption			= 3.5
	speed_cap_art			= 10
	speed_cap_eng			= 10
	speed_cap_at			= 10
	speed_cap_aa			= 10
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
#Future Warsaw Motorized Division - 16
model = {
	cost 					= 27
	buildtime	 			= 1150
	manpower 				= 11
	maxspeed 				= 18
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 48
	toughness				= 30
	softness				= 70
	suppression				= 3
	airdefence				= 2
	softattack				= 27
	hardattack				= 12
	airattack				= 2
	transportweight			= 30
	supplyconsumption 		= 1.3
	fuelconsumption			= 3.5
	speed_cap_art			= 10
	speed_cap_eng			= 10
	speed_cap_at			= 10
	speed_cap_aa			= 10
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}

What do you think?
 
The statistics for the Garrisons:
Code:
allowed_brigades =  artillery #Towed Artillery
allowed_brigades =  tank_destroyer #Tank Destroyer
allowed_brigades =  light_armor_brigade #Motorized AA		
allowed_brigades = super_heavy_armor #Attack Helicopter	
allowed_brigades = armored_car #Light Armor Brig.
allowed_brigades =  police #Police

# 0 - WW2 Garrison
model = {
	cost 					= 12
	buildtime	 			= 650
	manpower 				= 7
	maxspeed 				= 1
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 10
	toughness				= 0
	softness				= 100
	suppression				= 6
	airdefence				= 1
	softattack				= 4
	hardattack				= 1
	airattack				= 1
	transportweight			= 10
	supplyconsumption 		= 0.4
	fuelconsumption			= 0
	speed_cap_art			= 0
	speed_cap_eng			= 0
	speed_cap_at			= 0
	speed_cap_aa			= 0
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 1.0
}
# 1 - Post WW2 Garrison
model = {
	cost 					= 12.5
	buildtime	 			= 675
	manpower 				= 7
	maxspeed 				= 1
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 11
	toughness				= 1
	softness				= 99
	suppression				= 7
	airdefence				= 1
	softattack				= 6
	hardattack				= 1
	airattack				= 1
	transportweight			= 10
	supplyconsumption 		= 0.4
	fuelconsumption			= 0
	speed_cap_art			= 0
	speed_cap_eng			= 0
	speed_cap_at			= 0
	speed_cap_aa			= 0
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 2 - '50s Garrison
model = {
	cost 					= 13
	buildtime	 			= 700
	manpower 				= 7
	maxspeed 				= 1
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 13
	toughness				= 2
	softness				= 98
	suppression				= 10
	airdefence				= 2
	softattack				= 8
	hardattack				= 1
	airattack				= 2
	transportweight			= 10
	supplyconsumption 		= 0.4
	fuelconsumption			= 0
	speed_cap_art			= 0
	speed_cap_eng			= 0
	speed_cap_at			= 0
	speed_cap_aa			= 0
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 3 - '60s Garrison
model = {
	cost 					= 13.5
	buildtime 				= 725
	manpower 				= 7
	maxspeed 				= 1
	defaultorganisation 	= 92.5
	morale 					= 100
	defensiveness 			= 15
	toughness 				= 3
	softness 				= 97
	suppression 			= 13
	airdefence 				= 3
	softattack 				= 10
	hardattack 				= 2
	airattack 				= 2
	transportweight 		= 10
	supplyconsumption 		= 0.6
	fuelconsumption 		= 0.3
	speed_cap_art 			= 0
	speed_cap_eng 			= 0
	speed_cap_at 			= 0
	speed_cap_aa 			= 0
	upgrade_time_factor 	= 0.5
	upgrade_cost_factor 	= 1.0
}
# 4 - '70s Garrison
model = {
	cost 					= 14
	buildtime 				= 750
	manpower 				= 7
	maxspeed 				= 1
	defaultorganisation 	= 92.5
	morale 					= 100
	defensiveness 			= 17
	toughness 				= 4
	softness 				= 96
	suppression 			= 15
	airdefence 				= 5
	softattack 				= 13
	hardattack 				= 3
	airattack 				= 3
	transportweight 		= 10
	supplyconsumption 		= 0.7
	fuelconsumption 		= 0.4
	speed_cap_art 			= 0
	speed_cap_eng 			= 0
	speed_cap_at 			= 0
	speed_cap_aa 			= 0
	upgrade_time_factor 	= 0.5
	upgrade_cost_factor 	= 1.0
}
# 5 - '80s Garrison
model = {
	cost 					= 14.5
	buildtime 				= 775
	manpower 				= 7
	maxspeed 				= 1
	defaultorganisation 	= 92.5
	morale 					= 100
	defensiveness 			= 20
	toughness 				= 5
	softness 				= 95
	suppression 			= 17
	airdefence 				= 6
	softattack 				= 15
	hardattack 				= 4
	airattack 				= 4
	transportweight 		= 10
	supplyconsumption 		= 0.8
	fuelconsumption 		= 0.5
	speed_cap_art 			= 0
	speed_cap_eng 			= 0
	speed_cap_at 			= 0
	speed_cap_aa 			= 0
	upgrade_time_factor 	= 0.5
	upgrade_cost_factor 	= 1.0
}
# 6 - '90s Garrison
model = {
	cost 					= 15
	buildtime 				= 800
	manpower 				= 7
	maxspeed 				= 1
	defaultorganisation 	= 92.5
	morale 					= 100
	defensiveness 			= 24
	toughness 				= 6
	softness 				= 94
	suppression 			= 20
	airdefence 				= 8
	softattack 				= 17
	hardattack 				= 7
	airattack 				= 5
	transportweight 		= 10
	supplyconsumption 		= 1.0
	fuelconsumption 		= 0.5
	speed_cap_art 			= 0
	speed_cap_eng 			= 0
	speed_cap_at 			= 0
	speed_cap_aa 			= 0
	upgrade_time_factor 	= 0.5
	upgrade_cost_factor 	= 1.0
}
# 7 - Future Garrison
model = {
	cost 					= 15.5
	buildtime 				= 825
	manpower 				= 7
	maxspeed 				= 1
	defaultorganisation 	= 92.5
	morale 					= 100
	defensiveness 			= 26
	toughness 				= 7
	softness 				= 93
	suppression 			= 24
	airdefence 				= 10
	softattack 				= 22
	hardattack 				= 10
	airattack 				= 6
	transportweight 		= 10
	supplyconsumption 		= 1.5
	fuelconsumption 		= 0.7
	speed_cap_art 			= 0
	speed_cap_eng 			= 0
	speed_cap_at 			= 0
	speed_cap_aa 			= 0
	upgrade_time_factor 	= 0.5
	upgrade_cost_factor 	= 1.0
}
and updated for the infantry
Code:
allowed_brigades = tank_destroyer #Tank Destroyer
allowed_brigades = super_heavy_armor #Attack Helicopter
allowed_brigades = anti_tank #APC Brigade
allowed_brigades = anti_air #Transport Helicopter
allowed_brigades = artillery #Towed Artillery	
allowed_brigades = sp_artillery	#Self Propelled Artillery
allowed_brigades = rocket_artillery	#Amphibious Vehicle
allowed_brigades = light_armor_brigade #Motorized AA
allowed_brigades = armored_car #Light Armor Brig.
allowed_brigades = police #Police & Spec Ops	
allowed_brigades = engineer	#Engineers



