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Kretoxian said:
... what about using the original Russian nicknames for those airplanes?
I think there were no such things as nicknames for aircrafts, atleast on official level. And 'shturmovik' means CAS aircraft or gunship, in russian ;)

Kretoxian said:
Oh and what about meanwhile leaving the names like this? ...
Without the NATO code, but with the complete name? i think it's better.
Looks fine to me.

Btw, I have an error in soviet model list, instead of:
Code:
MODEL_SOV_19_14;9K714 "Oka";;;;;;;;;X
MODEL_SOV_19_14;9K717 "Oka-U";;;;;;;;;X
it should be
Code:
MODEL_SOV_19_14;9K714 "Oka";;;;;;;;;X
MODEL_SOV_19_15;9K717 "Oka-U";;;;;;;;;X

I think I'll work on SSN/SSNB/SSGN stats for now.
 
Foxbat said:
I think there were no such things as nicknames for aircrafts, atleast on official level. And 'shturmovik' means CAS aircraft or gunship, in russian ;)

Looks fine to me.

Ok just one thing from my part, i have found this webpage that tells you the nicknames of the airplanes given by Russian pilots to the planes, and according to that, Mig-15 for example would be Mig-15 "Samolet-soldat" (Soldier plane), yes it's not official but well, it's at least... funny isn't it?
 
Kretoxian said:
Ok just one thing from my part, i have found this webpage that tells you the nicknames of the airplanes given by Russian pilots to the planes, and according to that, Mig-15 for example would be Mig-15 "Samolet-soldat" (Soldier plane), yes it's not official but well, it's at least... funny isn't it?
Well, "samolet-soldat" is really broad term, because it means that this particular aircraft was wide-spread, robust and effective in it's combat roles. MiG-21 also is known as "Samolet-soldat". And I think it's not a good idea to include most of those names in the mod.
Who wants to research new model of fighter nick-named "Balalaika"? :D Though it would make awesome material for AAR's :cool:
 
I think I'm going to work on naval units statistics and modifications of naval tech tree(due to changes to models and work on naval doctrines), so please if you are planning to work on them or already work on them, let me know. And to start, here is naval brigades

  • NAME_NAVAL_ASW -> ASWH - ASW helicopters, improve anti-sub attack and sub detection
  • NAME_NAVAL_ANTI_AIR_L -> NAA - naval anti-air, small to medium AA attack and defense boost(also small boost to sea defense, to simulate AAA effectivness against AShM)
  • NAME_NAVAL_ANTI_AIR_S -> AShMG - SSGN missiles (soviet CV-killer missiles), deployed on SSGN and BC only. Huge bonus to range and sea attack, significant decrease of org and morale for the ship(simulates the fact, that ship needs to reload missiles at the port). Available only for Soviet naval doctrine path
  • NAME_NAVAL_RADAR_L -> RA - capital ship radar, surface and air detection improvement
  • NAME_NAVAL_RADAR_S -> ASW - ASW sensors, cheap substitute for ASW helicopters, provides only sub detection bonus
  • NAME_NAVAL_FIRE_CONTROLL_L -> AShM(Anti-Ship Missile) - deployed both on surface ships and submarines, provides range and sea attack bonus
  • NAME_NAVAL_FIRE_CONTROLL_S -> ASM(Anti-Submarine missile) - deployed both on surface ships and submarines, provides sub attack bonus
  • NAME_NAVAL_TORPEDOES_L -> CVLG - CVL air group, provides air attack, defense, small sea attack and defense bonuses
  • NAME_NAVAL_TORPEDOES_S -> CVSG - CVS air group(ASW helicopters) provides significant sub detection, attack and range bonuses
  • NAME_NAVAL_IMPROVED_HULL_L -> SBCM - Ship-borne cruise missile - deployed on BB, CG, CGN, SSN, provides shore attack bonus
  • NAME_NAVAL_IMPROVED_HULL_S -> TRP - Torpedoes - deployed on FRG, SS, SSN, SSGN, provides bonus to sea and sub attack
  • CAG -> CAG - carrier/supercarrier air group, boost to air attack and defense, sea attack, range, sub detection and attack

