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senortaco said:
How about an event where, if the war is going badly for the US, a special election will occur with pro Nazi party, mega isolationist party, and a socialist party, with possibility of communist revolution! USA joins COMINTERN! I am not creative enough to imagine the intenational relations ramifications, so if anyone has ideas feel free to chime in!

I need a trigger idea for this. How do we decide the war is going badly? I am thinking if the socialists win it triggers the CSA Independence, or revolts. Of course the CSA independant would need an AI file, and all you want is an event.

A little more info is needed and then I'm good to go.
 
Cobbler said:
How about an event where Italy discovers the oil in Libya in the 30's instead of the 50's? Think about it.

With this, Mussolini would be a big oil player.

Here it is:

Code:
#############################################
###### Italy discovers Oil in Libya! 
#############################################
event = {
         id = 300000
         random = no
         country = ITA
         trigger = {

         }
 
         name = "EVT_300000_NAME"
         desc = "EVT_300000_DESC"
         style = 0
         picture = "constitutional"
 
         date = { day = 28 month = january year = 1937 }
         offset = 0
         deathdate = { day = 30 month = december year = 1953 }
 
           action_a = {
                  name = "ACTIONNAME300000A"
                  command = { type = resource which = oil value = 60 }
                  command = { type = dissent value = -2 }
                  command = { type = extra_tc value = 20 }
                  command = { type = relation which = GER value = 25 }
                  command = { type = relation which = PER value = -25 }
                  command = { type = relation which = SAU value = -10 }
           }

}

and the Event.txt:

Code:
EVT_300000_NAME;Italy discovers Oil in Libya!;;;;;;;;;;x
EVT_300000_DESC;Italy may have discovered the Oil in Libya in the 1930's with a little more luck.;;;;;;;;;;x
ACTIONNAME300000A;By Jove start production immediatly;;;;;;;;;;x

To Chicken: Your Event will be fine tuned and ready by tomorrow. Sorry for the delay.

edit: Screaming-Eagle asked me to help him out as he had a lot to do tonight. Sorry I neglected mentioning it.
 
Somua53 said:
To Chicken: Your Event will be fine tuned and ready by tomorrow. Sorry for the delay.

Don't worry about it, it's not a big deal. I've got a lot of time.
 
Here's also another version of the Libyan oil event. I like the idea, so I took Somua53's event and fiddled with it a bit.

Code:
########################
#Italy discovers oil in Libya! 
####
event = {
         id = 20973
         random = no
         country = ITA
         trigger = {
		control = { province = 925 data = ITA } #Agedabia
		control = { province = 924 data = ITA } #Benghazi
		control = { province = 922 data = ITA } #Msus
		control = { province = 927 data = ITA } #Aujila
		control = { province = 929 data = ITA } #Sirte
		technology = { country = ITA value = 5210 } #Advanced Oil Refining
		random = 3
         }
 
         name = "Oil discovered in Libya!"
         desc = "Although historically the oil reserves of modern Libya were not 

discovered until 1950's, Italy may well have discovered them on its own, had it kept its 

colonial hold on these lands. Therefore, an incredible stroke of luck ensured discovering 

the valuable resource on those otherwise barren lands."
         style = 0
         picture = "oil_rigs"
 
         date = { day = 0 month = january year = 1941 }
         offset = 180
         deathdate = { day = 30 month = december year = 1944 }
 
         action_a = {
                  name = "Start production!"
		  ai_chance = 95
                  command = { type = oilpool value = 75 where = 925 }
                  command = { type = dissent value = -2 }
		  command = { type = manpowerpool value = -5 }
		  command = { type = supplies value = -25 }
         }
	
	 action_b = {
		name = "We can't deal with that now"
		ai_chance = 5
		command = { type = oilpool value = 5 where = 925 }
		command = { type = sleepevent which = 20971 }
	}	

}
#### Italy discovers oil in Libya (greater chance)
event = {
         id = 20972
         random = no
         country = ITA
         trigger = {
		control = { province = 925 data = ITA } #Agedabia
		control = { province = 924 data = ITA } #Benghazi
		control = { province = 922 data = ITA } #Msus
		control = { province = 927 data = ITA } #Aujila
		control = { province = 929 data = ITA } #Sirte
		technology = { country = ITA value = 5210 } #Advanced Oil Refining
		random = 6
		NOT = { event = 20973 
		}
         }
 
         name = "Oil discovered in Libya!"
         desc = "Although historically the oil reserves of modern Libya were not 

