the CATHOLIC CHURCH mini-mod
v1.25
Note: there are separate versions for EU3 1.3 and Napoleon's Ambition!
Be sure to download the right one for your game!
including Cagliostro's Spread of Protestantism fixes
now with limited German translation courtesy of mate0815
compatible with the ATAGE mod's additional titles and governments
(make sure to copy the Catholic Church mod over ATAGE)
compatible with both regular EU3 and the Napoleon's Ambition expansion
(the default is set to Napoleon's Ambition. If you are still using regular EU3 then unzip the file marked "Regular EU3" in the mod".)
NOW INCLUDED IN MAGNA MUNDI and THE COMBOMOD
Confused? Download the Strategy Guide, up to date for version 1.1
Please post feedback here!
Please remove old versions before installing new ones
Available in English and soon in German (thanks to mate0815)
If you are interested in translating it, please do!
Have you ever thought the Papal Controller was bland? Ever wondered why the corruption of the church played no part in the game? Or ever wished the Reformation made more sense? Look no further! The Catholic Church mini-mod addresses these issues and breathes new life into religion!
Now you can suffer from the corruption of the church...or take advantage of it. Papal controllers can use their power against their enemies or to protect themselves from church corruption. But beware of abusing your power! The church itself can face a schism if the pope goes too far. A wiser papal controller might take the opportunity to reform the church - but at what cost?
This is an add-on for Europa Universalis 3 that adds 158 unique events and replaces 29 Paradox events in version 1.1, adds 42 new modifiers and 1 new revolter state: the Anti-pope.
The emphasis is on the two hundred years between 1450 and 1650. This period was dominated by religion in Europe, but after the Peace of Westphalia (1648) religion was overshadowed by other concerns. This mod parallels that by introducing different stages into the game: the Renaissance Church, the Protestant Reformation, and the Counter-Reformation.
The mod is designed to be played from 1453. Although it is possible to play at later dates, the lack of history files in this mod makes it hard to simulate the many changes needed to be realistic when the game begins at a later date. I have deliberately kept the history files out of the mod to allow for easy addition to other mods. As a mini-mod, it's designed to be incorporated into other mods, not played alone. You can play it by itself, but it's best enjoyed as part of other, more immersive games. It especially shines in mods that help prevent "blobbing" in Europe; the more countries there are around 1500, the more vibrant and realistic the Reformation becomes.
The Reformation itself was a reaction against the Renaissance church...a reaction that could be contained by wise papal controllers, or one that could be exacerbated by a greedy one. Can the fragile unity of the church be maintained, or must it be forever broken?
Please enjoy it.
FEATURES
THE RENAISSANCE: At the start of the game a Renaissance appears in Rome and spreads out from there, as well as in Catholic countries bordering muslim nations (thanks entirely to Cagliostro for his Spread of Reformation event series!). Countries receiving this event get the choice of obeying the church or embracing secular humanism, a choice that will later affect the spread of the Reformation.
CATHOLIC EVENTS: A number of events are included to simulate random Catholic events such as the Canonization of a Saint, Capable Bishops and the Conciliarism movement.
ORTHODOX EVENTS: There are events dealing with the Orthodox Christian church such as monasticism, the Uniate church and the Patriarchies.
MONASTICISM: There are five orders of monks in the game and several events dealing only with them.
CHURCH CORRUPTION: Many new events can happen to reflect the corruption of the Renaissance church, such as simony, scandals and political interference. Countries receiving these events are more likely to become Protestant later.
PAPAL CONCLAVES: popes now die frequently and are replaced in elections. The papal controller during the election can influence the kind of pope elected, which will in turn affect many of the events in the mod.
THE PAPAL STATE: If the Papal States are annexed, there is now an option for any large Catholic country to donate a new Papal state or go on a crusade to recover Rome. In addition, there are now events which reflect the unique nature of the pope as secular leader of a country, a prince unable to pass the throne down to his heirs. Extra income and higher prestige - but also greater demands and restrictions.
CHURCH SCHISM: If the Papal States gets too much badboy there is a good chance that the Catholic church will splinter and an antipope elected somewhere in Europe (this is bad for Catholic countries). If this happens, there are events designed to heal the schism - or fight it out in a bloody civil war in Europe. Schisms are meant to be unusual and won't appear in most games.
THE PROTESTANT REFORMATION: A number of events simulate the beginning of the Reformation and the countries that chose to turn away from the church. You can help innoculate yourself from the Reformation by choosing to reject humanism earlier in the game, but there is no sovereign cure against its heresies. Or you can hope to introduce it earlier by hiring theologians and embracing humanism as soon as you can, but there is no guarantee the Reformation will thrive in Europe. Each time will be different, but patterns will emerge: the further away from Rome you are, the more likely you are to be involved in heresy and Reformation.
CHURCH REFORM AND THE COUNTER REFORMATION: it is possible for papal controllers to introduce church reforms if the right kind of pope is in power, or the church has called an ecumenical council. With the right choices, the church will respond to the Reformation by declaring the Counter-Reformation...or reform the church in the hope of convincing the Protestants to return to the church. Can it be done?
