My transition from EU1... Finally got a computer that will run the game (after patching), and tried my hand at the various fifths of Ireland. Early in my first attempt, as Connaught, Scotland inherited Leister, and I thought "hmmm, let's try this again." My second attempt, as Ulster, saw some interesting stuff, such as a War of the Saxon Succession where the usurper was abandoned by its allies and then jumped on by its other neighbors.
But I decided I could afford a third try, this time as my grandfather's home province of Munster. And, as you'll see, I learned something new this game, but I'll continue with it anyhoo.
I sent an offer of a royal marriage to the King of Leister on the first day of the game, and on the second day of the game his successor accepted. My original plan was to get a CB by demanding the throne and then annex one rival while force vassalizing the other two. However, I decided to change plans when Connaught offered a marriage and Leister offered an alliance.
New plan: send the cog into St George's Channel and demand Leister be my vassal; they accept. That was in early August. About six weeks later I notice that Connaught's army no longer exists, so next month I send the cog to Donegal Bay and, on 1 November, make them my vassal, too. Ulster, however, remains obstinate, refusing our offer twice over the first couple of years.
Early in 1454 I tried something that's been commented on in the main forum, and which I had tried in an earlier game: I made my ruler a general, and within two weeks he was dead , replaced by Donnchad VIII (7/5/4). On April Fools' Day I sacked our resident artist (stability was maxed, and I didn't see it going down any time soon). Two months later we took my first loan in EU3, and went on a full Court press: a *** statesman, a ** scientist, and a * army reformer. And in August we mustered a regiment of knights, doubling our force limit.
The new year brought new Ideas, as Muster's gov't tech reached level 1. About half the countries in the game were taking Scientific Revolution as their first NI, with about half a dozen other ideas more or less tied for second. I was going to go with Grand Army so I wouldn't be over limit any longer, but then I saw that gave a +33% increase, and I wasn't sure that would make 1 into 2. So, I decided I could afford to join Castille in choosing QFTNW (my only land neighbors were my vassals).
First thing I learned new was that you can hire generals and admirals even without any tradition. Well, I hired an explorer and gave him Viking orders: sail due west until you hit something. After a few trips he discovered an actual province (Penn-something : New Hampshire in modern naming), so I hired a conquistador and sent my infantry regiment over. After subduing the natives, I made my biggest discovery in the game: gone are the days of everyone having a limit of five loans at a time! I tried going for a second loan so I could afford to send a colonist, and the game told me (complete with imagined Scots accent) 'there can only be one!'
So, in the meantime, I guarenteed Scotland's independence. And on April Fools' Day 1456, Munster went bankrupt.
To be continued...