discovered until 1950's, Italy may well have discovered them on its own, had it kept its 

colonial hold on these lands. Therefore, an incredible stroke of luck ensured discovering 

the valuable resource on those otherwise barren lands."
         style = 0
         picture = "oil_rigs"
 
         date = { day = 0 month = january year = 1945 }
         offset = 80
         deathdate = { day = 30 month = december year = 1953 }
 
        action_a = {
                name = "Start production!"
		ai_chance = 95
                command = { type = oilpool value = 85 where = 925 }
		command = { type = oilpool value = 25 where = 929 }
                command = { type = dissent value = -1 }
		command = { type = manpowerpool value = -5 }
		command = { type = supplies value = -25 }
        }

	action_b = {
		name = "We can't deal with that now"
		ai_chance = 5
		command = { type = oilpool value = 10 where = 925 }
		command = { type = sleepevent which = 20971 }
	}

}
#### Oil production in Libya continues.
event = {
         id = 20971
         random = no
         country = ITA
	 persistent = yes
         
	trigger = {
		control = { province = 925 data = ITA } #Agedabia
		control = { province = 924 data = ITA } #Benghazi
		control = { province = 922 data = ITA } #Msus
		control = { province = 927 data = ITA } #Aujila
		control = { province = 929 data = ITA } #Sirte
		technology = { country = ITA value = 5210 } #Advanced Oil Refining
		OR = {
		event = 20972
		event = 20973
		}
         }
 
         name = "Oil production in Libya continued"
         desc = "Having discovered oil reserves, Italy began expoliting the newly found 

resources. This was to establish a fairly useful source of oil."
         style = 0
         picture = "oil_rigs"
 
         date = { day = 0 month = january year = 1941 }
         offset = 20
         deathdate = { day = 30 month = december year = 1953 }
 
        action_a = {
                name = "Excellent."
                command = { type = oilpool value = 280 where = 925 } #Agedabia
        }
}
# 280 oil over the period of 20 days of offset should be equal to 14 daily oil in 

province

That, plus the event picture I made:

oilrigsap7.png


Right click and save as .bmp. Enjoy and sorry for butting in on this, but I'm new to modding and wanted to try my hand at this.

Edit: Changed the random trigger values to 3 and 6 respectively.
 
Last edited:
Hey nice idea.

Can i consider the events and other things posted here for puplic use, and therefore include it my own mod that perhaps someday will be released to puplic. With full credit to the maker of the events offcourse ?

Gormadoc
 
Could someone create events for Italy and Spain to send forces to Germany in support of Barbarossa? Those two could just get yes/no events, and if they say yes, Germany gets the troops. The Spanish should send "División Azul", an inf/art, and "Legión Azul", militia. The Italians should send the "52nd Truck-Movable Div.", the "9th Truck-Movable Div.", and the "3rd Celere Division".
The Truck-movables should be mot, and the Celere is cav.
 
L'Afrique said:
Could someone create events for Italy and Spain to send forces to Germany in support of Barbarossa? Those two could just get yes/no events, and if they say yes, Germany gets the troops. The Spanish should send "División Azul", an inf/art, and "Legión Azul", militia. The Italians should send the "52nd Truck-Movable Div.", the "9th Truck-Movable Div.", and the "3rd Celere Division".
The Truck-movables should be mot, and the Celere is cav.

I think HSR mod already has these events, check that.
 
I was wondering if it's possible to make an event called "exploitation of new resources" which would fire every time you gained an IC point or upgraded infrastructure through production giving you a random +5-20 resource in a random core province for any country(but if not possible turkey)?
 
Hey nice idea.

Can i consider the events and other things posted here for puplic use, and therefore include it my own mod that perhaps someday will be released to puplic. With full credit to the maker of the events offcourse ?

Gormadoc

As long as credit is given, these mods are allowed for Mod use. Thank you for asking. :)

Could someone create events for Italy and Spain to send forces to Germany in support of Barbarossa? Those two could just get yes/no events, and if they say yes, Germany gets the troops. The Spanish should send "División Azul", an inf/art, and "Legión Azul", militia. The Italians should send the "52nd Truck-Movable Div.", the "9th Truck-Movable Div.", and the "3rd Celere Division".
The Truck-movables should be mot, and the Celere is cav.

I'm on it. Indeed HSR does have it, but not everybody wants divisions spawning out of nowhere for Torch or D-Day. Or maybe they do, its a matter of opinion. Point is, I'm, making the Events anyway.
 
Ort Hodox said:
Here's also another version of the Libyan oil event. I like the idea, so I took Somua53's event and fiddled with it a bit.