Here's allowed brigades for ships:
  • BB/BC - ASWH, NAA, AShMG, RA, AShM, ASM, SBCM
  • SSGN - AShMG, AShM, ASM, SBCM, TRP
  • SS - AShM, ASM, TRP
  • SSN/SSNB - AShM, ASM, SBCM, TRP
  • FRG - ASWH, ASW, AShM, ASM, TRP
  • DD - ASWH, NAA, RA, ASW, AShM, ASM
  • CG/CGN - ASWH, NAA, RA, AShM, ASM, SBCM
  • CV/CVN - NAA, RA, CAG
  • CVS/CVL - NAA, AShMG, RA, AShM, ASM, CVLG*, CVSG*
  • TP/LHD - NAA, CVLG*

Probably we will need event in the beginning of the game, asking user to not overuse brigade attachment to transport ships(i.e. not LHD, or attaching both CVLG and CVSG to light carriers)

Right now, I'm going to work on naval tech tree modification

EDIT: I'll post updated config files later
 
Last edited:
Foxbat said:
I think I'm going to work on naval units statistics and modifications of naval tech tree(due changes to models and work on naval doctrines), so please if you are planning to work on them or already work on them, let me know. And to start, here is naval brigades

Good, for my part don't worry i'm only working in OOBs, ministers,perhaps some events and map modification in province.csv
 
Foxbat said:
Can we change amount of brigades that unit can have?

Sorry? do you mean the amount that an unit can have (for example Artillery and helicopters) or if he can have attached (artillery and helicopters inside the same division).

If it is the first one, yes it can be changed, if it's te second, i'm afraid that no, it's hardcoded.
 
Kretoxian said:
Sorry? do you mean the amount that an unit can have (for example Artillery and helicopters) or if he can have attached (artillery and helicopters inside the same division).

If it is the first one, yes it can be changed, if it's te second, i'm afraid that no, it's hardcoded.
I meant amount of brigades that naval units can have. BB's can have up to 5 brigades, BC up to 4 and e.t.c. Can we change that BB woulf have 4 max and so on?
 
Foxbat said:
I meant amount of brigades that naval units can have. BB's can have up to 5 brigades, BC up to 4 and e.t.c. Can we change that BB woulf have 4 max and so on?

Oh. I doubt it, it's hardcoded. :(
 
Kretoxian said:
Oh. I doubt it, it's hardcoded.
Hmm.

