Rename your DD folder to something else,insert your DD disc,click uninstall,click repair,then after the installation is finished apply the patch,then install Mod34 in the new folder.
lordgoof said:there is a file in the folder (can't think of what it is called, but it is mention a couple of pages back) that tells you what you need.
EDIT: it is technoflechas.exe
Did anybody ever find an answer to this? It is really irritating. Otherwise I love the mod so far, though your tech tree has me pulling out my hair.Phearless said:I have a question. about a year into the game (1935) a message comes up saying Standard annexed Standard. then Standard revolted and formed a new Nation, then it repeats. i don't know if this is related but then at 0200 my game freezes for about 3-5 seconds every-day. then i tried anouther and on my second game it was 1900 every day.
is it related to the Standard thing, or maybe after work i'll try uninstalling and reinstalling it.
son of liberty said:Did anybody ever find an answer to this? It is really irritating. Otherwise I love the mod so far, though your tech tree has me pulling out my hair.
Cpt Crash said:Speaking of naval builds; playing as Italy there are a couple of events that give options to prepare for war. The second one costs a huge amount of resources-I chose to go with it. A year later I see no cost advantage to having accepted the buildup.
Cpt Crash said:Are the costs involved with that build up just a history lesson, or is there some real advantage/cost reduction as a return for the payment?
Cpt Crash said:BTW, the Intell portion of the game is indeed much more interesting/active. The hostiles just keep coming, and have actually done me some harm. It's not a "one way street" anymore. This is a very, very, good mod.
Originally Posted by son of liberty:
Did anybody ever find an answer to this? It is really irritating. Otherwise I love the mod so far, though your tech tree has me pulling out my hair.
Garmorn said:It is a workaround. The game does not refresh all of the modifiers for the different units that come from various tech except when a nation is annexed. Several mods get around this by having a dummy country annex a second dummy country, then later release it so the cycle can be done again. It is necessary to make the tech tree work right.
Or in a readme.Red Jacket said:It's too bad that this 'Standard annexes Standard' issue isn't made more clear right at the top of the thread,
I support adding a sub-forum for Mod34, as it satisfies all the requirements to be among the top few HOI2 projects. However, the admins for the HoI2 - Scenarios and modifications forums are apparently not interested in making any new sub-forums, regardless of need, and regardless of whether existing sub-forums can be removed at the same time. I've contacted them twice on the matter of removing some of the deadwood with total lack of success.or that Mod34 doesn't have its own section, like some other mods, where it could be stickied.
If you scan through the 50+ pages of this thread, it seems like just about every other page someone is asking about the Standard Annexation Issue; almost as disturbing for it to pop up routinely in the thread, as it is for it to pop up daily in game.
So, if this wasn't a question that kept coming up the total pages of thread might rather be about 30, not 50+. How about Mod34 getting its own Mod section?
Most (possibly all) of these are already in.rook749 said:As I think this mod is the only way to play HOI II - have you guys considered adding in the 1st London Naval Treaty, 2nd London Naval Treaty and the Anglo-German Naval Agreement? Into the Mod?
The program is named Parches Hoi2-dd and should be in the same place as Hoi2.exe. When you run it switch to english, if that is easier for you; the top selection, "No TimeLimit" is the only one that you need to run, although you can run the other 3 options if you want those things modded in the game file too.chowbeng said:You need to use the no time limit patch provided with the mod.
ROMANU said:I don't have the time to read the whole forum... you said in the mod description that there will be a 15-year game-span, armaggedon lasts until 64, that's another 15 years... what happens with them?
Maldorians said:Maybe they only did events for 15 years. Like in Arma, it can play till '64, but the events seem to end *except for the random ones* in the mid/late '40s.