• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Infantry tech tree finished:
infcwys2.jpg
 
A suggestion

May I make one suggestion about your infantry tech tree? All countries use foot infantry, motorized, and mechanized infantry. So why divy it up like that, you probably could have kept the old tech tree and renamed the techs and used models to differentiate. More realistic in my opinion. But then again you did mention alternate history somewhere in one of the threads.
 
Also, you should remember the Geo-Political situation, each nation needed to make its own weaponry, using its own technology for the most part. Some 3rd world countries, however, bought weapons from elsewhere or were supplied from elsewhere, it depends who was in government, it was the Cold War afterall.

So, different technology comes with its advantages and disadvantages and each way of life comes with its different difficulties. One of those being the need for a great, technological and powerful army, but lacking the capability, his tech tree simulates that I think, at least thats what I took from it.
 
About the tech tree, practically all infantry divisions of the present time (and from the 70s) are motorized, because all of them displace in trucks,well, except the 3rd world ones.

So my idea is to have that normal infantry divisions and be able to mechanizate them adding an APC brigade, or even a transport helicopter brigade (although it's technical name would be "to air" them).
 
True, perhaps you could set it up like CORE .3 has the differences between industrializing and agricultural economies. You could lock mechanizations for select third world countries and they then have to obtain like a right to build them through events. I guess the trigger could be better relations with either the Soviet Union or the United States?

Otherwise, I'd go the route of government type, if your a full Communist government then you get maybe a tech like "Full Soviet Aid," that adds to your IC and gives you full rights on everything through the Warsaw Pact, vice versus for Democratic countries.

The problem, however, would be that there were leftist or Trotskyite socialist democracies, such as Nicaragua, and rightist dictatorships, like South Vietnam, so they may be excluded. Perhaps events could be made, like in Nicaragua's case, if American intervention results then it may look good to you to either go to the Warsaw countries or the NAM (Non-Aligned Movement) for help.

I think it would add an element of difficulty to the game as well; you couldn't conquer the world with Bolivia because your infantry is 3rd world, while its neighbor Brazil is a free world power and is building "neutral" and Western Bloc infantry, which is motorized and mechanized. So it propels you to play a Western Bloc or Communist Bloc nation, like Cuba, then you can obtain the technology and support needed to build an early army.
 
My point is that countries like the US, UK, and West Germany(FRG) were heavily into Armored and Mechanized Forces. As well as using leg infantry to carry out anti-tank ambushes. Russia and the WP were an armor and mech heavy force as well. Most modern armies are, so I don't think you can limit mechanized to only Russia and the WP, thats my only nit-pick.
 
freebirdcjb said:
My point is that countries like the US, UK, and West Germany(FRG) were heavily into Armored and Mechanized Forces. As well as using leg infantry to carry out anti-tank ambushes. Russia and the WP were an armor and mech heavy force as well. Most modern armies are, so I don't think you can limit mechanized to only Russia and the WP, thats my only nit-pick.

Yes but do you know that changing the unit's statistics you can convert an infantry unit into a mechanized one and vice versa, so you don't have to see it as the Soviets monopolizing the mechanized production, the NATO monopolizing the infantry, the 3rd world with the motorized and the neutral with the militia only.
You should see it like all the countries have a somewhat standard infantry with the oportunity to mechanizate them or "to air" them.
 
And finally, how will works the Air Cavalery ?
It will be attached brigades or an new type of division ?

Others questions :

- I think 3nd World and Neutral are the same, don't you ? :D
- Every country can build every divisions ?
- Cavalery in 1990, funny no ?

thanks for anwsers :rolleyes:

I've begin the pics of Marines divisions download here
 
Last edited:
And finally, how will works the Air Cavalery ?
It will be attached brigades or an new type of division ?

Probably attached as brigade, I belive.

Others questions :

- I think 3nd World and Neutral are the same, don't you ? :D

So the swedish army (neutral) could be compared to let's say, Guetemala (third world) army?

- Every country can build every divisions ?

No, a nato country can build nato-infantry, wp can build wp-infantry etc. But that's a limitiation that I confident will be set when the alpha has reached a playable level.


- Cavalery in 1990, funny no ?

No, not cavalary. Assault '90 it says... But sure, a better word then cavalary would be nice.

thanks for anwsers :rolleyes:

You're welcome.

I've begin the pics of Marines divisions download here

Cool. :)
 
crokydom said:
I've begin the pics of Marines divisions download here

Thanks man! really useful i have just incorporated them into the game! nice work.

