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Bleh, I just ran into a game stopping bug.

I was Germany in 1938. As a note ahead of time, Poland joined the allies in early-mid 1938.

I just had the Sutedenland trigger and I didn't want to wait around another year, so I declared on Poland early. This triggered the Soviet response event in a few days, and they chose to declare war back. This lead to several critical errors along the line of 'Couldn't open AI file Soviet Aggression/Western Europe or Balkans' or whatnot. I'd played entirely on the historical path until then so my belligerance was perfectly normal.
 
LM+ said:
Germany's CAS-8:
1.Unit names:
- Thanks, BobDinosaur! I'll definitely put them in the next release.

2. Reason for Army Artillery?:

1. Or I could update the file myself, though I would want your approval on a few things first.

2. This also upgrades the HQ to have power similar to an infantry division, making it more useful in the field, particularly on the attack.

Soviets, Germans, UK and the USA have been checked so far, with the Soviets just being finished today. Japan, Canada, France, Italy and maybe Australia remain, though Canada and Australia will be mostly similar to the UK.

USSR:

Subs
Semi-Modern-->Whiskey

Fighters
INT 1937 Polikarpov I-153 An improved I-15 with powered retractable gear (one of the first or the first fighter to feature this).
FTR 1938 LaGG-3 (Poor airspeed, but heavy armament- 2*7.62mm, 2*12.7mm and 1*20mm guns, all in the nose)
INT 1940 Mikoyan-Gurevich MiG-3 (Designed as a high altitude interceptor, had very poor armament, a tendency to spin and a tendency to catch on fire.)
FTR 1941 Lavochkin La-5 (Development of LaGG-3 with a radial engine and other improvement.s)
INT 1943 Lavochkin Yak-3 (A smaller, faster Yak-9.)
FTR 1944 Lavochkin La-7 (Faster, better armament.)
INT 1944 Yakolev Yak-15 (A Yak-9 with a Jumo-004 in the nose and a pair of 23mm guns on top, along with the Yak-17, it was used to acclimate pilots to jets before the mass production of a proper jet fighter.)
FTR 1945 Lavochkin La-9 (See La-7 and apply here.)
INT 1947 Mikoyan-Gurevich MiG-9 (First real jet design, with twin engines and an intake that would see use on the MiG-15. Armed with 2*23mm and 1*37mm cannons, though the prototype used a 57mm gun!)
FTR 1948 Mikoyan-Gurevich MiG-9 (This is mostly a filler entry, keep it or leave it.)
INT 1950 MiG-15
FTR 1951 MiG-17

No decent fighters aside from the evolution of the La series and the MiG-9 (which had plenty of shortcomings) until the MiG-15 really.

Escort fighter ~1947 La-11 Long range evolution of the La-9. Poor performance above 6000 m.
Transport 1948 Ilyushin Il-14 Replacement for the Li-2 (Soviet produced DC-3). Oddly enough, the DC-3 was used by the Japanese as well.

Tac
TAC 1951 Ilyushin Il-28
The Il-28 was really the first jet bomber the Soviets had. Their jet engine technology lagged behind the west until the British gave them several Rolls-Royce Nene engines in a gesture of goodwill. Stalin was stupified by this, along with the engineers who suggested asking. :rofl:

CAS
Dive 1938 Sukhoi Su-2 Ivanov
The Su-2 was capable as a dive bomber, but was more limited in dives than the Ju-87 or American models.

CAS 1938 Sukhoi Su-2 Ivanov
CAS 1941 Ilyushin Il-2 Sturmovik (Most produced aircraft ever, with ~30,000 built.)
CAS 1944 Ilyushin Il-10 Sturmovik (Faster and more manueverable than the Il-2, with later versions having 4*23mm cannons, up from the Il-2's 2.)
No real CAS designs after this that I can find, Il-10s were used in Korea, though they were easy prey for UN Fighters.
 