Anyway, here's completed sea brigades(goes to Boostertext.csv):
Code:
NAME_NAVAL_ASW;Anti-submarine Warfare Helicopters;;;;;;;;;;X
NAME_NAVAL_ANTI_AIR_S;Heavy Anti-Ship Missiles;;;;;;;;;;X
NAME_NAVAL_RADAR_S;Anti-Submarine Warfare Sensors;;;;;;;;;;X
NAME_NAVAL_FIRE_CONTROLL_S;Anti-Submarine Missiles;;;;;;;;;;X
NAME_NAVAL_IMPROVED_HULL_S;Torpedoes;;;;;;;;;;X
NAME_NAVAL_TORPEDOES_S;Helicopter carrier air group;;;;;;;;;;X
NAME_NAVAL_ANTI_AIR_L;Naval anti-air;;;;;;;;;;X
NAME_NAVAL_RADAR_L;Radar;;;;;;;;;;X
NAME_NAVAL_FIRE_CONTROLL_L;Anti-Ship missiles;;;;;;;;;;X
NAME_NAVAL_IMPROVED_HULL_L;Seaborne Cruise missiles;;;;;;;;;;X
NAME_NAVAL_TORPEDOES_L;Light aircraft carrier air group;;;;;;;;;;X
SNAME_NAVAL_ASW;ASWH;;;;;;;;;;X
SNAME_NAVAL_ANTI_AIR_S;AShMH;;;;;;;;;;X
SNAME_NAVAL_RADAR_S;ASWS;;;;;;;;;;X
SNAME_NAVAL_FIRE_CONTROLL_S;ASM;;;;;;;;;;X
SNAME_NAVAL_IMPROVED_HULL_S;TRP;;;;;;;;;;X
SNAME_NAVAL_TORPEDOES_S;CVSG;;;;;;;;;;X
SNAME_NAVAL_ANTI_AIR_L;NAA;;;;;;;;;;X
SNAME_NAVAL_RADAR_L;RA;;;;;;;;;;X
SNAME_NAVAL_FIRE_CONTROLL_L;AShM;;;;;;;;;;X
SNAME_NAVAL_IMPROVED_HULL_L;SBCM;;;;;;;;;;X
SNAME_NAVAL_TORPEDOES_L;CVLG;;;;;;;;;;X
SDESC_NAVAL_ASW;Helicopters based on the ship allow to greatly extend range and efficiency of ASW operations;;;;;;;;;;X
SDESC_NAVAL_ANTI_AIR_S;The use of super-sonic heavy anti-ship missiles allow this naval unit to effectively engage enemy capital ships;;;;;;;;;;X
SDESC_NAVAL_RADAR_S;Improvements in in sonar technology improve this ships ability to find and sink submarines;;;;;;;;;;X
SDESC_NAVAL_FIRE_CONTROLL_S;The use of anti-submarine missiles allows this naval unit to effectively engage enemy submarines;;;;;;;;;;X
SDESC_NAVAL_IMPROVED_HULL_S;The upgrading of the torpedo targeting systems and the fitting of more modern torpedoes will make this ship more effective at engaging enemy naval units;;;;;;;;;;X
SDESC_NAVAL_TORPEDOES_S;Helicopters based on this ship allow to conduct long range ASW operations and effectively engage submarines;;;;;;;;;;X
SDESC_NAVAL_ANTI_AIR_L;Improvements to anti aircraft armaments and targeting technology make this ship better at engaging enemy aircraft and defense against anti-ship missiles;;;;;;;;;;X
SDESC_NAVAL_RADAR_L;Improved surface and air search radars allows this ship to better find enemy naval units, convoys and aircrafts;;;;;;;;;;X
SDESC_NAVAL_FIRE_CONTROLL_L;The use of anti-submarine missiles allows this naval unit to effectively engage enemy surface ships;;;;;;;;;;X
SDESC_NAVAL_IMPROVED_HULL_L;The use of cruise missiles greatly improves ability of this ship to conduct shore bombardment missions;;;;;;;;;;X
SDESC_NAVAL_TORPEDOES_L;Aircrafts based on this ship allow allow to conduct different types of missions;;;;;;;;;;X
LDESC_NAVAL_ASW;Helicopters based on the ship allow to greatly extend range and efficiency of ASW operations;;;;;;;;;;X
LDESC_NAVAL_ANTI_AIR_S;The use of super-sonic heavy anti-ship missiles allow this naval unit to effectively engage enemy capital ships;;;;;;;;;;X
LDESC_NAVAL_RADAR_S;Improvements in in sonar technology improve this ships ability to find and sink submarines;;;;;;;;;;X
LDESC_NAVAL_FIRE_CONTROLL_S;The use of anti-submarine missiles allows this naval unit to effectively engage enemy submarines;;;;;;;;;;X
LDESC_NAVAL_IMPROVED_HULL_S;The upgrading of the torpedo targeting systems and the fitting of more modern torpedoes will make this ship more effective at engaging enemy naval units;;;;;;;;;;X