# WWII- INfantry division - 0
model = {
	cost 					= 15.0
	buildtime	 			= 810
	manpower 				= 9
	maxspeed 				= 3
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 9
	toughness				= 5
	softness				= 100
	suppression				= 1
	airdefence				= 1
	softattack				= 5
	hardattack				= 1
	airattack				= 1
	transportweight			= 2
	supplyconsumption 		= 0.6
	fuelconsumption			= 0
	speed_cap_art			= 2
	speed_cap_eng			= 6
	speed_cap_at			= 90
	speed_cap_aa			= 100
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 1.0
}
# Post-WW2 Infatry division - 1
model = {
	cost 					= 16.5
	buildtime	 			= 840
	manpower 				= 9
	maxspeed 				= 3
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 12
	toughness				= 5
	softness				= 100
	suppression				= 1
	airdefence				= 2
	softattack				= 15
	hardattack				= 1
	airattack				= 1
	transportweight			= 3
	supplyconsumption 		= 0.75
	fuelconsumption			= 0
	speed_cap_art			= 2
	speed_cap_eng			= 6
	speed_cap_at			= 90
	speed_cap_aa			= 100
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 50s Infantry division - 2
model = {
	cost 					= 18.0
	buildtime	 			= 870
	manpower 				= 9
	maxspeed 				= 3
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 15
	toughness				= 6
	softness				= 100
	suppression				= 1
	airdefence				= 2
	softattack				= 16
	hardattack				= 2
	airattack				= 1
	transportweight			= 3
	supplyconsumption 		= 0.75
	fuelconsumption			= 0
	speed_cap_art			= 2
	speed_cap_eng			= 6
	speed_cap_at			= 90
	speed_cap_aa			= 120
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 60s Infantry division - 3
model = {
	cost 					= 19.5
	buildtime	 			= 900
	manpower 				= 9
	maxspeed 				= 3.25
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 18
	toughness				= 6
	softness				= 100
	suppression				= 1
	airdefence				= 3
	softattack				= 18
	hardattack				= 4
	airattack				= 2
	transportweight			= 3
	supplyconsumption 		= 0.75
	fuelconsumption			= 0
	speed_cap_art			= 3
	speed_cap_eng			= 7
	speed_cap_at			= 60 
	speed_cap_aa			= 130
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 70s Infantry division
model = {
	cost 					= 21.0
	buildtime	 			= 930
	manpower 				= 9
	maxspeed 				= 3.25
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 24
	toughness				= 8
	softness				= 100
	suppression				= 1
	airdefence				= 4
	softattack				= 20
	hardattack				= 5
	airattack				= 3
	transportweight			= 3
	supplyconsumption 		= 0.75
	fuelconsumption			= 0
	speed_cap_art			= 3
	speed_cap_eng			= 7
	speed_cap_at			= 60
	speed_cap_aa			= 130
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 80s Infantry division
model = {
	cost 					= 22.5
	buildtime	 			= 960
	manpower 				= 9
	maxspeed 				= 4
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 27
	toughness				= 10
	softness				= 100
	suppression				= 1
	airdefence				= 5
	softattack				= 22
	hardattack				= 7
	airattack				= 4
	transportweight			= 3
	supplyconsumption 		= 0.9
	fuelconsumption			= 0
	speed_cap_art			= 4
	speed_cap_eng			= 7
	speed_cap_at			= 70
	speed_cap_aa			= 130
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 90s Infantry division
model = {
	cost 					= 24
	buildtime	 			= 990
	manpower 				= 9
	maxspeed 				= 4.5
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 30
	toughness				= 12
	softness				= 100
	suppression				= 1
	airdefence				= 7
	softattack				= 24
	hardattack				= 9
	airattack				= 5
	transportweight			= 3
	supplyconsumption 		= 0.9
	fuelconsumption			= 0
	speed_cap_art			= 5
	speed_cap_eng			= 7
	speed_cap_at			= 80
	speed_cap_aa			= 130
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Future Infantry division
model = {
	cost 					= 25.5
	buildtime	 			= 1020
	manpower 				= 9
	maxspeed 				= 5
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 33
	toughness				= 14
	softness				= 100
	suppression				= 1
	airdefence				= 9
	softattack				= 26
	hardattack				= 10
	airattack				= 7
	transportweight			= 3
	supplyconsumption 		= 0.9
	fuelconsumption			= 0
	speed_cap_art			= 6
	speed_cap_eng			= 7
	speed_cap_at			= 100
	speed_cap_aa			= 130
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
 
