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Thread: Strange Screenshots

  1. #23361
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    Quote Originally Posted by DanubianCossak View Post
    Wanna see strange?



    Check out how much money they have, what % of income they mint (despite huge cash reserve), and also note that military spending is so high mostly because they currently have 240 land regiments of 200 that are allowed.
    That's why you should play without inflation, buddy. It's just sad to watch A.I.'s with 60+ inflation in mid-late game.

  2. #23362
    Quote Originally Posted by ywhtptgtfo View Post
    That's why you should play without inflation, buddy. It's just sad to watch A.I.'s with 60+ inflation in mid-late game.
    Or play Death & Taxes. The AI gets +20% taxes baseline, plus there are some AI tweaks, and I rarely see anyone over 10% inflation.

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    Quote Originally Posted by Displacement View Post
    Or play Death & Taxes. The AI gets +20% taxes baseline, plus there are some AI tweaks, and I rarely see anyone over 10% inflation.
    Turning inflation off, or giving AI inflation burning bonus/events wont really change the fact that AI is essentially not working properly. What you can see in that screenie is AI wasting its income, minting it without any real need for this, and inflation aside, this hurts their tech investment as well, allowing me - human - to gain a huge advantage in tech over AI in almost every game, and this pretty much makes most EU3 games boring after 1600, there is just no challenge left, whatever AI countries are left will be crumbling in inflation / lack of tech.
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    Quote Originally Posted by Displacement View Post
    This just happened in a Tibet game I'm playing. Bar went from OPM to straight-up inheriting France.
    Prepare to face a France with some of the best sliders out of the French states. Blobbing time.
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  5. #23365
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    Quote Originally Posted by springel View Post


    At least 10 Tech levels higher, one assumes that a 20 to 1 attack would be sufficient, even though it is an invasion from sea!
    could it be that your inf was on low moral and the tripolitanians just walked over your art?

    anyway, you should not feel to bad about it:

  6. #23366
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    Quote Originally Posted by Falahk View Post
    could it be that your inf was on low moral and the tripolitanians just walked over your art?
    Hardly. These units were 'freshly' recruited, in a queue, then marched to harbour where they waited a while before being embarked. Army support had been on full for a long time already.

    It took only a couple of days sailing to the destination, there they disembarked on the enemy. (the numbers proof that there was no attrition at sea).
    It must have been a one in a hundred me rolling a 0 he rolling a 9, with negative modifiers for disembarking for me, and very strong general for him, all my infantry failing their morale, something like that.

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    On Probation Iwanow's Avatar
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    Maybe there was a sandstorm?

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    What's the highest attrition you've ever seen? Here's my entry:
    GENERATION 37: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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    Quote Originally Posted by PdoxNewbie View Post
    What's the highest attrition you've ever seen? Here's my entry:
    You will lose that fleet... XD

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    Quote Originally Posted by Iwanow View Post
    Quote Originally Posted by PdoxNewbie View Post
    What's the highest attrition you've ever seen? Here's my entry:
    You will lose that fleet... XD
    Well, after the war. I am doing a King-Hopping Game with Steppe Wolf (the last one was lost due to a corrupted save problem), and it's still the beginning of the game. This means the only available naval units anyone can have are Triremes, and this will continue until the tech for Galleys is researched (which will be a while). And when they fight, the battle is static. Other than some minor morale changes, nothing happens, and the battle only ends when the war does, or when someone retreats. This is a problem for Japan (I formed it from Yamato as the first thing I did as them), as people keep landing on your islands connected only by narrow straits, which i can't hold so I can transport troops back and forth. I tried invading Korea once, but it was a disaster. It was poorly put together. All of Korea was against me in the same war at the same time, and I couldn't make any progress, as they simple invaded my home islands with no troops on them to no end. I ended up having to cede some provinces to get peace. For the second war, I declared the war so that I didn't have to face all of Korea. Also, I put my navies in such a way so that there was no way for their trrops to make it to my home islands. I engaged all of their navy with several ships, and did nothing, as I invaded Korea.
    GENERATION 37: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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    I got his from a Tahiti game in D&T, so zero player intervention at all.
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  12. #23372
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    Go go go Jerusalems horde! Kill the infidels!

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    Quote Originally Posted by Iwanow View Post
    Go go go Jerusalems horde! Kill the infidels!
    No, they're not hordes. I, as Tahiti, am one.
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    Quote Originally Posted by PdoxNewbie View Post
    I got his from a Tahiti game in D&T, so zero player intervention at all.
    I often see Muslim Knights of St. John, too. I guess the Islamic world conquers the states than forces each other to release them over time.
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  15. #23375
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    Speaking of large numbers . . . :



    Quite the provincial stab cost, I say. Does anybody else think that Highest Provincial Stab Cost would make a good Hall of Fame entry? I doubt my own contribution, here, would last long, but the category sounds like a good fit for that thread.

    EDIT: Open the pic in a new tab to get a better look at the number, if necessary. Blasted Imageshack . . . >.>

  16. #23376
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    160 stab cost? Not even close to the current record!

    Highest Province Stability Cost: 218.39, Translyvania. miotas
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  17. #23377
    Lt. General stnikolauswagne's Avatar
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    I guess its a bad record anyway since there is no real ceiling to stabcost due to the way infamy works. If you want truly insane stabcosts play as the mongol khanate, take Nanjiing, max out your WE, lower legitimacy, let someone send a colonist there, burn the colony. BAM, 200+ Infamy (if my mind serves me right). you should now have stabcosts in the quadruple digits on some provinces.

  18. #23378
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    As if the Brits didn't have enough funny names already



    Wait.. what?



    And I thought I was bad at organizing... (Btw, superpatrol from Guge?!)



    I believe someone has cast a cloning-spell *wink wink* HP..



    Successful explorer?


    PS. You really should snip the post if you're going to reply :P
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  19. #23379
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    Quote Originally Posted by Pompan View Post
    160 stab cost? Not even close to the current record!

    Highest Province Stability Cost: 218.39, Translyvania. miotas
    . . . I should get my glasses checked. Stupid . . . it was right there . . . blind as a bat . . . bosh'tet nerfherder . . . I checked the damn HoF twice . . .

    Well, okay then. My number is still rather big. >.>

  20. #23380
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    Quote Originally Posted by Pompan View Post

    Btw, superpatrol from Guge?!
    Yeah, I noticed that too. Probably to cut down on random pirates... You'll notice the privateer spy op still requiring 9 Naval Tech, which is... Low in D&T 7.0. I'm seeing 26 land / 40 Naval or so near the end of the 16th Century. The superpatrol went away sometime in the 16th Century, but I've no clue when exactly.

    I believe someone has cast a cloning-spell *wink wink* HP..
    It fits with the Church / Umbridge (yes, I'll change that X to an M :P ) trying to control what people are learning...

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