LDESC_NAVAL_TORPEDOES_S;Helicopters based on this ship allow to conduct long range ASW operations and effectively engage submarines;;;;;;;;;;X
LDESC_NAVAL_ANTI_AIR_L;Improvements to anti aircraft armaments and targeting technology make this ship better at engaging enemy aircraft and defense against anti-ship missiles;;;;;;;;;;X
LDESC_NAVAL_RADAR_L;Improved surface and air search radars allows this ship to better find enemy naval units, convoys and aircrafts;;;;;;;;;;X
LDESC_NAVAL_FIRE_CONTROLL_L;The use of anti-submarine missiles allows this naval unit to effectively engage enemy surface ships;;;;;;;;;;X
LDESC_NAVAL_IMPROVED_HULL_L;The use of cruise missiles greatly improves ability of this ship to conduct shore bombardment missions;;;;;;;;;;X
LDESC_NAVAL_TORPEDOES_L;Aircrafts based on this ship allow allow to conduct different types of missions;;;;;;;;;;X
BRIG_MODEL_16_0;50's ASWH;;;;;;;;;;X
BRIG_MODEL_16_1;60's ASWH;;;;;;;;;;X
BRIG_MODEL_16_2;70's ASWH;;;;;;;;;;X
BRIG_MODEL_16_3;80's ASWH;;;;;;;;;;X
BRIG_MODEL_16_4;90's ASWH;;;;;;;;;;X
BRIG_MODEL_16_5;Future ASWH;;;;;;;;;;X
BRIG_MODEL_17_0;60's AShMH;;;;;;;;;;x
BRIG_MODEL_17_1;70's AShMH;;;;;;;;;;x
BRIG_MODEL_17_2;80's AShMH;;;;;;;;;;x
BRIG_MODEL_17_3;90's AShMH;;;;;;;;;;x
BRIG_MODEL_17_4;Future AShMH;;;;;;;;;;x
BRIG_MODEL_18_0;WW2 ASWS;;;;;;;;;;x
BRIG_MODEL_18_1;50's ASWS;;;;;;;;;;x
BRIG_MODEL_18_2;60's ASWS;;;;;;;;;;x
BRIG_MODEL_18_3;70's ASWS;;;;;;;;;;x
BRIG_MODEL_18_4;80's ASWS;;;;;;;;;;x
BRIG_MODEL_18_5;90's ASWS;;;;;;;;;;x
BRIG_MODEL_18_6;Future ASWS;;;;;;;;;;x
BRIG_MODEL_19_0;60's ASM;;;;;;;;;;x
BRIG_MODEL_19_1;70's ASM;;;;;;;;;;x
BRIG_MODEL_19_2;80's ASM;;;;;;;;;;x
BRIG_MODEL_19_3;90's ASM;;;;;;;;;;x
BRIG_MODEL_19_4;Future ASM;;;;;;;;;;x
BRIG_MODEL_20_0;WW2 Torpedoes;;;;;;;;;;x
BRIG_MODEL_20_1;50's Torpedoes;;;;;;;;;;x
BRIG_MODEL_20_2;60's Torpedoes;;;;;;;;;;x
BRIG_MODEL_20_3;70's Torpedoes;;;;;;;;;;x
BRIG_MODEL_20_4;80's Torpedoes;;;;;;;;;;x
BRIG_MODEL_20_5;90's Torpedoes;;;;;;;;;;x
BRIG_MODEL_20_6;Future Torpedoes;;;;;;;;;;x
BRIG_MODEL_21_0;50's CVSG;;;;;;;;;;x
BRIG_MODEL_21_1;60's CVSG;;;;;;;;;;x
BRIG_MODEL_21_2;70's CVSG;;;;;;;;;;x
BRIG_MODEL_21_3;80's CVSG;;;;;;;;;;x
BRIG_MODEL_21_4;90's CVSG;;;;;;;;;;x
BRIG_MODEL_21_5;Future CVSG;;;;;;;;;;x
BRIG_MODEL_22_0;WW2 Anti-Air;;;;;;;;;;x
BRIG_MODEL_22_1;50's Anti-Air;;;;;;;;;;x
BRIG_MODEL_22_2;60's Anti-Air;;;;;;;;;;x
BRIG_MODEL_22_3;70's Anti-Air;;;;;;;;;;x
BRIG_MODEL_22_4;80's Anti-Air;;;;;;;;;;x
BRIG_MODEL_22_5;90's Anti-Air;;;;;;;;;;x
BRIG_MODEL_22_6;Future Anti-Air;;;;;;;;;;x
BRIG_MODEL_23_7;WW2 Naval radar;;;;;;;;;;x
BRIG_MODEL_23_1;50's Naval radar;;;;;;;;;;x
BRIG_MODEL_23_2;60's Naval radar;;;;;;;;;;x
BRIG_MODEL_23_3;70's Naval radar;;;;;;;;;;x
BRIG_MODEL_23_4;80's Naval radar;;;;;;;;;;x
BRIG_MODEL_23_5;90's Naval radar;;;;;;;;;;x
BRIG_MODEL_23_6;Future Naval radar;;;;;;;;;;x
BRIG_MODEL_24_0;50's AShM;;;;;;;;;;x
BRIG_MODEL_24_1;60's AShM;;;;;;;;;;x
BRIG_MODEL_24_2;70's AShM;;;;;;;;;;x
BRIG_MODEL_24_3;80's AShM;;;;;;;;;;x
BRIG_MODEL_24_4;90's AShM;;;;;;;;;;x
BRIG_MODEL_24_5;Future AShM;;;;;;;;;;x
BRIG_MODEL_25_0;80's SBCM;;;;;;;;;;x
BRIG_MODEL_25_1;90's SBCM;;;;;;;;;;x
BRIG_MODEL_25_2;Future SBCM;;;;;;;;;;x
BRIG_MODEL_26_0;WW2 CVLG;;;;;;;;;;x
BRIG_MODEL_26_1;50's CVLG;;;;;;;;;;x
BRIG_MODEL_26_2;60's CVLG;;;;;;;;;;x
BRIG_MODEL_26_3;70's CVLG;;;;;;;;;;x
BRIG_MODEL_26_4;80's CVLG;;;;;;;;;;x
BRIG_MODEL_26_5;90's CVLG;;;;;;;;;;x
BRIG_MODEL_26_6;Future CVLG;;;;;;;;;;x
 