Just one thing i will be very busy until the next monday and therefore i will not be able to stay at the computer, so, considering that the statistics for the land units divisions (not brigs.) is one of the main objectives i would encourage someone to make them if you want, just open the corresponding unit's .txt file in db/units/divisions and then change the statistics as you think that they should be.

Don't change the ones already agreed and posted like the infantry, mot. division,garrisons, subs and DDS ok?

As soon as the land units have statistics and the doctrine tree has been done a new version will be released,so keep that in mind.
 
Here are the proposed statistics for the light infantry divs.:
Code:
allowed_brigades = super_heavy_armor #Attack Helicopter
allowed_brigades = anti_tank #APC Brigade
allowed_brigades = anti_air #Transport Helicopter
allowed_brigades = artillery #Towed Artillery	
allowed_brigades = police #Police & Spec Ops	
allowed_brigades = engineer	#Engineers

# WW2 Light Inf. Division - 0
model = {
	cost 					= 25
	buildtime	 			= 360
	manpower 				= 7
	maxspeed 				= 6
	defaultorganisation 	= 150
	morale					= 150
	defensiveness 			= 12
	toughness				= 10
	softness				= 100
	suppression				= 2
	airdefence				= 2
	softattack				= 10
	hardattack				= 1
	airattack				= 1
	transportweight			= 1
	supplyconsumption 		= 0.4
	fuelconsumption			= 0
	speed_cap_art			= 4
	speed_cap_eng			= 6
	speed_cap_at			= 10
	speed_cap_aa			= 20
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Post WW2 Light Inf. Division - 1
model = {
	cost 					= 26
	buildtime	 			= 365
	manpower 				= 7
	maxspeed 				= 6
	defaultorganisation 	= 150
	morale					= 150
	defensiveness 			= 13
	toughness				= 11
	softness				= 100
	suppression				= 2
	airdefence				= 2
	softattack				= 11
	hardattack				= 1
	airattack				= 1
	transportweight			= 1
	supplyconsumption 		= 0.4
	fuelconsumption			= 0
	speed_cap_art			= 4
	speed_cap_eng			= 6
	speed_cap_at			= 10
	speed_cap_aa			= 20
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# '50s Light Infantry Division - 2
model = {
	cost 					= 26.5
	buildtime	 			= 365
	manpower 				= 7
	maxspeed 				= 6
	defaultorganisation 	= 150
	morale					= 150
	defensiveness 			= 14
	toughness				= 12
	softness				= 100
	suppression				= 2
	airdefence				= 3
	softattack				= 12
	hardattack				= 2
	airattack				= 1
	transportweight			= 1
	supplyconsumption 		= 0.45
	fuelconsumption			= 0
	speed_cap_art			= 4
	speed_cap_eng			= 6
	speed_cap_at			= 10
	speed_cap_aa			= 20
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# '60s Light Infantry Division - 3
model = {
	cost 					= 27
	buildtime	 			= 365
	manpower 				= 7
	maxspeed 				= 8
	defaultorganisation 	= 150
	morale					= 150
	defensiveness 			= 15
	toughness				= 13
	softness				= 100
	suppression				= 2
	airdefence				= 4
	softattack				= 13
	hardattack				= 3
	airattack				= 2
	transportweight			= 1
	supplyconsumption 		= 0.45
	fuelconsumption			= 0
	speed_cap_art			= 4
	speed_cap_eng			= 6
	speed_cap_at			= 10
	speed_cap_aa			= 20
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# '70s Light Infantry Division - 4
model = {
	cost 					= 27.5
	buildtime	 			= 365
	manpower 				= 7.5
	maxspeed 				= 9
	defaultorganisation 	= 150
	morale					= 150
	defensiveness 			= 16
	toughness				= 15
	softness				= 100
	suppression				= 2
	airdefence				= 5
	softattack				= 15
	hardattack				= 4
	airattack				= 3
	transportweight			= 1
	supplyconsumption 		= 0.45
	fuelconsumption			= 0
	speed_cap_art			= 4
	speed_cap_eng			= 6
	speed_cap_at			= 10
	speed_cap_aa			= 20
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# '80s Light Infantry Division - 5
model = {
	cost 					= 28
	buildtime	 			= 365
	manpower 				= 8
	maxspeed 				= 10
	defaultorganisation 	= 150
	morale					= 150
	defensiveness 			= 18
	toughness				= 16
	softness				= 100
	suppression				= 2
	airdefence				= 6
	softattack				= 17
	hardattack				= 5
	airattack				= 4
	transportweight			= 1
	supplyconsumption 		= 0.5
	fuelconsumption			= 0
	speed_cap_art			= 4
	speed_cap_eng			= 6
	speed_cap_at			= 10
	speed_cap_aa			= 20
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# '90s Light Infantry Division - 6
model = {
	cost 					= 28.5
	buildtime	 			= 365
	manpower 				= 8.5
	maxspeed 				= 12
	defaultorganisation 	= 150
	morale					= 150
	defensiveness 			= 20
	toughness				= 17
	softness				= 100
	suppression				= 3
	airdefence				= 7
	softattack				= 20
	hardattack				= 7
	airattack				= 6
	transportweight			= 1
	supplyconsumption 		= 0.6
	fuelconsumption			= 0
	speed_cap_art			= 4
	speed_cap_eng			= 6
	speed_cap_at			= 10
	speed_cap_aa			= 20
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Future Light Infantry Division - 7
model = {
	cost 					= 29
	buildtime	 			= 365
	manpower 				= 9
	maxspeed 				= 15
	defaultorganisation 	= 150
	morale					= 150
	defensiveness 			= 24
	toughness				= 20
	softness				= 100
	suppression				= 3
	airdefence				= 9
	softattack				= 24
	hardattack				= 10
	airattack				= 10
	transportweight			= 1
	supplyconsumption 		= 0.7
	fuelconsumption			= 0
	speed_cap_art			= 4
	speed_cap_eng			= 6
	speed_cap_at			= 10
	speed_cap_aa			= 20
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
 
