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Thread: Tech Tree

  1. #61
    Anon, we are legion Kretoxian's Avatar
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    Quote Originally Posted by Foxbat
    Cool.
    Thanks!

    Quote Originally Posted by Foxbat
    But I need to know, is it possible to give submarine ability to attack shore provinces via attached brigades, if yes, can it be used to attack non-coastal provinces?
    Yes it is possible to give a submarine the ability to attack shore provinces, via brigades but they can't attack non shore provinces, as far as i know.

    Quote Originally Posted by Foxbat
    And another one, how many naval brigades there is?
    I made a list of the naval brigades and divisions with their Cold War Equivalent (or ,at least, planned equivalent), here you have:
    Code:
           Naval
    --Vanilla          --Cold War
    -Battleships --> ???? (we would need one model to represent ships like the HMS Vanguard but nothing more)
    -Light Cruiser --> Frigates
    -Heavy Cruisers --> ?????
    -Battlecruisers --> ?????
    -Destroyers --> Destroyers
    -Carrier --> Carrier
    -Escort Carrier --> Helicopter Carrier
    -Submarine --> ????
    -Nuclear Sub. --> Nuclear Sub.
        Nav. Brigades
    -ASW --> Naval Helicopters (only available to the helicopter Carrieror normal carrier)
    -AA --> Recon Helicopters (Available to frigates and Destroyers)
    -Fire Control --> I don't know how to name them but missile systems like the tomahawk.
    -Improved Hull --> ?????
    -Torpedoes --> ????
    -Capital AA --> ????
    -Radar --> ?????? (unchanged perhaps)
    Just have in mind that there are two models of submarines, the normal one (28) and the nuclear (29)

    Quote Originally Posted by TeutonburgerW
    Kretoxian

    Perhaps you could do the background similar to the one Foxbat posted in order to have a good sense of what's what.
    I would do it if there weren't two problems:

    1- It is highly recommendable to finish the tech tree first because you can mess.
    2- (The most important one) I don't know how to do it. GFX is not my "specialization"
    Visit the Cold War mod subforum: (if you like to remember old projects)

    http://forum.paradoxplaza.com/forum/...play.php?f=292


    Want CPack style icons for DH Full? Then visit the thread below:

    Cpack Style icons 2779 icons so far at 15/03/2013 Beta 2.1 Released!

    Do you know about any tech team or any airplane, tank, artillery gun, ship or whatever piece of weaponry that you think should be included into the game? then please visit and suggest something in the Models & TT improvement thread. (click over the minimod's name to visit it).

    Cold War Tech Tree Expansion extending DH tech tree from the early 60s to mid 90s. Beta 1.1 Released!

  2. #62
    Made in the USSR Foxbat's Avatar
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    Quote Originally Posted by Kretoxian
    Yes it is possible to give a submarine the ability to attack shore provinces, via brigades but they can't attack non shore provinces, as far as i know.
    Too bad.

    Quote Originally Posted by Kretoxian
    I would do it if there weren't two problems:

    1- It is highly recommendable to finish the tech tree first because you can mess.
    2- (The most important one) I don't know how to do it. GFX is not my "specialization"
    I'll do that when we will complete techs, mkay?.

    Quote Originally Posted by Kretoxian
    I made a list of the naval brigades and divisions with their Cold War Equivalent (or ,at least, planned equivalent), here you have:
    Thanks for the list, now to the main event( ):


    Code:
    CV: Multi-purpose Aircraft Carrier
    CVN: Multi-purpose Aircraft Carrier (Nuclear-Propulsion)
    CG: Guided Missile Cruiser
    CGN: Guided Missile Cruiser (Nuclear-Propulsion)
    DD: Destroyer
    FFG: Guided Missile Frigate
    SS: Submarine
    SSN: Attack Submarine (Nuclear-Powered)
    SSBN: Ballistic Missile Submarine (Nuclear-Powered)
    CVE: Escort aircraft carrier
    CVS: Antisubmarine Aircraft Carrier 
    CVL: Light aircraft carrier
    LHA: Amphibious Assault Ship
    Shipyard Development techs are required to control production of ships in the mod(Ethiopian carriers anyone? ). They will be directly tied up with industrial techs. Only highly industrialised countries will be able to develope very large ships.
    Small shipyards allow production of Frigates.
    Medium shipyards allow production of Destroyers, Light Cruisers, Diesel Submarines and all amphibious warfare ships(except for LHA)
    Large Shipyards allow production of Heavy Cruisers, Guided missile cruisers(nuclear and conventional), Nuclear submarines, CVE, CVS, CVL and LHA.
    Super Large Shipyards allow production of CV, CVN, Battleships and Battlecruisers.

    60's, 70's, 80's, 90's and Future Destroyer, 50's, 60's, 70's, 80's, 90's and Future CG and 50's, 60's, 70's, 80's, 90's and Future CGN techs require rocketry techs. 80's, 90's and Future Destroyer techs give blueprints for coresponding CG techs(this is done to show that modern cruiser are done on destroyers hulls). 70's, 80's, 90's and Future Frigate techs require rocketry techs. Each Frigate tech give bonus to convoy escort efficiency.