Last edited:
Frigates statistics(destroyer.txt):
Code:
allowed_brigades = naval_asw
allowed_brigades = naval_radar_s
allowed_brigades = naval_fire_controll_s
allowed_brigades = naval_improved_hull_s
allowed_brigades = naval_fire_controll_l

# 0 - WW2 Frigate
model = {
	cost						= 0.5
	buildtime 					= 360
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 0.15
	maxspeed					= 20
	surfacedetectioncapability	= 0.01
	airdetectioncapability		= 0.01
	subdetectioncapability		= 0.01
	visibility					= 0.5
	seadefence					= 1
	airdefence					= 2
	seaattack					= 4
	convoyattack					= 0
	subattack					= 3
	airattack					= 1
	shorebombardment			= 0
	transportcapability			= 0
	
	range						= 3500
	supplyconsumption			= 0.20
	fuelconsumption				= 0.15
	distance					= 0.12
}
# 1 - 50's Frigate
model = {
	cost						= 0.7
	buildtime 					= 380
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 0.17
	maxspeed					= 24
	surfacedetectioncapability	= 0.4
	airdetectioncapability		= 0.4
	subdetectioncapability		= 0.8
	visibility					= 0.5
	seadefence					= 1
	airdefence					= 2
	seaattack					= 6
	convoyattack					= 0
	subattack					= 5
	airattack					= 1
	shorebombardment			= 0
	transportcapability			= 0
	
	range						= 3500
	supplyconsumption			= 0.22
	fuelconsumption				= 0.18
	distance					= 0.15
}
# 2 - 60's Frigate - based on RN Tribal class frigate
model = {
	cost						= 1.5
	buildtime 					= 560
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 0.25
	maxspeed					= 26
	surfacedetectioncapability	= 1.5
	airdetectioncapability		= 2
	subdetectioncapability		= 3
	visibility					= 0.5
	seadefence					= 3
	airdefence					= 5
	seaattack					= 8
	convoyattack					= 1
	subattack					= 8
	airattack					= 3
	shorebombardment			= 1
	transportcapability			= 0
	
	range						= 4000
	supplyconsumption			= 0.27
	fuelconsumption				= 0.22
	distance					= 0.18
}
# 3 - 60's Guided missile frigate - based on RN Type 12M Leander Batch 3 class frigate
model = {
	cost						= 3.5
	buildtime 					= 580
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 0.26
	maxspeed					= 26
	surfacedetectioncapability	= 1.5
	airdetectioncapability		= 3
	subdetectioncapability		= 2
	visibility					= 0.5
	seadefence					= 3
	airdefence					= 5
	seaattack					= 8
	convoyattack					= 1
	subattack					= 5
	airattack					= 8
	shorebombardment			= 0
	transportcapability			= 0
	
	range						= 4000
	supplyconsumption			= 0.32
	fuelconsumption				= 0.22
	distance					= 0.18
}
# 4 - 70's Frigate - based on RN Type 21 class frigate
model = {
	cost						= 2.2
	buildtime 					= 560
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 0.18
	maxspeed					= 30
	surfacedetectioncapability	= 3
	airdetectioncapability		= 4
	subdetectioncapability		= 5
	visibility					= 0.5
	seadefence					= 4
	airdefence					= 6
	seaattack					= 10
	convoyattack					= 2
	subattack					= 10
	airattack					= 6
	shorebombardment			= 2
	transportcapability			= 0
	
