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A weird, but possibly WAD thing just happened to me: I managed to coup the US, which in itself is a bit strange (with Italy, no less), but they joined the Allies back, after a couple weeks, as a national socialist nation.

Also, after Bitter Peace, I find it strange that the Soviet Union becomes a fascist nation.
 
thanks MacDunne ;) good catch. I've also change counter espionnage to 250, and it's fine.

I come back one second on ressource stockpile, playing GER, I arrive on 30 August 39, with the following :
E: 326K and 1032/day, enough stock for infinite time
M: 110k and 249/day, enough stock 6875 days
R: 45K and 107/day, enough stock for 1730 days
O: 49K and 33/day
IC : 265

these numbers are without any trade agreement and considering a constant production and IC numbers. I find this is too much, I would say that as Germany we should hit no more than 25K of rare when the war begin, this will let GER with around 916 days of stock in case of complete blocus (ie: no trade). although we can argue that strat bombing can reduce ressource production, even with half rare production (ie: 50/day) GER can still run its industry for more than 500 days. a bit too much, IMO.

did I say this mod is great :D
 
I think that one of the problems with Counter-Espionnage is that the AI never does it. In Epsilon, they seem to be quite active with spying, sabotage and smear campaigns, but not counterspying.
 
Hi,
this is the result collected while playing germany, it show USA numbers at given date. I hope this may help tuning of USA Gear Up.

Code:
Date		Energy	Metal	Rare	Oil	Supply	Money	IC	Peacetime	BEL Ger,Ita,Jap	Army	Navy	Air
02/26/1937	68809	49113	15319	65947	10023	16097	148	-75%		0/6/7		6	118	7
02/28/1938	90271	76975	22548	113K	16187	32399	173	-75%		5/3/23		6	120	10
01/01/1939	151K	125K	37816	174K	20188	49581	259	-55%		6/0/56		7	124	13
08/30/1939	206K	168K	51511	192K	35537	64792	283	-55%		14/10/54	9	128	16
01/17/1940	223K	177K	56099	190K	54429	74047	378	-35%		35/9/63		10	130	17

First, Build AI scheme is really, really good. We do not see USA building its Army like crazy before war begin, but gently reenforcing its IC capacity and Navy.
Also we see a big jump in US peacetime in January 39, reading the event this is due to JAP belligerence, I believe the +20 to peacetime is too much. Next hit is in January 40 (France has fallen) and again +20 is IMO too much. I guess all is in event 569011. May be this need more events to add peacetime smoothly, I'll try to propose something on this.
hope this help
 
Reposting the names list

I've agreed to do a bit of poking about in the names file and fixing things, so here's my to-do list (partially complete). If you find more unit type names that seem "off", post and let me know about it. Report on the unit pictures as well, 1935 carrier groups seem to be enjoying their twin engine jets a little too early. :D

USA:

US Navy:
Suggested name changes for carriers:
Tier 2 (33): Lexington-class
Tier 3 (36): Yorktown-class
Tier 4 (41): Essex-class instead of Yorktown
Tier 5 (43): Use Midway-class, not sure if both U.S. and Independence are both supposed to be fleet carriers, looking for a point of clarification. Might want Commencement Bay vs. Casablanca to better fit timeline.
Tier 6 (48): Use Forrestal-class instead of Enterprise

For the CA line, try fitting in the Oregon City-class (improved Baltimores) between Cleveland (a CL) and Des Moines. That and New Orleans and Northhampton before Baltimore.

US Navy CA:
1938 Baltimore-class
1944 Des Moines-class
1949 Refitted New Orleans-class


USAF CAS:
1930 Curtiss A-12 Shrike
1938
1941 Douglas A-20G Invader
1944 Douglas A-26B Invader
1945 Lockheed F-80C Shooting Star
1950 Republic F-84F Thunderstreak?

USAF Transport:
1948 Douglas C-124 Globemaster II

USAF Dive Bombers:
1936 Northrop A-17
1940 Vultee A-31

USAF TAC:
1938 Douglas A-20A
1951 Martin B-57 Canberra

USAF STRAT:
Add B-36 in place of B-47
Add B-52 in for 1950 bomber

USAF Fighters:
Remove P-59, add Republic F-84 Thunderjet and North American F-86 Sabre

USAF Interceptors:
1947 North American F-86D Dog Sabre
1950 Lockheed F-94 Starfire

Naval Bombers
1942 Martin PBM Mariner
1944 Consolidated PB4Y-2 Privateer
1948 Grumman AF Guardian
1951 Grumman S-2 Tracker


Germany:

44 and 48 heavy tanks listed incorrectly, move Tiger II to 44 and try E-75 (?) for 48. 43 and 45 elites are listed as SP rocket artillery, is this correct?

Ju-87-D is a better fit for 1940 (assuming designed in 1940) than the -G, seeing as the -G was a highly specialized -D for ground attack.

