Looking for a 4x Game for a buddy for his B-Day. Usually favour any paradox game over most others. However I heard SEV is quite good. How would you compare the to products. He loves MOO2. Which one should I pick up do you think? Maybe just both?
















Looking for a 4x Game for a buddy for his B-Day. Usually favour any paradox game over most others. However I heard SEV is quite good. How would you compare the to products. He loves MOO2. Which one should I pick up do you think? Maybe just both?
"FOR KING and COUNTRY"
"Don't enjoy winning if your not prepared to lose once in a while!"
www.facebook.com/wargamesimulations
Well GC2 has been released since february 2006 while SE5 has been released recently. From what I have read, SE5 experience currentmy lots of bugs while lots of GC2 bugs are already patched.Originally Posted by ETF
Be aware that GC2 is only single player while SE5 depth is essentially experienced in Multi player since the AI will have a hard time to make a good use of all that can be researched.
Currently, GC2 is a better option. SE5 still has legions of bugs, and its true potential will come with mods, specially for the AI, which being scriptable this time will give us a huge TDM-like mod.
Given time, SE5 will eat GC2 with potatoes, but not now.
However, if coming from MOO2, two issues:
- No multiplayer.
- No tactical combat.
GC2 would appeal much more if coming directly from Civ.
We'll see about that.Originally Posted by Room 101
I won't believe SE5 having a great AI before I see it. I simply don't think it'll happen with all these options around - scriptable AI or not. "Scriptable" alone doesn't say much as there are always limitations (take HoI as an example).
I'd love to see a really great AI in any complex game, but I don't see it happen within the next decade.
Huh?Originally Posted by Room 101
![]()
Typing in all capital letters went out of style with FORTRAN.
It's not set in stone, but I have faith.Originally Posted by G'Kar
True, but is something that comes with more complexity. CG2 AI can be good, but gameplay is rather simple. You've to choose. Personally, I take the former. And, as always... no multiplayer or TC are killers.I simply don't think it'll happen with all these options around - scriptable AI or not. "Scriptable" alone doesn't say much as there are always limitations (take HoI as an example).
GC series are more akin to Civ than MOO2. "Civ in space" is the nickname I always read about GC.Huh?![]()
I'd like to see MP for GalCiv (although MP usage is overstated usually), but I never missed tactical combat. Quite the contrary actually: I like that I don't have to care about it (and no, "auto-resolve" is not the same).Originally Posted by Room 101
I wouldn't try to compare GalCiv with MoO either, and from what I've gathered it wasn't Stardock goal to write a new MoO anyway. But even the name "Galactic Civilizations" is as close as you can get to Civ-something (without a license or a lawsuit), don't you think? Many GalCiv-MoO comparisons were written to trash GalCiv from the very first line, I think...Originally Posted by Room 101
![]()
Typing in all capital letters went out of style with FORTRAN.
Comparisons between GC and MOO were expected... MOO set the standard for 4X games. The closer is a 4X to it, the better is received at first glance. But CG sold and is selling well anyway, AFAIK.Originally Posted by G'Kar
















Thanks guys MP was a definite. Sorry I though GC had a MP component. I guess not. Well its the Buggy SEV then I guess.![]()
"FOR KING and COUNTRY"
"Don't enjoy winning if your not prepared to lose once in a while!"
www.facebook.com/wargamesimulations




I'm playing the SE:V demo to try it out...
Chinese Historical Improvements (CHI) Project for HOI3
Consolidated China Improvement Pack (CCIP) for HOI2
HOI2 | Doomsday | Armageddon | China players beware






I agree about the MP (I rarely have the opportunity to play with others these days), but I disagree about tactical combat and I do hope they'll include it as an option if they do make GC3. With the amount of tinkering I do with my starships, I really want to control them on my own in tactical battles. While this would likely mean a shift in focus of sorts for GC, it's a shift I for one would welcome.Originally Posted by G'Kar
“Those who disregard the past are bound to repeat it.”—George Santayana
"Never pet a burning dog."
- Warcraft II
"I'm tired of this back-slapping "aren't humanity neat?" bullshit. We're a virus with shoes, okay? That's all we are." - Bill Hicks




OK this is dumb.
So in Space Empires, intersystem travel is done through warp points. As such they are choke points.
To explore a new system you will have to jump through a warp point, without any clue what's on the other side. 9 times out of 10, it's another player's ship. The game will automatically declare war and attack that ship for you, leaving your empire at war 3 turns after game starts. If that's not atrocious design (and diplomacy) I don't know what is.
So I wouldn't recommend it for anyone who likes to play an actual civ-style game instead of a overglorified tbs.
Chinese Historical Improvements (CHI) Project for HOI3
Consolidated China Improvement Pack (CCIP) for HOI2
HOI2 | Doomsday | Armageddon | China players beware
there seem to be a number of patches done on Space Empires 5. Is it a good game yeT?
"Again again I say to you, Yakman speaketh the truth. -Petrarca
Art is a lie which makes us realize the truth -- Pablo Picasso
++ Member of the Christian Paradox Players' Club ++
++ -1000, History-Forum Banned january 5, 2006 ++ OT-Forum Banned may 8, 2007 ++
God has given you one face, and you make yourself another -- William Shakespeare
It's getting better and there's a good AI mod out but there are still a lot of bugs and GUI issues. Personally I think that SEIV is a better game at the moment and also really cheap.Originally Posted by Yakman
The difference between the Space Empires series and the GalCiv one is that Space Empires has much more variety, tactical combat, better mods and multiplayer but worse AI, less graphically appealing and hard to get into in while GalCiv has a great AI, great graphics and more Civ-like gameplay but less variety of stuff you can do, no tactical combat and no multiplayer.
"Losers" -Kaigon
I've had Gal Civ 2 for a few months now... more than that actually... but I've never actually gotten around to playing it. I was just wondering if I should also get Space Empires V, but from your response, I guess that I'll hold off on that for awhile....Originally Posted by tombom
"Again again I say to you, Yakman speaketh the truth. -Petrarca
Art is a lie which makes us realize the truth -- Pablo Picasso
++ Member of the Christian Paradox Players' Club ++
++ -1000, History-Forum Banned january 5, 2006 ++ OT-Forum Banned may 8, 2007 ++
God has given you one face, and you make yourself another -- William Shakespeare



Originally Posted by mib
![]()
How many opponents and what mapsize did you choose?
The minor races, which cannot utilize warp points, always defend their entry-points heavily. They're all essentially isolationists - they can't get out, so they try to keep anyone else from getting in.
Major races rarely leave ships on top of warp points. It is possible to inadvertently start a war like you said, but unlikely. Also unlikely that you couldn't quickly end it if it was a mistake.
The game has plenty of problems and I found the unmodded AI very, very weak, but your complaint was never a big problem for me over several games played.