3 documents listing various details about modifying.

3 documents listing various details about modifying.
Johan Andersson
Studio Manager at Paradox Development Studio AB - Follow me at Twitter!
"A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"
For our Patching and Expansion Policy, read here...
Some useful tips and "how to" guides written by members of the community. If you're aware of one that should be added to this list, please let one of the forum moderators know. It should be a specific "how to" or "walkthrough" guide, rather than a thread that has to be mined for useful information (if you have to do that, you could write it up in a helpful guide and we'll link that).
Needless to say, this list will grow.
- List of all events and ID numbers in 1.1 prepared by Sakura.
- How to create a new country - a step by step guide to creating a new country; by Strager
- How to create a new religion - a step by step guide to adding a new religion; by Strager
- Mod Guide: Altering the Map - by Sakura
Last edited by Havard; 18-02-2007 at 18:54.
If I use this colour text or this one then I'm "speaking" as a moderator. Ignore at your peril.
Please take a moment to register your copy of EU3. "The [EU3] registration key is not a copy protection measure, tragically people will always crack your copy protection. Rather it is a paying customer support measure. Rather than have the support forum swamped by people who pirate our games, we can make sure that our paying customers get their support quicker. Similarly with bug reports, we want to improve the things our paying customers want not the pirates. Finally we put that little icon below your avatar so that we see your feedback (both good and bad) we know that these are the things that our paying customers like (or dislike) and can use this information for future projects." - King
Winner of the TOEE POTY 2003

There are also modding guides in progress at the EU3 Wiki.
Last edited by Havard; 19-12-2007 at 09:28.
"The path of the righteous Member is beset on all sides
By the inequities of the selfish and the tyranny of evil men.
Blessed is he who, in the name of charity and good will,
Shepherds the weak through the valley of darkness,
For he is truly his brother's keeper and the finder of lost children.
And I will strike down upon thee with great vengeance and furious anger
Those who attempt to poison and destroy my brothers.
And you will know my name is the Admin when I lay my vengeance upon you."

Complete List of Modifiers in In Nomine (EU3 v 3.0)
build_cost
minimum_revolt_risk
local_revolt_risk
global_revolt_risk
trade_efficiency
production_efficiency
tax_income
local_tax_modifier
global_tax_modifier
stability_cost
stability_cost_modifier
stability_investment
inflation_reduction
inflation_reduction_local
interest
colonists
missionaries
spies
merchants
diplomats
merchant_cost
merchant_placement_chance
merchant_compete_chance
foreign_merchant_compete_chance
merchant_own_cot_compete_chance
merchant_own_cot_placement_chance
colonist_cost
colonist_placement_chance
local_colonist_cost
local_colonist_placement_chance
missionary_cost
missionary_placement_chance
local_missionary_cost
local_missionary_placement_chance
population_growth
land_morale
naval_morale
local_manpower
global_manpower
local_manpower_modifier
global_manpower_modifier
land_forcelimit
naval_forcelimit
land_forcelimit_modifier
naval_forcelimit_modifier
mercenary_cost
infantry_cost
cavalry_cost
artillery_cost
bigship_cost
lightship_cost
galley_cost
transport_cost
attrition
land_attrition
naval_attrition
max_attrition
supply_limit
war_exhaustion
max_war_exhaustion
overseas_income
army_tradition
navy_tradition
army_tradition_decay
navy_tradition_decay
leader_fire
leader_shock
leader_siege
leader_naval_manuever
local_spy_defence
global_spy_defence
spy_efficiency
trade_income
fort_level
blockade_efficiency
badboy
badboy_limit
ship_recruit_speed
regiment_recruit_speed
global_ship_recruit_speed
global_regiment_recruit_speed
prestige
prestige_decay
prestige_from_land
prestige_from_naval
local_trade_income_modifier
global_trade_income_modifier
garrison_growth
direct_tax_percentage
spies_cost
advisor_cost
technology_cost
discipline
reinforce_speed
range
global_colonial_growth
local_colonial_growth
tolerance_own
tolerance_heretic
tolerance_heathen
defensiveness
local_defensiveness
global_ship_cost
global_regiment_cost
local_tariffs
global_tariffs
diplomatic_skill
Johan Andersson
Studio Manager at Paradox Development Studio AB - Follow me at Twitter!
"A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"
For our Patching and Expansion Policy, read here...

