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Thread: Some Modification Guide Documents and Links to Useful "How To" Guides

  1. #1
    Studio Manager Paradox Dev Team Johan's Avatar
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    Some Modification Guide Documents and Links to Useful "How To" Guides

    3 documents listing various details about modifying.
    Attached Files

    Johan Andersson
    Studio Manager at Paradox Development Studio AB - Follow me at Twitter!

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  2. #2
    Field Marshal MrT's Avatar

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    Some useful tips and "how to" guides written by members of the community. If you're aware of one that should be added to this list, please let one of the forum moderators know. It should be a specific "how to" or "walkthrough" guide, rather than a thread that has to be mined for useful information (if you have to do that, you could write it up in a helpful guide and we'll link that).

    Needless to say, this list will grow.
    Last edited by Havard; 18-02-2007 at 18:54.
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  3. #3
    There are also modding guides in progress at the EU3 Wiki.
    Last edited by Havard; 19-12-2007 at 09:28.

  4. #4
    Studio Manager Paradox Dev Team Johan's Avatar
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    Complete List of Modifiers in In Nomine (EU3 v 3.0)
    build_cost
    minimum_revolt_risk
    local_revolt_risk
    global_revolt_risk
    trade_efficiency
    production_efficiency
    tax_income
    local_tax_modifier
    global_tax_modifier
    stability_cost
    stability_cost_modifier
    stability_investment
    inflation_reduction
    inflation_reduction_local
    interest
    colonists
    missionaries
    spies
    merchants
    diplomats
    merchant_cost
    merchant_placement_chance
    merchant_compete_chance
    foreign_merchant_compete_chance
    merchant_own_cot_compete_chance
    merchant_own_cot_placement_chance
    colonist_cost
    colonist_placement_chance
    local_colonist_cost
    local_colonist_placement_chance
    missionary_cost
    missionary_placement_chance
    local_missionary_cost
    local_missionary_placement_chance
    population_growth
    land_morale
    naval_morale
    local_manpower
    global_manpower
    local_manpower_modifier
    global_manpower_modifier
    land_forcelimit
    naval_forcelimit
    land_forcelimit_modifier
    naval_forcelimit_modifier
    mercenary_cost
    infantry_cost
    cavalry_cost
    artillery_cost
    bigship_cost
    lightship_cost
    galley_cost
    transport_cost
    attrition
    land_attrition
    naval_attrition
    max_attrition
    supply_limit
    war_exhaustion
    max_war_exhaustion
    overseas_income
    army_tradition
    navy_tradition
    army_tradition_decay
    navy_tradition_decay
    leader_fire
    leader_shock
    leader_siege
    leader_naval_manuever
    local_spy_defence
    global_spy_defence
    spy_efficiency
    trade_income
    fort_level
    blockade_efficiency
    badboy
    badboy_limit
    ship_recruit_speed
    regiment_recruit_speed
    global_ship_recruit_speed
    global_regiment_recruit_speed
    prestige
    prestige_decay
    prestige_from_land
    prestige_from_naval
    local_trade_income_modifier
    global_trade_income_modifier
    garrison_growth
    direct_tax_percentage
    spies_cost
    advisor_cost
    technology_cost
    discipline
    reinforce_speed
    range
    global_colonial_growth
    local_colonial_growth
    tolerance_own
    tolerance_heretic
    tolerance_heathen
    defensiveness
    local_defensiveness
    global_ship_cost
    global_regiment_cost
    local_tariffs
    global_tariffs
    diplomatic_skill

    Johan Andersson
    Studio Manager at Paradox Development Studio AB - Follow me at Twitter!

    "A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"

    For our Patching and Expansion Policy, read here...

    Read here why EU4 requires steam!

  5. #5
    Studio Manager Paradox Dev Team Johan's Avatar
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    Updated Script guides for Heir to the Throne..

    Four new modifiers as well.

    papal_influence
    legitimacy
    local_cot_gravity
    global_cot_gravity
    Attached Files

    Johan Andersson
    Studio Manager at Paradox Development Studio AB - Follow me at Twitter!

    "A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"

    For our Patching and Expansion Policy, read here...

    Read here why EU4 requires steam!

  6. #6
    Usermod Coordinator Paradox Dev Team Captain Gars's Avatar
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    Updated script guides fo Divine Wind.

    Note: scopes are no longer in a separate document. Effect scopes are found at the top of Effects, and Trigger scopes are found at the top of Triggers.
    Scopes, triggers and effects have also been divided into country and province sections.
    Attached Files
    "I don't want to know or hear anything about neutrality. This is a fight between God and the devil. If he wants to side with God, then he has to join me. If he prefers to side with the devil, then indeed he must fight me. There is no third way."

    Senior Scripter & Usermod Coordinator

    (DON'T PM ME ABOUT MODDING ISSUES - THERE ARE SUBFORUMS FOR THAT)


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  7. #7
    academic outlaw Moderator safferli's Avatar
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    Some important posts for modders:

    Guide to modding fonts
    How to modify saves
    A basic guide to scripting events
    Hakkapelitta's short guide to MTTH modders

    How To's:

    Incomplete(?) list of $STRINGS$
    Change text colour of $STRINGS$
    Protestantism Spread Modding
    Change Province Names by Event
    Make a Countdown
    Add commas in localisation files
    Use a sea province as a counter
    Convert Vassals to your religion
    Apply global modifiers to single province modifiers
    Migrate cultures
    Compare variables
    Change a province's religion by decision
    Change Government names & Leader titles
    Create event trigger based on Nationalism
    Code AI for event selections
    Make a mod directory
    Create units in provinces
    Make "silent" events
    Make the AI explore
    Remove a casus belli
    Make a decision AI only

    Simple Explanations:

    Variables Explained
    "ai_will_do" explained
    OR = { } explained
    THIS = { } explained
    on_action.txt explained
    is_subject & is_lesser_in_union explained
    is_triggered_only explained
    Supply and Demand explained (sort of)
    TAG_ADJ2 explained
    Pagan culture conversion explained
    Army "type" explained
    any_neighbor_country explained
    factor = 0 explained
    Flags explained
    unit_in_siege & has_siege explained
    check_variable explained
    random_list = { } explained
    cot_gravity explained
    Unit attribute limits explained
    "Extend" explained
    exclusive = yes explained
    ai_importance explained
    unit_type explained

    Threads not necessarily applicable, but still potentially useful:

    AI & National Ideas (AI may have changed since EU3 1.3)
    Efficient Scripting (So many scope calls now that this is not important)
    Excel analysis of IN 1399 (Fantastic excel file! But it's for IN)
    Events, Triggers, MTTH, and Performance
    Adding Tradegoods (Defunct in DW, as DW uses .xac files now)
    Dynamic AI Personalities
    Advanced Diplomacy
    Multiplier: A Python script for copying code
    White rivers & map items bug
    Casus Belli Scripts
    Rivals and Threats
    Terrain.txt and Terrain.bmp in DW
    Heir to the Throne's corrected Spanish translation

    (many thanks to TAMBOURINESNAKE for compiling this list! )
    Last edited by silktrader; 20-07-2012 at 11:17.
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