    Though we don't know if we will be able to simulate SSBN properly, I included them, because they were important ships for both NATO and W.P. fleets.

    Conventional carriers represent Kitty-Hawk type carriers(ie large carriers not propelled by nuclear reactors).

    Converted Cargo Ship, Attack Transport, Amphibious Transport Dock are just normal weaponless transports.
    Attack Cargo Ship and Landing Ship on the other hand have the ability to provide fire support for advancing troops(shore bombardment). The last but not least are LHA ships, ultimate invasion machines.

    CVS are helicopter/VTOL carrying ships(usually deployed for ASW) while CVL are small carriers that deploy small amount of planes(russian Kuznetsov and e.t.c.).

    Now we are closing to the fun part. WW2 Battleship and Nuclear Battleship are there to represent Iova class battleships and e.t.c. Info on Arsenal ship you can find here: Wikipedia.

    Battlecruiser techs are required to represent soviet Stalingrad and Kirov heavy cruiser/battlecruiser development.

    EDIT: Forgot about nuclear techs, naturally they allow all sorts of nuclear vessels to be researched.

  3. #63
    Anon, we are legion Kretoxian's Avatar
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    ^If we search in the dictionary the word "cool", a photo of that should be included.

    Quote Originally Posted by Foxbat
    I'll do that when we will complete techs, mkay?.
    Thanks but it would be better another thing: Could it be possible to make "transparent" or at least reduce the size of tech buttons? (IE, you only see the tech text, click over it and you select it) it would be very useful, specialy when we have to handle with a huge amount of techs.
    Last edited by Kretoxian; 25-08-2007 at 22:33.
    Visit the Cold War mod subforum: (if you like to remember old projects)

    http://forum.paradoxplaza.com/forum/...play.php?f=292


    Want CPack style icons for DH Full? Then visit the thread below:

    Cpack Style icons 2779 icons so far at 15/03/2013 Beta 2.1 Released!

    Do you know about any tech team or any airplane, tank, artillery gun, ship or whatever piece of weaponry that you think should be included into the game? then please visit and suggest something in the Models & TT improvement thread. (click over the minimod's name to visit it).

    Cold War Tech Tree Expansion extending DH tech tree from the early 60s to mid 90s. Beta 1.1 Released!

  4. #64
    Made in the USSR Foxbat's Avatar
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    Models numbers

    Quote Originally Posted by Kretoxian
    ^If we search in the dictionary the word "cool", a photo of that should be included.
    He, he. Thanks, and I'm not done yet.

    Quote Originally Posted by Kretoxian
    Could it be possible to make "transparent" tech buttons? (IE, you only see the tech text, click over it and you select it) it would be very useful, specialy when we have to handle with a huge amount of techs.
    Hmmm, I'll need to check that.

    Here's the models:
    Code:
    Cold War             Vannila
    ========================
    WW2 Destroyer        DD model 0
    50's Destroyer       DD model 1
    
    WW2 Frigate          DD model 2
    50's Frigate         DD model 3
    60's Frigate         DD model 4
    70's Frigate         DD model 5
    80's Frigate         DD model 6
    90's Frigate         DD model 7
    Future Frigate       DD model 8
    
    WW2 Light Cruiser    CL model 0
    60's DD              CL model 1
    70's DD              CL model 2
    80's DD              CL model 3
    90's DD              CL model 4
    Future DD            CL model 5
    
    50's CG              CL model 6
    60's CG              CL model 7
    70's CG              CA model 0
    80's CG              CA model 1
    90's CG              CA model 2
    Future CG            CA model 3
    
    50's CGN             CA model 4
    60's CGN             CA model 5
    70's CGN             CA model 6
    80's CGN             CA model 7
    90's CGN             CA model 8
    Future CGN           CA model 9
    
    WW2 SS               SS model 0
    Post-WW2 SS          SS model 1
    50's SS              SS model 2
    60's SS              SS model 3
    70's SS              SS model 4
    80's SS              SS model 5
    90's SS              SS model 6
    Future SS            SS model 7
    
    50's SSN             Nuclear SS model 0
    60's SSN             Nuclear SS model 1
    70's SSN             Nuclear SS model 2
    80's SSN             Nuclear SS model 3
    90's SSN             Nuclear SS model 4
    Future SSN           Nuclear SS model 5
    
    60's SSBN            Nuclear SS model 6
    70's-80's SSBN       Nuclear SS model 7 //damn, we'll need to combine 70's and 80's models to meet number of max models
    90's SSBN            Nuclear SS model 8
    Future SSBN          Nuclear SS model 9
    
    WW2 CV               CV model 0
    50's CV              CV model 1
    60's SV              CV model 2
    70's-80's CV         CV model 3
    Future CV            CV model 4
    
