+ Reply to Thread
Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 81 to 100 of 106

Thread: Revolutions - Feature #5 - Military & Technology

  1. #81
    Part Time Game Designer King's Avatar
    200k clubCrusader Kings IIDeus VultDivine WindVictoria: Revolutions
    Europa Universalis: RomeSengokuVictoria 2

    Join Date
    Dec 2001
    Location
    In Exile
    Posts
    12,478
    Quote Originally Posted by Zanza
    It is no longer possible to convert pops that are not state culture...? Considering the loss rates I have and the size of your normal soldier pop that will mean that there won't be any soldier pops of non-state cultures left late in the game...
    No, it is no longer for a non full citizenship party to convert soldiers of non state culture (colonial manpower is slightly different in that regard, that is impossible to promote you need to rely on population growth there). However it is all about trade offs here. If you want to be huge war monger then you're going to either need to rely on your national population heavly to fight the war or you are going to need to turn to an extreme ideology. Anarcho-Liberal Parties tend to be full citizenship and like the miltiary. The choices are yours, but every action should have a consiquence.
    Nostalgia is not as good as it used to be

  2. #82
    Okay. Got that. Trade-offs are fine.
    Very few of us realise with conviction the intensely unusual, unstable, complicated, unreliable, temporary nature of the economic organisation by which Western Europe has lived for the last half century. We assume some of the most peculiar and temporary of our late advantages as natural, permanent, and to be depended on, and we lay our plans accordingly. On this sandy and false foundation we scheme for social improvement and dress our political platforms, pursue our animosities and particular ambitions, and feel ourselves with enough margin in hand to foster, not assuage, civil conflict in the European family. Moved by insane delusion and reckless self-regard, the German people overturned the foundations on which we all lived and built.
    John M. Keynes, 1919

  3. #83
    Quote Originally Posted by Wombat101
    I love the changes to land combat that have been made for revolutions. But what of naval combat. Specifically will naval units have ranges in their area of operation? For example, as Japan, will I be able to send my Subs to the English channel and not worry about re-arming or refueling? Or will range be limited by presence of ports and/or coaling stations?
    I totally agree with Wombat - If there is one change that I would make to the combat, it would be to reflect the real operating ranges of the warships (all those coaling stations had a real purpose, after all.

  4. #84
    Play Like A Champion Today Yakman's Avatar
    Deus Vult500k club

    Join Date
    Jan 2004
    Location
    City of Washington, District of Columbia
    Posts
    4,236
    Blog Entries
    1
    Quote Originally Posted by Zanza
    It is no longer possible to convert pops that are not state culture...? Considering the loss rates I have and the size of your normal soldier pop that will mean that there won't be any soldier pops of non-state cultures left late in the game...
    Then don't fight so many wars
    "Again again I say to you, Yakman speaketh the truth. -Petrarca
    Art is a lie which makes us realize the truth -- Pablo Picasso
    ++ -1000, History-Forum Banned 5 january 2006 ++ OT-Forum Banned 8 may 2007 ++
    OT-Unbanned 24 may 2014

  5. #85
    No Gods, No Bosses. Sovereign's Avatar
    Hearts of Iron 2: ArmageddonEuropa Universalis 3Hearts of Iron IIIEU3 Napoleon's AmbitionVictoria: Revolutions
    Semper Fi

    Join Date
    Mar 2004
    Location
    The Free State
    Posts
    1,576
    Quote Originally Posted by King
    No, it is no longer for a non full citizenship party to convert soldiers of non state culture (colonial manpower is slightly different in that regard, that is impossible to promote you need to rely on population growth there). However it is all about trade offs here. If you want to be huge war monger then you're going to either need to rely on your national population heavly to fight the war or you are going to need to turn to an extreme ideology. Anarcho-Liberal Parties tend to be full citizenship and like the miltiary. The choices are yours, but every action should have a consiquence.
    An... Anarcho-Liberal? What kind of wacko donky-kong herd-of-cats command-ideology is that?
    "We must teach them. We must take away their planes, their automatic weapons, their tanks, their artillery and teach them dignity".
    -For Whome the Bell Tolls.


