Well it is that time of the week already, so we have had to take some time out of our busy schedule to tell you about yet another new feature we have added into Napoleon’s Ambition.
We have added another new interface called war overview. It will display data how your current war is going. We hope to give you two things here. Firstly you can get a much clearer idea of how your war is going, although what should please you all a lot more is that we are also supplying the information that the peace AI uses to decide when to make peace.
So at a glance you can see how many troops each side has, what the current war exhaustion and stability of each country and their war capacity. War capacity is a measure of a country’s ability to continue to fight a war. Includes things like manpower reserves and quality of generals. No longer will you wonder why the AI rejected your sensible peace, now you can see at a glance that the AI still has a lot of troops and a large war capacity, so it will think that the war is still there to be won. This will allow you to make much more informed decisions of when to offer and also when to accept peace.
Now onto game options, as you have probably already read we have added a whole host of new game options to allow you to customise EU3 your way. So today we will talk about colonisation options. There are 4 in total, the first is should colonists be free? Handy for those of you who struggle to balance the budget. Then you can determine the size of each colonist (from 100-400), changing this will change the number of colonists you need to found a colonial city. So if you think colonisation is just too many clicks, you can change it. We have also given an option for determining how fast provinces spread, (25-200 years), and also split the option so you can have land and sea provinces spreading separately. So you can sea provinces spread at 25 years and land provinces at 200 years. This means that countries without Quest for the New World can know that the Americas exists, but will be unable to colonise it.
So that wraps it up for this week, look out for the next instalment coming soon.
We have added another new interface called war overview. It will display data how your current war is going. We hope to give you two things here. Firstly you can get a much clearer idea of how your war is going, although what should please you all a lot more is that we are also supplying the information that the peace AI uses to decide when to make peace.
So at a glance you can see how many troops each side has, what the current war exhaustion and stability of each country and their war capacity. War capacity is a measure of a country’s ability to continue to fight a war. Includes things like manpower reserves and quality of generals. No longer will you wonder why the AI rejected your sensible peace, now you can see at a glance that the AI still has a lot of troops and a large war capacity, so it will think that the war is still there to be won. This will allow you to make much more informed decisions of when to offer and also when to accept peace.
Now onto game options, as you have probably already read we have added a whole host of new game options to allow you to customise EU3 your way. So today we will talk about colonisation options. There are 4 in total, the first is should colonists be free? Handy for those of you who struggle to balance the budget. Then you can determine the size of each colonist (from 100-400), changing this will change the number of colonists you need to found a colonial city. So if you think colonisation is just too many clicks, you can change it. We have also given an option for determining how fast provinces spread, (25-200 years), and also split the option so you can have land and sea provinces spreading separately. So you can sea provinces spread at 25 years and land provinces at 200 years. This means that countries without Quest for the New World can know that the Americas exists, but will be unable to colonise it.
So that wraps it up for this week, look out for the next instalment coming soon.