# 280 oil over the period of 20 days of offset should be equal to 14 daily oil in

province[/code]

That, plus the event picture I made:

oilrigsap7.png


Right click and save as .bmp. Enjoy and sorry for butting in on this, but I'm new to modding and wanted to try my hand at this.

Edit: Changed the random trigger values to 3 and 6 respectively.

We actually enjoy the help! If you want to help more all you have to do is do it. (less work for me :p )

Also, I very much would like someone who can make Event pictures, so if you could continue that, I would be very happy.

Thanks for the help -Screaming Eagle

P.S. has the Event been tested?

I was wondering if it's possible to make an event called "exploitation of new resources" which would fire every time you gained an IC point or upgraded infrastructure through production giving you a random +5-20 resource in a random core province for any country(but if not possible turkey)?

I don;t believe so, but Somua53 and Ort Hadox may know more. I will see what I can do.
 
Hello. First of all, I would like to say that I think this is a rather wonderful idea, as it provides a ray of hope to those of us who are utterly inept at editing this game in any more than a very basic way. So thank you very much!

Anyway, I wonder if it would be possible for you to help me with a request. I'm very fond of playing as Austria and allying with the Germans in order to reclaim a few parts of the old Empire, but I would like to be able to create Austria-Hungary properly. Basically, what I'm after is an event that occurs if: a) Austria owns all of Hungary's provinces, and b) is Paternal Autocrat. If these conditions are fulfilled, I'd like an event to appear giving you the option of restoring the Habsburg Monarchy (ie. making Otto I Head of State) and giving Austria cores on Hungary, Czechoslovakia, Slovenia, Croatia, Bosnia, Galicia, Transylvania and Trento.

Now I'm afraid I must betray my ignorance of what can potentially be edited in the game. Is it possible to alter the name or flag without having to form an entirely new country? I would especially like to have the Imperial flag flying, if it can be done. I suppose u00 would do as a tag. If so, maybe this could be a separate event, occurring in the event of a restoration.

I would be extremely grateful if you would consider this project. If you need more information from me, such as the specific provinces to get cores on, for example, please do not hesitate to ask.
 
It's not possible to change flags without changing tags as well. (I'm not sure why, as this is possible in every other Paradox game...) One way to manually accomplish this without changing tags is to save when you reforge the Empire, go into the flag files, and rename the flag/shield/counter GFX for Austria. Then rename the Imperial GFX to what the Austrian ones were called.
 
Colonel Newt said:
Hello. First of all, I would like to say that I think this is a rather wonderful idea, as it provides a ray of hope to those of us who are utterly inept at editing this game in any more than a very basic way. So thank you very much!

Anyway, I wonder if it would be possible for you to help me with a request. I'm very fond of playing as Austria and allying with the Germans in order to reclaim a few parts of the old Empire, but I would like to be able to create Austria-Hungary properly. Basically, what I'm after is an event that occurs if: a) Austria owns all of Hungary's provinces, and b) is Paternal Autocrat. If these conditions are fulfilled, I'd like an event to appear giving you the option of restoring the Habsburg Monarchy (ie. making Otto I Head of State) and giving Austria cores on Hungary, Czechoslovakia, Slovenia, Croatia, Bosnia, Galicia, Transylvania and Trento.

Now I'm afraid I must betray my ignorance of what can potentially be edited in the game. Is it possible to alter the name or flag without having to form an entirely new country? I would especially like to have the Imperial flag flying, if it can be done. I suppose u00 would do as a tag. If so, maybe this could be a separate event, occurring in the event of a restoration.

I would be extremely grateful if you would consider this project. If you need more information from me, such as the specific provinces to get cores on, for example, please do not hesitate to ask.

Giving me the list would be very helpful, as that way I don't have to use the Interactive Map. I have begun work, and as soon as you get this list to me I will finish.

Thanks in advance! -Your Modder, Screaming-Eagle
 
I know I haven't posted here in awhile, but I do have a veritable bounty of weird and also (oftentimes) useless events and some other things, that I sort of compiled into a small 'pack' of stuff that I never finished (my goal was to add stuff so that playing any country could be 'plausibly fun' (as in, they get events to make decisions/learn history/change stuff with).