But for the next time, post them in the correct thread
 
Ok these are the brigades/divisions before and after in the armor tech: (it's open to suggestions, furthermore i challenge you to make suggestions.
Code:
      Armor
--Vanilla          --Cold War

-Artillery --> -Artillery
-SP artilery --> -APC
-Rocket Art. --> -Amphibious Vehicles, available only for the marine divisions
-SP Rct Art. --> -SP Art. (Rocket or normal)
-Anti Tank. --> -Transport Helicopter
-Tank Destroyer --> -Airborne Tank
-Light Tank Brig. --> Light Tank Brig
-Heavy Tank --> Heavy Tank
-Super Heavy Tank --> Attack Helicopters
-Armored Car --> Recon Car.
-Anti Air --> Motorized anti air
-Medium Tank Div. --> MBT Tank Div.
-Light Tank Div --> Heavy Tank div?

I'm not very sure about the two last, i'm doubting between MBT/Heavy or NATO Armored Div/W.P. Armored div (It would left the third world and neutral without their own tank division type, that's the reason why i'm not in favor of differentiate between two tank division types)

Code:
       Naval
--Vanilla          --Cold War
-Battleships --> ???? (we would need one model to represent ships like the HMS Vanguard but nothing more)
-Light Cruiser --> Frigates
-Heavy Cruisers --> ?????
-Battlecruisers --> ?????
-Destroyers --> Destroyers
-Carrier --> Carrier
-Escort Carrier --> Helicopter Carrier
-Submarine --> ????
-Nuclear Sub. --> Nuclear Sub.
    Nav. Brigades
-ASW --> Naval Helicopters (only available to the helicopter Carrieror normal carrier)
-AA --> Recon Helicopters (Available to frigates and Destroyers)
-Fire Control --> I don't know how to name them but missile systems like the tomahawk.
-Improved Hull --> ?????
-Torpedoes --> ????
-Capital AA --> ????
-Radar and Capital Radar --> ?????? (unchanged perhaps)
-Capital Fire Control --> ?????
-Capital Improved Hull --> ?????
-Capital Torpedoes --> ????

As you can see the naval thing is not my best knowledge area.
 
Last edited:
hgt said:
how about the industrial tree?I'd suggest adding a space-race beetwen USA and USSR.

Yes i've already thought about it, perhaps ome tech which ends in the secret weapons tech with "lunar landing" or something like that and activating an event where you or other country receives some victory points.
 
Eeerrrr no, this is the cold war not science fiction, we must focus on the historical way.
 
If I were a tech modder I would divide tank techs into eastern and western
third-world countries used either type of them without making own models (or using eastern or western models as prototypes)

as for cavalry i'd suggested you make independent air assault units (maybe with a division strength or a brigade strength)

as for brigades I think there's a point in making such brigades as "army assets or army group assets" which will include a number of units (artillery, AD, AT, tactical missiles) they will be attached to staff units with incresing their soft attack, hard attack etc.
 
Ok for the model GFXers here you have the MBT models with some examples.
Code:
MODEL_4_0;Communist Block Improved Medium Tank '43;;;;;;;;;x #T34-76
MODEL_4_1;Communist Block Advanced Medium Tank '45;;;;;;;;;x #T34-85
MODEL_4_2;Communist Block Early MBT '47;;;;;;;;;x #T-54
MODEL_4_3;W.P. Basic MBT '56;;;;;;;;;x #T-55
MODEL_4_4;W.P. Improved MBT '62;;;;;;;;;x #T62
MODEL_4_5;W.P. Developed MBT '65;;;;;;;;;x #T-64
MODEL_4_6;W.P. Advanced MBT '73;;;;;;;;;x #T-72
MODEL_4_7;W.P. Semi Modern MBT '81;;;;;;;;;x #T-80
MODEL_4_8;W.P. Modern MBT '90;;;;;;;;;x #T-90
MODEL_5_0;Western Block Improved Medium Tank '43;;;;;;;;;x #Sherman M4A3
MODEL_5_1;Western Block Advanced Medium Tank '45;;;;;;;;;x #Sherman M4A4/5
MODEL_5_2;NATO Early MBT '47;;;;;;;;;x #M47 Patton-I
MODEL_5_3;NATO Basic MBT '54;;;;;;;;;x #M48 Patton-II
MODEL_5_4;NATO Improved MBT '59;;;;;;;;;x #M60A1
MODEL_5_5;NATO Developed MBT '64;;;;;;;;;x #M60A2
MODEL_5_6;NATO Advanced MBT '74;;;;;;;;;x #British Challenger 2
MODEL_5_7;NATO Semi Modern MBT '85;;;;;;;;;X #M60A3
MODEL_5_8;NATO Moden MBT '89;;;;;;;;;X #M1 Abrams

As you can see finaly i've decied to diferentiate betwen the two blocks.