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Fiendix said:
yes - then your percentage of 40 is actually 20 :)....

Oh - why? And can we have the display percentage changed?
 
rich-love said:
Ok, I just started a test game and one weird thing jumped out at me: Basic Heavy Fighter is a '36 tech, and it opens a new FTR model, but the Basic Multirole Fighter (which makes FTRs eligible to build) is a '38 (or '39) tech - counterintuitative.

I'm also having no luck on counter-espionage, despite 40% odds (about 5 attempts w/o success). I know it's possible that I'm just having bad luck, but...

I have never had success with counter-espionage missions, at least 25 failed attempts with USA. (Did steal some blueprints.)
 
*SOVJETUNION TASS NEWSLETTER* EVEN/EVENl Even/Even
17. Feb. 1936 Rep. Spain elected national front - FASCIST TRAITORS!!!! - You will PAY! - PAY! - PAAAY I SAY!!!

8. March 1936: The Italian fascists have defeated the brave people of Ethiopia - fighting bravely but outgunned and without training they only showed how to die for the peoples rights to remain free - one day Ethiopia will be free again - with or without the king - sooner or later the chained people will throw out the fascist pigs and join behind the free people in the name of marxism. The farmers and workers of ethiopia will stand free again with pride!!!
 
LM,

Enjoying your mod more and more as I play it. Several questions and issues to figure out, but I must say you have achieved a great blend of mods here. A few more questions if I may:

1. with DDs and light Crusiers being reordered and merged somewhat, how do "base control" naval ministers work? Do all escorts get the reduced price or only DEs?

2. if you are playing a nation that cannot afford the time to research all the things apparently required for Mech Support brigades, what would you recommend - mech recon or mech elite?
 
I have had plenty of success with counter-espionage missions, I just went to a specific country in the intel screen and ran them against one specific country. Of course the general method to run the counter-espionage missions from your country's intel screen only worked once.
 
Very nice mod, been playing it for sometime and really enjoyed, if it's going to have cooperation with 34 mod them it will be perfect, the union of both my favorite mods
 
Shalom,

got a little question...

whats up with the vatican and the people from the holy sea!? - they dont seem to like eachother - the vatican gets its butt kicked every time i reload - has the vatican stolen the holy water from them or is this some religious war i havent heard about!?! - i try to figure out the idea behind it - but somehow i have a feeling im not even near the truth - cant wait to hear the story....

been playin CCCP now until feb. 1937 - rep spain took the ticket back in late 1936 - and im stealin blueprints like a madman - but my spies seem to infiltrate my enemies by joinin the bloody navy and returnin with a shitload of blueprints so that i, if i bothered to reseach it, could get up to 1938 in all shipclasses - but no doctrines - come 1941 ill have the best fleet in the world - seems like we will have to move the kremlin to sea and seek refuge in the southamericas when the german huns march into Moscow - as for espionage - still got like 60 running around Stalins bedchambers and in the kitchen - cant seem to get rid of them - every time i try to fire them they throw the unions on me and i cant kick thm out whatever i do - i think Stalin will have to learn to cook or he will die of foodpoisoning :D
 
gunboat said:
2. if you are playing a nation that cannot afford the time to research all the things apparently required for Mech Support brigades, what would you recommend - mech recon or mech elite?

If I might be so bold as to wade into this question; first off I hope you know that the mech recon and the mech elite brigades are for two different type of class of units. The mech recon is meant only for foot and calvary units while the mech elite is for motor and armored units.

Thus, neither brigade can take the place of the mech Support unit. My personal taste is attach the mech recon to calvary. It gives it a little backbone and at no additional manpower cost.

For the infantry when I want to give them some toughness, I like to go with the infantry-support tank brigade rather than with the mech recon. The -30% to their softness is a nice bonus and again at no additional manpower cost. A good choice for minor nations who can't afford a full fledge tank division. (of course you lose out on the speed of regular armor, but that is the life of running a minor nation)

The mech elite, on the other hand, costs an additional 9 manpower; so its best to be judicial in its use. I don't see it as a viable option for minor nations, since you're constantly juggling the best use of your manpower pool.

Hopefully this gives some ideas for you.

I would also be interested in reading how other players are using the new brigades; especially since many of them do not use manpower.

Lastly, concerning Simon-1979's question about the vatican event. The HOI2 game engine has a quirk in the system which causes new modifiers to units to not take effect until a nation has been annexed.

Thus the vatican event, it gives the illusion that a nation has been annexed so that every unit can get their new modifiers in a timely fashion as new techs are researched.
 
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UncleAlias & MacDunne: Thanx! - I had totally forgotten that aspect of it - come to think of it - this "forum" is one of the most vibrant i have seen in years - another big plus about this mod - bloody nice - okay - gotta get back to work - Stalin needs my help! :D
 
Might have found a bug, although reading what some people are reading about lengthy spanish civil wars perhaps its perculiar to my install.

At the start of the Spanish Civil War, playing Republican Spain no troops appeared in my deployment pool (I'm not sure if their meant to, but I remember getting some millitas in Vanilla). As the game progressed I noticed that I was hediously outnumbered and the Nationalists had millita units with names like "1. Milicias CNT" and "1. Milicias POUM" which made me think that maybe the Nationalists had got my militias?
 
I think there is a percentage chance or something that the Militia's switch sides. If that is true, you just got very, very unlucky. If not, you probably installed it wrong, possibly like I did at first. Also, LM+, you wouldn't mind if I could start doing something for this mod? Events, and some other changes are within my area of operations. I love this mod, and really want to see it sucseed. I love the new ship stats, and the other radical changes, such as no mech units (realistic) and the amazing AI.
 