    60's CVN             CV model 5
    70's CVN             CV model 6
    80's CVN             CV model 7
    90's CVN             CV model 8
    Future CVN           CV model 9
    
    Converted Cargo Ship TP model 0
    Attack Transport     TP model 1
    Amph. Transport Dock TP model 2
    
    Attack Cargo Ship    TP model 4
    Landing ship         TP model 5
    
    70's LHA             TP model 6
    80's LHA             TP model 7             
    90's LHA             TP model 8
    Future LHA           TP model 9 
    
    WW2 CVE              CVE model 0
    50's-60's CVS        CVE model 1
    70's-80's CVS        CVE model 2
    90's CVS             CVE model 3
    Future CVS           CVE model 4
    
    50's-60's CVL        CVE model 6
    70's-80's CVL        CVE model 7
    90's CVL             CVE model 8
    Future CVL           CVE model 9
    
    WW2 Battleship       BB model 0
    Nuclear battleship   BB model 1
    Arsenal ship         BB model 2
    
    WW2 Battlecruiser    BC model 0
    Nucl. Battlecruiser  BC model 1
    80's Heavy CGN       BC model 2
    90's Heavy CGN       BC model 3
    Future Heavy CGN     BC model 4
    ========================
    Brigades
    
    Vannila            Cold War
    ========================
    -CAG           --> CV and CVN Air groups
    -ASW           --> Frigate/Destroyer ASW helicopters
    -AA            --> SSBN ballistic missiles(let's hope we will get 'em to work on non-coastal provinces, mkay?)
    -Fire Control  --> cruise missiles(deployed on BB, BC, SS, SSN, SSBN, maybe some CG and LHA)
    -Improved Hull --> rocket weapons for CG and CGN
    -Torpedoes     --> CVS Air group(ASW helicopters + some VTOL's)
    -Capital AA    --> CVE/CVL Air groups
    -Radar         --> maybe anti-capital ship rockets like Harpoon?

  5. #65
    Anon, we are legion Kretoxian's Avatar
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    Just a quick reply Foxbat there's no need to combine any model, the game can support models past the 9th model, just typing 11 instead of 10, how do you think that i made the marines?
    Visit the Cold War mod subforum: (if you like to remember old projects)

    http://forum.paradoxplaza.com/forum/...play.php?f=292


    Want CPack style icons for DH Full? Then visit the thread below:

    Cpack Style icons 2779 icons so far at 15/03/2013 Beta 2.1 Released!

    Do you know about any tech team or any airplane, tank, artillery gun, ship or whatever piece of weaponry that you think should be included into the game? then please visit and suggest something in the Models & TT improvement thread. (click over the minimod's name to visit it).

    Cold War Tech Tree Expansion extending DH tech tree from the early 60s to mid 90s. Beta 1.1 Released!

  6. #66
    Made in the USSR Foxbat's Avatar
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    Quote Originally Posted by Kretoxian
    Just a quick reply Foxbat there's no need to combine any model, the game can support models past the 9th model, just typing 11 instead of 10, how do you think that i made the marines?
    Awe-Some!!
    Want me to edit list or you'll improvise?
    I'm starting air techs.

  7. #67
    Anon, we are legion Kretoxian's Avatar
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    Quote Originally Posted by Foxbat
    Awe-Some!!
    Want me to edit list or you'll improvise?
    I'm starting air techs.
    It has been easy, look below:

    Code:
    50's SSN             Nuclear SS model 0
    60's SSN             Nuclear SS model 1
    70's SSN             Nuclear SS model 2
    80's SSN             Nuclear SS model 3
    90's SSN             Nuclear SS model 4
    Future SSN           Nuclear SS model 5
    60's SSBN            Nuclear SS model 6
    70's SSBN         Nuclear SS model 7
    80's SSBN       Nuclear SS model 8
    90's SSBN            Nuclear SS model 9
    Future SSBN          Nuclear SS model 11
    Visit the Cold War mod subforum: (if you like to remember old projects)

    http://forum.paradoxplaza.com/forum/...play.php?f=292


    Want CPack style icons for DH Full? Then visit the thread below:

    Cpack Style icons 2779 icons so far at 15/03/2013 Beta 2.1 Released!

    Do you know about any tech team or any airplane, tank, artillery gun, ship or whatever piece of weaponry that you think should be included into the game? then please visit and suggest something in the Models & TT improvement thread. (click over the minimod's name to visit it).

    Cold War Tech Tree Expansion extending DH tech tree from the early 60s to mid 90s. Beta 1.1 Released!

  8. #68
    Made in the USSR Foxbat's Avatar
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    Post Air technology

    ..And it's done.

    Air techs:


    Let's start.

