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Enzo: I am doing everything i can to correct that - used a bit gamey tactics when italians declare war on albania and germany on poland etc - garanteed independence so i at least have full intervention - but apart from that - work - work - work - work - work - ill be damned if i let the germans have my baby without a tough fight!!!!!
game crashed 18 sept 1939 - possibly because of the workload - so im back to 2. sept - where i got the 39 infantry tech reseach after using the number 1 techteam for that reseach on gettin early hospital. U want a post on how much industry - divisions etc i have!? - could post it in this one as a edit..
the problem with CCCP is they are very weak on doctrine reseach so im ages behind in that and can only keep up barely with SOME of all the other techs - so brute mass and clever tactics plus a hard winter or two are gonna bring this one home - if possible....but if you wanna hear my judgement on the thing - remove the early event with the 15 percent dissent and things are a lot easier for the russian player/AI - and if it is true that the AI mostly makes reserves - have that split between reserves and regular inf - that would reflect the manpower familiar with the japanese campaigns in the 30's spread out on those divisions - (Sibirian troops) the CCCP only starts with 7 infantry divisions - all with a 70 percent strength limit - why!?!? i will use them in the first line together with the reserves to buy time when the germans come - and 93 Reserve divisions - enough to protect borders (31 corps, 9 corps currently protectin the eastern border with Manchuria and Japan)

And thanx for the brigades list Enzo! - nice :D

yeah - that HQ-arty is a strange thing - compared to real world its logical to have the heaviest guns at HQ level - in the game, well i cant see the justification to ever builld it - and certainly not in the CCCP - maybe in a low manpower high IC country? - but if you have manpower like the CCCP - the cost efficiency is just horrible the way i see it
 
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Enzo, I appreciate you providing the brigade list!
One thing though for the brigades that are allowed for the Mountain troops seem to have been left out. Should be Anti Tank, Anti Air, Elite for Infantry, and Engineer.
Thanx again.

As for the Army Artillery brigade for the HQ unit, that idea came from the HSR mod. Suppose to repersent the artillery units that were massed at the Corp level of an army.

Interesting Simon-1979 that you wrote that you would never build it as CCCP, since part of the thinking behind the Army Artillery was the massed artillery formations that the CCCP fielded during the war.

Keep us abreast on how your CCCP campaign comes along. I know LM+ made note that was one of the nations that he wanted to improve upon; so I'm sure the feed back will be appreciated.

Lastly, Simon-1979 I can sympathize with the amount of spies in your country. As Germany in 1940; I have over 40 of them crawling around. Luckily, the AI is not to aggressive with their spies; so I've learned to live with the occasional espionage actions by my enemies.
 
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canada

My canada is not looking promising - I played on normal and the axis is not doing very well. I have done nothing but IC build so I have had no effect on the war, but Italy has already been defeated with a puppet italy in the south (puppet of UK) and the RSI in the north. So I am going to shut it down and start a new game on "Allies/Sov hard" - hopefully that will result in a better italian performance.

Edit: Italy was conquered by Jan 1941
 
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TASS News Agency (CCCP) even/even even/even Early June 1941:

Early may Gemany/Finland - joined the alliance a few weeks after the winter war and took hammerfest and vardö but the rest of Norway remained free- Romania Hungary Italy and Bulgaria also joined the fight against CCCP - on other fronts the UK had juring the war in france made an invasion in Holland which reached Wilhelmshafen and Hannover while the germans took Paris and normandy - but eventually the UK forces in Holland got pushed back into the sea again - what looked promising for Japan in China during that time has now turned to a stalemate with the chinese slowly regaining lost lands. Ethiopia is under UK rule and egypt and the middle east are again free - 6 months ago Italy had Cairo and even the suez while Syria had most of jordania - now the italians are struggeling to hold on to Lybia - the eastern areas are already lost and the western are threatened by a Brittish force in Algeria, where the Vichy only hold on to the deserts by now.
Now a month into the great patriotic war Finland - somewhat weak near sovjet borders because of the fighting in Lappland at the beginning of the war has switched sides and returned all lands to norway and installed a pro-sovjet regime. Holding the Stalin line firmly (Riga-Smolensk-Priluki-Perekop) while the german forces slowly move towards the line - having just taken Kiew with fast elements of the southern group - it will at least take another month before the front is filled up - all Sovjet forces are deployed on or behind the Stalin-line. Sovjet fighters and bombers are attacking advancing troops while the sovjet groundforces remain in the trenches. Every block of the line contains 15 to 18 divisions and the Stavka does not believe that the german can manage to break the line ( may be wishfull thinking).

