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Thread: Development Diary - 28th of June 2006

  1. #21
    Captain miloc's Avatar
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    interesting...so the town-icon doesn't represent the main provincial city anymore, and the improvements are province-improvements and not town-improvements... Or is there a town of Maine in the province of Maine? Without the main-provincial-town concept of EUII, we probably won't have town population anymore but province population...And how is that handled in colonies? Questions, questions...
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  2. #22
    Second Lieutenant Zoran's Avatar

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    could we see the map of the balkans? if its possible
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  3. #23
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    Would it be possible to build all province improvements in one city or are there a certain amount of space? sorry if this has been asked before.
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  4. #24
    Quote Originally Posted by tombom
    One thing in the files which I think is odd:
    Code:
    # Do not change tags in here without changing every other reference to them.
    # If adding new resources, make sure they are uniquely named.
    Um surely you can't add new tags like min_demand? I'm going to have to look back through the old diaries now...
    In this context 'grain' is a tag.

  5. #25
    Newbie Demi Moderator Gaute65's Avatar
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    Three different combat interfaces! land, sea and.... ?

    Will we have both a city and province improvements or only province improvements?


    Great update Johan. You and your team is doing a good job!
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  6. #26
    Field Marshal Sarmatia1871's Avatar
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    Quote Originally Posted by Gaute65
    Three different combat interfaces! land, sea and.... ?
    ... although I'm hoping for 'air' (aerial duels between Renaissance Flying Machines!), I would guess the third would be sieges.

  7. #27
    Quote Originally Posted by miloc
    interesting...so the town-icon doesn't represent the main provincial city anymore, and the improvements are province-improvements and not town-improvements... Or is there a town of Maine in the province of Maine? Without the main-provincial-town concept of EUII, we probably won't have town population anymore but province population...And how is that handled in colonies? Questions, questions...
    I have a feeling that just as city locations are not yet anchored that city names are similarly not yet implemented.

  8. #28
    General Amadís de Gaula's Avatar
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    Quote Originally Posted by Gaute65
    Three different combat interfaces! land, sea and.... ?

    Assault, perhaps?

  9. #29
    Corporal Hengest The Fat's Avatar

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    After seeing the Maine screenshot I'm quaking in anticipation and putting cash in an envelope marked EU III.
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  10. #30
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    Quote Originally Posted by Lord Martin
    Editing my friend, editing

    Code:
    #Base resources
    dalahorses = {
    	base_price = 15
    	
    	#demands
    	min_demand = 0.5
    	max_demand = 1.4
            shipyard = 0.01
    	regimental_camp = 0.01
    	refinery = 0.01
    	wharf = 0.01
    	weapons = 0.01
    	textile = 0.01
    	fine_arts_academy = 0.01
    	university = 0.01
    }
    My god.. the game is months away from release and people are already making mods
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  11. #31
    M de la Marine et des Colonies Dayvit781's Avatar

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    If we're able to add new buildings, how does that affect the graphics? Would we have to replace an existing building? Or is it just that we are able to mod existing buildings to have whatever effects we want?

    Oh, and looking great. I can't wait... it's toooo long to wait !!
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  12. #32
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  13. #33
    Alien Space Bat Judas Maccabeus's Avatar
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    I'm guessing the second column, second row is the Customs House?

    I'm almost beginning to salivate when I see one of these threads. It's like you're running some Pavlovian experiment here.
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  14. #34
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    Nitpicking:
    I see some star-shaped fortifications there - isn't it too soon for that?

    Otherwise, each week you make us more and more eager - keep it up please

  15. #35
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    This is just getting better and better for each diary entry...
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  16. #36
    The Closer Supermoderator Veldmaarschalk's Avatar
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    Quote Originally Posted by th3freakie
    Nitpicking:
    I see some star-shaped fortifications there - isn't it too soon for that?

    Otherwise, each week you make us more and more eager - keep it up please
    To soon, why in the game it is 1694 and Vaubun was alive and busy working on his fortifications then.

  17. #37
    Everyone's Comrade th3freakie's Avatar
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    Quote Originally Posted by Veldmaarschalk
    To soon, why in the game it is 1694 and Vaubun was alive and busy working on his fortifications then.
    If you say so. I don't know, but had the idea they were from the 1700's, ence I asked.

  18. #38
    Quote Originally Posted by Johan
    The engine guys have been working hard with the new underlaying multiplayer protocol, and the game is now running in multiplayer on our local lan.
    Now, I just gotta ask: Does this mean that the game no longe uses Directplay? If yes, then YEEEESSSSSSSSS!

  19. #39
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    Nice screen .
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  20. #40
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    I'd like to see few more things...
    Other than default 3D view. The engine is 3D, move the camera.
    What type of terrain are there? Are those only plains? How am I supposed to tell the difference?

    Anyway, things look nice so far.
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