This thread is intended to start with a brainstorming of how the tech tree should be.
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rcduggan said:and when should the tech tree start?
náraiC said:I'm not involved with your mod but I'll still make a suggestion
náraiC said:Shouldn't USA have some of those techs deactivated at game start??
náraiC said:Why not make the difficulies for each skill set 10 because of the lenght of the game period?
Kretoxian said:A pity, however if you would like to join you would be welcome.
náraiC said:btw make millita a second line infantry, you can call it reserves or something
rcduggan said:looks good so far! once you get the trees done, will you disable the wrong infantry for each nation (so USA can ONLY build nato infantry, USSR can only build warsaw pact infantry, etc)?
sorry its not mentioned on the list above.Kretoxian said:Ahem, the Neutral infantry (infantry for those non alligned countries the weren't part of the third world) is using that one.
rcduggan said:is the cavalry going to be horse cavalry or helicopter (air) cavalry?
Marshal Flak said:I think CAS units should represent helicopter fleets, or else a mixture of close-support fighter jets and attack helicopters.
Otherwise, in order to make room for the increasing proportion of advanced technology (cruise missiles, electronic warfare and such), units close to the end of the tech tree should be very powerful but also very expensive, shouldn't they?