current amount of spies in CCCP: 58 - none removed by espionage

Sovjet Forces:
15 Mot with mixed brigades '38
9 '41 Light mobile Cav with mobile arty37 (upgrading to new Mob arty model)
12 BT7M with KV-1 (upgrading to T-34)
12 T-35 with KV-1 (upgrading to T-34)
93 Reserve Infantry '41 (18 at the Manchurian/Japanese Border
165 infantry Divisions '41 (around 90 with Arty 41, 25 with Engineers)
15 mountaineers Divisions '41 (some with engineers)
1. HQ

16 Multirole fighters model 41
8 interceptors model 40
12 Tactical Bombers model 40/ all with model 40 escort fighters
8 Close Air support model 38 (not to be confused with dive bombers)

Navy: No losses, no new builds since 36 except the 2 subs and 1 Destroyer in production at 1. Jan 36

Current IC: 348 effective/262 industrial sites ( have chosen Not to move industry)

Production run of 36 T-34 (6x6) expected to end around June 1943

Remark: i think the nest time i choose difficulty ill set the allies on a harder level - or the Axis on easier - even if this means the sovjetunion will loose - if i had to change some things i would make the sovjets a bit more powerfull and the allies a bit weaker - but i am still to see how japan will manage to take Asia - at the moment it looks like they are going to loose in china - i give them 6-9 months i would say - then they stand at the former Manchurian/japanese border and struggle to keep Korea......

TASS Urgent News:
22. July Forces of the Sovjetunion have retaken Odessa - Priluki line - only light fighting (54 Divisions fighting on Sovjet side)
26. july German attack on Priluki with 30 Divisions (Stalin Line -central sector)
28. july German Attack on Smolensk 26 Divisions (Stalin Line - southern sector east of Kiew)
7. August 7:00 - 42 German Divisions rout the Sovjet defenders of Smolensk - the Stalin Line is breached!!!
7. August 14:00 - 34 German Divisions rout the Sovjet defenders of Priluki - second breach - Odessa is abardoned - danger of incirclement - Production of T-34's cancelled - infantry needed to build up Leningrad - Novgorod - Moscow - Lipitsk - Don Line (Lenin Line) - evacuation of the baltic area - possible reserve line in the south - the volga.....then the urals - and then, well i guess South America.......Heeeeeeeeelp!!!!!

TASS URGENT NEWS Sept 18 1941:

Baltic lost - all retreats without loss of divisions - several breaches of Stalin line - Odessa still in Sovjet hands - hard fighting for weeks at Pskov for weeks - breaches at this point actually mean that the sovjets can defend provinces with more divisions (evening out frontlines etc) - since the 8th of August i have watched the german counterparts production by loading german player.

Results: August 8: manpower 330
reinforcement need: manpower 81
IC need for reinforcement: 41 (currently allocated 51)
Unit production 12 IC allocated
goods: 2200 units
upgrading of units 22 IC used (over 300 IC needed)
wast amount of IC used for goods for offensive use by units (180 IC)

Results: September 18: manpower 340
reinforcement need: manpower 287
IC need for reinforcement: 160 (currently allocated 100 IC)
Unit production 0 IC allocated
goods: 1000 units
upgrading of units 0 IC used (over 300 IC needed)
wast amount of IC used for goods for offensive use by units (250 IC)

Sovjet side: 2500 manpower - 35-50 IC reinforcement needed in the timeframe ( no problem! currently at 35)
50000 goods - upgrading at 80 percent and building 30 x 5 '41 infantry - goods production at 110 percent need.

This actually means i can bleed the suckers dry! if i can keep the fighting going the way it is now - slowly loosing terrain but wearing down the enemy - soon a lot of units will be nearing nill - and they cant even field new units - HAHAHAHAHAAHAHAHAHAAHAHA!


German forces 18. Sept 1941 (with minors exp. forces)

261 Infantry
9 Cavalry
22 Motorized
30 Armoured
2 Paratroops
1 Marine
2 HQ
6 Mountaineers
2 Reserve
A lot of divisions have elite brigades or other expensive brigades

Navy

10 fleet escort
13 cruisers
1 battlecruiser
3 convoy escorts
38 Submarines

Airforce

5 Fighters
29 interceptors
9 Tac bombers
12 Cas Bombers
2 Transports

All energy, metal and rares got events quite often where i had to sell - only oil was not triggerin a event with "only" 60.000 in stock during peacetime - give me 75 industry more and i still dont have any problems :)

Now i know that i made mistakes - it was my first time with the mod - if i did it again i could do a bit better - so a win against germany certainly is possible within the RL timeframe i think - but the AI hasnt got a freakin chance! - not that i am smart - the AI is simply dumb - one could set the difficulty to allies/sov easy but on the other side the UK is kickin ass on even - so i say help out Sovjet a bit - remove the 15 dissent in the begining and give them a bit more IC just 30 would do wonders - they really need it if they are to match the german quality and hightech.
 
