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Thread: Empire Mod - Grand Thread

  1. #1
    -=x=-=x=-=x=-=x=- TravisJ's Avatar
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    Empire Mod - Grand Thread

    Alright, this is the Grand Thread for my mod name Empire Mod. An update will be coming out very shortly and I will post the update version here.

    Also take note, this thread is the mainstay, all update will be posted here, and hopefully this thread will garner some discussion.

    -------------ReadMe-------------
    Installation :
    Just take the mod folder out of the zip and place it into you main paradox\euIII directory. Thats the jist of it, all thats required is an extraction. The zip should contain mod\empiremod, with empiremod.mod in the mod folder.

    Event Numbers used for the Kingdom of Prussia mod 7001-6
    Event Numbers reserved 10000 and upwards.
    Events used 10001-7

    Created an event that in 1536 gives the ability for denmark to inherit norway(their formal union)

    I modified alot of provinces, given neumark to teutonic order(they owned it until 1455. Created an event to return Neumark to brandenburg, it happens swiftly, but, thats only so poland doesn't steal it.

    Created a Trigger Modifier for the Kalmar Union, so, that they actually benefit from it, and it isn't an event anymore.

    Van and Ereserum are now Armenian Orthodox.

    Jania the province is owned by the albanian nation Epirus which rebelled shortly.

    Created Bologna, which was a country until the papacy sieged it.

    Created Trento, which was around until modern times (site of the council of trent)
    Trent now produces gold, as, it was a very popular silver mining area.

    Created a couple islamic nations which remaind independant for a long while due to their either ferocity or willingness to give money to their overlords.

    Created the Livonian Order, they are a vassal of the teutonic order, and are controllers of estonian part of the teutonic order.

    I've drastically changed the sliders to represent a more important emphasis on which to choose to steer you nation in your direction. I've also added a "Global" vs "Local" slider which is designed to keep non colonizing nations from doing so.

    I've altered the advisors to make some more useful,

    I made Scotlands main culture lowland so they can form great britan if they so desire.

    I've changed some of the national ideas to make them more appealing, and overall, I've changed a bunch of stuff.

    The start date is 1453.6.1 so denmark, norway, and sweden are at peace.Norway, Sweden, are both in personal union under denmark, and allied to denmark.

    Made protestism hopefully more likely to spread, I also did the same with reformed.

    Gave orthodox 2 colonists to help russia.
    Gave the rest of the religions aside from remfored which gets 1, 0 settlers, gave islamic religions -3 colonists, and some other stuff.

    I've altered alot of the facets of static modifiers, and changed many of the game mechanics.

    Country tags Created

    GIL
    SIR - Shirvan Monarch list is completed thanks to tunch khan. If you change time.
    MND
    MSH - Mushashiaya(Mus'sha'sha ingame) has the only monarch I've been able to find in the time frame.
    EPI - History correct to best of my knowledge
    BLN - History is correct
    TRT - History of Trento is completed as far as I'm aware monarch wise. If you change time.
    KPR
    LIV - Added all of the historical monarchs for the order. If you change time.
    RAM - Ramazan has been added, and is historically corrrect as far as tunch khan knows
    BYZ - Yes, if you are in the byzantine culture group you can reform the empire (requires control of thrace, bursa, and edirne)

    Credit to Tunch Khan for info on Ramazan,very helpful.
    Credit to DaPacemDomine for ideas about the byzantine empire
    Credit to Darktooth for Conversion by sword events(not sure if they work yet)
    Credit to Tank Source for his Kingdom of Prussia Mod.
    Credit to Duke of Earl for his Knightly Orders modification.
    Credit to Suvorov1800 for ideas on what to do about war and national ideas for now.
    Last edited by TravisJ; 10-02-2007 at 20:58.

  2. #2
    -=x=-=x=-=x=-=x=- TravisJ's Avatar
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    *Reserved for Current Download*

    Download EmpireMod.zip
    Last edited by TravisJ; 01-03-2007 at 16:06.

  3. #3
    -=x=-=x=-=x=-=x=- TravisJ's Avatar
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    55 views and noone has downloaded or has any comment on it?

  4. #4
    B&C+M Supermoderator Veldmaarschalk's Avatar
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    I have downloaded it

    But I guess since modding is so easy, that most mod their own nations in

    It is a nice mod, but I already made some of those nations and other changes myself.

    Over time, when this mod becomes bigger, since I guess that is what your are planning. More people will start to use it.

  5. #5
    Quote Originally Posted by TravisJ
    55 views and noone has downloaded or has any comment on it?
    Well, the game's only just come out, hasn't it?