	range						= 4500
	supplyconsumption			= 0.3
	fuelconsumption				= 0.25
	distance					= 0.2
}
# 5 - 70's Guided missile frigate - based on USN Oliver Hazard Perry class frigate
model = {
	cost						= 4.2
	buildtime 					= 580
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 0.18
	maxspeed					= 30
	surfacedetectioncapability	= 3
	airdetectioncapability		= 5
	subdetectioncapability		= 4
	visibility					= 0.5
	seadefence					= 4
	airdefence					= 10
	seaattack					= 12
	convoyattack					= 4
	subattack					= 8
	airattack					= 10
	shorebombardment			= 2
	transportcapability			= 0
	
	range						= 4500
	supplyconsumption			= 0.35
	fuelconsumption				= 0.3
	distance					= 0.3
}
# 6 - 80's Frigate
model = {
	cost						= 3.5
	buildtime 					= 560
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 0.21
	maxspeed					= 34
	surfacedetectioncapability	= 4
	airdetectioncapability		= 5
	subdetectioncapability		= 6
	visibility					= 0.5
	seadefence					= 5
	airdefence					= 7
	seaattack					= 12
	convoyattack					= 3
	subattack					= 14
	airattack					= 8
	shorebombardment			= 3
	transportcapability			= 0
	
	range						= 5000
	supplyconsumption			= 0.32
	fuelconsumption				= 0.25
	distance					= 0.3
}
# 7 - 80's Guided missile frigate
model = {
	cost						= 4.5
	buildtime 					= 580
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 0.25
	maxspeed					= 34
	surfacedetectioncapability	= 4
	airdetectioncapability		= 6
	subdetectioncapability		= 5
	visibility					= 0.5
	seadefence					= 6
	airdefence					= 12
	seaattack					= 14
	convoyattack					= 4
	subattack					= 10
	airattack					= 14
	shorebombardment			= 3
	transportcapability			= 0
	
	range						= 5000
	supplyconsumption			= 0.35
	fuelconsumption				= 0.3
	distance					= 0.3
}
# 8 - 90's Frigate
model = {
	cost						= 3.5
	buildtime 					= 560
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 0.2
	maxspeed					= 34
	surfacedetectioncapability	= 5
	airdetectioncapability		= 6
	subdetectioncapability		= 8
	visibility					= 0.5
	seadefence					= 7#5
	airdefence					= 7#7
	seaattack					= 15#12
	convoyattack					= 5#3
	subattack					= 18
	airattack					= 10
	shorebombardment			= 4
	transportcapability			= 0
	
	range						= 6000
	supplyconsumption			= 0.35
	fuelconsumption				= 0.3
	distance					= 0.3
}
# 9 - 90's Guided missile frigate
model = {
	cost						= 4.8
	buildtime 					= 580
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 0.25
	maxspeed					= 34
	surfacedetectioncapability	= 5
	airdetectioncapability		= 8
	subdetectioncapability		= 6
	visibility					= 0.5
	seadefence					= 7#6
	airdefence					= 14#12
	seaattack					= 15#14
	convoyattack					= 5#4
	subattack					= 12
	airattack					= 18
	shorebombardment			= 4
	transportcapability			= 0
	
	range						= 6000
	supplyconsumption			= 0.4
	fuelconsumption				= 0.3
	distance					= 0.5
}
# 10 - Future frigate(LCS - Littoral combat ship)
model = {
	cost						= 5.5
	buildtime 					= 580
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 0.22
	maxspeed					= 38
	surfacedetectioncapability	= 7
	airdetectioncapability		= 8
	subdetectioncapability		= 8
	visibility					= 0.5
	seadefence					= 9#6
	airdefence					= 15#12
	seaattack					= 18#14
	convoyattack					= 6#4
	subattack					= 20
	airattack					= 22
	shorebombardment			= 6
	transportcapability			= 0
	
	range						= 6500
	supplyconsumption			= 0.5
	fuelconsumption				= 0.3
	distance					= 0.6
}
I'll post updated naval tech tree in developer thread tommorow.
 