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Played a game (abandoned about 42) and playing another one (now in the end of 40)
Some problem with french AI, it never performs historically defending france, in the first they attack throught the Maginot line, i managed to encricle them and attack the maginot line, i eventually won and the attack in netherlands and belgium served more as a way to divide french troops than a tatical manouver.
In the second game i brought a lot of troops and constructed land forts in rhineland but when i attacked throught belgium they basically abandoned the Maginot line, i managed to attack paris from the south while most of french troops remained in belgium, i got the vichy franch event even before i could finish belgium.
Basically french AI is too much offensive and brings almost all troops to where you are advancing instead of holding in defensive possitions.

About the civil war, in both games Nationalist Spain won the Civil War in 37, they seem to already begin with more division than the republican and even with a armored division.
 
Ah, one nasty crash, here. I'm playing Japan and am in the process of painting the non-Soviet Asia and the Pacific in bright yellow, until May 4, 1942, when USSR DOWs Germany. The next day, at midnight, CTD. Four times in a row. Just like clockwork.

Ouch.
 
@Simon-1979 : very very interesting post, could you please have a look to the German army in order to give us some comparison ? certainly, with nofog to avoid any approximation.
also could you give an update on your ressource stock and daily production ?
I find that nearly 250 INF, 15 MOT and 24 ARM by June 41 is important, but we need the german figures to compare.
 
Uncle Alias try an earlier save if that doesnt work go back to 1940 or so and make sure the germans declare war on sovjets maybe that will work - know that irritatin but the original doomsday isnt any better with CTD, right?
 
Now i know that i made mistakes - it was my first time with the mod - if i did it again i could do a bit better - so a win against germany certainly is possible within the RL timeframe i think - but the AI hasnt got a freakin chance! - not that i am smart - the AI is simply dumb - one could set the difficulty to allies/sov easy but on the other side the UK is kickin ass on even - so i say help out Sovjet a bit - remove the 15 dissent in the begining and give them a bit more IC just 30 would do wonders - they really need it if they are to match the german quality and hightech.
I think this is the idea of LM+, give the AI some help (whatever major it is playing) and make it harder for human player. In your game, I believe it will be easy for you to roll up the German AI up to Berlin. You allready have the needed army to do that, and you're just in 41.
 
Guess you are right Enzo - now i think im gonna try a small country before i take another go at the Sovjet union - i just have to find a fun country - Brazil perhaps :D
 
Simon-1979 said:
Uncle Alias try an earlier save if that doesnt work go back to 1940 or so and make sure the germans declare war on sovjets maybe that will work - know that irritatin but the original doomsday isnt any better with CTD, right?
Oh, I'm used to the random CTD, all right. It's that kind of non-random one that worries me. :p
 
OK, definitely non-random, this one: I reverted back to an older save and, once again, Soviet Union declared war on Germany early in May 1942 and the game crashed the next day.
 
then its because the germans didnt declare war on the SU when they wher they should have like in 41 - why the hell didnt they by the way? - did you make them declare war on the folks on the other side of the lake or what!? that SU declarin war against the 3.R may be the problem - the CTD didnt happen at the same date right? but on the date the war was declared or after - maybe some triggers go gaga - because they are doing offensive instead of real life defensive


Uncle - send me a 1940 save of your game - say just before germany declares war on BeNeLux email: ussisimonsen@yahoo.dk - ill play like sweden and see if it happens again of i can get germany to declare war on SU
 
The CTD always happens the day after the Soviet DOW: DOW on Day 1, 0:00, CTD on Day 2, 0:00.

What bothers me is that I should not have to force Germany to "do the historical thing". In other games (different mods, tho), I have witnessed Soviet DOWs on Germany without any ill effect.

In my game, I was at war with the Allies (including the US), so was the Axis (the US actually joined the Allies before Pearl Harbor).

I'm thinking that the CTD might be caused by some kind of trigger whereas the Soviets would DOW me and the the Axis offer to join them or something.
 
what bothers you is actually irellevant to me - i want to find out if that causes a crash so please gimme the save file from 1940 before germany puts the attack on france into affect okay?
 
Simon-1979 said:
what bothers you is actually irellevant to me - i want to find out if that causes a crash so please gimme the save file from 1940 before germany puts the attack on france into affect okay?

