This as an old version. There is a new one (with a different look) here: http://forum.paradoxplaza.com/forum/...d.php?t=332901
This mod does not work with the In Nomine expansion; see the first post in this thread for a download link to a version of TOT1.2 which will work with In Nomine: http://forum.paradoxplaza.com/forum/...d.php?t=359352
-New textures and pixelshaders
-A cleaner, more stylized, more informative terrain map
-Smoother colours on the political maps
-Stationary, simple water and smaller flags
Changes from previous version:
-Version 1.2a (downloadable below) now works with the mod-switcher
-The water is no longer wavy and shiny; the game should run faster. I have also included an even more basic water effect as an option, but I don't expect it will give any significant performance improvement.
-Farmland stands out less and is less green
-Flags slightly less square
-Borders don't get blotchy when zoomed out
-Map grain made more even, so that Russia is no longer stripy
-FOW & TI now line up with province borders
-FOW slightly darker
Download (for older versions of EUIII): TOT12a.zip
Place the TOT12a folder and the TOT12a.mod file in the mod subdirectory of your Europa Universalis III directory, then activate the mod from the game launcher (this requires patch 1.3 for EU3).
Alternatively, if you would like to use this mod permanently or to combine it with other mods, it may be simplest to overwrite the game files rather than to use the mod switcher. In this case, copy the .fx files from /TOT12a/gfx/FX over the files in the /gfx/FX subdirectory of your EU3 directory, and copy the .dds files from /TOT12a/map/terrain over the files in the /map/terrain subdirectory of your EU3 directory. This will not change your checksum and you will still be able to play multiplayer games. Please make backups of these destination directories first.
This download also includes a file "Paradox_terrain_2_0.fx" for those who would like to use the TOT political map but keep Paradox's terrain map. To use it, rename this file as "terrain_2_0.fx" and use it instead of the TOT terrain_2_0.fx file in the TOT12a/gfx/FX directory. You will also need to remove some of the .dds files from the TOT12a/map/terrain directory: remove every file there except colormap_water.dds, river_body.dds, river_movement.dds, country_border.dds, diag_border.dds, base.dds and noise-2d.dds.
If you are modding country colours and want to change a country's colour to a grey close to 50% grey, do not use exactly the same value for red, green and blue. E.g. use (128,128,127) rather than (128,128,128). Otherwise it will appear as a tan colour in the data map modes.
I have also made a mod which changes the minimap so that it only displays areas that you know about. There are a couple of issues with this at the moment, and it requires TOT. It can be found here.
(Old thread here)