Enzo: I am doing everything i can to correct that - used a bit gamey tactics when italians declare war on albania and germany on poland etc - garanteed independence so i at least have full intervention - but apart from that - work - work - work - work - work - ill be damned if i let the germans have my baby without a tough fight!!!!!
game crashed 18 sept 1939 - possibly because of the workload - so im back to 2. sept - where i got the 39 infantry tech reseach after using the number 1 techteam for that reseach on gettin early hospital. U want a post on how much industry - divisions etc i have!? - could post it in this one as a edit..
the problem with CCCP is they are very weak on doctrine reseach so im ages behind in that and can only keep up barely with SOME of all the other techs - so brute mass and clever tactics plus a hard winter or two are gonna bring this one home - if possible....but if you wanna hear my judgement on the thing - remove the early event with the 15 percent dissent and things are a lot easier for the russian player/AI - and if it is true that the AI mostly makes reserves - have that split between reserves and regular inf - that would reflect the manpower familiar with the japanese campaigns in the 30's spread out on those divisions - (Sibirian troops) the CCCP only starts with 7 infantry divisions - all with a 70 percent strength limit - why!?!? i will use them in the first line together with the reserves to buy time when the germans come - and 93 Reserve divisions - enough to protect borders (31 corps, 9 corps currently protectin the eastern border with Manchuria and Japan)
And thanx for the brigades list Enzo! - nice
yeah - that HQ-arty is a strange thing - compared to real world its logical to have the heaviest guns at HQ level - in the game, well i cant see the justification to ever builld it - and certainly not in the CCCP - maybe in a low manpower high IC country? - but if you have manpower like the CCCP - the cost efficiency is just horrible the way i see it