Ok, NATO Armored Statistics completed:
Code:
allowed_brigades = tank_destroyer #Tank Destroyer
allowed_brigades = sp_artillery	#Self Propelled Artillery
allowed_brigades = light_armor_brigade #Motorized AA


# 0 - 50's NATO Armored
model = {
	cost 					= 16
	buildtime	 			= 730 #Two Years
	manpower 				= 7
	maxspeed 				= 8
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 5
	toughness				= 7
	softness				= 30
	suppression				= 1
	airdefence				= 2
	softattack				= 10
	hardattack				= 5
	airattack				= 2
	transportweight			= 30
	supplyconsumption 		= 2
	fuelconsumption			= 5
	speed_cap_art			= 5
	speed_cap_eng			= 5
	speed_cap_at			= 5
	speed_cap_aa			= 5
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 1.0
}
# 1 - 60's NATO Armored
model = {
	cost 					= 20
	buildtime	 			= 740
	manpower 				= 8
	maxspeed 				= 10
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 8
	toughness				= 12
	softness				= 30
	suppression				= 1
	airdefence				= 3
	softattack				= 12
	hardattack				= 7
	airattack				= 4
	transportweight			= 30
	supplyconsumption 		= 2.2
	fuelconsumption			= 6
	speed_cap_art			= 9
	speed_cap_eng			= 9
	speed_cap_at			= 9
	speed_cap_aa			= 9
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 1.0
}
# 2 - 70's NATO Armored
model = {
	cost 					= 24
	buildtime	 			= 750
	manpower 				= 9
	maxspeed 				= 12
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 10
	toughness				= 16
	softness				= 30
	suppression				= 1
	airdefence				= 4
	softattack				= 14
	hardattack				= 10
	airattack				= 5
	transportweight			= 40
	supplyconsumption 		= 2.4
	fuelconsumption			= 7
	speed_cap_art			= 11
	speed_cap_eng			= 11
	speed_cap_at			= 11
	speed_cap_aa			= 11
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 1.0
}
# 3 - 80's NATO Armored
model = {
	cost 					= 26
	buildtime	 			= 760
	manpower 				= 9
	maxspeed 				= 14
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 16
	toughness				= 25
	softness				= 30
	suppression				= 1
	airdefence				= 5
	softattack				= 16
	hardattack				= 12
	airattack				= 6
	transportweight			= 40
	supplyconsumption 		= 2.6
	fuelconsumption			= 7
	speed_cap_art			= 11
	speed_cap_eng			= 11
	speed_cap_at			= 11
	speed_cap_aa			= 11
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 1.0
}
# 4 - 90's NATO Armored
model = {
	cost 					= 27
	buildtime	 			= 770
	manpower 				= 9.5
	maxspeed 				= 16
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 20
	toughness				= 30
	softness				= 30
	suppression				= 1
	airdefence				= 6
	softattack				= 18
	hardattack				= 13
	airattack				= 7
	transportweight			= 40
	supplyconsumption 		= 2.8
	fuelconsumption			= 7
	speed_cap_art			= 11
	speed_cap_eng			= 11
	speed_cap_at			= 11
	speed_cap_aa			= 11
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 1.0
}
# 5 - Future NATO Armored
model = {
	cost 					= 29
	buildtime	 			= 780
	manpower 				= 10
	maxspeed 				= 20
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 24
	toughness				= 35
	softness				= 30
	suppression				= 1
	airdefence				= 8
	softattack				= 22
	hardattack				= 16
	airattack				= 9
	transportweight			= 45
	supplyconsumption 		= 3.0
	fuelconsumption			= 7
	speed_cap_art			= 12
	speed_cap_eng			= 12
	speed_cap_at			= 12
	speed_cap_aa			= 12
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 1.0
}

I'm also working in Redistributing the map's IC.
 