So, in essence, "hand over the savefile and nobody will get hurt!"? :eek:

;) :D :p
 
UncleAlias said:
So, in essence, "hand over the savefile and nobody will get hurt!"? :eek:

;) :D :p


:rofl: good one - one question? - schweiz right? - well i guess i cooould get my ass down there if you dont hand it over... ;) but anyway if we can figure out what causes it we may be able to correct it right? - so do all current users and future users of this mod a favor and gimme gimme gimme! (not that i would know how to correct such a thing but atleast i could figure out what caused it)
 
goody :D - my french sucks anyway - my german - german not swiss is good but i guess u only talk french and english right?


damned this server irritates me with that busy-thing!
 
Germany's CAS-8:
- Is correct. That's the Stuka (early model). I do this because the game hard-codes upgrade paths: Model 3 can only upgrade to 4 can only upgrade to 5. I want dive bombers (1936) to upgrade only to dive bombers (1940).

More info on the tech requirement icons:
- Enough people have commented that the purpose of the little red and green icons beside techs (or at the top corners of tech categories) is not immediately clear that I will indeed mention them in the next readme.

Upgrading Armor before tech researched:
- definitely a bug. Will look into it.

Tech team specialties:
- Another omission. I have yet to update the tech teams. However, the total cost of tech in Epsilon is fairly low, so things balance out OK. An area that will be worked on.

eng_recapture.ai:
- I will add it in. Yo can safely ignore this message because, if UK loses Britain to a human, it is hard to code up an AI that will ever get it back!

Couping the USA:
- That's the problem with coups in Doomsday - you can't balance things, no matter how you try, because the underlying code is so flawed. I am simply going to disable coups.

Stockpiles too high:
- Agreed, the amount of resources available in the early game is too great. Lothos has written some events for TRP that help greatly with this problem; will need to look at an equivalent for Epsilon at some point. Enzo, your figures are much appreciated.

AI not doing counterspying:
- Yes, they don't, in Doomday or any mod. It's annoying and I haven't done enough check to find out if it is solveable.

Unit names:
- Thanks, BobDinosaur! I'll definitely put them in the next release.

Heavy fighters not available:
- The AI has a number of units that it is not allowed to build, due to game engine limitations on user ability to modify AI scripts. For this reason, I have also forbade the techs (no point in wasting precious tech time). The workaround is to write up events to insert the special units into the build queue when appropriate. I have only done the Soviet Guards and Waffen SS formations thus far.

Improvements for MP, specifically those done in Multiplayer Enhancement Mod:
- Will be a major target for my study in the next few updates.

Basic heavy fighter is '36 tech; Basic Multirole is '38/'39 tech?:
- The twin-engined heavy fighter was an important class of aircraft in the 1930s, due to longer range, heavier amament, and greater durability. Herman Goering was very fond of them. However, they became obsolete starting in the late 1930s after advances in engines allowed fighters to combine everything the heavy fighter had, plus lower cost and greater maneuverability.

Low chance on counter-espionage:
- I will probably want to raise this (and also raise the cost back up to $500 to compensate).

Soviet AI not well organized for a Japanese war:
- Will fix eventually.

"Base control" navy minsters:
- I need to look over the effects of minsters because they don't always work as they should for the re-defined unit models.

What to use if you can't research enough for Mechized Support?:
- Not sure. Self-propelled artillery is always a solid option. Mech recon is weaker, less expensive in TC and IC, and designed to beef up infantry and cavalry. Mech Elite is pricey but powerful. Tank destroyers are a cheap way to slow down someone who loves hard units. And, of course, some German motorized inf with dual-purpose AA always gives the enemy something to think about! :)

The Vatican and the Holy See:
- Automatic annexation events for unit updating. Common (in one form or another) to many mods because they are the only known way to get tech/event effects on unit stats to actually work.

Nationalists getting Republican militia?:
- Will look into this. The Republicans get slightly fewer units now (they get too many in base Doomsday, which is why they tend to win).

Hungary with superior firepower but not firepower focus:
- We have a bug here. Will be fixed.

Reason for Army Artillery?:
- The enormous arrays of artillery gathered by various nations, especially the Soviet Union, for high-level support. If they aren't cost-effective to build for SOV, then I will futher reduce their price.

Simon-1979: Love the mini-AAR you've got going here. SOV is definitely a to-do area; I need all the feedback I can get!

French AI too offensive:
- Noted.

Game crashes:
- email sent to UncleAlias. Non-random crashes are indeed a problem. Actually, any crash is a problem, but non-random ones especially. Stability - so we can play the bleedin' game! - is important.