    Aviation Industry tech serve same purpose as Naval Shipyard techs. They restrict production of air units only to industrially developed nations. All Aviation Industry techs require specific Industrial techs to be developed.
    WW2 Era Aviation Industry -> WW2 Fighter generations, WW2/PostWW2 Strategic/Medium/Naval bombers, WW2 CAS, PostWW2 Helicopter, WW2 Transport.
    50's Industry -> 1st Jet Fighter generation, 50's Strategic/Medium/Naval bombers, 50's CAS/Tanker/Transport/AWACS/Helicopter
    60's Industry -> 2nd Jet Fighter generation, 60's Strategic/Supersonic/Medium/Naval bombers, 60's CAS/Tanker/Transport/AWACS/Helicopter/Attack Helicopter
    70's Industry -> 3rd Jet Fighter generation, 70's Supersonic/Medium/Naval bombers, 70's CAS/Transport/AWACS/Multi-Purpose Helicopter/Attack Helicopter
    80's Industry -> 4th Jet Fighter generation, 80's Supersonic/Medium/Naval bombers, 80's CAS/Tanker/AWACS/Multi-Purpose Helicopter/Attack Helicopter, Stealth Ground Attack
    90's Industry -> 4.5 Jet Fighter generation, 90's Supersonic/Medium/Naval bombers, 90's CAS/AWACS/Multi-Purpose Helicopter/Attack Helicopter, Multi-Purpose Heavy Stealth Bomber
    Future Industry -> 5 Jet Fighter generation, Future Supersonic/Medium/Naval bombers, Future CAS/AWACS/Multi-Purpose Helicopter/Attack Helicopter

    All fighter techs are divided into generations(you can read about them here)
    Fighter-bombers/Multirole fighter techs represent development of aircrafts able to effectively engage ground targets and to some degree air targets(4/4.5/5 generation multirole fighters are almost as effective dog-fighters as air-superiority fighter are).

    Interceptor techs represent development of aircrafts like Mig-25 Foxbat/MiG 31 Foxhound and so on. Their main tasks were heavy bomber interception before they will be able launch nuclear bombs/cruise missiles. Thus interceptors have great speeds. Also, each interceptor tech, allows production of recon aircraft. Theese aircrafts almost weaponless platforms, able to fly at high speeds at very high altitudes(note that 3rd and 4th generation recon aircrafts can carry single nuclear bomb, this is done to simulate SR-71 Blackbird and MiG-25RB).

    Last fighter tech is Air-Superiority Fighter techs, that allow production of fighters built to gain and maintain air-superiority(F-15/F-22 and their ancestors). Newer generations(4.5/5) should have some ground striking ability.

    Note that 5th generation Multirole and Air-Superiority fighter techs require Stealth theory tech to be researched. Stealth theory can be researched only when80's Electronics(Industry tech tab) tech are researched.
    Stealth-Ground Attack Aircraft(F-117) require 4th generation multirole fighter tech, 80's Aviation Industry and Stealth theory to be developed. These aircrafts can engage only ground targets and infrastructure.
    Multi-Role Stealth Bomber(B-2) require 60's Strategic Bomber, 90's Aviation Industry and Stealth theory to be developed.

    WW2-60's Heavy Bomber development techs represent Heavy Strategic Bombers(B29/B36/B45/B47/B52 and their equals). 60's-90's and Future Super-Sonic Bomber techs represent development of high-speed strategic bombers(Tu-22/Tu-22M/Tu-160/B-1B and e.t.c.). 60's SS Strategic Bomber tech require coresponding doctrine. 80's/90's/Future SS Bomber techs allow production of airborne launched cruise missiles(those brigades can be attached to any strategic bomber, even 50's Heavy bomber), that's why they require coresponding rocketry tech.

    CAS Development techs allow production of CAS airgroups, dedicated to close-support(Il-2/Il-10/A-10/Su/25 and e.t.c.). 80's/90's/Future CAS techs require rocketry techs to simulate usage of AT and tactical missiles(Hellfire and Maverick, and their equivalents).

    Medium/Tactical bomber techs allow production of mid-sized bombers(Il-28/F-111/Su-25). 70's-Future Med. Bomber techs allows production of laser/JDAM weaponry attchement(those can be added to medium bombers and Stealth-Ground Attack Aircraft).

    Naval Bomber techs are quite obvious, only feature that should be noted, is that 60's-Future Naval Bomber techs allow production of ASW/Anti Ship missiles attachement.

    Helicopter development techs are very important ones, because they allow further researches, that allow production of CAG/Transport helicopter/Attack helicopter/ASW helicopter/CVL air group/CVS air group brigades.