Completed the statistics for WW2 & Post WW2 and Warsaw pact armored divisions:
Code:
allowed_brigades = tank_destroyer #Tank Destroyer
allowed_brigades = sp_artillery	#Self Propelled Artillery
allowed_brigades = light_armor_brigade #Motorized AA

# 0 - WW2 Armored Division
model = {
	cost 					= 14
	buildtime	 			= 635
	manpower 				= 4
	maxspeed 				= 5
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 5
	toughness				= 4
	softness				= 20
	suppression				= 1
	airdefence				= 1
	softattack				= 7
	hardattack				= 3
	airattack				= 1
	transportweight			= 30
	supplyconsumption 		= 1.6
	fuelconsumption			= 1
	speed_cap_art			= 9
	speed_cap_eng			= 9
	speed_cap_at			= 9
	speed_cap_aa			= 9
	upgrade_time_factor = 2.0
	upgrade_cost_factor = 2.0
}
# 1 - Post WW2 Armored Division
model = {
	cost 					= 14
	buildtime	 			= 645
	manpower 				= 6
	maxspeed 				= 6
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 6
	toughness				= 5
	softness				= 25
	suppression				= 1
	airdefence				= 1
	softattack				= 8
	hardattack				= 4
	airattack				= 2
	transportweight			= 30
	supplyconsumption 		= 1.8
	fuelconsumption			= 4
	speed_cap_art			= 11
	speed_cap_eng			= 11
	speed_cap_at			= 11
	speed_cap_aa			= 11
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 2 - 50's Warsaw Pact Armored Division
model = {
	cost 					= 21
	buildtime	 			= 750
	manpower 				= 10
	maxspeed 				= 6
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 6
	toughness				= 8
	softness				= 27
	suppression				= 1
	airdefence				= 2
	softattack				= 9
	hardattack				= 7
	airattack				= 1
	transportweight			= 30
	supplyconsumption 		= 2.0
	fuelconsumption			= 5
	speed_cap_art			= 11
	speed_cap_eng			= 11
	speed_cap_at			= 11
	speed_cap_aa			= 11
	upgrade_time_factor = 2.0
	upgrade_cost_factor = 1.0
}
# 3 - 60's Warsaw Pact Armored Division
model = {
	cost 					= 26
	buildtime	 			= 760
	manpower 				= 12
	maxspeed 				= 9
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 9
	toughness				= 15
	softness				= 27
	suppression				= 1
	airdefence				= 2
	softattack				= 10
	hardattack				= 9
	airattack				= 3
	transportweight			= 30
	supplyconsumption 		= 2.0
	fuelconsumption			= 5.5
	speed_cap_art			= 11
	speed_cap_eng			= 11
	speed_cap_at			= 11
	speed_cap_aa			= 11
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}# 4 - 70's Warsaw Pact Armored Division
model = {
	cost 					= 29
	buildtime	 			= 770
	manpower 				= 13
	maxspeed 				= 10
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 11
	toughness				= 18
	softness				= 27
	suppression				= 1
	airdefence				= 3
	softattack				= 12
	hardattack				= 11
	airattack				= 4
	transportweight			= 30
	supplyconsumption 		= 2.0
	fuelconsumption			= 6
	speed_cap_art			= 11
	speed_cap_eng			= 11
	speed_cap_at			= 11
	speed_cap_aa			= 11
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}# 5 - 80's Warsaw Pact Armored Division
model = {
	cost 					= 31
	buildtime	 			= 780
	manpower 				= 13
	maxspeed 				= 12
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 18
	toughness				= 27
	softness				= 27
	suppression				= 1
	airdefence				= 4
	softattack				= 14
	hardattack				= 14
	airattack				= 4
	transportweight			= 30
	supplyconsumption 		= 2.0
	fuelconsumption			= 6.5
	speed_cap_art			= 11
	speed_cap_eng			= 11
	speed_cap_at			= 11
	speed_cap_aa			= 11
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 6 - 90's Warsaw Pact Armored Division
model = {
	cost 					= 32
	buildtime	 			= 790
	manpower 				= 13.5
	maxspeed 				= 14
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 22
	toughness				= 32
	softness				= 27
	suppression				= 1
	airdefence				= 5
	softattack				= 16
	hardattack				= 15
	airattack				= 5
	transportweight			= 30
	supplyconsumption 		= 2.0
	fuelconsumption			= 7
	speed_cap_art			= 11
	speed_cap_eng			= 11
	speed_cap_at			= 11
	speed_cap_aa			= 11
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 7 - Future Warsaw Pact Armored Division
model = {
	cost 					= 34
	buildtime	 			= 800
	manpower 				= 14
	maxspeed 				= 16
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 26
	toughness				= 37
	softness				= 27
	suppression				= 1
	airdefence				= 7
	softattack				= 20
	hardattack				= 19
	airattack				= 7
	transportweight			= 30
	supplyconsumption 		= 2.0
	fuelconsumption			= 7.5
	speed_cap_art			= 11
	speed_cap_eng			= 11
	speed_cap_at			= 11
	speed_cap_aa			= 11
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
 
The statistics for the airborne divisions:
Code:
allowed_brigades = anti_air #Transport Helicopter
allowed_brigades = artillery #Towed Artillery	
allowed_brigades = sp_rct_artillery #Airborne Vehicle
allowed_brigades = police #Police & Spec Ops	
allowed_brigades = engineer	#Engineers

