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Thread: Fantasia mod version 1.0

  1. #1
    Discoverer of Mombot Ciçatrix's Avatar
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    Fantasia mod version 1.5

    EDIT:

    Version 1.5 is up.

    Changes since version 1.0:
    -Now uncolonised provinces have different native sizes, ferocity, aggresiveness and taxes levels.
    -Pirates are more playable (they have a culture and a religion now)
    -You now get a Idea slot at government level 0 instead of 1.

    Download from same link as before.
    [End of edit]

    After about three hours of work figuring out how to make nearly all provinces uncolonised without having to spend 20 years clicking through each (I ended up writing a program), I finally completed my Fantasia mod:

    http://cisatrix.googlepages.com/Fantasia.zip

    You can play as Sweden or the Pirates, and you start off only having explored about three provinces, so you have the whole of the game to explore and colonise the rest of the world.

    NOTE TO PEOPLE ON SLOWER SYSTEMS: This mod will make your game run lighning-fast, as there is only one AI nation, so you will probably notice a threefold increase in days per second (At least I did).

    Enjoy, and happy colonising.
    Last edited by Ciçatrix; 09-02-2007 at 12:54.
    ç
    Fantasia for EU3 Version 1.5 is up: Now provinces are different in tax and native size.

  2. #2
    no faith Therlun's Avatar
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    While I finde the idea to base a mod on the exploration of the "real" world odd...

    Thx.
    Last edited by Therlun; 09-02-2007 at 13:32.

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    can we have some screenies?
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  4. #4
    Discoverer of Mombot Ciçatrix's Avatar
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    Here are some screenshots:
    Country selection screen:
    http://cisatrix.googlepages.com/load...creen-full.jpg
    Inital setup as Sweden:
    http://cisatrix.googlepages.com/init...setup-full.jpg
    One of approximately 1200 uncolonised provinces:
    http://cisatrix.googlepages.com/nati...vince-full.jpg

    And there are also the Pirates in the Caribbean who are playable. They are slightly overpowered, as the pirate tag doesn't suffer attrition, but hey, this is Fantasia.
    Last edited by Ciçatrix; 09-02-2007 at 12:53.
    ç
    Fantasia for EU3 Version 1.5 is up: Now provinces are different in tax and native size.

  5. #5
    This is great. Thank you.

  6. #6
    Discoverer of Mombot Ciçatrix's Avatar
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    Version 1.5 is up.

    Changes since version 1.0:
    -Now uncolonised provinces have different native sizes, ferocity, aggresiveness and taxes levels.
    -Pirates are more playable (they have a culture and a religion now)
    -You now get a Idea slot at government level 0 instead of 1.

    Download from same link as before.
    ç
    Fantasia for EU3 Version 1.5 is up: Now provinces are different in tax and native size.

  7. #7
    well i takes about 50 years to get 5 colonies.. and i thought that this would have elfs and new techs and stuff.

  8. #8
    Captain Lurker Nimic's Avatar
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    It could be worth playing if you only included a few more nations to play. Seems a bit pointless to play completely on your own.

  9. #9
    Vice Admiral of the White AdmiralNelson's Avatar
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    Quote Originally Posted by Nimic
    It could be worth playing if you only included a few more nations to play. Seems a bit pointless to play completely on your own.
    Yes. Couldn't agree more.

    If I knew how to do this...I'd replicate the EUII Fantasia scenario myself.
    When I am without orders and unexpected occurrences arrive I shall always act as I think the honour and glory of my King and Country demand. But in case signals can neither be seen or perfectly understood, no captain can do very wrong if he places his ship alongside that of the enemy.
    --The Most Noble Lord Horatio Nelson, Viscount and Baron Nelson, of the Nile and of Burnham Thorpe in the County of Norfolk, Baron Nelson of the Nile and of Hillborough in the said County, Knight of the Most Honourable Order of the Bath, Vice Admiral of the White Squadron of the Fleet, Commander in Chief of his Majesty's Ships and Vessels in the Mediterranean, Duke of Bronte in Kingdom of the Two Sicilies, Knight Grand Cross of the Sicilian Order of St Ferdinand and of Merit, Member of the Ottomanee Order of the Crescent, Knight Grand Commander of the Order of St. Joachim.

  10. #10
    Captain Lloyien's Avatar
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    I'm with Nimic and the Admiral on this. I played through 1720 by sheer endurance alone, and I still haven't expanded beyond the Russian coast. Personally, I think it may be best if there were at least ten countries in Europe, and probably a sleugh elsewhere, too. As it stands, the Pirates don't seem to colonize at all, so there aren't any developments in the Caribbean, either.

