You've seen the demo version.
Now play as the Byzantines in the full, retail
version of Europa Universalis 3!
DOWNLOAD BY CLICKING HERE! (.RAR format)
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Byzantine Mod 1.0 (by DaPacemDomine)
INSTRUCTIONS:
Unzip this folder directly into your Europa Universalis 3/Mod directory.
NOTES AND DISCLAIMER:
Those of you looking for a Byzantine Empire Beats the Odds, Kicks Butt, and Chews Gum at the Same Time are going to be sorely disappointed in this mod. That is in no way, shape, or form its purpose or intent. This is, simply, a mod to offer those wishing it a small, slim, -challenging- chance to salvage the Byzantine mantle in Thrace. That's all you get. Thrace. And Constantine XI still alive in June 1453 at the base start date of the game. Pass your clock along to January 1, 1454, and Byzantium is no more. That way, those who wish it can enjoy this mod for their Grand Campaign games, and bypass it entirely for the rest. In terms of provinces, these are the changes:
144 - Janina renamed to Epirus. Capital changed from Janina to Ioannina, which was its correct designation well into the 1920s. Culture changed to Greek. BYZ core added.
145 - Morea designated a BYZ core.
146 - Athens designated a BYZ core.
148 - Macedonia changed in culture to Bulgarian, which more closely fits its geographical position. Capital changed to Skopje.
149 - Edirne renamed to Adrianople and capital renamed to Adrianopolis. BYZ core added. Turkish capital here until 1.1.1454, when it moves to Constantinople at the assumed fall of the Byzantines.
317 - Bursa renamed to Brusa. Capital renamed to Brusa.
322 - Anatolia's capital renamed to Dorylaion, which was its correct name up through the beginning of the 20th Century.
330 - Trebizon renamed to Trebizond. Capital renamed to Trebizond. BYZ core added.
* Any and all events changing the predominant culture of these provinces to Turkish or religion to Sunni removed.
So enjoy. And I would make the disclaimer that this mod is in no way, shape, or form a means of anti-Turkish or anti-Muslim expression. It is an attempt to correct a few issues I see as historical oversights and the slight, and fleetingly brief fantastic element of Byzantium surviving past its historical demise. If you were looking for more or less ... mod it yourself.
Have fun!
-DaPacemDomine


















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It will save me the time of trying to do it myself - always a bonus as recreating the wheel always sucks. Plus I think we should have running combination project of such type of mods as it would surely add flavor and convenience to the community offerings and make things easy for people that are not intimately familiar with the code base. 