# WW 2Airborne Division - 0
model = {
	cost 					= 36
	buildtime				= 810
	manpower 				= 15
	maxspeed 				= 4
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 11
	toughness				= 16
	softness				= 100
	suppression				= 3
	airdefence				= 2
	softattack				= 8
	hardattack				= 1
	airattack				= 1
	transportweight			= 10
	supplyconsumption 		= 1.4
	fuelconsumption			= 0
	speed_cap_art			= 5
	speed_cap_eng			= 5
	speed_cap_at			= 5
	speed_cap_aa			= 5
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# PostWW2 Airborne Division - 1
model = {
	cost 					= 36
	buildtime				= 820
	manpower 				= 15
	maxspeed 				= 5
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 16
	toughness				= 20
	softness				= 100
	suppression				= 3
	airdefence				= 3
	softattack				= 10
	hardattack				= 2
	airattack				= 2
	transportweight			= 8
	supplyconsumption 		= 1.5
	fuelconsumption			= 0
	speed_cap_art			= 6
	speed_cap_eng			= 6
	speed_cap_at			= 6
	speed_cap_aa			= 6
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 50's Airborne Division - 2
model = {
	cost 					= 36
	buildtime				= 830
	manpower 				= 15
	maxspeed 				= 6
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 20
	toughness				= 28
	softness				= 100
	suppression				= 3
	airdefence				= 4
	softattack				= 12
	hardattack				= 3
	airattack				= 3
	transportweight			= 5
	supplyconsumption 		= 1.7
	fuelconsumption			= 0
	speed_cap_art			= 6
	speed_cap_eng			= 6
	speed_cap_at			= 6
	speed_cap_aa			= 6
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 60's Airborne Division - 3
model = {
	cost 					= 36
	buildtime				= 840
	manpower 				= 15
	maxspeed 				= 7
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 25
	toughness				= 35
	softness				= 100
	suppression				= 3
	airdefence				= 5
	softattack				= 14
	hardattack				= 4
	airattack				= 4
	transportweight			= 5
	supplyconsumption 		= 1.9
	fuelconsumption			= 0
	speed_cap_art			= 6
	speed_cap_eng			= 6
	speed_cap_at			= 6
	speed_cap_aa			= 6
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 70's Airborne Division - 4
model = {
	cost 					= 36
	buildtime				= 850
	manpower 				= 15
	maxspeed 				= 7
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 29
	toughness				= 39
	softness				= 100
	suppression				= 3
	airdefence				= 6
	softattack				= 16
	hardattack				= 5
	airattack				= 5
	transportweight			= 5
	supplyconsumption 		= 1.9
	fuelconsumption			= 0
	speed_cap_art			= 6
	speed_cap_eng			= 6
	speed_cap_at			= 6
	speed_cap_aa			= 6
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 80's Airborne Division - 5
model = {
	cost 					= 36
	buildtime				= 860
	manpower 				= 15
	maxspeed 				= 8
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 34
	toughness				= 43
	softness				= 100
	suppression				= 3
	airdefence				= 7
	softattack				= 20
	hardattack				= 10
	airattack				= 9
	transportweight			= 5
	supplyconsumption 		= 1.9
	fuelconsumption			= 0
	speed_cap_art			= 6
	speed_cap_eng			= 6
	speed_cap_at			= 6
	speed_cap_aa			= 6
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 90's Airborne Division - 6
model = {
	cost 					= 36
	buildtime				= 870
	manpower 				= 15
	maxspeed 				= 9
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 34
	toughness				= 43
	softness				= 100
	suppression				= 3
	airdefence				= 8
	softattack				= 26
	hardattack				= 12
	airattack				= 10
	transportweight			= 5
	supplyconsumption 		= 1.9
	fuelconsumption			= 0
	speed_cap_art			= 6
	speed_cap_eng			= 6
	speed_cap_at			= 6
	speed_cap_aa			= 6
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Future Airborne Division - 7
model = {
	cost 					= 36
	buildtime				= 880
	manpower 				= 15
	maxspeed 				= 10
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 34
	toughness				= 43
	softness				= 100
	suppression				= 3
	airdefence				= 10
	softattack				= 30
	hardattack				= 14
	airattack				= 10
	transportweight			= 5
	supplyconsumption 		= 1.9
	fuelconsumption			= 0
	speed_cap_art			= 6
	speed_cap_eng			= 6
	speed_cap_at			= 6
	speed_cap_aa			= 6
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
 
Mechanized Division's Statistics:
Code:
allowed_brigades = tank_destroyer #Tank Destroyer
allowed_brigades = super_heavy_armor #Attack Helicopter
#allowed_brigades = anti_tank #APC Brigade
#allowed_brigades = anti_air #Transport Helicopter
#allowed_brigades = artillery #Towed Artillery	
allowed_brigades = sp_artillery	#Self Propelled Artillery
#allowed_brigades = rocket_artillery	#Amphibious Vehicle
allowed_brigades = light_armor_brigade #Motorized AA
allowed_brigades = armored_car #Light Armor Brig.
allowed_brigades = police #Police & Spec Ops	
allowed_brigades = engineer	#Engineers