    "Win first, and then fight."
    -Sun Tzu.


    so it is the great precept of nature to love ourselves only as we love our neighbour, or what comes to the same thing, as our neighbour is capable of loving us.

    Adam Smith, -Theory of Moral Sentiments.

  6. #86
    Resident, Fawlty Towers Chaplain's Avatar
    HoI AnthologyArsenal of DemocracyHearts of Iron 2: ArmageddonDarkest HourEuropa Universalis 3
    EU3 CompleteDivine WindFor the MotherlandHearts of Iron IIIHOI3: Their Finest Hour
    Heir to the ThroneIron CrossMajesty 2March of the EaglesEU3 Napoleon's Ambition
    Victoria: RevolutionsRome GoldSemper FiVictoria 2Victoria II: A House Divided
    Victoria II: Heart of DarknessPride of Nations500k clubEuropa Universalis IV: Pre-order

    Join Date
    Jul 2003
    Location
    Torquay
    Posts
    1,616
    Quote Originally Posted by Sovereign
    An... Anarcho-Liberal? What kind of wacko donky-kong herd-of-cats command-ideology is that?
    Here in the USA, we call them 'Democrats'.

    (Just couldn't resist! )
    Wise Men Still Seek Him

  7. #87
    Philosopher of the Future Alexander Seil's Avatar
    Hearts of Iron 2: ArmageddonCrusader Kings IIEuropa Universalis 3Hearts of Iron IIIVictoria: Revolutions
    Europa Universalis: RomeSemper FiRome: Vae Victis

    Join Date
    Aug 2001
    Location
    Cambridge, MA
    Posts
    7,908
    A bit of a concern, can we promote state culture POPs in the colonies? I see no great evil in allowing that, and I want to keep the ability to have an "intermediate" quality type between native and regular...

  8. #88
    No Gods, No Bosses. Sovereign's Avatar
    Hearts of Iron 2: ArmageddonEuropa Universalis 3Hearts of Iron IIIEU3 Napoleon's AmbitionVictoria: Revolutions
    Semper Fi

    Join Date
    Mar 2004
    Location
    The Free State
    Posts
    1,576
    Looks like small and big nations can both still go on Big Conquests sprees afterall, but mostly only in the later games when the extreme ideologies have come into play, unless they have the national-pop numbers to get started early.

    But what about Native Quality troops, they and Colonial quality divisions would be formed from soldier-pops in Colonies (regardless of minority policy) I take it?

    This is much better then I thought, looks like the game just got alot more challenging all round.
    Last edited by Sovereign; 13-07-2006 at 16:51.
    "We must teach them. We must take away their planes, their automatic weapons, their tanks, their artillery and teach them dignity".
    -For Whome the Bell Tolls.


    "Win first, and then fight."
    -Sun Tzu.


    so it is the great precept of nature to love ourselves only as we love our neighbour, or what comes to the same thing, as our neighbour is capable of loving us.

    Adam Smith, -Theory of Moral Sentiments.

  9. #89

    naval warfare ?

    will there be any changes to the unlimited range of navies ?

    i could not find anything about it
    so if it is an already uncovered myth i apologize

  10. #90
    Wishes EU4 not Steam-only gamer42_au's Avatar
    Crusader Kings IIDeus VultEuropa Universalis: ChroniclesFor the MotherlandHearts of Iron III
    Heir to the ThroneEuropa Universalis III: In NomineMajesty 2Victoria: RevolutionsSemper Fi
    Victoria 2Victoria II: A House DividedRome: Vae VictisEU Rome Collectors EditionEU3 Collectors Edition
    500k club

    Join Date
    May 2004
    Posts
    1,342
    Utilising non-state pops would be possible as Monarchy or Con-Mon, by putting full citizenship party into power and then getting rid of it after you having converted enough pops if you don't like its other effects.
    Though this still wouldn't let you promote colonial pops.

