Hello all,
CyrusSpitama said:
Was anything discussed regarding CCIP mod changes or were y'all just gabbing?
Nah, we were just making disparaging remarks about ocean devils.
CyrusSpitama said:
Mib, was there any particular goals you had for upcoming updates?
Well. Initially, the plan for v0.2 was:
- to include a sanitized (ie. accurate and complete) leader/minister/techteam roster
- to fix new and existing bugs present in ACCIP v0.1
- to change several troublesome event chains, eg. Xi'an incident, warlord gangbang
- to include a new doctrine tree
The first objective now seems too demanding (read: I'm lazy), so the current goals, I think, are #2 and #3. #1 has been completed reasonably thoroughly, (3 or 4 bugs fixed, which for a small mod like this is a lot
o ) #2-4 though, I haven't mustered the will to tackle them just yet.
o
Here, let me copy the latest entries from the changelog:
Version 0.2 by Miborovsky
-Ensured compatibility with DDA1.2
-Fixed initial chc_Xian.ai loading bug
-Gave CHC choice in United Front event
-New event regarding the Panchen Lama's death
-Corrected Lin Biao's name in CHC tech team file
-Gave CHI and CHC option in Fading Sun event to regain ownership of mainland provinces AND continue war with Japan
-CHI starts with extensive spying network in itself
-Fixed CHC Tibet auto-annexation event (2497)
-Changed TIB starting relations and some sliders
-Gave some defense buildings to Shanghai and Suzhou (1237 1236)
-Optional shields/flags/propaganda posters now included in GFX pack -Changed Joseph Stilwell tech team wake event to a more reasonable date
-Slightly decreased TTH of unification ultimatum event for CHI
-Modified JAP event 43 so that it no longer gives USA control of JAP when another country conquers it, also preventing USSR from triggering CHI's "vacuum in Manchuria" event
-Wang Ao-li is now correctly an air leader
-Event 2470 to wake tech team Sun Li-jen (1047) is deprecated and tech team now wakes in 1942 and sleeps in 1955
-Changed Japanese manpower to scale (thanks to xtfoster's analysis)
todo
- autoannexation of shanxi would transfer ownership of occupied provinces to Japan
- TAC names are ESC names, but this is a general bug
clanjay1989 said:
Concerning the release of a Chinese HOI2...I believe there's a traditional Chinese version released in Taiwan already.
Is it a recent release? I know there's a sinification pack, so it's doubtful that the amateur modders who made that would be motivated if there was an official Chinese version.
On a tangent, everyone who reads Chinese should check
this out. Can't wait for it to get released...
clanjay1989 said:
And to be honest, it's really hateful that foreigners tell us what we should do. They should sit home, play HOI, beat China up, and Tibet shall be free as they wish. Too bad this obviously won't happen in real life, though.
Well, cut them some slack. I know I beat Japan and SU up and unite all Eurasia under the stainless steel boots of Generalissimo-Chairman-Principal-President Chiang every game, and pray in my sleep to the fickle gods of alternate history to transport me to such a timeline... so let them fantasize...
clanjay1989 said:
And I really hope what we've discussed so far will be taken seriously. Paradox designed China way too bad and we've got to have that fixed!
By who? P'dox incorporated CCIP's unit name listing in an official patch, I don't remember if there's anything else. It's not very likely that there will be another patch, either. But of course, I'll take this very seriously. *puts on serious face*
理想的中国 said:
Please fix the communist china skin download link.
Which one?
Porkman said:
Foreigners will stop telling China what to do when China stops blaming them for their problems.
I agree with your general sentiment, but there should be blame where blame is due. The problem is with Chinese people blaming, but not doing anything else. Case in point: Nanking Massacre. Much whining and tantrum-throwing. No credible reaction. But I digress.
CyrusSpitama said:
Industry transfer event chains. AI chance should be moved to 99% because if they choose not to, this actually contributes to an easy capture of CHI. Consider that CHI gains resources and easier protection vs. less resources and a RAPID IC loss once Japan takes some coastal areas. When I play Japan, I laugh very hard when they choose not to move. As a CHI player, I ALWAYS move the industry.
Perhaps the player should be able to move those industry at a loss. Hauling machinery on donkey carts is not particularly safe. This should create some incentive to possibly choose to not move them. The AI probably needs those IC pretty badly, though.
CyrusSpitama said:
CHI has cores on Mongolia but, CHC does not? Unless there is some compelling reason not to, I add the cores when playing CHC(which isn't often I admit).
CHC/PRC did recognize the legitimacy of the Mongolian Republic. CHI/ROC does not.
CyrusSpitama said:
For the Japan AI, we need to adjust it a *little* bit so they don't totally bog down at the Yellow River. This defensive line causes Japan to actually lose territory because China can gather far more troops in the CHC areas to push them back while being totally defensible. Japan sitting behind the Yellow river still in '41 is horrible AI. I am not suggesting we allow Japan to roll over China, I am simply saying the line should move a bit more than it does initially. Also, they rarely attempt any southern landings as soon as China gathers its hordes by the Yellow River. Sadly, I am horrible at AI tweaks. Please someone look into this...
I wouldn't touch AI with a 10-foot pole... Sorry, entirely hopeless at modifying AI.
CyrusSpitama said:
A possible issue:
Is it intended for CHI to receive the Sino-Axis alliance event if they are puppeted? It would seem inappropriate possibly... I mean other countries involved with your puppet?
Maybe add a
not is puppet in the trigger unless of course, this is intentional.
It would make sense iff the puppeteer is a member of the axis as well.
clanjay1989 said:
Is there anything wrong with the red highlighted part? Because that's the line the game keeps refusing to load, and I can't seem to find any error out of that line.
Try to avoid using "" in event text; I've found they may cause problems. Also ; .
And RE: all the Xi'an Incident/Pre-War situation discussion:
I had in mind a "centralization counter" for CHI, that would affect/determine a lot of things including Xi'an Incident, 1936 Civil War, warlord annexation etc.
Initially, many of CHI's divisions would be locked down, and only the Principal's most loyal (ie. Whampoa/Chiang clique) divisions would be available for command. The centralization rating provides an easy way to show how much control the Principal had on his generals in the Central Army. As the rating increases, (the first few levels at least,) divisions will be unlocked. Important events will affect the rating. For example, going to war with Japan will increase it a lot. Pandering to the warlords (eg. '36 Civil War) will decrease it (or at least not increase it). I'll probably have to create some new events for it. When it gets sufficiently high, warlords may start to get annexed.
As for Xi'an. I'm thinking about giving CHC insanely high GDE (3?) and a small militia army. That way they should be no threat to CHI and vice versa. Works in theory, but will have to experiment. Also the date gets pushed back to Dec 36.
Well, that's all I have so far. Thoughts?