Ta-183 should be added as either a 47 interceptor or fighter and the He-162 moved to 44. A 262-HBIII (streamlined and improved 262) would be a contender for 47 fighter then. Though I'm sure this has been argued about on the forums for some time, perhaps the int/fighter breakdown should go as follows:

37 INT 109-D
38 FTR 109-E, which had a later JABO variant
40 INT 109 F?
41 FTR 190A Used as a bomb truck more than the 109s
43 INT 109 G?
44 FTR Just leave it at 190D and assume some Ta-152s join in.
44 INT He-162
45 FTR 262
47 INT Ta-183? Supposedly intended to carry the X-4 ATA rocket, though I imagine it could also fit small bombs on the pylons.
47 FTR HB-III version of the 262? Engines moved into wingroots, more wing sweep.

German Kriegsmarine:

CA:
1938 Prinz Eugen
1944
1949
Super Cruiser 1942 Improved Prinz Eugen?*, GrossDeutchland*?

CL:
1936 M-class
1941 Q-class
1944
1949

DD:
1936 Zerstörer 1936-class
1941 Zerstörer 1938A-class
1944 Zerstörer 1944-class, etc*
1950 Zerstörer

Germans never made an ASW class, but they did make fast torpedo boats in the 1700 ton class.

UK:

RN:
Carrier 1948- Improved Malta-class*

Battleships- Swap Lion-class and Vanguard-class

RAF:

Tac
1951 English Electric Canberra

NAV
1942 Short Sunderland Mark III
1948 Lockheed SP-2H Neptune
1951 Avro Shackleton

Transport 1948

Fighter/Interceptor

INT 1944 Gloster Meteor Mark I
FTR 1945 Gloster Meteor Mark III
INT 1947
FTR 1948
INT 1950
FTR 1951
 
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Edzako said:
Sorry if that is mentioned above, but how CVL works in epsilon project, similar than CVL in vanilla HoI2 or like a real carriers, since you are able to add CAG to them, thanks in advance.

You can build full size CVs, CVLs and CVEs, all of which accept a flight group. CVLs and CVEs use a different, weaker flight group though, so try not to look silly and produce the wrong one. CVLs are smaller, weaker versions of the fleet carriers and the CVEs are slow (~16 kmh) but very cheap. Good for hunting subs, provided that enemy surface vessels aren't nearby.



Baseball99_rule said:
Actually, from what I read the Lion Class was the "next" Generation of SH Battleships that never got built.

Right, but they were new as compared to the KGV class, the unfinished hulls were scrapped by 1943. So I would then be placing them between the KGV class and the Vanguard class, which actually saw a completed ship.
 
My First Event for the Epsilon Project. Is there a way to make it for the Human Player?

#############################################
###### The Great Depression
#############################################
event = {
id = 100000002
random = no
country = GER
trigger = {

}

name = "EVT_100000002_NAME"
desc = "EVT_100000002_DESC"
style = 0
picture = "news_paper"

date = { day = 1 month = january year = 1936 }
offset = 0

action_a = {
name = "ACTIONNAME100000002A"
command = { type = dissent value = 5 }
}

Oh and the EVT.txt, I will keep these a comin.

EVT_100000002_NAME;The Great Depression;;;;;;;;;;x
EVT_100000002_DESC;In the 1930's the World was engulfed in a great depression of epic proportions.;;;;;;;;;;x
ACTIONNAME100000002A;OK;;;;;;;;;;x

Hope you find me useful as an Event maker!
 
a few questions

1. If I am a member of the allies, and I want the axis to be stronger, do I pick "axis hard"? on difficulty?

2. why are the next two heavy fighter techs crossed out for germany in 1936 and why can germany build no heavy fighter in 1936?

thanks for the mod LM+, it is very interesting.
 
...!!! I'm rather behind just coming onto this mod now. Unfortunately I'm playing vicky mostly right now when I have even time to play- 2 or 3 hours only a week =( but next month I'll have more free time and I hope I can contribute to this mod. I like LM's idea's, mostly because they match mine, but also not some huge ego as sometimes befalls mod maintainers and can actually listen to other ideas.

Will be nice to come back to hoi and not be bored. =D Be back next month!
 
gunboat said:
1. If I am a member of the allies, and I want the axis to be stronger, do I pick "axis hard"? on difficulty?

You would choose either Allies/Sov Hard or Allies/Sov Very Hard.

2. why are the next two heavy fighter techs crossed out for germany in 1936 and why can germany build no heavy fighter in 1936?

Not sure what is going on with your download, since in my German campaign I had the early heavy fighter tech and was allowed to research the other two heavy fighter techs.

I downloaded the mod soon after it was made available, so I'm not sure if there were changes made after that. Would be curious to find out.
 
MacDunne said:
You would choose either Allies/Sov Hard or Allies/Sov Very Hard.



Not sure what is going on with your download, since in my German campaign I had the early heavy fighter tech and was allowed to research the other two heavy fighter techs.

