

Turning inflation off, or giving AI inflation burning bonus/events wont really change the fact that AI is essentially not working properly. What you can see in that screenie is AI wasting its income, minting it without any real need for this, and inflation aside, this hurts their tech investment as well, allowing me - human - to gain a huge advantage in tech over AI in almost every game, and this pretty much makes most EU3 games boring after 1600, there is just no challenge left, whatever AI countries are left will be crumbling in inflation / lack of tech.
So comrades come, gather, last battle let us face, the Internationale unites the human race!
MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!
Need help? REGISTER YOUR GAME! Protect against pirates!
http://forum.paradoxplaza.com/forum/mygames.php
How to install and play Darkest Hour on a Macintosh computer!
Don't lose your cool, it'll only hurt you in the end. This is a great forum, and there is no point in jeopardizing yourself over something pointless.
Hardly. These units were 'freshly' recruited, in a queue, then marched to harbour where they waited a while before being embarked. Army support had been on full for a long time already.
It took only a couple of days sailing to the destination, there they disembarked on the enemy. (the numbers proof that there was no attrition at sea).
It must have been a one in a hundred me rolling a 0 he rolling a 9, with negative modifiers for disembarking for me, and very strong general for him, all my infantry failing their morale, something like that.
Maybe there was a sandstorm?
What's the highest attrition you've ever seen? Here's my entry:
![]()
GENERATION 37: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Participate in the ranking of every EU3 nation from easiest to hardest!
Well, after the war. I am doing a King-Hopping Game with Steppe Wolf (the last one was lost due to a corrupted save problem), and it's still the beginning of the game. This means the only available naval units anyone can have are Triremes, and this will continue until the tech for Galleys is researched (which will be a while). And when they fight, the battle is static. Other than some minor morale changes, nothing happens, and the battle only ends when the war does, or when someone retreats. This is a problem for Japan (I formed it from Yamato as the first thing I did as them), as people keep landing on your islands connected only by narrow straits, which i can't hold so I can transport troops back and forth. I tried invading Korea once, but it was a disaster. It was poorly put together. All of Korea was against me in the same war at the same time, and I couldn't make any progress, as they simple invaded my home islands with no troops on them to no end. I ended up having to cede some provinces to get peace. For the second war, I declared the war so that I didn't have to face all of Korea. Also, I put my navies in such a way so that there was no way for their trrops to make it to my home islands. I engaged all of their navy with several ships, and did nothing, as I invaded Korea.
GENERATION 37: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Participate in the ranking of every EU3 nation from easiest to hardest!
I got his from a Tahiti game in D&T, so zero player intervention at all.
GENERATION 37: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Participate in the ranking of every EU3 nation from easiest to hardest!
Go go go Jerusalems horde! Kill the infidels!
GENERATION 37: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Participate in the ranking of every EU3 nation from easiest to hardest!
Need help? REGISTER YOUR GAME! Protect against pirates!
http://forum.paradoxplaza.com/forum/mygames.php
How to install and play Darkest Hour on a Macintosh computer!
Don't lose your cool, it'll only hurt you in the end. This is a great forum, and there is no point in jeopardizing yourself over something pointless.
Speaking of large numbers . . . :
Quite the provincial stab cost, I say. Does anybody else think that Highest Provincial Stab Cost would make a good Hall of Fame entry? I doubt my own contribution, here, would last long, but the category sounds like a good fit for that thread.
EDIT: Open the pic in a new tab to get a better look at the number, if necessary. Blasted Imageshack . . . >.>
160 stab cost? Not even close to the current record!
Highest Province Stability Cost: 218.39, Translyvania. miotas
I used to be a communist, then I took a redistribution of wealth to my bank account. -Seek75
I guess its a bad record anyway since there is no real ceiling to stabcost due to the way infamy works. If you want truly insane stabcosts play as the mongol khanate, take Nanjiing, max out your WE, lower legitimacy, let someone send a colonist there, burn the colony. BAM, 200+ Infamy (if my mind serves me right). you should now have stabcosts in the quadruple digits on some provinces.
As if the Brits didn't have enough funny names already
Wait.. what?
And I thought I was bad at organizing... (Btw, superpatrol from Guge?!)
I believe someone has cast a cloning-spell *wink wink* HP..
Successful explorer?
PS. You really should snip the post if you're going to reply :P
I used to be a communist, then I took a redistribution of wealth to my bank account. -Seek75

Yeah, I noticed that too. Probably to cut down on random pirates... You'll notice the privateer spy op still requiring 9 Naval Tech, which is... Low in D&T 7.0. I'm seeing 26 land / 40 Naval or so near the end of the 16th Century. The superpatrol went away sometime in the 16th Century, but I've no clue when exactly.
It fits with the Church / Umbridge (yes, I'll change that X to an M :P ) trying to control what people are learning...I believe someone has cast a cloning-spell *wink wink* HP..