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Thread: How would you compare to Space Empire V

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    General ETF's Avatar
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    How would you compare to Space Empire V

    Looking for a 4x Game for a buddy for his B-Day. Usually favour any paradox game over most others. However I heard SEV is quite good. How would you compare the to products. He loves MOO2. Which one should I pick up do you think? Maybe just both ?
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    Second Lieutenant Peace Phoenix's Avatar

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    Quote Originally Posted by ETF
    Looking for a 4x Game for a buddy for his B-Day. Usually favour any paradox game over most others. However I heard SEV is quite good. How would you compare the to products. He loves MOO2. Which one should I pick up do you think? Maybe just both ?
    Well GC2 has been released since february 2006 while SE5 has been released recently. From what I have read, SE5 experience currentmy lots of bugs while lots of GC2 bugs are already patched.

    Be aware that GC2 is only single player while SE5 depth is essentially experienced in Multi player since the AI will have a hard time to make a good use of all that can be researched.

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    Banned Room 101's Avatar

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    Currently, GC2 is a better option. SE5 still has legions of bugs, and its true potential will come with mods, specially for the AI, which being scriptable this time will give us a huge TDM-like mod.

    Given time, SE5 will eat GC2 with potatoes, but not now.

    However, if coming from MOO2, two issues:

    - No multiplayer.
    - No tactical combat.

    GC2 would appeal much more if coming directly from Civ.

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    Citizen G'Kar's Avatar
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    Quote Originally Posted by Room 101
    Given time, SE5 will eat GC2 with potatoes, but not now.
    We'll see about that.

    I won't believe SE5 having a great AI before I see it. I simply don't think it'll happen with all these options around - scriptable AI or not. "Scriptable" alone doesn't say much as there are always limitations (take HoI as an example).

    I'd love to see a really great AI in any complex game, but I don't see it happen within the next decade.

    Quote Originally Posted by Room 101
    GC2 would appeal much more if coming directly from Civ.
    Huh?

    Typing in all capital letters went out of style with FORTRAN.

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    Banned Room 101's Avatar

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    Quote Originally Posted by G'Kar
    I won't believe SE5 having a great AI before I see it.
    It's not set in stone, but I have faith.

    I simply don't think it'll happen with all these options around - scriptable AI or not. "Scriptable" alone doesn't say much as there are always limitations (take HoI as an example).
    True, but is something that comes with more complexity. CG2 AI can be good, but gameplay is rather simple. You've to choose. Personally, I take the former. And, as always... no multiplayer or TC are killers.

    Huh?
    GC series are more akin to Civ than MOO2. "Civ in space" is the nickname I always read about GC.

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    Citizen G'Kar's Avatar
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    Quote Originally Posted by Room 101
    And, as always... no multiplayer or TC are killers.
    I'd like to see MP for GalCiv (although MP usage is overstated usually), but I never missed tactical combat. Quite the contrary actually: I like that I don't have to care about it (and no, "auto-resolve" is not the same).

    Quote Originally Posted by Room 101
    GC series are more akin to Civ than MOO2. "Civ in space" is the nickname I always read about GC.
    I wouldn't try to compare GalCiv with MoO either, and from what I've gathered it wasn't Stardock goal to write a new MoO anyway. But even the name "Galactic Civilizations" is as close as you can get to Civ-something (without a license or a lawsuit), don't you think? Many GalCiv-MoO comparisons were written to trash GalCiv from the very first line, I think...

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    Banned Room 101's Avatar

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    Quote Originally Posted by G'Kar
    Many GalCiv-MoO comparisons were written to trash GalCiv from the very first line, I think...
    Comparisons between GC and MOO were expected... MOO set the standard for 4X games. The closer is a 4X to it, the better is received at first glance. But CG sold and is selling well anyway, AFAIK.

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    Thanks guys MP was a definite. Sorry I though GC had a MP component. I guess not. Well its the Buggy SEV then I guess.
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    Custom User Title mib's Avatar
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    Another visitor... Gothmog's Avatar
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    Quote Originally Posted by G'Kar
    I'd like to see MP for GalCiv (although MP usage is overstated usually), but I never missed tactical combat. Quite the contrary actually: I like that I don't have to care about it (and no, "auto-resolve" is not the same).
    I agree about the MP (I rarely have the opportunity to play with others these days), but I disagree about tactical combat and I do hope they'll include it as an option if they do make GC3. With the amount of tinkering I do with my starships, I really want to control them on my own in tactical battles. While this would likely mean a shift in focus of sorts for GC, it's a shift I for one would welcome.
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    Custom User Title mib's Avatar
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    OK this is dumb.

    So in Space Empires, intersystem travel is done through warp points. As such they are choke points.

    To explore a new system you will have to jump through a warp point, without any clue what's on the other side. 9 times out of 10, it's another player's ship. The game will automatically declare war and attack that ship for you, leaving your empire at war 3 turns after game starts. If that's not atrocious design (and diplomacy) I don't know what is.

    So I wouldn't recommend it for anyone who likes to play an actual civ-style game instead of a overglorified tbs.
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    Play Like A Champion Today Yakman's Avatar
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    there seem to be a number of patches done on Space Empires 5. Is it a good game yeT?
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    CAPTAIN WILDCHILD tombom's Avatar
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    Quote Originally Posted by Yakman
    there seem to be a number of patches done on Space Empires 5. Is it a good game yeT?
    It's getting better and there's a good AI mod out but there are still a lot of bugs and GUI issues. Personally I think that SEIV is a better game at the moment and also really cheap.

    The difference between the Space Empires series and the GalCiv one is that Space Empires has much more variety, tactical combat, better mods and multiplayer but worse AI, less graphically appealing and hard to get into in while GalCiv has a great AI, great graphics and more Civ-like gameplay but less variety of stuff you can do, no tactical combat and no multiplayer.
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    Play Like A Champion Today Yakman's Avatar
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    Quote Originally Posted by tombom
    It's getting better and there's a good AI mod out but there are still a lot of bugs and GUI issues. Personally I think that SEIV is a better game at the moment and also really cheap.

    The difference between the Space Empires series and the GalCiv one is that Space Empires has much more variety, tactical combat, better mods and multiplayer but worse AI, less graphically appealing and hard to get into in while GalCiv has a great AI, great graphics and more Civ-like gameplay but less variety of stuff you can do, no tactical combat and no multiplayer.
    I've had Gal Civ 2 for a few months now... more than that actually... but I've never actually gotten around to playing it. I was just wondering if I should also get Space Empires V, but from your response, I guess that I'll hold off on that for awhile....
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    Quote Originally Posted by mib
    OK this is dumb.

    So in Space Empires, intersystem travel is done through warp points. As such they are choke points.

    To explore a new system you will have to jump through a warp point, without any clue what's on the other side. 9 times out of 10, it's another player's ship. The game will automatically declare war and attack that ship for you, leaving your empire at war 3 turns after game starts. If that's not atrocious design (and diplomacy) I don't know what is.

    So I wouldn't recommend it for anyone who likes to play an actual civ-style game instead of a overglorified tbs.



    How many opponents and what mapsize did you choose?

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    First Lieutenant Vethantis's Avatar
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    The minor races, which cannot utilize warp points, always defend their entry-points heavily. They're all essentially isolationists - they can't get out, so they try to keep anyone else from getting in.

    Major races rarely leave ships on top of warp points. It is possible to inadvertently start a war like you said, but unlikely. Also unlikely that you couldn't quickly end it if it was a mistake.

    The game has plenty of problems and I found the unmodded AI very, very weak, but your complaint was never a big problem for me over several games played.

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