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I also saw poland turn over to the allies in 1938 when i played Sovjets but if the german AI just ignores that and dclares war like normal nothing strange happens - finland also joined german alliance almost right after i finished them off in the winterwar - takin a part of norway (germany never managed to take norway so finland was the only one takin ground there - 2 northern provinces) - i guess shit happens - for me it doesnt really matter if poland joins the allies early by one year - its a minor thing that doesnt change the overall situation if you just go historical and dont freak out as german - but a thing that will freak out a sovjet player is that hungary romania and bulgaria will join right after french falls or earlier - thus eliminatin jugs and greece faster (september 40?) so that germany will be ready early in 41 for barbarossa - allthough it didnt happens so bad for me (declaration of war like may 20?)

HQ - the problem is that yes it is okay to put it in battle now - BUT! - and this is a big big big but - not only does a HQ in itself cost a lot - but the HQarty also costs a shitload (compared to the usefullness in frontline instead of in the back) but think of this: you go to battle - fight your ass of and your HQ looses like 10 percent strength - how long and what cost in IC will it take to repair - another reason just to keep it in the back out of harms way - soooo if you do that you dont need HQ-arty - thats what i mean by costeffective - wouldnt matter to me if you made it 70 percent cheaper - and certainly not in sovjets case where you have manpower like hell and moderate (low compared to germany) tech and IC - dont punch them with 3 or 4 HQarties - flood them with 40 infantry divisions and the original HQ in the back - and i have stopped the current sovjet game (winter 41 - advance of germans halted - beeding the dry, slowly but its going the right way and when the trigger the last manpools they will bleed even faster so it is really only a matter of time from there - but the AI - shit they dont stand a chance - i will restart now that i know this mod a bit better - and i have taken the liberty to remove the 70 strength cap on the 7 infantry divisions - or if i find any other unit caps on strength in other countries i will remove them too - or next time i would have just sold them - specially if im a country that dont need these units right away - no nation would force a division to be understrength if all other divisions of the same type are full strength but thats my personal oppinion - not something that needs to concern you LM+ - same goes for Hq Arty really - if i wont use it i guess its my loss

on the 42 crash when ussr declare war on germany - could it be because the war triggers some events that should have fired in RL 41 and that the "storing " From 41 to 42 of these events is just too much to handle for the game - firing - puttin this and that into effect and cancel - effect effect cancel cancel - you know - heavy stuff all at once some of it conflictin because it was to fire in 41 when germany should have invaded....hope you get my point

a lot of work.....but the best mod i have seen until now - and whatta you think about all the people writin in LM+? - this isnt a little mod, this is gettin bigger and bigger - fast!.

edit: some more thoughts on HQ Arty - why not cut the cost for HQ and HQarty a good deal and instead let it take longer to build - same for HQ - the cost in real life wasnt so great but the time needed to build up the org and skill of the staff and to make it work effectively - that way you could get a more costeffective unit and get closer to real life
 
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Playing as Italy. In August 1940 still waiting for Germany to ask me to join their alliance. Germany captures France, the Vichy France events spawn off. One month later the Allies declare war on Vichy France and the game crashes.

I found this info in the savedbug.txt file that is found in the main directory.

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Playing as the US, mostly to poke around. A few things have happened that I've never seen before:

- Japan didn't go to war over Marco Polo. Following that, infighting between the Chinese factions broke out. Japan shortly declared after that, and the factions teamed up as expected. Japan is stuck south of Beijing, and has made a landing near Nanjing but hasn't really gotten very far.

- Anschluss didn't happen. Germany shortly allied with Turkey, still under Ataturk (in '38). Venezuela joined the Allies (?).

I managed to get the Japanese belligerence to 40 w/ spies, triggering a 'gearing up' event. LM+, can you explain your thinking on the US gearing up events? I quickly scanned the first one, and it looks unlikely that it'll fire. Do you want the US to have a peacetime mod in effect until they join the war?
 
BobDinosaur said:
USSR:

Subs
Semi-Modern-->Whiskey

Can I suggest that we use the Russian designation for the Whiskey class rather than the NATO name, however all I can find is that the submarine is called "Project 613" - Can anyone translate this into Russian?
 
Canada game - Allies/Sov Hard, difficulty Hard

Consistent crashes in Jan of 42, reload from an autosave, crash, reload, crash. Not sure of the cause as it seems to vary. Not a complaint, just passing along info.
 
I've had the same crash than SunDevil, I've just remove the savedebug.txt file and create a blank one. then relaunch the game and it works.
don't know exactly the meaning of this error message as the events notified in the savedebug file exist in game in ai_modifiers.txt
 
I'm just going to make an excuse to bump this and finally comment!