# WW2 Mechanized Division - 0
model = {
	cost 					= 20
	buildtime	 			= 1100
	manpower 				= 10
	maxspeed 				= 9
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 12
	toughness				= 13
	softness				= 64
	suppression				= 2
	airdefence				= 2
	softattack				= 15
	hardattack				= 2
	airattack				= 4
	transportweight			= 30
	supplyconsumption 		= 1.3
	fuelconsumption			= 4.5
	speed_cap_art			= 11
	speed_cap_eng			= 11
	speed_cap_at			= 11
	speed_cap_aa			= 11
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Post WW2 Mechanized Division - 1
model = {
	cost 					= 22
	buildtime	 			= 1110
	manpower 				= 10
	maxspeed 				= 9
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 14
	toughness				= 15
	softness				= 60
	suppression				= 2
	airdefence				= 3
	softattack				= 17
	hardattack				= 2
	airattack				= 4
	transportweight			= 30
	supplyconsumption 		= 1.4
	fuelconsumption			= 4.5
	speed_cap_art			= 11
	speed_cap_eng			= 11
	speed_cap_at			= 11
	speed_cap_aa			= 11
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# '50s Mechanized Division - 2
model = {
	cost 					= 24
	buildtime	 			= 1120
	manpower 				= 10
	maxspeed 				= 10
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 16
	toughness				= 17
	softness				= 57
	suppression				= 2
	airdefence				= 3
	softattack				= 19
	hardattack				= 3
	airattack				= 4
	transportweight			= 30
	supplyconsumption 		= 1.5
	fuelconsumption			= 4.5
	speed_cap_art			= 11
	speed_cap_eng			= 11
	speed_cap_at			= 11
	speed_cap_aa			= 11
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# '60s Mechanized Division - 3
model = {
	cost 					= 25
	buildtime	 			= 1130
	manpower 				= 10
	maxspeed 				= 12
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 18
	toughness				= 19
	softness				= 55
	suppression				= 2
	airdefence				= 4
	softattack				= 21
	hardattack				= 4
	airattack				= 7
	transportweight			= 30
	supplyconsumption 		= 1.5
	fuelconsumption			= 4.5
	speed_cap_art			= 11
	speed_cap_eng			= 11
	speed_cap_at			= 11
	speed_cap_aa			= 11
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# '70s Mechanized Division - 4
model = {
	cost 					= 27
	buildtime	 			= 1140
	manpower 				= 10
	maxspeed 				= 14
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 20
	toughness				= 22
	softness				= 55
	suppression				= 2
	airdefence				= 6
	softattack				= 23
	hardattack				= 6
	airattack				= 8
	transportweight			= 30
	supplyconsumption 		= 1.5
	fuelconsumption			= 4.5
	speed_cap_art			= 11
	speed_cap_eng			= 11
	speed_cap_at			= 11
	speed_cap_aa			= 11
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# '80s Mechanized Division - 5
model = {
	cost 					= 29
	buildtime	 			= 1150
	manpower 				= 10
	maxspeed 				= 16
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 22
	toughness				= 24
	softness				= 55
	suppression				= 2
	airdefence				= 7
	softattack				= 25
	hardattack				= 8
	airattack				= 9
	transportweight			= 30
	supplyconsumption 		= 1.5
	fuelconsumption			= 4.5
	speed_cap_art			= 11
	speed_cap_eng			= 11
	speed_cap_at			= 11
	speed_cap_aa			= 11
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# '90s Mechanized Division - 6
model = {
	cost 					= 31
	buildtime	 			= 1160
	manpower 				= 10
	maxspeed 				= 18
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 24
	toughness				= 26
	softness				= 55
	suppression				= 2
	airdefence				= 9
	softattack				= 27
	hardattack				= 10
	airattack				= 10
	transportweight			= 30
	supplyconsumption 		= 1.5
	fuelconsumption			= 4.5
	speed_cap_art			= 11
	speed_cap_eng			= 11
	speed_cap_at			= 11
	speed_cap_aa			= 11
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Future Mechanized Division - 7
model = {
	cost 					= 33
	buildtime	 			= 1170
	manpower 				= 10
	maxspeed 				= 20
	defaultorganisation 	= 92.5
	morale					= 100
	defensiveness 			= 26
	toughness				= 28
	softness				= 55
	suppression				= 2
	airdefence				= 11
	softattack				= 30
	hardattack				= 12
	airattack				= 11
	transportweight			= 30
	supplyconsumption 		= 1.5
	fuelconsumption			= 4.5
	speed_cap_art			= 11
	speed_cap_eng			= 11
	speed_cap_at			= 11
	speed_cap_aa			= 11
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
 