    PostWW2 Helicopter tech allows:
    Production: PostWW2 Transport Helicopter brigade
    Research: 50's Helicopter, (to be updated)

    50's Helicopter
    Production: 50's Transport Helicopter brigade
    Research: 60's Helicopter, 50's-60's CVL/CVS

    60's Helicopter
    Production: 60's Transport Helicopter brigade
    Research: 60's Attack Helicopter, 70's Multi-Purpose Helicopter, 60's CV/CVN, 60's DD, 60's FF

    70's Multi-Purpose Helicopter
    Production: 70's Transport Helicopter brigade
    Research: 80's Multi-Purpose Helicopter, 70's-80's CV, 70's CVN, 70's-80's CVL/CVS, 70's LHA, 70's DD, 70's FF

    80's Multi-Purpose Helicopter
    Production: 80's Transport Helicopter brigade
    Research: 90's Multi-Purpose Helicopter, 80's CVN, 80's Heavy CGN, 80's LHA, 80's DD, 80's FF

    90's Multi-Purpose Helicopter
    Production: 90's Transport Helicopter brigade
    Research: Future Multi-Purpose Helicopter, 90's CVN, 90's CVL/CVS, 90's LHA, 90's DD, 90's FF, 90's Heavy CGN

    Future Multi-Purpose Helicopter
    Production: Future Transport Helicopter brigade
    Research: Future CV/CVN, Future CVL/CVS, Future LHA, Future DD, Future FF, Future Heavy CGN

    Attack Helicopter techs allow production of coresponding Attack Helicopter Brigades. 80's - Future Attack Helicopter techs require rocketry research to simulate usage of AT missiles(Hellfire, Vikhr and e.t.c.)

    Transport Aircraft Development tech allow production of Air Transport squadrons. Also 50's, 60's, 70's Transport tech give blueprints for coresponding air refueling techs(this represents the fact, that most air tankers are based on transport/civilian aircrafts).

    Air Refueling techs increase max range of fighters, CAG and bombers(not CAS). But also increases cost and supply/fuel consumption of fighters and bombers(it's simulates need to maintain fleet of tankers). Air Refueling Theory requires coresponding air doctrine to be developed.

    AWACS techs increase detection abilities of fighters, CAG and CAS squadrons, also increasing squadron cost and supply/fuel consumption(this is done to simulate fleet of AWACS aircrafts).

    Models next..

  9. #69
    Made in the USSR Foxbat's Avatar
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    Post Air Models

    Code:
    Cold War             Vannila
    ========================
    WW2 Figther-Bomber			Ftr model 0
    1st Gen Fight-Bomber			Ftr model 1
    2nd Gen Fight-Bomber			Ftr model 2
    3rd Gen Fight-Bomber			Ftr model 3
    4th Gen Multirole			Ftr model 4
    4.5 Gen Multirole			Ftr model 5
    5th Gen Multirole			Ftr model 6
    
    WW2 Air-Superiority			Ftr model 8
    1st Gen Air-Sup.			Ftr model 9
    2nd Gen Air-Sup.			Ftr model 10
    3rd Gen Air-Sup.			Ftr model 11
    4th Gen Air-Sup.			Ftr model 12
    4.5 Gen Air-Sup.			Ftr model 13
    5th Gen Air-Sup.			Ftr model 14
    
    WW2 Interceptor				Int model 0
    1st Gen Interceptor			Int model 1
    2nd Gen Interceptor			Int model 2
    3rd Gen Interceptor			Int model 3
    4th Gen Interceptor			Int model 4
    
    WW2 Recon Aircraft			Int model 6
    1st Gen Recon Air.			Int model 7
    2nd Gen Recon Air.			Int model 8
    3rd Gen Recon Air.			Int model 9
    4th Gen Recon Air.			Int model 10
    
    WW2 Str Bomber				Str model 0
    PostWW2 Str Bomber			Str model 1
    50's Str Bomber				Str model 2
    60's Str Bomber				Str model 3
    
    60's SS Str Bomber			Str model 5
    70's SS Str Bomber			Str model 6
    80's SS Str Bomber			Str model 7
    90's SS Str Bomber			Str model 8
    Future SS Str Bomber			Str model 9
    
    Multi-role Hvy Stealth Str Bomber	Str model 11
    
    WW2 Medium bomber			Tac model 0
    50's Medium bomber			Tac model 1
    60's Medium bomber			Tac model 2
    70's Medium bomber			Tac model 3
    80's Medium bomber			Tac model 4
    90's Medium bomber			Tac model 5
    Future Medium bomber			Tac model 6
    
    Stealth Ground Attack Aircraft		Tac model 8
    
    WW2 CAS					CAS model 0
    50's CAS				CAS model 1
    60's CAS				CAS model 2
    70's CAS				CAS model 3
    80's CAS				CAS model 4
    90's CAS				CAS model 5
    Future CAS				CAS model 6
    
    WW2 Naval				Nav model 0
    50's Naval				Nav model 1
    60's Naval				Nav model 2
    70's Naval				Nav model 3
    80's Naval				Nav model 4
    90's Naval				Nav model 5
    Future Naval				Nav model 6
    
    WW2 Transport				Tra model 0
    50's Air Tranport			Tra model 1
    60's Air Tranport			Tra model 2
    70's Air Tranport			Tra model 3
    80's Air Tranport			Tra model 4
    90's Air Tranport			Tra model 5
    Future Air Tranport			Tra model 6
    ========================
    Brigades
    