Amazing Mod. Me being an Amatuer Historian I love the realistic Naval Side of things, reminds me of a better C.O.R.E. Just about everything in this mod (except no Mech Infantry, though it is realistic I loved them for simple Flavor). I was a proud player of the Naval Mod for a while, sad to see it collapse before it was finished at all. I believe most of what it did should have made it to Stony Road. Instead, I was stuck playing Stony and C.O.R.E. for Doomsday. Now LM+ has continued the work! I was sl happy when I first saw this, I had to Join. I wish you had kept the complicated CAG Tech Tree, but hey, I'm not complaining here. Keeping the Mechs around might have been cool also. Still, this mod gives more Realism and Flavor overall. I give it an A, which means I believe its the best mod out there. Now all it needs is improving. You Know I think its good if I'm mainly griping about Mechs. Thanks for the Excellent Mod!
 
Bucyrus said:
Can I suggest that we use the Russian designation for the Whiskey class rather than the NATO name, however all I can find is that the submarine is called "Project 613" - Can anyone translate this into Russian?
Perhaps Project 613 "Whiskey" as a compromise?
Russian translation might be problematic, due to the character set being a little different. Does HOI2 display Cyrillic properly?
 
Downloading this now, looks like it will be a good game. Is it more challenging than normal HOI2?
 
GeneralHannibal said:
Downloading this now, looks like it will be a good game. Is it more challenging than normal HOI2?

If your an allied country definitely. Germany always pulls of BP it seems and that makes for one damn High IC Germany. The Tech Tree is better and innovative, I suggest Germany and Great Britain as games, though I think France would be fun. I also love Minor Play, as Brazil and others. IC building has become easier with Stony Roads Construction Engineering Techs. I cannot explain it all, I believe when you see it, you will notice the increased realism.
 
Got a private message asking when ppl might expect the next release. Like any developer I don't know for sure. But I do have some idea.

Crashes aren't acceptable, and I will be working hard on a hotfix next weekend (and, if necessary, the weekend after that). Until then, try clearing the text in the file "debug.txt" as suggested by Enzo.

A version with actual new material will probably appear sometime around late March. Important changes will be a better-balanced SOV, some more work on getting the AI not to foul up naval/amphibious warfare so badly, and the addition of user-contributed material. A lot of stuff suggested in the above posts will also get in. Better AI for some of the more common a-historical situations (early SOV-JAP war, etc.) might or might not be ready by then. Suggestions on must-have things always welcome.
 
Czech War AI is a Must for Germany. Unless you already have a solid option for that. Also, I was thinking of writing some French-Czech-Soviet Pact Events, if you are Interested LM+ I could give them to the mod. They would theoretically if the right options were chosen (a minuscule AI chance for it) lead to a war with Germany, Czechoslovakia, France and the Soviet Union. I was also thinking of an even more minuscule Stresa Front chance Event Series. I am thinking of several new events, pm me if you want in on any of them.
 
Lafayette53 said:
Czech War AI is a Must for Germany. Unless you already have a solid option for that. Also, I was thinking of writing some French-Czech-Soviet Pact Events, if you are Interested LM+ I could give them to the mod. They would theoretically if the right options were chosen (a minuscule AI chance for it) lead to a war with Germany, Czechoslovakia, France and the Soviet Union. I was also thinking of an even more minuscule Stresa Front chance Event Series. I am thinking of several new events, pm me if you want in on any of them.

They sound very cool, I hope they make it into the mod. Also, as a bug, I've noticed that I keep on getting the message:

The Vatican City has declared independence from the Holy See
The Holy See has annexed the Vatican City


Do you know why this would happen? (It happens about once a month)
 
GeneralHannibal said:
They sound very cool, I hope they make it into the mod. Also, as a bug, I've noticed that I keep on getting the message:

The Vatican City has declared independence from the Holy See
The Holy See has annexed the Vatican City


Do you know why this would happen? (It happens about once a month)

Answered upthread I believe, but due to a bug in HOI2 changes in unit stats via events (and possibly tech) does not take place unless an annexation takes place. So you have a useless annexation event to trigger things properly.