Statistics for Militias/Irregs.
Code:
allowed_brigades = artillery #Towed Artillery	
# Reserves - 0
model = {
	cost 					= 7.5
	buildtime	 			= 405
	manpower 				= 4.5
	maxspeed 				= 1.5
	defaultorganisation 	= 46.25
	morale 					= 50
	defensiveness 			= 4
	toughness	 			= 1
	softness	 			= 100
	suppression				= 1
	airdefence				= 0
	softattack				= 2
	hardattack				= 0
	airattack				= 0
	transportweight			= 1
	supplyconsumption 		= 0.2
	fuelconsumption			= 0
	speed_cap_art			= 4
	speed_cap_eng			= 6
	speed_cap_at			= 4
	speed_cap_aa			= 4
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Dummymodel - 1
model = {
	cost					= 0
	buildtime				= 0
	manpower 				= 0
	maxspeed 				= 0
	defaultorganisation		= 0
	morale 					= 0
	defensiveness 			= 0
	toughness	 			= 0
	softness	 			= 0
	suppression				= 0
	airdefence				= 0
	softattack				= 0
	hardattack				= 0
	airattack				= 0
	transportweight			= 0
	supplyconsumption 		= 0
	fuelconsumption			= 0
	speed_cap_art			= 0
	speed_cap_eng			= 0
	speed_cap_at			= 0
	speed_cap_aa			= 0
	upgrade_time_factor = 0.0
	upgrade_cost_factor = 0.0
}
# WW2 Irregular - 2
model = {
	cost					= 10
	buildtime				= 540
	manpower 				= 6
	maxspeed 				= 2
	defaultorganisation		= 62
	morale 					= 67
	defensiveness 			= 6
	toughness	 			= 3
	softness	 			= 100
	suppression				= 0
	airdefence				= 0
	softattack				= 3
	hardattack				= 0
	airattack				= 0
	transportweight			= 1.3
	supplyconsumption 		= 0.4
	fuelconsumption			= 0
	speed_cap_art			= 1.3
	speed_cap_eng			= 0
	speed_cap_at			= 0
	speed_cap_aa			= 0
	upgrade_time_factor = 0.6
	upgrade_cost_factor = 0.6
}
# Post WW2 Irregular - 3
model = {
	cost					= 11
	buildtime				= 560
	manpower 				= 6
	maxspeed 				= 2
	defaultorganisation		= 62
	morale 					= 67
	defensiveness 			= 10
	toughness	 			= 3
	softness	 			= 100
	suppression				= 0
	airdefence				= 1
	softattack				= 5
	hardattack				= 0
	airattack				= 0
	transportweight			= 1.3
	supplyconsumption 		= 0.4
	fuelconsumption			= 0
	speed_cap_art			= 1.3
	speed_cap_eng			= 0
	speed_cap_at			= 0
	speed_cap_aa			= 0
	upgrade_time_factor = 0.6
	upgrade_cost_factor = 0.6
}
# '50s Irregular - 4
model = {
	cost					= 12
	buildtime				= 580
	manpower 				= 6
	maxspeed 				= 2
	defaultorganisation		= 62
	morale 					= 67
	defensiveness 			= 10
	toughness	 			= 4
	softness	 			= 100
	suppression				= 0
	airdefence				= 1
	softattack				= 10
	hardattack				= 1
	airattack				= 0
	transportweight			= 1.3
	supplyconsumption 		= 0.4
	fuelconsumption			= 0
	speed_cap_art			= 1.3
	speed_cap_eng			= 0
	speed_cap_at			= 0
	speed_cap_aa			= 0
	upgrade_time_factor = 0.8
	upgrade_cost_factor = 0.8
}
# '60s Irregular - 5
model = {
	cost					= 13
	buildtime				= 600
	manpower 				= 6
	maxspeed 				= 2.16
	defaultorganisation		= 62
	morale 					= 67
	defensiveness 			= 12
	toughness	 			= 4
	softness	 			= 100
	suppression				= 0
	airdefence				= 2
	softattack				= 12
	hardattack				= 2
	airattack				= 1
	transportweight			= 1.3
	supplyconsumption 		= 0.4
	fuelconsumption			= 0
	speed_cap_art			= 1.3
	speed_cap_eng			= 0
	speed_cap_at			= 0
	speed_cap_aa			= 0
	upgrade_time_factor = 0.6
	upgrade_cost_factor = 0.6
}
# '70s Irregular - 6
model = {
	cost					= 14
	buildtime				= 620
	manpower 				= 6
	maxspeed 				= 2.16
	defaultorganisation		= 62
	morale 					= 67
	defensiveness 			= 16
	toughness	 			= 5
	softness	 			= 100
	suppression				= 0
	airdefence				= 2
	softattack				= 13
	hardattack				= 3
	airattack				= 2
	transportweight			= 1.3
	supplyconsumption 		= 0.4
	fuelconsumption			= 0
	speed_cap_art			= 1.3
	speed_cap_eng			= 0
	speed_cap_at			= 0
	speed_cap_aa			= 0
	upgrade_time_factor = 0.6
	upgrade_cost_factor = 0.6
}
# '80s Irregular - 7
model = {
	cost					= 15
	buildtime				= 640
	manpower 				= 6
	maxspeed 				= 2.66
	defaultorganisation		= 62
	morale 					= 67
	defensiveness 			= 18
	toughness	 			= 6
	softness	 			= 100
	suppression				= 0
	airdefence				= 3
	softattack				= 15
	hardattack				= 4
	airattack				= 3
	transportweight			= 1.3
	supplyconsumption 		= 0.4
	fuelconsumption			= 0
	speed_cap_art			= 1.3
	speed_cap_eng			= 0
	speed_cap_at			= 0
	speed_cap_aa			= 0
	upgrade_time_factor = 0.6
	upgrade_cost_factor = 0.6
}
# '90s Irregular - 8
model = {
	cost					= 16
	buildtime				= 660
	manpower 				= 6
	maxspeed 				= 3
	defaultorganisation		= 62
	morale 					= 67
	defensiveness 			= 20
	toughness	 			= 8
	softness	 			= 100
	suppression				= 0
	airdefence				= 5
	softattack				= 16
	hardattack				= 6
	airattack				= 3
	transportweight			= 1.3
	supplyconsumption 		= 0.4
	fuelconsumption			= 0
	speed_cap_art			= 1.3
	speed_cap_eng			= 0
	speed_cap_at			= 0
	speed_cap_aa			= 0
	upgrade_time_factor = 0.6
	upgrade_cost_factor = 0.6
}
# Future Irregular - 9
model = {
	cost					= 17
	buildtime				= 680
	manpower 				= 6
	maxspeed 				= 3.3
	defaultorganisation		= 62
	morale 					= 67
	defensiveness 			= 22
	toughness	 			= 9
	softness	 			= 100
	suppression				= 0
	airdefence				= 6
	softattack				= 17
	hardattack				= 7
	airattack				= 5
	transportweight			= 1.3
	supplyconsumption 		= 0.4
	fuelconsumption			= 0
	speed_cap_art			= 1.3
	speed_cap_eng			= 0
	speed_cap_at			= 0
	speed_cap_aa			= 0
	upgrade_time_factor = 0.6
	upgrade_cost_factor = 0.6
}