^^ Excellent! nice one.
 
Hello,
I don't know much about modding and the alike, but I found some information on the South Vietnamese Armed Forces. My source is Wikipedia.

SOUTH VIETNAM MILITARY UNITS:

Corps

* I Corp/CTZ
* II Corps/CTZ
* Corps/CTZ
* Corps/CTZ
* 44th Tactical Zone

Divisions

* 1st Infantry Division - The French formed the 21st Mobile Group in 1953, renamed 21st Division in January 1955, the 1st Division later that year. Considered "one of the best South Vietnamese combat units". Based in Hue it had 4 rather 3 regiments.
* 2nd Infantry Division - The French formed the 32nd Mobile Group in 1953,renamed 32nd Division in January 1955, the 2nd Division later that year. Based in Danang and Quang Ngai. A "fairly good" division.
* 3rd Infantry Division - Raised in October 1971 in Quang Tri. One regiment was from the 1st Division (the 2nd Inf Regt). Collapsed in the 1972 Easter Offensive and was reconstituted and destroyed at Danang in 1975.
* 5th Infantry Division - Originally formed as the 6th Division in 1955 but renamed the 5th Division in 1959. Many Nungs originally were in its ranks. At Bien Hoa in 1963 and involved in overthrow of Diem. Then operated north of Saigon. Entered Cambodia in 1970. Defended An Loc in 1972.
* 7th Infantry Division - Formed as the 7th Mobile Group by the French, becoming the 7th Division in 1959. Served in Mekong Delta 1961-1975.
* 9th Infantry Division - Formed in 1962, northern Mekong Delta..."by some accounts the worst division in the ARVN".
* 18th Infantry Division - Formed as the 10th Division in 1965. Renamed the 18th Division in 1967 (number ten meant the worst in GI slang). Considered the worst ARVN division. Based at Xuan Loc. However redeemed itself with the defence of that town for a month in March-April 1975.
* 21st Infantry Division - The ARVN 1st & 3rd Light Divisions were formed in 1955, renamed the 11th & 13th Light Divisions in 1956. Combined together to form the 21st Division in 1959. Served mainly near Saigon, Mekong Delta--"a good division".
* 22nd Infantry Division - Initially raised as the 4th Infantry Division which existed briefly in the 1950s but renamed 22nd Division as four is an unlucky number in Vietnam. The ARVN 2nd & 4th Light Divisions were formed in 1955: 4th renamed the 14th Light Division in 1956. Combined to form the 22nd Division in 1959. Served near Kontum and Central Highlands. Collapsed in 1972. In 1975 was in Binh Dinh province; evacuated to south of Saigon as Central Highlands front fell. One of the last ARVN units to surrender.
* 23rd Infantry Division - Originally 5th Light Division, renamed 23rd in 1959. Operated in central Vietnam. Entered Cambodia in 1970. Fought well in 1972 defending Kontum, shattered in 1975 defending Ban Me Thout..."a good division".
* 25th Infantry Division - Formed in Quang Ngai in 1962. Moved to south west of Saigon in 1964. Entered Parrot's Break, Cambodia in 1970. Defended western approaches of Saigon 1972, 1975
* Airborne Division - A branch of the VNAF which was formed by the French as the Airborne Group in 1955. Brigade strength by 1959, formed as division in 1965. Based at Tan Son Nhut airbase but used as a fire brigade throughout SVN. Included 9 Airborne Battalions, 3 Airborne Ranger Battalions. Fought in Cambodia 1970, Laos 1971. Used as brigade Groups in 1975, 1st at Xuan Loc, 2nd at Phan Rang, 3rd at Nha Trang. An excellent formation.
* Marine Division - Formed in 1966 with six battalions. Based at Saigon and like the Airborne served as a fire brigade in SVN. Had 9 battalions by 1969 and 12 by 1975. Fought in Cambodia 1970, Laos 1971. Recaptured Quang Tri in 1972. Defended and pulled out of Danang in 1975, ended the war defending Vung Tau. A very experienced and good unit.

I hope this can help the Cold war cause

Scott
 
^Thanks for the info, but it would be more suitable into the orders of battle thread.