    Vannila         Cold war
    ========================
    Esc 0		80's Cruise Missile
    Esc 1		90's Cruise Missile
    Esc 2		Future Cruise Missile
    Esc 4		70's Laser/JDAM guided munitions
    Esc 5		80's Laser/JDAM guided munitions
    Esc 6		90's Laser/JDAM guided munitions
    Esc 7		Future Laser/JDAM guided munitions
    Esc 9		60's ASW/Anti-Ship missiles
    Esc 10		70's ASW/Anti-Ship missiles
    Esc 11		80's ASW/Anti-Ship missiles
    Esc 12		90's ASW/Anti-Ship missiles
    Esc 13		Future ASW/Anti-Ship missiles

  10. #70
    Anon, we are legion Kretoxian's Avatar
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    Ok thanks foxbat really cool tree.
    Now that we have enough work to do instead of making the industry tech schematic, why do not reduce the size of the tech buttons? in the infantry tree there is no space available below the airborne divisions.
    Visit the Cold War mod subforum: (if you like to remember old projects)

    http://forum.paradoxplaza.com/forum/...play.php?f=292


    Want CPack style icons for DH Full? Then visit the thread below:

    Cpack Style icons 2779 icons so far at 15/03/2013 Beta 2.1 Released!

    Do you know about any tech team or any airplane, tank, artillery gun, ship or whatever piece of weaponry that you think should be included into the game? then please visit and suggest something in the Models & TT improvement thread. (click over the minimod's name to visit it).

    Cold War Tech Tree Expansion extending DH tech tree from the early 60s to mid 90s. Beta 1.1 Released!

  11. #71
    Made in the USSR Foxbat's Avatar
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    I' ve tested transparent buttons. Here's the screen:



    The problem is, that when you make button transparent, you just can't select it. At least some pixels should be non-transparent if you want that button to work.

  12. #72
    Made in the USSR Foxbat's Avatar
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    This is possible solution:


    This way it's possible to select techs. And if needed I can change design/resize this small button.

  13. #73
    Anon, we are legion Kretoxian's Avatar
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    ^Ok, make them narrower and send the file to me via PM ok?
    Visit the Cold War mod subforum: (if you like to remember old projects)

    http://forum.paradoxplaza.com/forum/...play.php?f=292


    Want CPack style icons for DH Full? Then visit the thread below:

    Cpack Style icons 2779 icons so far at 15/03/2013 Beta 2.1 Released!

    Do you know about any tech team or any airplane, tank, artillery gun, ship or whatever piece of weaponry that you think should be included into the game? then please visit and suggest something in the Models & TT improvement thread. (click over the minimod's name to visit it).

    Cold War Tech Tree Expansion extending DH tech tree from the early 60s to mid 90s. Beta 1.1 Released!