I'm not sure if anyone would be interested in any of these, but I did have a decent amount of comments/references. Each of them was accompanied by a historical context/plausiblity scenario (with historical relationship) typed into the event files (not into the event_text file); here's a list (hopefully it doesn't get too long, I'll add some notes to some with *; any marked with ^ are quick, single events)

(based in 1936)
# 1225500/1225550 - 1936 Winter Olympics alternate hosts
*although it doesn't provide much time (since the actual olympic locale was picked in 1931) it fires in early '36; as an example, the text for 122550 (Canada's choice to host):"Having been decided in 1931, the 4th Olympic games opened on February 6th, 1936 in Garmisch-Partenkirchen, Bavaria, Germany. The second choice for the host was Montreal, Canada, an ideal candidate for winter sports."

# 1226000-1226006 - 1936 Winter Olympics
# 1226010 - Letter to Argentina
*very early start to Pan-American Conference

# 1226020 - Nationalist Union in LIT ^
*desc = "Antanas Smetona took part in a coup d'etat in 1926, after removing Prime Minister Augustinas Voldemaras in 1929 he became the sole dictatorial president of Lithuania. The remaining semblances of democracy was the Seimas (Parliment). On February 6th, 1936 all political parties were banned except the Union of Tautininkai (Lithuanian Nationalist Union). The edict remained in effect until the country was annexed by the USSR."

# 1226023 - Switzerland bans naziism by Germans ^
*desc = "On February 18th, 1936 the Swiss Federal Council issued a decree that prohibited all Nazi organizations and activities among German residents in Swiss territory (One reason for the decision was the assassination of the leader of the nazi organization for German residents in Switzerland on February 4th by a Yugoslavian Jew)." - so not like 'no naziism in Germany', just no German nazis in Switzerland.

# 1226025 - USA neutrality pact - LoN connections
*attempt at modelling LON economic sanctions against Italy and the US's neutrality policy

# 1226027 - Boulder (Hoover) Dam in USA ^
# 1226030 - Aer Lingus in IRE ^
*actually changed the date of availabilty for Ireland so that this unlocks the team

# 1226040-1226085 - Arab revolts in Palestine
* Probably one of my most complex event chains, I'm not wholly sure if it works anymore, but I don't think it works completely as intended (along with some limitations with how revolts work in DD) The two following event notes are also part of the Arab Revolt chain (...so they're not just random "Israel becomes a country!" things)

# 1226090 - Palestinian Independence - defense force/economy
# 1226095 - Israeli Independence - defense/economy
# 1226100-112 - 1936 Summer Olympics (different nation prep decision)
# 1226115-128 - Berlin Opening; Jesse Owens/Lutz Long
*don't think this one works either, for historical (and very cool) actions of Lutz Long and gold winner Owens

# 1226130-138 - Berlin Medal wins (historic 1936)
# 1226150-158 - Alternate Medal Wins (ahistoric)
# 1226170 - Olympics in London (ahistoric) [unfinished]
*this was if Germany decided to host but backed out a quick 'auxilary' olympics

# 1226200 - 50th anniversary of the statue of liberty ^
# 1226210 - Rome-Berlin Axis
*This might actually be modelled in DD/HOI2, but it might just be the Italy/Japan/Germany one, so I created this anyway


(based in 1937)
# 1228000-1 - Military Texts (Guderian and Rommel) - GER^
# 1226005 - Hindenburg explodes ^
# 1228020-30 - Saadabad pact (Turkey, Iran, Iraq and Afghanistan)
*Not sure if it's done/working, anway, but a cool idea (technical alliance between these 4 countries, Iraq tended to be the problem, being a puppet and all)

# 1226242 - The Peel Commission leaves Palestine
*Part of the Arab Revolt, but it happens in 1937 so I threw it in here anyway

(AHISTORICAL EVENTS) *Generally attempts at starting war in South America
# 1100000-1100001 - Argentinian aggressiveness economy/international
# 1100020 - Argentinian claims on Uruguay
*desc = "In 1828 the Cisplatine War was fought between Brazil and Argentina (then the Provincias Unidas del Río de la Plata) over what is now Uruguay. Years of urging and material support by Argentina eventually led to Uruguay's seperation from Brazil and indicated a desire to join Argentina. Eventually peace terms were mediated by the UK and France, creating the independent buffer state of Uruguay between the two nations."

