Alright, this is the Grand Thread for my mod name Empire Mod. An update will be coming out very shortly and I will post the update version here.
Also take note, this thread is the mainstay, all update will be posted here, and hopefully this thread will garner some discussion.
Just take the mod folder out of the zip and place it into you main paradox\euIII directory. Thats the jist of it, all thats required is an extraction. The zip should contain mod\empiremod, with empiremod.mod in the mod folder.
Event Numbers used for the Kingdom of Prussia mod 7001-6
Event Numbers reserved 10000 and upwards.
Events used 10001-7
Created an event that in 1536 gives the ability for denmark to inherit norway(their formal union)
I modified alot of provinces, given neumark to teutonic order(they owned it until 1455. Created an event to return Neumark to brandenburg, it happens swiftly, but, thats only so poland doesn't steal it.
Created a Trigger Modifier for the Kalmar Union, so, that they actually benefit from it, and it isn't an event anymore.
Van and Ereserum are now Armenian Orthodox.
Jania the province is owned by the albanian nation Epirus which rebelled shortly.
Created Bologna, which was a country until the papacy sieged it.
Created Trento, which was around until modern times (site of the council of trent)
Trent now produces gold, as, it was a very popular silver mining area.
Created a couple islamic nations which remaind independant for a long while due to their either ferocity or willingness to give money to their overlords.
Created the Livonian Order, they are a vassal of the teutonic order, and are controllers of estonian part of the teutonic order.
I've drastically changed the sliders to represent a more important emphasis on which to choose to steer you nation in your direction. I've also added a "Global" vs "Local" slider which is designed to keep non colonizing nations from doing so.
I've altered the advisors to make some more useful,
I made Scotlands main culture lowland so they can form great britan if they so desire.
I've changed some of the national ideas to make them more appealing, and overall, I've changed a bunch of stuff.
The start date is 1453.6.1 so denmark, norway, and sweden are at peace.Norway, Sweden, are both in personal union under denmark, and allied to denmark.
Made protestism hopefully more likely to spread, I also did the same with reformed.
Gave orthodox 2 colonists to help russia.
Gave the rest of the religions aside from remfored which gets 1, 0 settlers, gave islamic religions -3 colonists, and some other stuff.
I've altered alot of the facets of static modifiers, and changed many of the game mechanics.
Country tags Created
SIR - Shirvan Monarch list is completed thanks to tunch khan. If you change time.
MSH - Mushashiaya(Mus'sha'sha ingame) has the only monarch I've been able to find in the time frame.
EPI - History correct to best of my knowledge
BLN - History is correct
TRT - History of Trento is completed as far as I'm aware monarch wise. If you change time.
LIV - Added all of the historical monarchs for the order. If you change time.
RAM - Ramazan has been added, and is historically corrrect as far as tunch khan knows
BYZ - Yes, if you are in the byzantine culture group you can reform the empire (requires control of thrace, bursa, and edirne)
Credit to Tunch Khan for info on Ramazan,very helpful.
Credit to DaPacemDomine for ideas about the byzantine empire
Credit to Darktooth for Conversion by sword events(not sure if they work yet)
Credit to Tank Source for his Kingdom of Prussia Mod.
Credit to Duke of Earl for his Knightly Orders modification.
Credit to Suvorov1800 for ideas on what to do about war and national ideas for now.