  14. #74
    Anon, we are legion Kretoxian's Avatar
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    Ok for the GFXers, here you have the naval division models:
    Code:
    MODEL_21_0;WW-II Battleship;;;;;;;;;;x
    MODEL_21_1;Nuclear Battleship;;;;;;;;;;x
    MODEL_21_2;Arsenal Ship;;;;;;;;;;x
    MODEL_22_0;WW-II Light Cruiser;;;;;;;;;;x
    MODEL_22_2;WW-II Frigate;;;;;;;;;;x
    MODEL_22_3;'50s Frigate;;;;;;;;;;x
    MODEL_22_4;'60s Frigate;;;;;;;;;;x
    MODEL_22_5;'70s Frigate;;;;;;;;;;x
    MODEL_22_6;'80s Frigate;;;;;;;;;;x
    MODEL_22_7;'90s Frigate;;;;;;;;;;x
    MODEL_22_8;Future Frigate;;;;;;;;;;x
    MODEL_23_0;WW-II Heavy Cruiser;;;;;;;;;;x
    MODEL_23_1;'50s Guided Missile Cruiser;;;;;;;;;;x
    MODEL_23_2;'60s Guided Missile Cruiser;;;;;;;;;;x
    MODEL_23_3;'70s Guided Missile Cruiser;;;;;;;;;;x
    MODEL_23_4;'80s Guided Missile Cruiser;;;;;;;;;;x
    MODEL_23_5;'90s Guided Missile Cruiser;;;;;;;;;;x
    MODEL_23_6;Future Guided Missile Cruiser;;;;;;;;;;x
    MODEL_23_7;'50s Nuclear Guided Missile Cruiser;;;;;;;;;;x
    MODEL_23_8;'60s Nuclear Guided Missile Cruiser;;;;;;;;;;x
    MODEL_23_9;'60s Nuclear Guided Missile Cruiser;;;;;;;;;;x
    MODEL_23_11;'70s Nuclear Guided Missile Cruiser;;;;;;;;;;x
    MODEL_23_12;'80s Nuclear Guided Missile Cruiser;;;;;;;;;;x
    MODEL_23_13;'90s Nuclear Guided Missile Cruiser;;;;;;;;;;x
    MODEL_23_14;Future Nuclear Guided Missile Cruiser;;;;;;;;;;x
    MODEL_24_0;WW-II Battlecruiser;;;;;;;;;;x
    MODEL_24_1;Nuclear Battlecruiser;;;;;;;;;;x
    MODEL_24_2;'80s Heavy Nuclear Guided Missile Cruiser;;;;;;;;;;x
    MODEL_24_3;'90s Heavy Nuclear Guided Missile Cruiser;;;;;;;;;;x
    MODEL_24_4;Future Heavy Nuclear Guided Missile Cruiser;;;;;;;;;;x
    MODEL_25_0;WW-II Destroyer;;;;;;;;;;x
    MODEL_25_1;'50s Destroyer;;;;;;;;;;x
    MODEL_25_2;'60s Destroyer;;;;;;;;;;x
    MODEL_25_3;'70s Destroyer;;;;;;;;;;x
    MODEL_25_4;'80s Destroyer;;;;;;;;;;x
    MODEL_25_5;'90s Destroyer;;;;;;;;;;x
    MODEL_25_6;Future Destroyer;;;;;;;;;;x
    MODEL_26_0;WW-II Fleet Carrier;;;;;;;;;;x
    MODEL_26_1;'50s Fleet Carrier;;;;;;;;;;x
    MODEL_26_2;'60s Fleet Carrier;;;;;;;;;;x
    MODEL_26_3;'70s Fleet Carrier;;;;;;;;;;x
    MODEL_26_4;'80s Fleet Carrier;;;;;;;;;;x
    MODEL_26_5;'90s Fleet Carrier;;;;;;;;;;x
    MODEL_26_6;Future Fleet Carrier;;;;;;;;;;x
    MODEL_26_7;'60s Nuclear Fleet Carrier;;;;;;;;;;x
    MODEL_26_8;'70s Nuclear Fleet Carrier;;;;;;;;;;x
    MODEL_26_9;'80s Nuclear Fleet Carrier;;;;;;;;;;x
    MODEL_26_11;'90s Nuclear Fleet Carrier;;;;;;;;;;x
    MODEL_26_12;Future Nuclear Fleet Carrier;;;;;;;;;;x
    MODEL_27_0;WW-II Light Carrier;;;;;;;;;;x
    MODEL_27_1;'50s Light Carrier;;;;;;;;;;x
    MODEL_27_2;'60s Light Carrier;;;;;;;;;;x
    MODEL_27_3;'70s Light Carrier;;;;;;;;;;x
    MODEL_27_4;'80s Light Carrier;;;;;;;;;;x
    MODEL_27_5;'90s Light Carrier;;;;;;;;;;x
    MODEL_27_6;Future Light Carrier;;;;;;;;;;x
    MODEL_27_7;'50s ASW Carrier;;;;;;;;;;x
    MODEL_27_8;'60s ASW Carrier;;;;;;;;;;x
    MODEL_27_9;'70s ASW Carrier;;;;;;;;;;x
    MODEL_27_11;'80s ASW Carrier;;;;;;;;;;x
    MODEL_27_12;'90s ASW Carrier;;;;;;;;;;x
    MODEL_27_13;Future ASW Carrier;;;;;;;;;;x
    MODEL_28_0;WW-II Submarine;;;;;;;;;;x
    MODEL_28_1;Post WW-II Diesel Submarine;;;;;;;;;;x
    MODEL_28_2;'50s Diesel Submarine;;;;;;;;;;x
    MODEL_28_3;'60s Diesel Submarine;;;;;;;;;;x
    MODEL_28_4;'70s Diesel Submarine;;;;;;;;;;x
    MODEL_28_5;'80s Diesel Submarine;;;;;;;;;;x
    MODEL_28_6;'90s Diesel Submarine;;;;;;;;;;x
    MODEL_28_7;Future Diesel Submarine;;;;;;;;;;x
    MODEL_29_0;'50s Nuclear Submarine;;;;;;;;;;x
    MODEL_29_1;'60s Nuclear Submarine;;;;;;;;;;x
    MODEL_29_2;'70s Nuclear Submarine;;;;;;;;;;x
    MODEL_29_3;'80s Nuclear Submarine;;;;;;;;;;x
    MODEL_29_4;'90s Nuclear Submarine;;;;;;;;;;x
    MODEL_29_5;'90s Nuclear Submarine;;;;;;;;;;x
    MODEL_29_6;'60s Ballistic Missile Nuclear Submarine;;;;;;;;;;x
    MODEL_29_7;'70s Ballistic Missile Nuclear Submarine;;;;;;;;;;x
    MODEL_29_8;'80s Ballistic Missile Nuclear Submarine;;;;;;;;;;x
    MODEL_29_9;'90s Ballistic Missile Nuclear Submarine;;;;;;;;;;x
    MODEL_29_11;Future Ballistic Missile Nuclear Submarine;;;;;;;;;;x
    MODEL_30_0;Converted Cargo Ship;;;;;;;;;;x
    MODEL_30_1;Attack Transport;;;;;;;;;;x
    MODEL_30_2;Amphibious Transport Dock;;;;;;;;;;x
    MODEL_30_3;Attack Cargo Ship;;;;;;;;;;x
    MODEL_30_4;Armored Landing Ship;;;;;;;;;;x
    MODEL_30_5;'70s LHA;;;;;;;;;;x #Amphibious Assault Ship
    MODEL_30_6;'80s LHA;;;;;;;;;;x
    MODEL_30_7;'90s LHA;;;;;;;;;;x
    MODEL_30_8;Future LHA;;;;;;;;;;x
    Visit the Cold War mod subforum: (if you like to remember old projects)