    IMO, people are still playing the vanilla game and the scenarios. I figure as time goes on, more people will start experimenting with the mods. It's probably just a bit early for them yet.

  6. #6
    B&C+M Supermoderator Veldmaarschalk's Avatar
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    Two small suggestions

    Remove the leader Plettenberg from the Teutonic Order. You also have him as leader in the Livonian Order at the same time. Plettenberg should be a 'monarch-leader'

    Remove the monarch 'Landmeister' from the Teutonic Oder, that is just a left-over from the old EU2 file for the TO. Landmeister isn't the name of a person, but generic name

  7. #7
    -=x=-=x=-=x=-=x=- TravisJ's Avatar
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    fixed for the next update. I need to get more feedback and other stuff before I put a new version out though.

  8. #8
    B&C+M Supermoderator Veldmaarschalk's Avatar
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    Another suggestion

    The historical grandmasters of the orders, all have a first name and a last name. If your first historical monarch dies, he will be succeeded by someone named 'Johann I' f.e.. I would therefor suggest to give the knightly orders the same name pattern as republics. This can be done by adding this line in the government type

    Code:
    republican_name = yes

  9. #9
    Major Foxl's Avatar
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    Hi there,

    I'm really enjoying your Mod Travis, finally Moscow doesn't lose in the first 20years.

    There seems to be a problem with Serbia, they didn't exist but the game believes that they do and that they control Serbia --> in my Ottoman game I owned the province for now over 50years and it isn't a core :/ + some years after the scenario-start I got a message over a white peace concluded with Serbia.

  10. #10
    -=x=-=x=-=x=-=x=- TravisJ's Avatar
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    I'll try and fix that when I can, but, for now, due to a botched driver install my computer is completely fucked and I have to wait 3-5 days for a recovery disk from gateway to arrive, so, this mod is on temp hold. I can probobly still download it, and code it, but, I doubt it will run on the computer I'm currently using, but, who knows, either way I can probobly do the fixes.

    Damn gateway, at least I got them to wave the 20$ shipping fee for the damn recovery disk. I have the operating system disk, but, apparently that doesn't do anything as it is missing some core .dlls, and of course the recovery disk is the operating system + those important core .dlls, WHAT IS THE POINT OF AN OS DISK!!!!!!!!!!!!!!!!!!!!!!!!, sorry, just need to vent. I'll make the changes as best as I can from this computer then I'll upload them same as usual, only problem is I wont be able to test them myself, well, maybe, but, don't get your hopes too high, and yea, muscowy was a major issue for me. I needed to fix the scandanavian issue, moscow, and now I need to work on the HRE I'll upload the changes for you soon enough don't worry, coding doesn't require an extensive computer.

  11. #11
    Corporal
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    I like the extra effects on the sliders, and more of the advisers are useful to select now. Some of those lesser national ideas are now more useful, which helps make the decisions less automatic. The changes to make Denmark more powerful have worked on my game, it's the first time I haven't seen them totally swamped. Austria bypassed Denmark and conquered all of Sweden and Norway other than the capitals, all in the first twenty years. Scandinavia as a whole seems to get taken over by someone on all my vanilla games too, whether its Austria, Mecklemberg, or one of the Russian countries. I haven't gotten too far in yet but I definitely like the mod.

  12. #12
    Quote Originally Posted by TravisJ
    Credit to Suvorov1800 for ideas on what to do about war and national ideas for now.
    Is RealWar already incorporated in your mod?

  13. #13
    Aspiring Global Hegemon Zwackus's Avatar
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    Would it be okay if I use some of the stuff in your mod in my own mod? I'm combining a bunch of ideas I've seen into a ComboMod of sorts, and I like some of the stuff from your mod, most notably the Kalmar Union, the revised province data for Scandinavia to fix Denmark, and your new advisors.
    Author of the ComboMod, the number 2 mod for Europa Universalis 3 in the three months or so just after release.

  14. #14
    Aspiring Global Hegemon Zwackus's Avatar
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    Also, presuming it's okay for me to use some of your stuff, could you give me a list of the provinces for which you have modified the history? Since you have every province in the game in your history folder, and since many of them are unchanged, I'm having something of a problem selecting which ones to use and which ones not to. Since I'm combining a lot of stuff together, it's important for me to keep track of what's being changed, but I don't want to manually check a thousand or so provinces.
    Author of the ComboMod, the number 2 mod for Europa Universalis 3 in the three months or so just after release.

  15. #15
    -=x=-=x=-=x=-=x=- TravisJ's Avatar
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    Newer version, changes a few minor things and glitchs. I also made it easier for Zwackus to utilize, as, I've removed all province except the ones I've messed with.

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