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MacDunne said:
If I might be so bold as to wade into this question; first off I hope you know that the mech recon and the mech elite brigades are for two different type of class of units. The mech recon is meant only for foot and calvary units while the mech elite is for motor and armored units.

Thus, neither brigade can take the place of the mech Support unit. My personal taste is attach the mech recon to calvary. It gives it a little backbone and at no additional manpower cost.

For the infantry when I want to give them some toughness, I like to go with the infantry-support tank brigade rather than with the mech recon. The -30% to their softness is a nice bonus and again at no additional manpower cost. A good choice for minor nations who can't afford a full fledge tank division. (of course you lose out on the speed of regular armor, but that is the life of running a minor nation)

The mech elite, on the other hand, costs an additional 9 manpower; so its best to be judicial in its use. I don't see it as a viable option for minor nations, since you're constantly juggling the best use of your manpower pool.

Hopefully this gives some ideas for you.

I would also be interested in reading how other players are using the new brigades; especially since many of them do not use manpower.

Lastly, concerning Simon-1979's question about the vatican event. The HOI2 game engine has a quirk in the system which causes new modifiers to units to not take effect until a nation has been annexed.

Thus the vatican event, it gives the illusion that a nation has been annexed so that every unit can get their new modifiers in a timely fashion as new techs are researched.

Thank you for wading in. But if mech elite can attach to motor, the same as mech support it would seem it could replace mech support. Good point about mech recon. I am clearly still learning these new brigades. I am playing a game as canada, and want my future motor divisions to have some punch (as there will be precious few of them) but can't see how I can research everything needed. Maybe SP-ART will do. thanks again for your thoughts.
 
Hungary already has the Superior firepower Doctrine, but doesn't have Firepower Focus. Pretty funny, because you can research Mobility focus and Blitzkrieg doctrines withut loosing the benefits of Superior firepower.
 
gunboat said:
Thank you for wading in. But if mech elite can attach to motor, the same as mech support it would seem it could replace mech support. Good point about mech recon. I am clearly still learning these new brigades. I am playing a game as canada, and want my future motor divisions to have some punch (as there will be precious few of them) but can't see how I can research everything needed. Maybe SP-ART will do. thanks again for your thoughts.

I see your point, but the main thing that I was considering was the high manpower cost (9) that mech elite brigade has. A bit stiff for a minor country to handle; even playing Germany, I have only attached them to a few choice armor and motorized units.

My opinion, the SP-ART is a solid choice. It will give your motorized units some more offensive punch at no manpower cost. It is also cheaper and faster to build than the mech elite.

I would also not abandon entirely the idea of getting the mech support brigade; even if its just the '38 mech support. It gives some solid bonuses to your motorized unit (especially that juicy -15 to your softness) at no manpower cost. Being with the allies I would think you would be getting blueprints for most of the techs that you would need.

I too am still learning the different aspects of this great mod; and so enjoy reading what other players have learned.

Good luck and let us know how Canada plays out.
 
MacDunne said:
I see your point, but the main thing that I was considering was the high manpower cost (9) that mech elite brigade has. A bit stiff for a minor country to handle; even playing Germany, I have only attached them to a few choice armor and motorized units.

My opinion, the SP-ART is a solid choice. It will give your motorized units some more offensive punch at no manpower cost. It is also cheaper and faster to build than the mech elite.

I would also not abandon entirely the idea of getting the mech support brigade; even if its just the '38 mech support. It gives some solid bonuses to your motorized unit (especially that juicy -15 to your softness) at no manpower cost. Being with the allies I would think you would be getting blueprints for most of the techs that you would need.

I too am still learning the different aspects of this great mod; and so enjoy reading what other players have learned.

Good luck and let us know how Canada plays out.

you are dead right about the excessive manpower cost for mech elite, I may as you suggest, just tag along with one (or more?) generation back versions of mech support. as a nation with small manpower, the -15 softness is a big plus. Canada (in my game) has its 3rd tech team, as I have done nothing but build industry (and eliminate dissent from two different constitutional crisis!) so it is right before the war (early august) and I have built nothing at all unit wise, and even deleted the one INF and naval unit I started with. (kept the 6 transports) I hope I can build up in time for an allied return to europe. Or if things go bad, an allied return to GB!
 
Sovjet Union - 4. Jan 1939

have managed to build some industry - nothing that matters 30? perhaps - currently got 6.50 dissent - hope to get rid of 5 percent when i get western belorussia - those 10 percent from the trials event hit me hard!
Forces

have built 6 TAC 38 - (8 planned)
around 50 infantry 36 with around half arty 36 attachment - thats about it:( - CCCP needs help - my techs arent up to 1939 standarts - will be around mid 1940 i think - then upgrades and ill stand with around +8 tacs, 80 inf 39 (half with arty 36) and 12 T-28/35 and 12 BT5/7 extra from what sovjets started with - if the germans keep away from me until early 1941 i can perhaps put in 30 inf 39 more and some cav? and hold the line Riga - Smolensk - Priluki - Crimea before they knock the door in:( - frankly i have a feelin im doomed - only chance is to survive 42 a keep them out of the Caucasus/Volga area

the most disturbing thing is that i still have 67 spies in CCCP by 1939 - it freaks me out like hell - adds a certain feelin of paranoia to the gameplay!
 
Hi,
If this can help I have put here the brigades list and possible attachment with each kind of division.

BTW, I would be very interested to know the reason behind the Army Artillery ?

@Simon-1979 : are you saying that USRR is already too weak ?