THE JESUIT ORDER: The Jesuit monks play an increasingly important role in Catholic countries after the Counter-Reformation. They can be extremely helpful, but they can also make enemies. The more you rely on them, the stronger they become - until it is very difficult indeed to rid yourself of them!
RELIGIOUS TURMOIL: After the Counter-Reformation begins, countries split by religious differences suffer a great deal of turmoil. Whether through a bloody civil war, emigration, an Edict of Tolerance or expulsion, countries will find a way to unify under a single faith.
THE DECLINE OF THE CHURCH: Finally, there are events that help to show the decreasing importance of religion in Europe. Unless the Reformation is defeated and the Catholic faith spread far and wide, the few Catholic powers will be pressed to support the pope more and more - or simply give up and allow the status quo. With the decline of the church many events end - there will be no more proselytzing, no more excommunications, no more crusades. But conflict in Europe is far from over...
Contributors
Alvya: Patron saint of limit codes, his genius allowed scaled provincial events!
Cagliostro: His Spread of Protestantism events were the basis of the Reformation events in this mod. Check out his mod Imago Dei!
Darkrenown: His willingness to beta test meant faster releases, and his coding help was invaluable for the Reformed events.
Leftyboy87: His playtesting has been extremely helpful in getting a proper Protestant Reformation to appear in games.
mate0815: He is helping to translate the mini-mod into German. What a lot of work!
Pierreluc: His religious events are very well written (and included in Magna Mundi) and he often provided inspiration and support.
SharpAlignment: He helped fix many of my code mistakes, and of course has a fantastic mod of his own - Magna Mundi.
Ubik: He was an enthusiastic supporter of the mod, and incorporated it into Magna Mundi.
Zwackus: He helped find code errors and included the mod in his own ComboMod (check it out!).
Recent Change Log
full change log in files
1.25 (November 13, 2007)
New:
- Changed the bonuses of many religions. They seem to be balanced (the AI does not 'flip' religions randomly) and provide a different feel for each Christian faith.
- Catholics now get a small morale bonus (crusading zeal) and lower missionary costs in addition to their diplomat bonus, but also pay higher interest.
- Protestants now get lower stability costs in addition to their production and tax bonuses.
- Calvinists now get lower merchant costs and interest in addition to their trade efficiency and tax bonuses.
- Orthodox Christians now get lower stability costs and slightly cheaper advisors.
- Calvinist and Shiite provinces are now 5% harder to convert. Pagan provinces are now 20% easier to convert.
- There are now triggered modifiers that fire if the holiest city of your faith is not owned by a member of your religion. The holy cities are Rome (Catholic), Mecca (Sunni), Najaf (Shiite) and Varanadi (Hinduism).
- Creating a new holy see now makes the donor the new Papal Sponsor (until the pope dies).
- When a country chooses to donate a province to create a new holy see, they now receive the papal states as a vassal. (Thanks to Helius for his code)
- The player now gets notified of the death of the pope and new popes being elected, since it is no longer easy to tell who is Papal Sponsor. They may turn this option off. This event will also tell you indirectly whether you are an enemy of the Papal Sponsor.
Tweaks:
- The game is now slightly more forgiving to players who decide first to embrace secular humanism but later decide they wish to remain Catholic. This change will also make it easier to become Reformed.
- In the event that Calvinism spreads in the wrong places and no country ever adopts it, Radical Reformers will continue spawning until all possible countries have had a chance to react. This will ensure the player always gets the chance to convert if he makes the right choices.
- The player is now notified of the Reformation beginning if they are playing a Catholic country.
- Many more events now give a small relations boost with the Papal States (due to corruption events the Papal States became more hated by Catholic countries than Protestants...).
- The Jesuit Order may now not be founded until at least one province has converted to Protestantism.
- The Reformation should now be more likely to spread, especially in northern Europe (Germany, Scandinavia and the British Isles).
- The conditions for 'Religious Emigration' are now slightly easier to meet.
- It is now possible to get the 'Secularization' event even if you have chosen to previously become a Protestant Theocracy (however, it has a long mean time if you have done so).
- The Renaissance and Humanism events now add much more to your research than previous.
- Your choices about a landless pope, papal state or pope-in-exile will now affect interested Catholic countries.
- The effects of choosing to crusade to regain Rome are now the same whether you get the event from "The Pope in Exile" or "The Captivity."
- The "Renaissance Ideas" event now gives a minor relations effect with countries that have already made their decision.
- The effects of excommunication should now be clearer in the tooltip popup.
- Royal scandals (and to a lesser extent, excommunication) have a much greater chance of dying down if you have a regency council.
- The in-game description of royal scandals and excommunication give the player some idea of how to remove the modifiers
- The "Heretics Emigrate" event has been given a much longer mean time.
- The Curia Controller now gains the Church Conclave/Sede Vacante modifier when an election is called, and receives the "Right of Exclusion" and "Deadlocked Conclave" events instead of the old Papal Sponsor.
- It is clearer that the Papal States is receiving a stability hit when you force a pope to be chosen.
Bugfixes:
- Jesuit suppression now properly gives gold and relations hits
- Fixed a bug where countries that won a future favor from the pope were accidentally being given a royal scandal at the same time which would only wear off if the player was excommunicated! Sorry, folks!