    The changes are much better from historical balance - but I think you should also stop non-state pops in colonies from voting, even with full citizenship. For instance, I can't imagine any party in the UK (even anarcho-liberal) giving Indians living in India full voting rights to UK parliament.

    But I also think there should be dynamic political parties (at least if plurality is high under Democracy and Con-Mon), responding to voter demands - if 50%+ of voters want X and Y from their government, a political party will shift or emerge which has those policies as its platform.

  11. #91
    Captain Hansag's Avatar
    Hearts of Iron III CollectionVictoria 2Victoria II: A House Divided500k clubEuropa Universalis IV

    Join Date
    Aug 2004
    Location
    Former Far Eastern Colony of the European Union
    Posts
    356

    Technology: Education (Social engineering?)

    Except wondering as to what type of infantry is converted to Garrison infantry (HOI2DD). Any ideas?

    With regards to the national POPs "nationalism", shouldn't it be possible to convert non-naional POPs to the "nationalism" of supported by the ruling elite (i.e. becoming national POPs or having no growth with POP growth going to "suitable" POPs). At least the ones in, or from, non-colonies. After all, education is used for this even today. However, might a drawback be to rais militancy or counsiousness for certain POPs if this policy were in use?

    Also, new countries aught to have new "nationalism"s asociated with them. For instance. When Scandinavia is created, or even before, some POPs aught to turn "Scandinavian" from thir former "Nationalism"/"Nationality".

  12. #92
    Assimilation is handled by the policy of the governing party, not by technology in this game. It works.

  13. #93
    Victoria's Plastic Surgeon OHgamer's Avatar
    EU3 CompleteHearts of Iron IIIVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
    V2 BetaHoi 2 BetaEU3 Collectors EditionEuropa Universalis IV

    Join Date
    Jan 2003
    Location
    In Columbus OH, but dreaming of the White Isle.....
    Posts
    17,650
    Quote Originally Posted by Hansag
    Also, new countries aught to have new "nationalism"s asociated with them. For instance. When Scandinavia is created, or even before, some POPs aught to turn "Scandinavian" from thir former "Nationalism"/"Nationality".
    Why? Unless I am mistaken Scandinavia has all the cultures of the region as state cultures - Danish, Norwegian, Swedish (and IIRC Finnish as well). The change would be, at most, a cosmetic one, not one that would directly impact the nature of gameplay as Scandinavia. Such a change can easily be modded by players if they so desire, but is really not something that is needed in the base structure of the game.
    2014 will hopefully allow me to be more active with Paradox games than the last few years

  14. #94
    Just a thought about balance of the military-related political options.

    At the moment there are very few disadvantages to having 'pro-military' or 'jingoism', because almost all players want to keep their army at a decent level of readiness and you don't save an awful lot of money by cutting defence and maintenance. (And should you wish to, regardless of your policies, you can disband divisions).

    Will this become an even-more one-sided choice if policy influences the size of your mobilisation pool?

    If it does, can we have some corresponding advantages for anti-military governments, or are we just to lump what the electorate's given us/make ourselves absolute monarchies?

  15. #95
    Quote Originally Posted by TheLand
    If it does, can we have some corresponding advantages for anti-military governments, or are we just to lump what the electorate's given us/make ourselves absolute monarchies?
    Why should anti-military government get any advantage? They already are using less money on defence and keep their antimilitary POPs happy so why should they get any extra advantage? It's just like giving laissez faire some extra advantage to their income because they do not want to tax population at 80%.