# 1100030-1100055 - Echoes of the Chaco War (Brazilian claims on Asuncion)
*desc = "In 1932 it was believed that Oil had been discovered in the bordering lands between Bolivia and Paraguay. The nations argued for control of the land until war broke out, and by 1935 the Paraguayan use of guerilla warfare won them a majority of the territory and a cease fire was negotiated by June 12th, 1935." - big problem with this one is that Paraguay's capital city is essentially the prize, and I had (and have) no idea how to change the capital mid-game. The large number of events accounts of the fact it can basically split the place between BOL/BRA and PAR/ARG (with possible USA interference/help).
# 1100100 - Germany requests luxembourg and the maginot line
*A means of getting the war going, should Poland/UK buckle to Germany, and I think the next logical step up for Hitler (...since he did annex Alsace-Lorraine after conquering it...and it's part of Germany's 'owned' territory at the start of the campaign). Not quite finished.
# 1100150 - German direct interaction in the spanish civil war
*an attempt to stop the player from exploiting the SCW for extreme benefits by starting WW2 early...but I don't think it's done

(League of Nations)
# 1224040-1224060 - Italian Sanctions - LoN connections
# 1224100-1224150 - League of Nations (Events/Withdrawals)
*Probably the only useful part of my LON collection, a series of options for many smaller nations to withdraw or remain in the LoN, ex:

#1224080 LoN Departee - GUA #
desc = "On May 14th, 1936 Guatemala informed the league that it was withdrawing. On May 26th the country withdrew, citing a a desire to extend and redefine safeguards enjoyed as neighbors of the United States and that the country favored isolation."

# 1224151 - League of Nations premature collapse


...almost all of these are accompanied by a large number of pictures (specifically, 23 event pictures) I've scrounged from corners of the internet (and photoshopped)...many of the pictures stil have light green squares because I'm lazy/half-inept with Photoshop). There's also a couple of tech teams (some historically accurate, some intended to give major minor nations a chance to be 'equal' to greater nations, like a Romanian nuclear team) for some nations; mostly for Turkey and Romania. For example, a nuclear team for Turkey:

3516;Turkiye Atom Enerjisi Kurumu;T3516;5;1956;1970;nuclear_physics;nuclear_engineering;mathematics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x

Or just a general historic one:

3518;Ankara Üniversitesi ;T3518;5;1946;1970;mechanics;chemistry;training;electronics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x

Or a moderately historically accurate one for Romania:
2915;Upet;T2917;3;1930;1940;mechanics;chemistry;management;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
2916;Upet;T2917;5;1940;1970;mechanics;chemistry;management;industrial_engineering;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x

Or 2917;Constantza Port;T2918;5;1930;1970;mechanics;general_equipment;naval_engineering;naval_artillery;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
...which actually had an event for when/if Romania loses Constanza (or whatever it's called in game) to Bulgaria, but I can't find it at the moment


I'm not sure if anyone's interested in any of this (if not, I apologize for creating a giant list of stuff :D ). Generally they have a sound historical basis, but I'm not particularily sure if they imbalance the game in any way (individual events had relatively small effects like 1 dissent or +5/-5 relations). There'd be more if I had time to visit my Uni's microfilm room, but I haven't had time in a while to add/fix anything in here. So, any of those look remotely interesting to someone?
 
Wonderful! Thank you very much indeed. Here's the province id's, as requested.

Bosnia - 385 386
Croatia - 382 383 381 384 387 388
Czechoslovakia - 477 490 499 476 470 469 468 471 472 466 467 474 475 478
Hungary - 456 457 458 491 492 497 427 428 429 430 496 498 499
Trento - 371
Slovenia - 380
Poland - 489 479 500
Serbia - 454 494 493

To L'Afrique: Thanks for that information. That does seem very odd about the flag, since that was one of the few things I could actually mod in Victoria with some degree of success. Hmm.
 
Last edited:
Colonel Newt said:
Wonderful! Thank you very much indeed. Here's the province id's, as requested.

Bosnia - 385 386
Croatia - 382 383 381 384 387 388
Czechoslovakia - 477 490 499 476 470 469 468 471 472 466 467 474 475 478
Hungary - 456 457 458 491 492 497 427 428 429 430 496 498 499
Trento - 371
Slovenia - 380
Poland - 489 479 500
Serbia - 454 494 493

To L'Afrique: Thanks for that information. That does seem very odd about the flag, since that was one of the few things I could actually mod in Victoria with some degree of success. Hmm.

Thanks for the list, I'll finish up soon!
 
USSR defeat request

Could you do an event where when USSR gets royally ass kicked, that the remaining parts rebel and declare independance from Ussr. Ukraine, belarouse, Tzazakistan ect...

Not based upon the bitter peace event.
 
If possible, could you write an event that gives japan the option of surrender if they are nuked, which the AI has some chance of taking, to avoid the non-historical conquest of the Japanese Islands at least some of the time?