    http://forum.paradoxplaza.com/forum/...play.php?f=292


    Want CPack style icons for DH Full? Then visit the thread below:

    Cpack Style icons 2779 icons so far at 15/03/2013 Beta 2.1 Released!

    Do you know about any tech team or any airplane, tank, artillery gun, ship or whatever piece of weaponry that you think should be included into the game? then please visit and suggest something in the Models & TT improvement thread. (click over the minimod's name to visit it).

    Cold War Tech Tree Expansion extending DH tech tree from the early 60s to mid 90s. Beta 1.1 Released!

  15. #75
    Made in the USSR Foxbat's Avatar
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    Kretoxian, sent you PM with buttons gfx. Hope that'll help the issue.

  16. #76
    Anon, we are legion Kretoxian's Avatar
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    And i have answered you with another one, check the inbox.
    Visit the Cold War mod subforum: (if you like to remember old projects)

    http://forum.paradoxplaza.com/forum/...play.php?f=292


    Want CPack style icons for DH Full? Then visit the thread below:

    Cpack Style icons 2779 icons so far at 15/03/2013 Beta 2.1 Released!

    Do you know about any tech team or any airplane, tank, artillery gun, ship or whatever piece of weaponry that you think should be included into the game? then please visit and suggest something in the Models & TT improvement thread. (click over the minimod's name to visit it).

    Cold War Tech Tree Expansion extending DH tech tree from the early 60s to mid 90s. Beta 1.1 Released!

  17. #77
    Anon, we are legion Kretoxian's Avatar
    Darkest HourIron Cross

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    Ok i have solved the tech tree space problem, now the tree is uglier but with more space for techs.
    Visit the Cold War mod subforum: (if you like to remember old projects)

    http://forum.paradoxplaza.com/forum/...play.php?f=292


    Want CPack style icons for DH Full? Then visit the thread below:

    Cpack Style icons 2779 icons so far at 15/03/2013 Beta 2.1 Released!

    Do you know about any tech team or any airplane, tank, artillery gun, ship or whatever piece of weaponry that you think should be included into the game? then please visit and suggest something in the Models & TT improvement thread. (click over the minimod's name to visit it).

    Cold War Tech Tree Expansion extending DH tech tree from the early 60s to mid 90s. Beta 1.1 Released!

  18. #78
    Made in the USSR Foxbat's Avatar
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    Quote Originally Posted by Kretoxian
    Ok i have solved the tech tree space problem, now the tree is uglier but with more space for techs.
    Great!
    And I've done air tree(not bad for the first try ):

  19. #79
    Anon, we are legion Kretoxian's Avatar
    Darkest HourIron Cross

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    Nice one!!!! Send me a copy of the tree.
    Visit the Cold War mod subforum: (if you like to remember old projects)

    http://forum.paradoxplaza.com/forum/...play.php?f=292


    Want CPack style icons for DH Full? Then visit the thread below:

    Cpack Style icons 2779 icons so far at 15/03/2013 Beta 2.1 Released!

    Do you know about any tech team or any airplane, tank, artillery gun, ship or whatever piece of weaponry that you think should be included into the game? then please visit and suggest something in the Models & TT improvement thread. (click over the minimod's name to visit it).

    Cold War Tech Tree Expansion extending DH tech tree from the early 60s to mid 90s. Beta 1.1 Released!

  20. #80
    Anon, we are legion Kretoxian's Avatar
    Darkest HourIron Cross

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    And this is how the infantry tech is progressing: (yes i know that those buttons are ugly but it's the only way to have all the techs)
    Visit the Cold War mod subforum: (if you like to remember old projects)

    http://forum.paradoxplaza.com/forum/...play.php?f=292


    Want CPack style icons for DH Full? Then visit the thread below:

    Cpack Style icons 2779 icons so far at 15/03/2013 Beta 2.1 Released!

    Do you know about any tech team or any airplane, tank, artillery gun, ship or whatever piece of weaponry that you think should be included into the game? then please visit and suggest something in the Models & TT improvement thread. (click over the minimod's name to visit it).

    Cold War Tech Tree Expansion extending DH tech tree from the early 60s to mid 90s. Beta 1.1 Released!

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