Fiendix said:yes - then your percentage of 40 is actually 20 ....
Oh - why? And can we have the display percentage changed?
Fiendix said:yes - then your percentage of 40 is actually 20 ....
rich-love said:Ok, I just started a test game and one weird thing jumped out at me: Basic Heavy Fighter is a '36 tech, and it opens a new FTR model, but the Basic Multirole Fighter (which makes FTRs eligible to build) is a '38 (or '39) tech - counterintuitative.
I'm also having no luck on counter-espionage, despite 40% odds (about 5 attempts w/o success). I know it's possible that I'm just having bad luck, but...
gunboat said:2. if you are playing a nation that cannot afford the time to research all the things apparently required for Mech Support brigades, what would you recommend - mech recon or mech elite?
Simon-1979 said:whats up with the vatican and the people from the holy sea!?
MacDunne said:If I might be so bold as to wade into this question; first off I hope you know that the mech recon and the mech elite brigades are for two different type of class of units. The mech recon is meant only for foot and calvary units while the mech elite is for motor and armored units.
Thus, neither brigade can take the place of the mech Support unit. My personal taste is attach the mech recon to calvary. It gives it a little backbone and at no additional manpower cost.
For the infantry when I want to give them some toughness, I like to go with the infantry-support tank brigade rather than with the mech recon. The -30% to their softness is a nice bonus and again at no additional manpower cost. A good choice for minor nations who can't afford a full fledge tank division. (of course you lose out on the speed of regular armor, but that is the life of running a minor nation)
The mech elite, on the other hand, costs an additional 9 manpower; so its best to be judicial in its use. I don't see it as a viable option for minor nations, since you're constantly juggling the best use of your manpower pool.
Hopefully this gives some ideas for you.
I would also be interested in reading how other players are using the new brigades; especially since many of them do not use manpower.
Lastly, concerning Simon-1979's question about the vatican event. The HOI2 game engine has a quirk in the system which causes new modifiers to units to not take effect until a nation has been annexed.
Thus the vatican event, it gives the illusion that a nation has been annexed so that every unit can get their new modifiers in a timely fashion as new techs are researched.
gunboat said:Thank you for wading in. But if mech elite can attach to motor, the same as mech support it would seem it could replace mech support. Good point about mech recon. I am clearly still learning these new brigades. I am playing a game as canada, and want my future motor divisions to have some punch (as there will be precious few of them) but can't see how I can research everything needed. Maybe SP-ART will do. thanks again for your thoughts.
MacDunne said:I see your point, but the main thing that I was considering was the high manpower cost (9) that mech elite brigade has. A bit stiff for a minor country to handle; even playing Germany, I have only attached them to a few choice armor and motorized units.
My opinion, the SP-ART is a solid choice. It will give your motorized units some more offensive punch at no manpower cost. It is also cheaper and faster to build than the mech elite.
I would also not abandon entirely the idea of getting the mech support brigade; even if its just the '38 mech support. It gives some solid bonuses to your motorized unit (especially that juicy -15 to your softness) at no manpower cost. Being with the allies I would think you would be getting blueprints for most of the techs that you would need.
I too am still learning the different aspects of this great mod; and so enjoy reading what other players have learned.
Good luck and let us know how Canada plays out.