I downloaded the mod soon after it was made available, so I'm not sure if there were changes made after that. Would be curious to find out.

one thing that I should have said - I started the game as USA, and after one month reloaded as GER so maybe some AI events occurred - I should start just as GER before asking questions!

EDIT: I loaded as GER and while the hvy fighter techs are available and the first level is researched already - no production of a heavy fighter is available on the production screen.
 
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Holy moly - gotta try this out -

3 minutes later:
- WUHUUU! - easiest install ive done in a long time due to LM+'s very good directions - THX! - thats always my major fear - that i fuck it up good and have to reinstall - WUHUUUU ITS ALIVE - ITS AAALIIIIIIVE!!!!! MUHAR HUHAR HAR HAR HAR HAR HA HA HA *GASP* MUHAR HAR HAR *Cough* *Cough*

*Crazychicken runs to the Kremlin*
- Hey Stalin!
*Stalin looks up*
- huh!?! - who ze hell ar you!?!?
*Crazychicken takes a bow*
- lets say im a friend you will need soon, alright? - now show me your forces, the economy and all the other stuff - we got work to do - after that we can go watch some of your movies and have a bite to eat, okay?
*Stalin looks angry at Crazychicken*
- why shouldnt i just shoot you!?!!?
*Crazychicken pulls out a remote with a large red button*
- I was hoping this would not be needed, but since you seem to like torture and cruelty - alright by me - this is the power switch to your world - if i press this, a thing called Windows will crash - well sometimes it will anyhow, but i can do that over and over until you go mad - and will be like dying to you and all the people around you including your beloved daughter - and after 2 minutes we start all over again - get it!?!?
*Stalin looks disturbed at Crazychicken*
- You are bluffin!!!
*Crazychicken pushes the button*
*REBOOT OF WINDOWS WITH HOI2DD STILL RUNNING*
*Stalin screams in pain*
- did you get the feel of it or do we have to do this again?
*Stalin looks up from the floor*
- No, i think i get it - where do we start!?
*Crazychicken smiles*
- With the reorganisation of the forces and more factories!
* Crazychicken shuts the door and we are left with the view of the door*
(From inside) - get Berija over here ASAP - we got some asskickin to do if we wanna speed things up a bit - to say it mildly we are in deep shit if we dont pull out some good ideas here - move!
 
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Ok, I just started a test game and one weird thing jumped out at me: Basic Heavy Fighter is a '36 tech, and it opens a new FTR model, but the Basic Multirole Fighter (which makes FTRs eligible to build) is a '38 (or '39) tech - counterintuitative.

I'm also having no luck on counter-espionage, despite 40% odds (about 5 attempts w/o success). I know it's possible that I'm just having bad luck, but...
 
Hiya. Nice mod by and large, but there are a few sticking points. USA playthrough that's ongoing, for the record.

While I'm very happy someone fixed up the presentation of the intelligence tab, the actual mechanics of the section are a mess. The money values probably need some adjustment, the prices vary wildly into the range of 'can't ever afford it'. Unless you're a big moneymaker like the USA, anyway. On top of that? I tried to clear out spies over twenty times and never got a one. One assumes there is something in place preventing it, despite stated odds of 40 percent.

On the other hand? My odds to send a spy anywhere are well over 100 percent. It's trivial to get up to ten spies and this opens you wide up for all sorts of shenanigans. I mean, yeah, anyone can coup Germany before WW2 if they really work on it in vanilla, but I didn't even have to try.

Ran into a bit of a snag with an ahistorical event. The Nomonhan/Chasan Lake string ended up with Japan declaring war on the Soviets. Lucky day for me, I suppose, but I noticed the Soviet AI was very sluggish and lethargic. While they had more than sufficient forces in theater, the advance was half hearted. It took them quite a long time to take Manchuko even with a decisive man advantage AND a very weak Japanese AI. The only opposition was a few reserves of Manchuko, yet it took the better part of a year for that part to be annexed. Once it was it became a weird little stalemate, sorta. There wasn't a single unit defending Korea, so the Soviets snapped that right up. The only exception was one of the northeastern mountain provinces, which had several island garrisons in a long last stand. Notably the Soviet AI has made no attempt to dislodge it, even though it should be no particularly difficult task and ties up several divisions. Further, despite only facing a garrison unit that's severely under manned with 5 divisions(Including armor), there's been no action on Sakhalin Island. Further, the Soviet AI refuses to go any farther into China than Changde, despite almost no opposition. Ditto with Mongolia and Mengkuoko, despite there being no particular resistance present.

It feels like the AI ran into a predefined stop line. Very wonky AI overall for this war. It's one of those one in a hundred chances to occur, so I'm figuring it ran into some other AI for the area, perhaps?
 
Fiendix said:
are u playing any of the ally countries?

Yes, the US, on Normal / Agressive and Normal Epsilon difficulty. Is there a known problem that I missed?