Updated Script guides for Heir to the Throne..
Four new modifiers as well.
papal_influence
legitimacy
local_cot_gravity
global_cot_gravity
Johan Andersson
Studio Manager at Paradox Development Studio AB - Follow me at Twitter!
"A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"
For our Patching and Expansion Policy, read here...
Updated script guides fo Divine Wind.
Note: scopes are no longer in a separate document. Effect scopes are found at the top of Effects, and Trigger scopes are found at the top of Triggers.
Scopes, triggers and effects have also been divided into country and province sections.
"I don't want to know or hear anything about neutrality. This is a fight between God and the devil. If he wants to side with God, then he has to join me. If he prefers to side with the devil, then indeed he must fight me. There is no third way."
Senior Scripter
~ Ivan Turina ~
Some important posts for modders:
Guide to modding fonts
How to modify saves
A basic guide to scripting events
Hakkapelitta's short guide to MTTH modders
How To's:
Incomplete(?) list of $STRINGS$
Change text colour of $STRINGS$
Protestantism Spread Modding
Change Province Names by Event
Make a Countdown
Add commas in localisation files
Use a sea province as a counter
Convert Vassals to your religion
Apply global modifiers to single province modifiers
Migrate cultures
Compare variables
Change a province's religion by decision
Change Government names & Leader titles
Create event trigger based on Nationalism
Code AI for event selections
Make a mod directory
Create units in provinces
Make "silent" events
Make the AI explore
Remove a casus belli
Make a decision AI only
Simple Explanations:
Variables Explained
"ai_will_do" explained
OR = { } explained
THIS = { } explained
on_action.txt explained
is_subject & is_lesser_in_union explained
is_triggered_only explained
Supply and Demand explained (sort of)
TAG_ADJ2 explained
Pagan culture conversion explained
Army "type" explained
any_neighbor_country explained
factor = 0 explained
Flags explained
unit_in_siege & has_siege explained
check_variable explained
random_list = { } explained
cot_gravity explained
Unit attribute limits explained
"Extend" explained
exclusive = yes explained
ai_importance explained
unit_type explained
Threads not necessarily applicable, but still potentially useful:
AI & National Ideas (AI may have changed since EU3 1.3)
Efficient Scripting (So many scope calls now that this is not important)
Excel analysis of IN 1399 (Fantastic excel file! But it's for IN)
Events, Triggers, MTTH, and Performance
Adding Tradegoods (Defunct in DW, as DW uses .xac files now)
Dynamic AI Personalities
Advanced Diplomacy
Multiplier: A Python script for copying code
White rivers & map items bug
Casus Belli Scripts
Rivals and Threats
Terrain.txt and Terrain.bmp in DW
Heir to the Throne's corrected Spanish translation
(many thanks to TAMBOURINESNAKE for compiling this list!)
Last edited by silktrader; 20-07-2012 at 11:17.
When I speak in regal, manly grey I do so as a moderator.
Never publicly comment or answer to a moderation post. Please write a PM (see Rule #2 of the Forum Rules).
--
How to give a proper man-to-man hug
Ireland's Teardrop -- EU3 DW Munster/Ireland AAR. Follow the story of Munster, taking over the entire North American continent!
Rule Helvetia! Helvetia Rule the Waves... -- Victoria 2 beta AAR. Watch Switzerland defeat the British Royal Navy... or die trying!
What if the Pope had 200,000 men? -- A Papal States EU3 1.3 aar (abandoned/finished after owning 70% of the world)