- The Curia Controller now properly gets the "Church Conclave" modifier when a pope is being elected. However, he no longer gets BB for this modifier.
- Countries that reject Catholicism AND Protestantism during the Reformation will now properly get Reformed conversion events.
- Fixed a text error in the "Reformer in Exile" event.
- Church councils now properly accomplish only one major goal before ending.
- Notification of new popes now properly shows which country is the new Papal Sponsor in its effects.
- Fixed two different bugs where it was possible for the Reformation to never appear in rare instances.
- Creating a new holy see now actually gives the player a favor from the pope as it was supposed to (the command used the wrong scope).
- It is now impossible for Protestants to receive the landless pope, church council, decline of papacy or sede vacante triggered modifiers.
- A typo was mistakenly making many countries the hated enemy of the pope when they should not have been.
- The Papal Sponsor now properly loses control of the papacy even if he becomes Protestant before the death of the pope.
- Choosing to spare them when converting by the sword will now work properly.
1.20 (October 2, 2007)
New:
- The Curia Controller AT THE TIME OF AN ELECTION retains his influence over the pope and the church, and the bonuses of being Curia Controller, until a new election is held.
- The Papal States begins with this influence (required for game purposes), but will lose it at the first election
- In the event that the country with this bonus are annexed, the Papal States gets Church events instead (this should make playing them slightly more interesting)
- In the event that both the country with this bonus AND the Papal States are annexed, the country with the Paradox "Curia Controller" feature acts like, well, the Curia Controller.
- Many localisation texts have been changed to reflect these new realities
- There are now slightly different bonuses given for each of the three types of pope (Corrupt, Secular and Pious) a Curia Controller can elect.
- The "Radical Reformer" event now triggers a "Reformer in Exile" event for the country receiving the reformer instead of converting the province automatically.
- Curia Controllers and council hosts should now get an explanation as to why a council has ended (threat, deadlock or success).
- Church councils now appear as a province modifier.
- There are now three options when a church council is called: attend, host it, or ignore it, each with some small effects.
- If the Curia Controller hosts a church council, he will only be notified (and get the effects) once when it begins and once when it ends.
- The Swiss Mercenaries events now properly gives you an infantry regiment as well as a minor morale bonus
Bugfixes:
- Getting excommunicated no longer increases your relations with every country in existence by 200!
- There should now be SLIGHTLY less tooltip spam in the popup for Habemus Papam. The amount of spam now depends on how different the pope's policies are from his predecessor.
- The text for the Reformation no longer references a theologian by name.
- The Third Rome modifier now has a proper title and description.
- The Curia Controller should no longer get repeated "Threat of the Reformation" events after a church council has been called.
- Hosting a church council now actually gives prestige (the scope was wrong)
- The Byzantine princess event will now trigger.
Tweaks:
- There is now a 10% penalty to convert provinces that are not in your religion group, and monarch ability to convert has been halved.
- Patriarchial Investiture now gives 1 ducat per Orthodox province owned within -3- provinces of the Patriarchiate.
- The event now uses "Support for the Patriarch" instead of "Greedy Bishop" to represent the event, to avoid confusion.
- The event should now properly happen every 8 years on average (due to a trigger it was actually happening every 13 years on average)
- Provinces on the outskirts of Catholic Europe near Orthodox provinces are now less likely to suffer from heresy.
- Protesting church corruption when it happens to you is more likely to cause neighboring countries to react to it as well.
- Religious turmoil now requires a coreligionist neighboring province to trigger.
- Lavras monasteries now cost 50 ducats to build.
- Metropolitans are more likely to appear in high-population provinces (to ensure that more plausible places have metropolitans)
- Changed several Reformation features (again) to try to ensure better results.
- Orthodox monasteries can now only be built in European or Asian provinces, or in provinces where you have a core, to prevent Orthodox countries from colonizing the new world this way.
- Burning heretics at the stake now produces a higher chance of resulting in a radical reformation there.
- Countries far from Rome are more likely to get the Conciliar Movement event.
- Lithuania should now turn Protestant much less often.
- The Curia Controller can now call a church council in one step rather than calling for a council, then selecting to do so again when the question comes up for the pope.
- Conversion by the Sword now causes a revolt to take place in affected provinces in addition to its -1 stability hit (by request).
- It is now possible to choose to stop converting by the sword when it comes up. Doing so will now exclude that province from future conversions.
- Conversion by the Sword and Expulsion of Heretics will now only last as long as there is religious intolerance in your country; you will later have the chance to adopt a different policy.
- All Religious Turmoil events will now happen less often
- Heretic Emigration will now only happen when a country is destabilized or is persecuting its minorities
- The Antipope now has a flag of its own instead of using the flag of the Papal States
- Changed the effects of the Protestant and Reformed religions slightly in an attempt to stop flipping as much.














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I haven't played an actual game of EU3 in some time now because of this! Maybe I'll take the time to play another Magna Mundi game this week. 

. I've downloaded it and I will check it to see if it's what I'm thinking.