  11. #11
    Vice Admiral of the White AdmiralNelson's Avatar
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    Quote Originally Posted by Lloyien
    I'm with Nimic and the Admiral on this. I played through 1720 by sheer endurance alone, and I still haven't expanded beyond the Russian coast. Personally, I think it may be best if there were at least ten countries in Europe, and probably a sleugh elsewhere, too. As it stands, the Pirates don't seem to colonize at all, so there aren't any developments in the Caribbean, either.
    Suggested nations for Europe + Mediterranean: England/Ireland/Scotland (only one, preferably), France (or somebody in that area), Germany (also possibly Netherlands), Italy, Spain/Portugal (two Iberian powers would be too much, I think...Catalunya was the original Iberian power), Hungary, Sweden/Norway/Denmark (preferably Sweden ), Russia (p'raps a northern Russian (Muscovy) and a southern Russian (Ukraine/Crimea) power), Byzantium/Ottoman Empire (I would prefer Ottomans), some North African nation (Tunis would be my pick, Egypt/Mameluks were in the original)

    Everywhere else...China's got to be in there...Indian/Persian power (both if you want)...South African nation...Incas were in the original...Iroquois...maybe Aztecs, too...wouldn't mind a Mataram or Indonesian/Southeast Asian power somebody to colonize all those Islands in the Pacific...you can have your Pirates, if you want, just make sure they explore and colonize like they should.
    When I am without orders and unexpected occurrences arrive I shall always act as I think the honour and glory of my King and Country demand. But in case signals can neither be seen or perfectly understood, no captain can do very wrong if he places his ship alongside that of the enemy.
    --The Most Noble Lord Horatio Nelson, Viscount and Baron Nelson, of the Nile and of Burnham Thorpe in the County of Norfolk, Baron Nelson of the Nile and of Hillborough in the said County, Knight of the Most Honourable Order of the Bath, Vice Admiral of the White Squadron of the Fleet, Commander in Chief of his Majesty's Ships and Vessels in the Mediterranean, Duke of Bronte in Kingdom of the Two Sicilies, Knight Grand Cross of the Sicilian Order of St Ferdinand and of Merit, Member of the Ottomanee Order of the Crescent, Knight Grand Commander of the Order of St. Joachim.

  12. #12
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    Basic math:

    1789-153 = 336 years time
    ~ 1200 unsettled provinces
    10 settlers per province minimum

    1200/336 ~ 3,6 provinces per year
    -> 36+ settlers per year

    Catholic or Reformed +2,0 colonists/year
    full narrow minded +2,0 colonists/year
    full free trade +2,0 colonists/year
    full naval +2,0 colonists/year
    3 x 5 star colonist specialist +3,0 colonists/year

    -> 9 colonists/year

    So you need 4 perfect coloniser nations with a 100% chance on ANY colonisation attempt to settle the whole world.

    A more pragmatic approach would be like:

    20-30 settlers per province
    -> 70-100 colonists per year
    in average +2 colonists per year and nation
    -> 35-50 nations each settling 25 - 35 provinces

    Placing all of them in Europe wouldn't be too smart, though if you place non-catholic nations, you'll need more in general.
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  13. #13
    Vice Admiral of the White AdmiralNelson's Avatar
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    Quote Originally Posted by Bastian_Bux
    Basic math:

    1789-153 = 336 years time
    ~ 1200 unsettled provinces
    10 settlers per province minimum

    1200/336 ~ 3,6 provinces per year
    -> 36+ settlers per year

    Catholic or Reformed +2,0 colonists/year
    full narrow minded +2,0 colonists/year
    full free trade +2,0 colonists/year
    full naval +2,0 colonists/year
    3 x 5 star colonist specialist +3,0 colonists/year

    -> 9 colonists/year

    So you need 4 perfect coloniser nations with a 100% chance on ANY colonisation attempt to settle the whole world.

    A more pragmatic approach would be like:

    20-30 settlers per province
    -> 70-100 colonists per year
    in average +2 colonists per year and nation
    -> 35-50 nations each settling 25 - 35 provinces

    Placing all of them in Europe wouldn't be too smart, though if you place non-catholic nations, you'll need more in general.
    The EUII Fantasia scenario provided a colonist every month regardless of your nation, I think.
    When I am without orders and unexpected occurrences arrive I shall always act as I think the honour and glory of my King and Country demand. But in case signals can neither be seen or perfectly understood, no captain can do very wrong if he places his ship alongside that of the enemy.
    --The Most Noble Lord Horatio Nelson, Viscount and Baron Nelson, of the Nile and of Burnham Thorpe in the County of Norfolk, Baron Nelson of the Nile and of Hillborough in the said County, Knight of the Most Honourable Order of the Bath, Vice Admiral of the White Squadron of the Fleet, Commander in Chief of his Majesty's Ships and Vessels in the Mediterranean, Duke of Bronte in Kingdom of the Two Sicilies, Knight Grand Cross of the Sicilian Order of St Ferdinand and of Merit, Member of the Ottomanee Order of the Crescent, Knight Grand Commander of the Order of St. Joachim.