    Anti-military (or pacifistic) governments by definition save on defence spending so I see no need to give them any advantage because of their silly utopistic policy. If they (or more precise, the player) risk their nations ability to defend themselves in a crisis situation I think they just get what they deserv when hard reality (in the form of jingoistic neighbours!) strikes at them.
    "The elemental truth must be stressed that the characteristic of any country before its industrial revolution and modernisation is poverty..." Mathias, First Industrial Nation, pg. 5
    "The Central Committee and the government are in possession of definite proof that this massive exodus of the peasants has been organized by the enemies of the Soviet regime, by counterrevolutionaries, and by Polish agents as a propaganda coup against the process for collectivization in particular and the Soviet Government in general" - USSR leadership about famine & migration caused by bolshevik policy of confiscating all food despite human losses. Stéphane Courtois et al, The Black Book of Communism, pg. 164.
    In Wiki we trust: VickyWiki|CKWiki (offline)|HoI2|EUIII|HoI3|Victoria II|CKII|EUIV
    Play Werewolf with fellow forumites.

  16. #96
    Quote Originally Posted by Gen. Skobelev
    Why should anti-military government get any advantage? They already are using less money on defence and keep their antimilitary POPs happy
    Because (say) with a pro-military govt you can cut defence and army spending to 40%, which is as low as I ever need it, and I find pacifistic govts an encumberance to be avoided. This will mke them even more of an encumberance.

  17. #97
    Quote Originally Posted by TheLand
    Because (say) with a pro-military govt you can cut defence and army spending to 40%, which is as low as I ever need it, and I find pacifistic govts an encumberance to be avoided. This will mke them even more of an encumberance.
    But anti-military and pacifists can cut it even lower so they have some advantage then. And it could be argued that anti-military government is encumbrance in 19th century - unless, of course, some elements made it possible like Britain having large fleet while being an island...
    "The elemental truth must be stressed that the characteristic of any country before its industrial revolution and modernisation is poverty..." Mathias, First Industrial Nation, pg. 5
    "The Central Committee and the government are in possession of definite proof that this massive exodus of the peasants has been organized by the enemies of the Soviet regime, by counterrevolutionaries, and by Polish agents as a propaganda coup against the process for collectivization in particular and the Soviet Government in general" - USSR leadership about famine & migration caused by bolshevik policy of confiscating all food despite human losses. Stéphane Courtois et al, The Black Book of Communism, pg. 164.
    In Wiki we trust: VickyWiki|CKWiki (offline)|HoI2|EUIII|HoI3|Victoria II|CKII|EUIV
    Play Werewolf with fellow forumites.

  18. #98
    So, the obvious choice for a 1835 GC aimed at WC would be either an 1835 "hi-tech" country, or a country with millions of potential soldiers, like China or Russia?

    Can you trade techs in Vicktoria?

  19. #99
    Quote Originally Posted by Ganz Anders
    So, the obvious choice for a 1835 GC aimed at WC would be either an 1835 "hi-tech" country, or a country with millions of potential soldiers, like China or Russia?

    Can you trade techs in Vicktoria?
    Yes you can. You still must pay the 10 RPs (or however many research points the tech costs) for the tech.

    And check some AARs - there are some truly great WC AARs written!
    "The elemental truth must be stressed that the characteristic of any country before its industrial revolution and modernisation is poverty..." Mathias, First Industrial Nation, pg. 5
    "The Central Committee and the government are in possession of definite proof that this massive exodus of the peasants has been organized by the enemies of the Soviet regime, by counterrevolutionaries, and by Polish agents as a propaganda coup against the process for collectivization in particular and the Soviet Government in general" - USSR leadership about famine & migration caused by bolshevik policy of confiscating all food despite human losses. Stéphane Courtois et al, The Black Book of Communism, pg. 164.
    In Wiki we trust: VickyWiki|CKWiki (offline)|HoI2|EUIII|HoI3|Victoria II|CKII|EUIV
    Play Werewolf with fellow forumites.

  20. #100
    Is there a date for the lauch of Revolutions??

+ Reply to Thread
Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts