This just keeps getting better and better!
What will that 'Distance from capital' feature (from the first pic) affect/do?
What will that 'Distance from capital' feature (from the first pic) affect/do?
Hm, I just realized it's just a tooltip, it's nothing new oYodaMaster said:Some costs and time to travel.
ZmajOgnjeniVuk said:This just keeps getting better and better!
What will that 'Distance from capital' feature (from the first pic) affect/do?
berhaven said:to avoid it being captured?
to avoit it being split by a fast growing competitor nearby?
because you don't have a core on it?
because you conquered it just to shut it down?
because you plan to release this province as a vassall?
Dynamic player controlled COT look like a great idea.
Make it cheaper to maintain a monopoly on your CoTs.Featauril said:Wicked.
Why would you want to close a center of trade though? The +10 tax income is pretty nice...
If it's seriously stunting the growth of your current CoT with a core on it already, yes it makes perfect sense. For the next 50 years you'll likely just be handing your trade income from those provinces away...Featauril said:3. Wait for it? Get direct taxes on a +10 tax base provinces?
berhaven said:to avoid it being captured?
to avoit it being split by a fast growing competitor nearby?
because you don't have a core on it?
because you conquered it just to shut it down?
because you plan to release this province as a vassall?
Dynamic player controlled COT look like a great idea.
IIRC, they said that if your ruler was a general then he shall be one, if not, he shall be not.Originally Posted by Alerias
What about converting your historical ruler to a general, will that work?
Ar7 said:I see a possible exploit to the CoT system, an example. I am playing Tuscany, having also conquered the pity states there and the Kingdom of Sicily. Since Tuscany is generally trading, my monthly income should be roughly 35 or more. Now I am able to mint for a couple of years and, for the cost of roughly 1,5 manufactories, open 3 new CoTs, stealing trade from Liguria, Venice and maybe Thrace. Increasing my income by 60 (monthly taxes + census)
I fear that since everybody will want to maximise their tax income the world will be dotted by a large number of <400 valued CoTs, making the income earned by a single merchant very little.
Featauril said:That's just not very convincing.
1. By that logic, I better scuttle my ships before they have the chance to be captured by my opponents too, and choose -1 tax base whenever I can in an event on the off chance that my opponent will capture the province.
2. If you remove a Cot, you are encouraging neighbours to create their own, since all cots will have more trade in them. Unless, of course, you want to move your Cot. Say as Netherlands you conquer vlaandern, you could possibly want to close it and reopen it in Holland.
3. Wait for it? Get direct taxes on a +10 tax base provinces?
4. Why would you do that? Keeping it gives you +10 tax base. That's alot.
5. This is the only one that makes a bit of sence, really. But I'd just keep the province and the cot.
Question to Johan - What about colonial Cots? You won't be able to create them if you already have a Cot back home, is that WAD? Or will you just keep the colonial cots opening like they do now?
Ar7 said:I see a possible exploit to the CoT system, an example. I am playing Tuscany, having also conquered the pity states there and the Kingdom of Sicily. Since Tuscany is generally trading, my monthly income should be roughly 35 or more. Now I am able to mint for a couple of years and, for the cost of roughly 1,5 manufactories, open 3 new CoTs, stealing trade from Liguria, Venice and maybe Thrace. Increasing my income by 60 (monthly taxes + census)
I fear that since everybody will want to maximise their tax income the world will be dotted by a large number of <400 valued CoTs, making the income earned by a single merchant very little.