  14. #14
    Second Lieutenant Bastian_Bux's Avatar
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    Yeah, but also there you couldn't hope to settle all of the world.

    I'll look into this mod, and if its easy work get it done with 50 civs on all continents. Don't expect complete fairness though.
    spreader of confusion, defender of the faithfull Johan worshippers in the FreeOrion universe

  15. #15
    Second Lieutenant Bastian_Bux's Avatar
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    Well, I replaced Sweden with 23 nations... all those that have a CoT in 1453.

    Its not balanced, its not fair, its probably still not enough to settle the world. Its for sure buggy (I made this late at night in 1 hour). But its a start.

    Download can be found here
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  16. #16
    Captain Lurker Nimic's Avatar
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    Quote Originally Posted by Bastian_Bux
    Well, I replaced Sweden with 23 nations... all those that have a CoT in 1453.

    Its not balanced, its not fair, its probably still not enough to settle the world. Its for sure buggy (I made this late at night in 1 hour). But its a start.

    Download can be found here
    Excellent! I'll give it a go right away. Doesn't matter if it's not perfect, always more time to fix it.

    Edit: That is, if I could get it to work. There seems to be something wrong with the launcher. Register and Check for update are grayed out, and Fantasia isn't under mods.
    Last edited by Nimic; 10-02-2007 at 22:15.

  17. #17
    Vice Admiral of the White AdmiralNelson's Avatar
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    Quote Originally Posted by Nimic
    Excellent! I'll give it a go right away. Doesn't matter if it's not perfect, always more time to fix it.
    I'll try this later tonight (maybe). Maybe sometime Sunday, maybe some other time completely...but probably tonight.





    Possibly.
    When I am without orders and unexpected occurrences arrive I shall always act as I think the honour and glory of my King and Country demand. But in case signals can neither be seen or perfectly understood, no captain can do very wrong if he places his ship alongside that of the enemy.
    --The Most Noble Lord Horatio Nelson, Viscount and Baron Nelson, of the Nile and of Burnham Thorpe in the County of Norfolk, Baron Nelson of the Nile and of Hillborough in the said County, Knight of the Most Honourable Order of the Bath, Vice Admiral of the White Squadron of the Fleet, Commander in Chief of his Majesty's Ships and Vessels in the Mediterranean, Duke of Bronte in Kingdom of the Two Sicilies, Knight Grand Cross of the Sicilian Order of St Ferdinand and of Merit, Member of the Ottomanee Order of the Crescent, Knight Grand Commander of the Order of St. Joachim.

  18. #18
    Discoverer of Mombot Ciçatrix's Avatar
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    Excellent, people are building on this mod. I guess I laid the groundwork by making blank provinces, but if anyone wants that script, I can upload it as well.

    Personally I don't mind being alone in the world, but I guess I will try the 23 nation version.
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    Fantasia for EU3 Version 1.5 is up: Now provinces are different in tax and native size.

  19. #19
    Right Wing Infraction Machine Duuk's Avatar
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    Quote Originally Posted by Nimic
    It could be worth playing if you only included a few more nations to play. Seems a bit pointless to play completely on your own.
    I made a fantasia mod for EU2. Might have to make one for EU3.

    I think I had 16 playables spread across the whole world.
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  20. #20
    Second Lieutenant Bastian_Bux's Avatar
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    Nimic, I can't reproduce your problem. The mod runs well for me, with two bugs I've found yet:

    - Venice uses Genoa as CoT. But in the file it HAS its own CoT. No idea whats wrong
    - The Timurid Empire owns both Samarkand and Hormuz. Easy repaired: replace the ownership TIM in Samarkand with SHY

    Away from this it seems that the AI is not able to play appropriately. So its probably necessary to add even more nations to save this mod from being boring.

    What I need is input about the basics. For now I assume that you in average need 20 settlers per province. With an average of 2 settlers a year you need 10 years per province. So to settle all 1200 provinces, you need 12000 nation years, or 36 nations. If you wish to have earlier conflicts, you'll need more nations.

    I'd say 36 is the minimum number of nations needed. The maximum would be reached when every nation that has a tag in the game is represented.
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